[FuryMod Town Version 1.3.0 Character Sheet] Name : Waonnor Age 105 STR! 40 Sex : Male Height 89 INT! 40 Race : High-Elf Weight 182 WIS! 40 Class : Jedi Social Class 42 DEX! 40 Body : Player CON! 40 God : Tulkas CHR! 40 + To Melee Hit 179 Level 50 Hit Points 1203/ 1209 + To Melee Damage 114 Experience 99999999 Spell Points 273/ 494 + To Ranged Hit 79 Max Exp 99999999 Sanity 930/ 930 + To Ranged Damage 14 Exp to Adv. ***** Piety 50655 AC 32+186 Gold 23321639 Speed Fast (+50) (Miscellaneous Abilities) Fighting : Legendary[120Perception : Very Bad Blows/Round: 38 Bows/Throw : Legendary[27]Searching : Very Bad Shots/Round: 1 Saving Throw: Fair Disarming : Poor Mel.dmg/Rnd: 190d5+4332 Stealth : Legendary[7] Magic Device: Superb Infra-Vision: 1290 feet Tactic: furious Explor: brisk (Character Background) You are the only child of a Noldorin Ranger. You have light grey eyes, wavy blond hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Angband: Level 128 (6400') Your body is a Player. You are currently on level 128 of Angband. You have defeated 11362 enemies. You saved no princesses. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 53rd Yavie of the 2890th year of the third age. You have been adventuring for 10 days. adefkmnopsuxz{|@ Add Str : 4...4....*....3+ Add Int : .........*3..3.. Add Wis : 4...4....*...3.. Add Dex : 4.*......*...... Add Con : 4.*......*....3+ Add Chr : 4...4....*....3. Mul Mana : ..........+..... Add Stea. : 4.*............. Add Infra : .........*...... Add Speed : .**743.....9..3. Add Blows : 4.*..........3.. Chaotic : .............+.. Vampiric : .............+.. Slay Anim.: +............... Slay Evil : +............+.. Slay Demon: +............... Slay Drag.: +............... Sharpness : +............... Cold Brand: +............+.. Sust Str : +.+............. Sust Int : ..++............ Sust Wis : ..+............. Sust Dex : ..++............ Sust Con : ..++............ Sust Chr : +............... Invisible : +............... Mul life : ................ Sens Fire : ................ Reflect : +.......+....... Free Act : +.....+...+..... Hold Life : +....+.......... Imm Acid : +.++...*.+...... Imm Elec : +.+....*.++..... Imm Fire : ++..+..*.+.....* Imm Cold : +......*.+...... Res Pois : +...+..+.++..... Res Fear : +...+........... Res Light : .....+...+.....+ Res Dark : .....+...++..... Res Blind : ..+............. Res Conf : ..+..+...+...... Res Sound : ................ Res Shard : ..+............. Res Neth : ..++.....+...... Res Nexus : ..+......+...... Res Chaos : .....+.......... Res Disen : ....+........... Auto Curse: ..............+. WraithForm: ..............+. Levitate : +.........+..... Lite : .........+...... See Invis : +....+...+.....+ Digestion : +............... Regen : ++.+............ Activate : .+..++.+..+...+. Drain Exp : +............... Blessed : +............... Cursed : ..+......+....+. Hvy Curse : ..+......+....+. Prm Curse : .........+...... Precogn. : ...............+ Fly : ...+...........+ Sentient : +............... Orc.ESP : .....+.......... Troll.ESP : +............... Evil.ESP : ...............+ Good.ESP : ...............+ Unique.ESP: ...............+ Full ESP : .........+.....+ Corruption list: Balrog Wings: Creates ugly, but working, wings allowing you to fly But it reduces charisma by 4 and dexterity by 2 Balrog Strength: Provides 3 strength and 1 constitution But it reduces charisma by 1 and dexterity by 3 Demon Hide: Increases your armour class by your level Provides immunity to fire at level 40 But reduces speed by your level / 7 Demon Breath: Provides fire breath But gives a small chance to spoil potions when you quaff them Anti-teleportation: Prevents all teleportations, be it of you or monsters Ancalagon's Breath: Fires an acid ball. Damage=level Radius 1+(level/30) Level=9, Cost=9, Stat=DEX, Difficulty=15 Smaug's Breath: Fires a fire ball. Damage=2*level Radius 1+(level/20) Level=20, Cost=10, Stat=CON, Difficulty=18 Saruman's Power: Move an object in line of sight to you. Max weight equal to (level) pounds Level=9, Cost=9, Stat=WIS, Difficulty=14 Teleport: Teleports the player at will. Distance 10+4*level squares Level=7, Cost=7, Stat=WIS, Difficulty=15 Glaurung's Spell: Fires a mind blasting bolt (psi damage). Psi Damage (3+(level-1)/5)d3 Level=5, Cost=3, Stat=WIS, Difficulty=15 Eat Rock: You can consume solid rock with food benefit, leaving an empty space behind. Level=8, Cost=12, Stat=CON, Difficulty=18 Swap Position: You can switch locations with another being, unless it resists teleportation. Level=15, Cost=12, Stat=DEX, Difficulty=16 Detect Curses: You can feel the danger of evil magic. It detects cursed items in the inventory Level=7, Cost=14, Stat=WIS, Difficulty=14 Berserk: You can drive yourself into a berserk frenzy. It grants super-heroism. Duration=10+1d(level) Level=8, Cost=8, Stat=STR, Difficulty=14 Midas touch: You can turn ordinary items to gold. Turns a non-artifact object into 1/3 its value in gold Level=10, Cost=5, Stat=INT, Difficulty=12 Earthquake: You can bring down the dungeon around your ears. Radius=10, center on the player Level=12, Cost=12, Stat=STR, Difficulty=16 Skills (points left: 0) - Combat 50.000 [0.800] - Weaponmastery 50.000 [0.850] . Sword-mastery 50.000 [1.000] . Archery 10.100 [0.600] - Sneakiness 01.300 [0.900] . Stealth 05.000 [1.000] . Disarming 01.400 [0.900] - Powers 19.350 [1.000] . Devices 20.250 [1.150] . Nature 01.000 [1.000] . Jedi 50.000 [1.000] - Spirituality 18.360 [0.400] . Prayer 20.000 [0.500] . Mindcraft 45.000 [1.000] - Monster-lore 00.000 [0.500] . First-aid 01.000 [0.600] Abilities * Ammo creation * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You may find a Scroll of Divination on level 96. [Character Equipment] a) a Lightsaber of the Noldor (E:9048707, L:48) (5d5) (+60,+46) [10,+4] (+4 attack It increases your strength, wisdom, dexterity, constitution, charisma, stealth and attack speed by 4. It does extra damage from frost. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It strikes at demons with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It makes you invisible. It sustains your strength and charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold and poison. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of trolls. It slows your metabolism. It speeds your regenerative powers. It reflects bolts and arrows. It drains experience. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 104 of Angband. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 65 of Angband. e) The Speed Ring of Lornen (+17 to speed) {cursed} It increases your dexterity, constitution, stealth, speed, attack speed and ability to score critical hits by 17. It sustains your strength, intelligence, wisdom, dexterity and constitution. It provides resistance to acid, electricity, blindness, confusion, shards, nether and nexus. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Law on level 93 of Angband. f) The Ring of Dando (+7) It increases your speed and ability to score critical hits by 7. It sustains your intelligence, dexterity and constitution. It provides resistance to acid and nether. It allows you to fly. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 93 of Angband. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 65 of Angband. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos . It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 55 of Angband. n) The Robe of Great Luck [2,+0] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 65 of Angband. o) The Cloak of Valinor [1,+20] It can be activated for resistance (20+d20 turns) every 111 turns if it is being worn. It provides immunity to acid, electricity, fire and cold. It provides resistance to poison. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of Angband. p) a Shield of Deflection of Reflection [10,+29] It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 101 of Angband. s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 52 of Angband. u) The Set of Gauntlets of Eol [Divine Aim] [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It has a spell stored inside. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 57 of Angband. x) a Pair of Metal Shod Boots of Speed [6,+12] (+9) It increases your speed by 9. You found it in the remains of Combat-Echizen "Because it's time" on level 65 of Angband. z) (nothing) {) The Seeker Bolt of Giond (4d5) (+1,+3) (+3 attacks) It increases your intelligence, wisdom and attack speed by 3. It does extra damage from frost. It produces chaotic effects. It drains life from your foes. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 92 of Angband. |) The Sceptre of Numenor [Divine Aim] (-3 to speed) {cursed} It can be activated for dispel good (level*5) every 300+d300 turns if it is being worn. It has a spell stored inside. It decreases your strength, constitution, charisma, speed and luck by 3. It renders you incorporeal. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Locke, the Superman on level 53 of Angband. [Character Inventory] a) The Deck of Wild Magic (charging) It can be activated for restore stats and life levels every 200 turns. You found it in the remains of a Shadowlord on level 101 of Angband. b) a Potion of Healing c) a Potion of *Healing* d) a Mithril Rod of the Istari of Recall (320/320) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Barney the Dinosaur on level 92 of Angband. e) a Mithril Rod of the Istari of Home Summoning (285/320) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Quachil Uttaus, Treader of the Dust on level 44 of Angband. f) a Polished Power Dragon Scale Mail of Defense (-3 to accuracy) [40,+37] It can be activated for breathe the elements (300) every 60+d90 turns if it is being worn. It sustains your wisdom. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, sound, shards, nether, nexus, chaos and disenchantment. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Balance on level 101 of Angband. g) a Massive Iron Crown [0] {terrible} h) The Two-Handed Sword of Carth (4d6) (+14,+18) (+3 attacks) It must be wielded two-handed. It increases your dexterity and attack speed by 3. It produces chaotic effects. It is a great bane of dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 114 of Angband. i) a Lightsaber of Gondolin (E:2003272, L:38) (5d5) (+46,+30) [10,+0] (+4) It provides light (radius 1) forever. It increases your strength, constitution and charisma by 4. It does extra damage from electricity. It poisons your foes. It drains life from your foes. It is very sharp and can cut your foes. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity, poison, dark and confusion. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It speeds your regenerative powers. It reflects bolts and arrows. It produces an electric sheath. It has been blessed by the gods. It cannot be harmed by acid. It cannot be harmed by electricity. It cannot be harmed by fire. You found it lying in a vault on level 111 of Angband. j) a Lightsaber of the Noldor (E:4578731, L:43) (5d5) (+58,+38) [10,+8] (+2 to ste It provides light (radius 1) forever. It increases your wisdom, dexterity, constitution and stealth by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It sustains your strength, wisdom, constitution and charisma. It provides immunity to electricity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, acid, fire, cold, poison, blindness, shards and nether. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of trolls. It speeds your regenerative powers. It reflects bolts and arrows. It drains experience. It has been blessed by the gods. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 93 of Angband. k) a Mighty Hammer (11d11) {special} l) Klingsor, Evil Master's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Klingsor, Evil Master on level 109 of Angband. m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Maiablade of Gothmog (E:45150, L:26) (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Book Store. b) The Box of Wizardry It can be activated for gain corruption every 10 turns. You found it in the remains of a Master mindcrafter on level 83 of Angband. c) The Magical Honey Jar It can be activated for light absorption every 80 turns. You found it in the remains of a Dark elven druid on level 77 of Angband. d) 10 Rations of Cram e) 4 Potions of Cure Insanity f) 22 Potions of Healing g) 11 Potions of *Healing* h) 7 Potions of Restore Mana i) a Rod Tip of Disarming (50 Mana to cast) j) The Silmaril of Flames (+2) {cursed} It can be activated for invulnerability (dur 8+d8) every 1000 turns if it is being worn. It grants you the power of banish evil if it is being worn. It provides light (radius 5) forever. It increases your strength by 2. It provides resistance to fire, light, dark, shards, nether, nexus and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It drains mana and experience. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 73 of Angband. k) The Silmaril of the Seas (+2) {cursed} It can be activated for word of recall every 200 turns if it is being worn. It grants you the power of banish evil if it is being worn. It provides light (radius 5) forever. It increases your intelligence by 2. It provides resistance to light, dark, nether, nexus and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It drains life and experience. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 73 of Angband. l) The Green Dragon Scale Mail 'Egoldur' (-2 to accuracy) [30,+25] It can be activated for breathe poison gas (150) every 90+d90 turns if it is being worn. It provides immunity to electricity and cold. It makes you completely fearless. It provides resistance to fire, poison, light and sound. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Combat-Echizen "Because it's time" on level 83 of Angband. m) The Large Mithril Shield of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Vecna, the Emperor Lich on level 73 of Angband. n) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 74 of Angband. o) The Set of Cesti 'Skycleaver' (+16,+7) [5,+16] (+1) It increases your strength, dexterity, constitution, charisma and luck by 1. It provides resistance to acid, electricity, fire, cold and poison. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 53 of Angband. p) The Long Sword 'Sereghathol' (E:11368425, L:50) (5d5) (+74,+46) (+5 to speed) It increases your strength, dexterity, stealth, ability to tunnel and speed by 5. It does extra damage from acid and frost. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It strikes at demons with holy wrath. It fights against evil with holy fury. It makes you invisible. It provides immunity to paralysis. It provides resistance to acid and fire. It allows you to see invisible monsters. It allows you to sense the presence of trolls, giants and good beings. It slows your metabolism. It speeds your regenerative powers. It produces a fiery sheath. It drains experience. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 57 of Angband. q) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+4,+2) [-20] (+2 to speed) It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 53 of Angband. r) a Lightsaber of Slay Evil (E:292806, L:31) (5d5) (+36,+29) [10,+0] It drains life from your foes. It is very sharp and can cut your foes. It fights against evil with holy fury. It is especially deadly against natural creatures. It sustains your charisma. It makes you completely fearless. It provides resistance to poison. It allows you to sense the presence of giants. It reflects bolts and arrows. It drains experience. It has been blessed by the gods. You found it lying in a vault on level 93 of Angband. s) a Vampiric Lightsaber (E:650, L:11) (5d5) (+14,+18) [10,+0](-40%) t) an Acidic Lightsaber (E:650, L:11) (5d5) (+14,+14) [10,+0] It does extra damage from acid. It is very sharp and can cut your foes. It makes you completely fearless. It provides resistance to acid. It reflects bolts and arrows. It has been blessed by the gods. It cannot be harmed by acid. You found it lying in a vault on level 92 of Angband. u) The Long Bow of Legolas (x6) (+17,+19) (+3) It increases your dexterity, stealth and infravision by 3. It provides immunity to paralysis. It allows you to sense the presence of orcs. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 47 of Angband.