[Fury 2.7.0 Character Sheet] Name : Kedoich Age 21 STR! 18/*** Sex : Female Height 55 INT: 18/128 Race : RohanKnight Blessed Weight 67 WIS! 18/*** Class : Jedi Social Class 1 DEX! 18/*** Body : Player CON! 18/*** God : Melkor Bauglir CHR: 18/149 + To Melee Hit 131 Level 50 Hit Points 1345/ 1359 + To Melee Damage 88 Experience 99999999 Spell Points 328/ 328 + To Ranged Hit 44 Max Exp 99999999 Sanity 930/ 930 + To Ranged Damage 14 Exp to Adv. ***** Piety 24152 AC 61+104 Gold 1096111 Speed Fast (+52) (Miscellaneous Abilities) Fighting : Legendary[90]Perception : Superb Blows/Round: 36 Bows/Throw : Heroic Searching : Superb Shots/Round: 1 Saving Throw: Very Good Disarming : Fair Mel.dmg/Rnd: 180d5+3168 Stealth : Legendary[32]Magic Device: Superb Infra-Vision: 170 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Serf. You have dark brown eyes, wavy brown hair, and an average complexion. [Miscellaneous information] Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barad-Dur: Level 66 (3300') Angband: Level 100 (5000') Barrow-Downs: Level 10 (500') Orodruin: Level 99 (4950') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Land Of Rhun: Level 40 (2000') A lost temple: Level 29 (1450') Your body is a Player. You are currently on level 100 of Angband. You have defeated 6932 enemies. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. You saved 91 princesses. You saved Arda and became a famed Queen. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 1st Quelle of the 2890th year of the third age. You have been adventuring for 15 days. adefkmnopsuxz{|@ Add Str : .........3....6+ Add Int : .......2.....2.+ Add Wis : ..5....2.......+ Add Dex : ...*7....3...... Add Con : ...*.....3...2.+ Add Chr : .......2.......+ Add Stea. : ...*7..2........ Add Sear. : ...........4..6. Add Infra : ....7......4..6. Add Tun.. : ...........4..6. Add Speed : .*.*73.2.....2.+ Add Blows : ..5*............ Chaotic : .............+.. Slay Evil : +............... Slay Und. : +............+.. Slay Demon: .............+.. Slay Orc : ..............+. Slay Troll: +.............+. Slay Giant: +............++. Slay Drag.: ..............+. Sharpness : +............... Acid Brand: ..............+. Elec Brand: +............... Fire Brand: +............... Sust Str : ...+.....++..... Sust Int : ...+............ Sust Wis : ...+............ Sust Dex : ...++....+...... Sust Con : ...+.....+...... Sust Chr : ................ Invisible : .......+.......+ Mul life : ...............+ Sens Fire : ................ Reflect : +............... Free Act : +.........+..... Hold Life : ..+..+.......... Imm Acid : ...+..*+.+....+. Imm Elec : +..+....*.+..... Imm Fire : ++.....+.......* Imm Cold : ......*+.++..... Res Pois : ....+........... Res Fear : +........+...... Res Light : .....+.......... Res Dark : .....+..++....+. Res Blind : .+.+...+........ Res Conf : ...+.+....+..... Res Sound : ..........+..... Res Shard : ...+....+....... Res Neth : ...+..+......... Res Nexus : ...++.+..+...... Res Chaos : .....+.......... Res Disen : ......+.......+. Aura Fire : +............... Aura Elec : +............... Lite : +............... See Invis : +.+..+.......... Digestion : .........+...... Activate : .++..+.+......+. Teleport : +............... Blessed : +.+.+........... Cursed : .+.............. Hvy Curse : .+.............. Precogn. : ...............+ Sentient : +............... Climb : ...........+..+. Orc.ESP : .....+........+. Troll.ESP : +............... Giant.ESP : +............... Evil.ESP : ...............+ Good.ESP : ...............+ Unique.ESP: ...............+ Full ESP : ...............+ Skills (points left: 0) - Combat 50.000 [0.800] - Weaponmastery 50.000 [1.050] - Sword-mastery 50.000 [1.000] . Critical-hits 01.300 [0.400] - Archery 02.100 [0.600] . Crossbow-mastery 01.000 [0.300] . Barehand-combat 01.000 [0.300] - Sneakiness 10.010 [0.900] . Stealth 22.000 [1.000] . Disarming 10.100 [0.900] . Backstab 01.300 [0.400] . Stealing 01.300 [0.400] . Dodging 01.000 [0.300] - Powers 24.090 [1.000] . Devices 21.050 [1.150] . Nature 50.000 [1.000] . Udun 00.400 [0.400] . Jedi 01.000 [1.000] - Spirituality 17.730 [0.700] . Prayer 50.000 [0.700] . Mindcraft 28.000 [1.000] - Monster-lore 00.000 [0.500] . Corpse-preservation 01.000 [0.300] . Symbiosis 01.300 [0.400] . First-aid 01.000 [0.600] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Character Equipment] a) a Lightsaber of the Maiar (E:48590019, L:50) (5d5) (+47,+28) [10,+2] It provides light (radius 1) forever. It does extra damage from electricity and fire. It is very sharp and can cut your foes. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity and fire. It allows you to see invisible monsters. It allows you to sense the presence of trolls and giants. It reflects bolts and arrows. It produces a fiery sheath. It produces an electric sheath. It has been blessed by the gods. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {cursed} It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and blindness. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 96 of Angband. e) a Blessed Ring of Extra Attacks [+7] (+5 attacks) {100% off} It can be activated for spinning around every 50+d25 turns if it is being worn. It increases your wisdom and attack speed by 5. It provides resistance to life draining. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Jewelry Shop. f) The Speed Ring of Lornen (+17 to speed) It increases your dexterity, constitution, stealth, speed, attack speed and ability to score critical hits by 17. It sustains your strength, intelligence, wisdom, dexterity and constitution. It provides resistance to acid, electricity, blindness, confusion, shards, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sauron, the Sorcerer on level 99 of Angband. k) a Lucky Amulet of Trickery (+7) It increases your dexterity, stealth, infravision, speed and luck by 7 . It sustains your dexterity. It provides resistance to poison and nexus. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Norsa on level 87 of Angband. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos . It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Full Plate Armour of Telmenien (-3 to accuracy) [25,+0] It provides immunity to acid and cold. It provides resistance to nether, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 84 of Angband. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Small Mithril Shield of Monath [5,+17] It provides immunity to electricity. It provides resistance to dark and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Santa Claus on level 75 of Angband. s) The Steel Helm of Hammerhand [6,+20] (+3) {@w3} It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Cesti of Vienegor [5,+12] It sustains your strength. It provides immunity to paralysis. It provides resistance to electricity, cold, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 56 of Barad-Dur. x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 96 of Orodruin. z) (nothing) {) The Bolt of Serodh (1d5) (+15,+15) (+2 to speed) It increases your intelligence, constitution and speed by 2. It produces chaotic effects. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 96 of Orodruin. [Character Inventory] a) a Fireproof Corrupted Tome of Melkor {@4} b) 4 Potions of Cure Critical Insanity c) 15 Potions of Healing {100% off} d) 2 Potions of *Healing* {100% off} e) a Potion of Life f) 3 Potions of Restore Mana g) 14 Scrolls of Teleportation {50% off} h) 5 Scrolls of Word of Recall i) 17 Scrolls of Satisfy Hunger {@2} j) a Golden Rod of Simplicity of Disarming (125/125) {@5} k) The Anchor of Space-Time It provides light (radius 2) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of King Koopa on level 53 of Barad-Dur. l) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} m) The Long Sword 'Sereghathol' (E:479000, L:32) (5d5) (+61,+45) (+2 to speed) It increases your strength, dexterity, ability to tunnel and speed by 2. It does extra damage from electricity. It can cause earthquakes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It produces an electric sheath. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 99 of Angband. n) The Lightsaber of Erinquen (E:12081226, L:50) (5d5) (+45,+27) [10,+0] (+5 to se It provides light (radius 1) forever. It increases your intelligence, wisdom, dexterity and searching by 5. It does extra damage from electricity and fire. It poisons your foes. It is very sharp and can cut your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It sustains your intelligence. It makes you completely fearless. It provides resistance to poison. It allows you to sense the presence of trolls and giants. It reflects bolts and arrows. It produces a fiery sheath. It produces an electric sheath. It drains experience. It has been blessed by the gods. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Kronos, Lord of the Titans on level 96 of Orodruin. o) The Mighty Hammer 'Grond' (E:25, L:2) (11d11) (+25,+25) [+10] p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Silver Rod of the Istari of Nothing (200/200) b) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. c) The Small Mithril Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, nexus and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) a Small Wooden Boomerang of Westernesse (1d4) (+8,+8) (+2) It increases your strength, dexterity and constitution by 2. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. It was given to you as a reward. e) a Harp of Power (+3) {100% off} It increases your charisma by 3. It sustains your charisma. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Music Store. [Home Inventory - Gondolin ] a) The Ring of the Stonefoots [+6] (+3) It provides light (radius 3) forever. It increases your charisma and ability to tunnel by 3. It makes you invisible. It sustains your charisma. It provides resistance to shards. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Fire on level 75 of Angband. b) The Ring of the Ironfists (+10,+10) (+3) It increases your wisdom and ability to tunnel by 3. It makes you invisible. It sustains your wisdom. It provides resistance to cold and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Banor=Rupart on level 69 of Angband. c) a Ring of Accuracy of the Elements (+21) It can be activated for whirlwind attack every 250 turns if it is being worn. It provides resistance to acid, electricity, fire, cold and poison. It renders you especially vulnerable to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 71 of Angband. d) a Dazzling Ring of Speed (+8) e) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom , dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black reaver on level 70 of Angband. f) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 96 of Orodruin. g) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Banor=Rupart on level 69 of Angband. i) The Amulet of Glinulin (+4,+4) [+4] (+3) {100% off} It increases your strength, dexterity, constitution, charisma and infravision by 3. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to confusion, nether, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. j) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eric the Usurper on level 79 of Angband. k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) l) The Cloak of Ghan-buri-Ghan (+5,+5) [14,+0] (+5) It grants you the power of berserk if it is being worn. It increases your dexterity, stealth and speed by 5. It makes you invisible. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Santa Claus on level 75 of Angband. m) The Large Metal Shield 'Keling' [5,+9] It sustains your wisdom and constitution. It provides immunity to acid and electricity. It provides resistance to fire and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Large Metal Shield of Lorin [5,+15] It sustains your intelligence. It provides immunity to cold. It provides resistance to acid, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Perplexity on level 80 of Angband. o) The Small Mithril Shield of Isseri [5,+14] It sustains your intelligence, dexterity and constitution. It provides immunity to acid. It makes you completely fearless. It provides resistance to electricity, shards and disenchantment. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 68 of Angband. p) The Small Mithril Shield of Alanwe [5,+5] It sustains your charisma. It provides immunity to fire and cold. It provides resistance to confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sauron, the Sorcerer on level 99 of Orodruin. q) The Short Sword (Offhand) of Forind (+1,+7) [-2,+9] (+1 attack) It increases your attack speed by 1. It sustains your intelligence, dexterity and charisma. It provides immunity to acid and fire. It provides resistance to cold, light and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 69 of Angband. r) a Dragon Helm of Water Breathing [8,+25] s) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 80 of Angband. t) The Set of Gauntlets of Eol [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to store a spell. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 99 of Angband. u) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 83 of Angband. [Home Inventory - Minas Anor ] a) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Nyarlathotep, the Crawling Chaos on level 100 of Angband. b) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Telchar the Smith on level 96 of Orodruin. c) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It can be activated for remove fear and cure poison every 5 turns if it is being worn. It increases your dexterity and charisma by 5. It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Jehrak on level 96 of Orodruin. d) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 96 of Orodruin. e) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to confusion. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 96 of Orodruin. [Home Inventory - Caras Galadhon ] a) a Rod Tip of Trap Location (8 Mana to cast) b) a Ring of Dexterity (+3) It increases your dexterity by 3. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. c) The Phial of Galadriel (+4) d) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. e) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) The Key of Thorin g) a Parchment - Map