[Angband 3.0.5 Character Dump] Name Ferrat VII Self RB CB EB Best Sex Male Age 29 STR! 18/100 +0 +3 +6 18/190 Race Half-Elf Height 59 INT! 18/100 +1 -3 +4 18/120 Class Paladin Weight 152 WIS! 18/100 -1 +1 +13 18/230 Title ***WINNER*** Status 9 DEX! 18/100 +1 +0 +8 18/190 HP 1034/1034 Maximize Y CON! 18/100 -1 +2 +9 18/200 SP 401/401 Preserve Y CHR! 18/100 +1 +2 +8 18/210 Level 50 Armor [29,+114] Saving Throw Heroic Cur Exp 11209209 Fight (+45,+30) Stealth Fair Max Exp 11209209 Melee (+50,+50) Fighting Legendary Adv Exp ******** Shoot (+55,+14) Shooting Legendary MaxDepth Lev 100 Blows 5/turn Disarming Superb Gold 5285568 Shots 1/turn Magic Device Heroic Perception Excellent Burden 208.8 lbs Infra 40 ft Searching Excellent Your mother was of the Nandor. You are one of several children of a Townsman. You are the black sheep of the family. You have green eyes, straight black hair, and a very dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.+.... Blind:.....+...+... Elec:........+.... Confu:.........+... Fire:.+*.+....+... Sound:.........+... Cold:.........+... Shard:......+...... Pois:....+........ Nexus:...........+. Fear:..+.+........ Nethr:..+.......... Lite:.........+... Chaos:.....+...+... Dark:........+.... Disen:+.......+.... abcdefghijkl@ abcdefghijkl@ S.Dig:..+.......... Stea.:.......+..... Feath:..........++. Sear.:.....+....+.. PLite:........++... Infra:.....+....... Regen:..+......+... Tunn.:............. Telep:.....+....... Speed:.++++.+..+... Invis:..+..+...+... Blows:............. FrAct:..+.......+.. Shots:............. HLife:.......+..... Might:............. [Character Equipment] a) The Bastard Sword 'Calris' (5d4) (+5,+20) (+5) It increases your constitution by 5. It slays trolls, demons, and all evil creatures, and is especially deadly against dragons. It provides resistance to disenchantment. It aggravates creatures around you. It cannot be harmed by the elements. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. c) The Ring of Power 'Narya' (+6,+6) (+1) It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. d) a Bronze Ring of Speed (+13) It increases your speed by 13. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Palantir of Westernesse (+2) It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity by 3. It increases your speed by 3. It provides resistance to acid and shards. It cannot be harmed by the elements. h) a Cloak of the Magi [1,+9] (+1) {40% off} It increases your intelligence by 1. It increases your stealth by 1. It provides resistance to life draining. It sustains your intelligence. It cannot be harmed by acid. i) The Shield of Deflection of Gil-galad [10,+20] (+5) It increases your wisdom and charisma by 5. It provides resistance to acid, lightning, dark, and disenchantment. It sustains your wisdom, dexterity, and charisma. It lights the dungeon around you. It activates for starlight (10d8) every 100 turns. It cannot be harmed by the elements. j) The Golden Crown of Gondor [0,+15] (+3) It increases your strength, wisdom, and constitution by 3. It increases your speed by 3. It provides resistance to fire, cold, light, blindness, confusion, sound, and chaos. It lights the dungeon around you and speeds your regeneration. It grants you the ability to see invisible things. It activates for heal (500) every 250 turns. It cannot be harmed by the elements. k) a Set of Leather Gloves of Thievery (+5,+2) [1,+9] (+4) It increases your dexterity by 4. It increases your searching by 4. It makes you fall like a feather. It grants you immunity to paralysis. l) a Pair of Metal Shod Boots of Stability [6,+12] It provides resistance to nexus. It makes you fall like a feather. [Character Inventory] a) 3 Holy Books of Prayers [Beginners Handbook] b) 3 Holy Books of Prayers [Words of Wisdom] c) 3 Holy Books of Prayers [Chants and Blessings] d) 5 Holy Books of Prayers [Exorcism and Dispelling] e) 2 Holy Books of Prayers [Ethereal Openings] It cannot be harmed by the elements. f) 2 Holy Books of Prayers [Godly Insights] It cannot be harmed by the elements. g) 2 Holy Books of Prayers [Purifications and Healing] It cannot be harmed by the elements. h) 2 Holy Books of Prayers [Holy Infusions] It cannot be harmed by the elements. i) a Holy Book of Prayers [Wrath of God] It cannot be harmed by the elements. j) 32 Dark Blue Potions of Speed k) 3 Silver Speckled Potions of Healing l) 3 Black Potions of Life m) 26 Magenta Potions of Restore Mana n) 5 Oily Yellow Potions of Restore Life Levels o) 9 Scrolls titled "furog joel so" of Teleportation p) 18 Scrolls titled "robie garuni" of *Destruction* q) a Magnesium Rod of Healing It cannot be harmed by electricity. r) The Mattock of Nain (2d8) (+12,+18) (+6 to searching) It increases your strength by 6. It increases your searching, infravision, and tunneling by 6. It slays orcs, trolls, giants, and dragons. It provides resistance to dark and disenchantment. It activates for stone to mud every 2 turns. It cannot be harmed by the elements. [Home Inventory] a) 27 Green Mushrooms of Restoring b) 7 Pink Speckled Potions of Experience c) 2 Iron Rods of Teleport Other d) 2 Dogwood Staffs of Speed (2 charges) e) 2 Bronze Rings of Speed (+11) It increases your speed by 11. f) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) Balance Dragon Scale Mail (-2) [30,+23] It provides resistance to sound, shards, chaos, and disenchantment. It activates for breathe balance (250) every 300+d300 turns. It cannot be harmed by the elements. h) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. i) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. j) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4) It increases your stealth by 4. It provides resistance to acid, lightning, fire, cold, and poison. It activates for phase door every 2 turns. It cannot be harmed by the elements. k) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. l) The Cloak 'Colannon' [1,+15] (+3) It increases your stealth and speed by 3. It cannot be harmed by the elements. It might have hidden powers. m) a Shadow Cloak of Protection [6,+25] It provides resistance to shards. It cannot be harmed by the elements. n) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. o) The Large Leather Shield of the Haradrim [4,+15] (+2) It increases your strength and constitution by 2. It provides resistance to poison, fear, and blindness. It sustains your strength and constitution. It aggravates creatures around you. It activates for berserk rage (50+d50 turns) every 50 turns. It cannot be harmed by the elements. p) The Large Metal Shield of Anarion [5,+20] It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. q) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, confusion, nexus, and nether. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also is permanently cursed. It cannot be harmed by the elements. r) The Iron Helm of Dor-Lomin [5,+20] (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to acid, lightning, fire, cold, and fear. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. s) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It increases your dexterity by 4. It cannot be harmed by the elements. It might have hidden powers. t) a Set of Cesti of Combat (+1,+6) [5,+12] (+2) It increases your strength and constitution by 2. It aggravates creatures around you. u) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4) It increases your strength and charisma by 4. It increases your infravision by 4. It slays animals, orcs, trolls, giants, demons, undead, and all evil creatures, and is especially deadly against dragons. It is branded with fire. It provides resistance to fire and chaos. It grants you immunity to paralysis and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. v) The Two-Handed Sword 'Mormegil' (3d6) (+10,+10) [-10] (-10) {uncursed} It decreases your speed by 10. It slays undead, and is especially deadly against dragons. It is branded with poison. It provides resistance to life draining. It grants you the ability to see invisible things, but it also aggravates creatures around you and drains experience. It cannot be harmed by the elements. w) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It slays animals, orcs, trolls, and all evil creatures, and is especially deadly against dragons, demons, and undead. It creates earthquakes on impact. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. x) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2) It increases your strength and constitution by 2. It increases your shooting power by 2. It provides resistance to lightning, light, dark, and blindness. It aggravates creatures around you. It activates for a magical arrow (150) every 20+d20 turns. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)