[Angband 3.0.6 Character Dump] Name Zoren VI Self RB CB EB Best Sex Male Age 16 STR! 18/100 +0 -5 +4 18/90 Race Human Height 83 INT: 18/96 +0 +3 +3 18/156 Class Mage Weight 183 WIS: 18/94 +0 +0 +2 18/114 Title Warlock Status 1 DEX: 18/74 +0 +1 +7 18/154 HP -98/346 Maximize Y CON: 18/97 +0 -2 +2 18/97 SP 207/225 Preserve Y CHR: 18/99 +0 +1 +2 18/129 Level 36 Armor [40,+84] Saving Throw Superb Cur Exp 692740 Fight (+14,+5) Stealth Fair Max Exp 694547 Melee (+23,+13) Fighting Superb Adv Exp 715000 Shoot (+23,+22) Shooting Superb MaxDepth Lev 48 Blows 6/turn Disarming Superb Gold 67157 Shots 1/turn Magic Device Heroic Burden 168.1 lbs Perception Superb Speed +2 Infra 0 ft Searching Very Good You are one of several children of a Serf. You are the black sheep of the family. You have dark brown eyes, straight brown hair, and an average complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.+.... Blind:.........+... Elec:......+.+.... Confu:......+...... Fire:....+.+.+.... Sound:......+...... Cold:......+.+.... Shard:............. Pois:..+.......... Nexus:...........+. Fear:+.....+...... Nethr:............. Lite:+...+...+.... Chaos:............. Dark:....+...+.... Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:............. Feath:...........+. Sear.:.........+... PLite:+...+........ Infra:............. Regen:............. Tunn.:............. Telep:............. Speed:+............ Invis:+....+...+... Blows:+............ FrAct:+............ Shots:............. HLife:....+........ Might:............. [Last Messages] > You hit the Death drake. <2x> > You miss the Death drake. > You hit the Death drake. > You miss the Death drake. > The Death drake misses you. > The Death drake claws you. > The Death drake bites you. > You feel your life slipping away! > The Clear hound misses you. > The Clear hound claws you. > The Clear hound bites you. > The Death drake breathes nether. > The Clear hound dies. <2x> > You keep hold of your life force! > You die. [Character Equipment] a) The Small Sword 'Sting' (1d6) (+9,+8) (+2) It increases your strength, dexterity, and constitution by 2. It increases your speed and attack speed by 2. It slays animals, orcs, undead, and all evil creatures. It provides resistance to fear and light. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. b) a Long Bow of Power (x3) (+9,+22) c) a Ruby Ring of Resist Poison It provides resistance to poison. d) a Carnelian Ring of Intelligence (+3) It increases your intelligence by 3. It sustains your intelligence. e) a Brass Amulet of Devotion (+2) It increases your wisdom and charisma by 2. It provides resistance to fire, light, dark, and life draining. It sustains your wisdom and charisma. It lights the dungeon around you. f) The Star of Elendil (charging) It lights the dungeon around you. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. h) a Shadow Cloak [6,+9] i) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, lightning, fire, cold, light, and dark. It cannot be harmed by the elements. j) an Iron Crown of Seeing [0,+10] (+5 to searching) It increases your searching by 5. It provides resistance to blindness. It grants you the ability to see invisible things. k) a Set of Cesti of Agility [5,+9] (+3) It increases your dexterity by 3. l) a Pair of Metal Shod Boots of Stability [6,+11] It provides resistance to nexus. It makes you fall like a feather. [Character Inventory] a) 3 Books of Magic Spells [Magic for Beginners] b) 3 Books of Magic Spells [Conjurings and Tricks] c) 3 Books of Magic Spells [Incantations and Illusions] d) 4 Books of Magic Spells [Sorcery and Evocations] e) 2 Books of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. f) 2 Books of Magic Spells [Raal's Tome of Destruction] It cannot be harmed by the elements. g) 3 Orange Potions of Speed h) 7 Puce Potions of Cure Critical Wounds i) a Metallic Purple Potion of Healing j) 6 Green Potions of Restore Life Levels k) 5 Scrolls titled "aks eshsne" of Teleportation l) 3 Gold-Plated Rods of Recall It cannot be harmed by electricity. m) 7 Mithril Rods of Light n) 6 Mithril-Plated Rods of Acid Bolts o) 5 Zinc-Plated Rods of Fire Bolts p) 7 Titanium Rods of Frost Bolts q) a Copper Wand of Drain Life (3 charges) r) a Zinc-Plated Wand of Dragon's Frost (2 charges) It cannot be harmed by the elements. s) a Walnut Staff of Teleportation (7 charges) t) a Spruce Staff of Power (2 charges) u) 3 Seeker Arrows (4d4) (+6,+5) [Home Inventory] a) 3 Dark Red Mushrooms of Restoring b) 5 Yellow Speckled Potions of *Healing* c) 2 Scrolls titled "doecre khobit" of *Identify* d) a Tiger Eye Ring of Protection [+14] e) a Platinum Ring of Flames [+15] It provides resistance to fire. It activates for fire resistance (20+d20 turns) and fire ball (80) every 50+d50 turns. It cannot be harmed by fire. f) a Turquoise Ring of Free Action {25% off} It grants you immunity to paralysis. g) a Diamond Ring of See Invisible It grants you the ability to see invisible things. h) a Jet Ring of Strength (+4) It increases your strength by 4. It sustains your strength. i) an Alexandrite Ring of Constitution (+4) It increases your constitution by 4. It sustains your constitution. j) an Emerald Ring of Lightning [+10] It provides resistance to lightning. It activates for electricity resistance (20+d20 turns) and electricity ball (85) every 50+d50 turns. It cannot be harmed by electricity. k) a Coral Amulet of Infravision (+4) It increases your infravision by 4. l) The Phial of Galadriel It lights the dungeon around you. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. m) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth by 4. It provides resistance to acid, lightning, fire, cold, and dark. It cannot be harmed by the elements. n) a Large Leather Shield of Elvenkind [4,+8] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, lightning, fire, cold, and blindness. It cannot be harmed by the elements. o) The Set of Gauntlets 'Pauraegen' [2,+15] It provides resistance to lightning. It lights the dungeon around you. It activates for lightning bolt (4d8) every 6+d6 turns. It cannot be harmed by the elements. p) a Set of Gauntlets of Free Action [2,+8] It grants you immunity to paralysis. q) a Pair of Metal Shod Boots of Free Action [6,+9] It grants you immunity to paralysis. r) a Dagger (Defender) (1d4) (+9,+9) [+1] (+4 to stealth) It increases your stealth by 4. It provides resistance to acid, lightning, fire, and cold. It sustains your constitution. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. s) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) It increases your dexterity by 3. It increases your stealth by 3. It provides resistance to acid, lightning, fire, and cold. It makes you fall like a feather and speeds your regeneration. It grants you the ability to see invisible things. It cannot be harmed by the elements. t) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+1) It increases your searching by 1. It slays orcs, trolls, and giants. It is branded with electricity. It provides resistance to lightning and blindness. It is blessed by the gods, slows your metabolism, and lights the dungeon around you. It cannot be harmed by the elements. u) a Long Sword of Westernesse (2d5) (+14,+10) (+2) It increases your strength, dexterity, and constitution by 2. It slays orcs, trolls, and giants. It grants you immunity to paralysis and the ability to see invisible things. v) a Long Sword (Holy Avenger) (2d5) (+5,+17) [+1] (+1) It increases your wisdom by 1. It slays demons, undead, and all evil creatures. It provides resistance to fear. It sustains your charisma. It is blessed by the gods. It grants you the ability to see invisible things. w) a Scimitar of Gondolin (2d5) (+13,+17) It slays orcs, trolls, dragons, and demons. It provides resistance to dark and life draining. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by acid or fire. x) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) It increases your dexterity and charisma by 3. It is branded with fire and frost. It provides resistance to fire, cold, and light. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It activates for word of recall every 200 turns. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)