[Theme 1.1.3 Character Sheet] Name : Angamaite Age 77 STR! 38 Sex : Female Height 101 INT: 23 Race : Dunadan Weight 192 WIS! 33 Class : Dark-Priest Social Class 88 DEX: 34 Body : Player CON: 40 God : Melkor Bauglir Chr: 37 37 + To Melee Hit 59 Level 39 Max Hit Points 782 + To Melee Damage 41 Experience 1824733 Cur Hit Points 782 + To Ranged Hit 56 Max Exp 1824733 Max SP (Mana) 171 + To Ranged Damage 9 Exp to Adv. 2000000 Cur SP (Mana) 171 AC 20+108 Gold 866385 Piety 91587 (Miscellaneous Abilities) Fighting : Legendary[35]Perception : Fair Blows/Round: 6 Bows/Throw : Legendary[5] Searching : Good Shots/Round: 1 Saving Throw: Heroic Disarming : Poor Mel.dmg/Rnd: 18d5+246 Stealth : Superb Magic Device: Very Good Infra-Vision: 0 feet Tactic: normal Explor: running (Character Background) You are one of several children of a Noble Lord. You are a well liked child. You have green eyes, straight brown hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 28 (1400') Barad-Dur: Level 44 (2200') Barrow-Downs: Level 10 (500') Orc Cave: Level 21 (1050') The Old Forest: Level 25 (1250') Moria: Level 46 (2300') The Land Of Rhun: Level 26 (1300') a Lost Temple: Level 28 (1400') Emyn Luin: Level 60 (3000') Your body is a Player. You are currently on level 46 of Moria. You have defeated 11386 enemies. The sword that was broken is now reforged. You saved 43 princesses. You found 5 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 18th Quelle of the 2890th year of the third age. You have been adventuring for 32 days. adefkmnopsuxz{|@ Add Str : 42...........1.+ Add Int : ...............+ Add Wis : .........3.....+ Add Dex : 42.............. Add Con : .2........4..1.+ Add Chr : .........3.....+ Add Stea. : ....5.35...4.... Add Sear. : .......5...4.... Add Speed : ...8.1.......... Vampiric : .............+.. Slay Evil : +............... Slay Orc : ++.............. Slay Troll: ++...........+.. Slay Giant: .+.............. Slay Drag.: .............+.. Fire Brand: +............... Sust Str : ................ Sust Int : ................ Sust Wis : ................ Sust Dex : +...+........... Sust Con : ......+...+....+ Sust Chr : ................ Invisible : ...............+ Mul life : ................ Sens Fire : ................ Reflect : ........+....... Free Act : ++....+......... Hold Life : .....+.......... Res Acid : ......+......... Res Elec : ......+......... Imm Fire : +.....+........* Res Cold : ......+...+..... Res Pois : ..+............. Res Fear : +.....+......... Res Lite : ................ Res Dark : ......+......... Res Blind : ................ Res Conf : ....+.+..+...... Res Sound : ................ Res Shard : ................ Res Neth : ................ Res Nexus : ......+......... Res Chaos : ......+......... Res Disen : +............... Lite : +....+.......... See Invis : ++...+.......... Regen : ..........+....+ Activate : +....+....+..... Blessed : +.....+......... Cursed : ..+............. Hvy Curse : ..+............. Orc.ESP : .+....+......... Troll.ESP : .+....+......... Dragon.ESP: ..+............. Giant.ESP : .+....+......... Evil.ESP : ......+......... Skills (points left: 42) - Combat 40.150 [0.700] . Weaponmastery 39.600 [0.700] . Archery 01.000 [0.000] - Sneakiness 04.500 [0.900] . Stealth 02.400 [0.500] . Disarming 03.100 [0.900] - Magic 11.008 [0.900] . Magic-Device 12.000 [1.050] . Spell-power 00.000 [0.800] . Udun 00.000 [0.400] . Necromancy 39.200 [0.800] - Spirituality 45.500 [1.000] . Prayer 50.000 [1.400] - Monster-lore 01.500 [0.500] . Corpse-preservation 01.000 [1.000] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Perfect casting [Fates] You are fated to find a Khopesh on level 1. You may meet a Scrawny cat on level 1. You may find a Mushroom of Restore Constitution on level 42. You may find a Potion of Charisma on level 38. [Character Equipment] a) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. d) a Metal Boomerang of Westernesse (4d5) (+7,+9) (+2) It increases your strength, dexterity and constitution by 2. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. You found it lying on the ground on level 33 of Moria. e) a Draconic Ring of Poison Resistance (+5,+2) [+1] {cursed} It provides resistance to poison. It allows you to sense the presence of dragons. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. f) a Ring of Speed (+8) It increases your speed by 8. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Speed Ring Market. k) The Amulet of Faramir (+18,+0) [+8] (+5) It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven priest on level 38 of Moria. n) an Elven Padded Armour of the Maiar [4,+17] (+3 to stealth) It grants you the power of berserk if it is being worn. It increases your stealth by 3. It sustains your constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, dark, nexus and chaos. It allows you to sense the presence of orcs, trolls, giants and evil beings. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga on level 24 of The Old Forest. o) an Elven Cloak of Stealth [4,+17] (+5 to stealth) It increases your stealth, searching and luck by 5. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. p) a Large Leather Shield of Reflection [4,+16] It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll Priest on level 33 of Moria. s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snotling on level 22 of Mirkwood. x) a Rogue's Pair of Hard Leather Boots [3,+6] (+4 to stealth) It grants you the power of panic hit if it is being worn. It increases your stealth, searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 24 of The Old Forest. z) (nothing) {) The Bolt 'Faedh' (1d5) (+19,+6) (+1) It increases your strength and constitution by 1. It drains life from your foes. It is especially deadly against dragons. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smeagol on level 33 of Moria. |) a Gnomish Shovel {average} [Character Inventory] a) The Box of Horrors It can be activated for acquirement every 3000 turns. You found it in the remains of a Vampire yeek on level 28 of Mirkwood. b) Saruman's Big Book of Brutality It can be activated for teleport level every 50 turns. You found it in the remains of a Vampire orc on level 46 of Moria. c) 19 Rations of Cram d) a Sprig of Athelas e) 3 Potions of Speed f) 14 Potions of Cure Critical Wounds g) 5 Potions of Healing h) a Potion of Enlightenment i) 6 Potions of Resistance j) 20 Scrolls of Teleportation k) 12 Scrolls of Word of Recall l) 17 Scrolls of Identify m) 16 Scrolls of Remove Curse n) a Scroll of *Remove Curse* o) a Scroll of Acquirement p) a Copper Rod of Trap Location (20/20) q) a Golden Rod of Disarming (125/125) r) 2 Wands of Dig[1|1] (38 charges) s) a Wand of Essence of Speed[1|18] {good} t) a Ring of Extra Attacks (+2 attacks) {25% off} It can be activated for spinning around every 50+d25 turns if it is being worn. It increases your attack speed by 2. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. u) a Golden Crown [0] {excellent} v) a Golden Crown [0] {excellent} w) (nothing) [Home Inventory - Bree ] a) a Spellbook of Curse b) a Potion of *Healing* c) a Rod Tip of Detection (80 Mana to cast) d) The Ring of Baraithel (+1) It increases your strength and searching by 1. It makes you invisible. It sustains your constitution. It makes you completely fearless. It provides resistance to dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave orc Shaman on level 24 of The Old Forest. e) a Ring of Damage (+16) f) a Demonic Ring of Slaying (+15,+12) It provides resistance to fire. It allows you to sense the presence of demons. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. g) a Ring of Flying h) an Amulet of the Serpents [+5] (+2) i) a Lucky Amulet of Regeneration (+4) j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) k) an Iron Crown of Might [0,+6] (+1) It increases your strength, dexterity and constitution by 1. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to disenchantment. You found it in the remains of a Snaga on level 25 of The Old Forest. l) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and confusion. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) n) a Main Gauche of the Maiar (1d5) (+9,+13) [+3] o) a Main Gauche of the Maiar (1d5) (+10,+4) [+2] (+1 attack) It increases your attack speed by 1. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of trolls and giants. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Weaponsmith. p) The Main Gauche of Azaghal (2d5) (+12,+14) It is a great bane of dragons. It provides immunity to fire. It makes you completely fearless. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven warrior on level 42 of Moria. q) a Cutlass of Life (1d7) (+7,+9)(20%) r) The Tulwar of Teithol (2d4) (+16,+17) (+4) It increases your strength, dexterity and charisma by 4. It poisons your foes. It is very sharp and can make your foes bleed. It is especially deadly against trolls. It strikes at demons with holy wrath. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. s) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. t) a Long Sword of Slaying (3d6) (+10,+7) u) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven warrior Rogue on level 43 of Moria. v) a Venomous Executioner's Sword (4d5) (+10,+7) w) a Parchment - Map [Home Inventory - Minas Anor ] a) The Blood of Death It can be activated for teleport (range 100) every 100 turns. You found it in the remains of a Green glutton ghost on level 39 of Moria. b) One Rune to Rule them All It can be activated for light absorption every 80 turns. You found it in the remains of a Black wraith in the town of Minas Anor . c) a Fireproof Staff of Healing[3|29] (5 charges) d) a Radiant Ring of Slaying (+12,+7) e) a Ring of Nexus Resistance of the Elements (+2) It increases your intelligence by 2. It provides resistance to acid, electricity, fire, cold, poison and nexus. It renders you especially vulnerable to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 41 of Barad-Dur. f) a Sorcerous Amulet of Brilliance (-3,-46)(140%)(140%) (+7) It provides light (radius 1) forever. It increases your intelligence, wisdom and spell power by 7. It increases your mana capacity and hit points by 140%. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Jewelry Shop. g) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) The Augmented Chain Mail of Nindo (+1 to accuracy) [16,+8] {cursed} It provides immunity to electricity. It provides immunity to paralysis. It makes you completely fearless. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Multi-hued drake on level 44 of Barad-Dur. i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black drake on level 41 of Barad-Dur. j) The Filthy Rag of Ghan-buri-Ghan [34,+0](40%) (+2) It grants you the power of poison dart if it is being worn. It increases your strength, wisdom and constitution by 2. It increases your hit points by 40%. It sustains your strength, wisdom and constitution. It provides resistance to fire, cold, poison and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater mummy on level 35 of Barad-Dur. k) a Mouse Fur of Air [1,+5] l) a Large Leather Shield of Preservation (-2,-2) [4,+9] It sustains your strength, dexterity and constitution. It provides resistance to life draining, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll on level 39 of Moria. m) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater mummy on level 35 of Barad-Dur. n) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater mummy on level 35 of Barad-Dur. o) a Reaper Axe of the Nandor (3d4) (+13,+15) [+6] (+4 to speed) It can be wielded two-handed. It increases your stealth and speed by 4. It is especially deadly against orcs. It is especially deadly against natural creatures. It sustains your constitution. It makes you completely fearless. It provides resistance to acid, electricity, cold, poison and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young green dragon on level 41 of Barad-Dur. p) a Reaper Axe of the Nandor (3d4) (+21,+17) [+15] (+3 to speed) It can be wielded two-handed. It increases your stealth and speed by 3. It is especially deadly against orcs. It is especially deadly against natural creatures. It sustains your wisdom. It provides immunity to cold. It provides resistance to acid, electricity, cold, poison, confusion and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll on level 40 of Moria. q) The Rapier 'Forasgil' (1d6) (+12,+19) It does extra damage from frost. It is especially deadly against natural creatures. It provides resistance to cold and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 41 of Barad-Dur. r) The Scimitar 'Amdalach' (2d5) (+8,-4) {cursed} It does extra damage from electricity. It is especially deadly against dragons. It drains experience. It induces random teleportation. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 44 of Barad-Dur. s) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 41 of Barad-Dur. t) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It must be wielded two-handed. It poisons your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 41 of Barad-Dur. u) The Whip 'Ilmorie' (1d6) (+12,+8) (+3) It increases your strength, dexterity, constitution and charisma by 3. It does extra damage from fire. It poisons your foes. It is a great bane of undead. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) w) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Monastic lich on level 36 of Barad-Dur. x) a Key [Home Inventory - Caras Galadhon ] a) a Potion of *Healing* b) a Potion of Life c) a Rod Tip of Recall (80 Mana to cast) d) The Ring of Holman (+2) It increases your strength by 2. It makes you invisible. It sustains your strength. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young blue dragon on level 38 of Moria. e) a Radiant Ring of Constitution of the Elements (+4) f) a Ring of Speed (+3) g) The Necklace of Girion [10,+0] (+5) It can be activated for grow mushrooms every 50+d50 turns if it is being worn. It increases your charisma by 5. It sustains your charisma. It provides resistance to poison and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mummified human on level 20 of Mirkwood. h) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven warrior on level 29 of Mirkwood. i) The Pearl 'Nimphelos' (+1) j) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) an Elven Hard Studded Leather of the Maiar (-1 to accuracy) [7,+18] (+1 to stea It grants you the power of berserk if it is being worn. It increases your stealth by 1. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, nether and nexus. It allows you to sense the presence of orcs, trolls, giants and evil beings. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young white dragon on level 33 of Mirkwood. l) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Old Forest. m) an Ethereal Mouse Fur [1,+23] n) The Metal Cap 'Thaleri' [3,+5] It sustains your strength, dexterity and charisma. It provides resistance to cold and light. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) a Set of Gauntlets of Slaying (+5,+3) [2,+6] q) a Frozen Dagger of Tulkas (1d4) (+18,+15) (+2 to searching) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your searching by 2. It does extra damage from electricity and frost. It is a great bane of dragons. It is a great bane of undead. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to cold and disenchantment. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It induces random teleportation. It can resist being shattered by morgul beings. It cannot be harmed by cold. You found it in the remains of an Ancient bronze dragon on level 40 of Barad-Dur. r) The Rapier 'Tirtharda' (1d6) (+5,-1) (+3) It increases your constitution by 3. It does extra damage from frost. It produces chaotic effects. It is especially deadly against trolls. It strikes at undead with holy wrath. It fights against evil with holy fury. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hardened warrior on level 23 of Mirkwood. s) The Khopesh of Andoron (2d4) (+15,+23) It does extra damage from fire. It poisons your foes. It produces chaotic effects. It drains life from your foes. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 16 of The Old Forest. t) a Two-Handed Sword of Extra Attacks (3d6) (+12,+7) (+3 attacks) u) a Spear of the Maiar (1d6) (+12,+8) [+4] It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of trolls and giants. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire orc on level 31 of Moria. v) a Glaive of Extra Attacks (2d6) (+7,+9) (+3 attacks) w) The Wooden Boomerang 'Curthon' (1d8) (+8,+15) It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snotling on level 30 of Moria. [The Museum Inventory - Bree ] a) The Gem of Rage It can be activated for cure cuts every 100 turns. You found it lying on the ground on level 19 of The Old Forest. b) Gandalf's Portable Pandemonium It can be activated for cure stun every 100 turns. You found it lying on the ground on level 18 of The Old Forest. c) The Broad Sword 'Guthwine' (2d6) (+6,+7) (+1) It provides light (radius 1) forever. It increases your ability to score critical hits by 1. It is very sharp and can make your foes bleed. It is especially deadly against orcs. It makes you completely fearless. It provides resistance to blindness. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 42 of Moria. [The Museum Inventory - Caras Galadhon ] a) The Gem of Wisdom It can be activated for summon pet every 101 turns. You found it lying on the ground on level 19 of Mirkwood. b) The Tome of Chaos It can be activated for cure light wounds every 50 turns. You found it in the remains of a Vampire orc on level 31 of Moria. c) The Fifteenth Eye of Sauron It can be activated for death. You found it in the remains of a Vampire orc on level 31 of Moria. d) The Horn of Ages It can be activated for summon monster. You found it lying on the ground on level 23 of The Old Forest. e) a Parchment titled ''Of the Kinslaying Wars'' It can be activated for high experience loss. You found it in the remains of a Mind flayer on level 33 of Mirkwood. f) The Hard Leather Armour of Cirithmo (-27,-14) [6,+8](40%) It increases your hit points by 40%. It provides resistance to acid, fire and confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence , wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young gold dragon on level 38 of Moria. h) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven priest on level 23 of Mirkwood. i) The Sheaf Arrow 'Areglas' (1d5) (+20,+12) It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven priest on level 23 of Mirkwood.