[Fury 2.7.0 Character Sheet] Name : Moadus Age 80 STR: 27 Sex : Male Height 82 INT: 33 Race : Dunadan Blessed Weight 218 WIS: 31 Class : Jedi Social Class 18 DEX: 24 Body : Player CON: 28 God : Nobody CHR: 31 + To Melee Hit 47 Level 33 Hit Points -25/ 535 + To Melee Damage 32 Experience 513724 Spell Points 226/ 262 + To Ranged Hit 15 Max Exp 513724 Sanity 384/ 384 + To Ranged Damage 19 Exp to Adv. 605000 AC 34+78 Gold 103903 Speed Fast (+23) (Miscellaneous Abilities) Fighting : Heroic Perception : Very Bad Blows/Round: 6 Bows/Throw : Excellent Searching : Very Bad Shots/Round: 2 Saving Throw: Superb Disarming : Good Mel.dmg/Rnd: 12d5+192 Stealth : Fair Magic Device: Excellent Infra-Vision: 30 feet Tactic: coward Explor: running (Character Background) You are one of several children of a Serf. You are a credit to the family. You have blue-gray eyes, straight blond hair, and a very fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barrow-Downs: Level 10 (500') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') The Withered Heath: Level 30 (1500') Your body was a Player. You have defeated 3261 enemies. You saved 31 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 53rd Yavie of the 2890th year of the third age. Your adventure lasted 10 days. Your Attributes: You are dead, killed by Durin's Bane on level 50 of Moria. You can feel the danger of evil magic. You can drive yourself into a berserk frenzy. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. You regenerate quickly. You have ESP. You are very lucky. You have a firm hold on your life force. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to disenchantment. You are resistant to nexus attacks. You are completely fearless. Your eyes are resistant to blindness. Your constitution is sustained. Your charisma is sustained. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your weapon is especially deadly against trolls. Your weapon is especially deadly against giants. adefkmnopsuxz{|@ Add Int : 3......2........ Add Wis : .......2.3...... Add Dex : 33.............. Add Chr : ....5....3...... Add Stea. : .3.....2........ Add Infra : .3.............. Add Tun.. : ..............6. Add Speed : 3.3..1.2...*.... Slay Evil : .............+.. Slay Demon: .............+.. Slay Troll: +............... Slay Giant: +............... Sust Str : ................ Sust Int : ................ Sust Wis : ................ Sust Dex : ................ Sust Con : ..........+....+ Sust Chr : ....+.+......... Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ++....+...+..... Hold Life : .....+.......... Res Acid : ......+++....... Res Elec : ......+.+....... Res Fire : ......+.+....... Res Cold : ......+.+....... Res Pois : ....+........... Res Fear : +.+...+......... Res Light : ........+.+..... Res Dark : ......+.+....... Res Blind : ......+......... Res Conf : .........+...... Res Sound : ................ Res Shard : ................ Res Neth : ................ Res Nexus : ....+........... Res Chaos : ................ Res Disen : ........+....... Lite : .....+....+..... See Invis : +...++.......... Regen : ...............+ Xtra Might: .+.............. Xtra Shots: .+.............. Activate : ....++.+..+..... Blessed : ......+......... Cursed : ..+.+........... Precogn. : ...............+ Fly : ...+............ Orc.ESP : .+.............. Troll.ESP : ......+......... Giant.ESP : ......+......... Evil.ESP : ......+........+ Good.ESP : ...............+ Unique.ESP: ...............+ Full ESP : ...............+ Skills (points left: 0) - Combat 22.416 [0.800] - Weaponmastery 10.141 [0.850] - Sword-mastery 37.000 [1.000] . Critical-hits 01.000 [0.300] . Hafted-mastery 01.000 [0.300] . Archery 02.000 [0.600] - Sneakiness 01.800 [0.900] . Stealth 09.000 [1.000] . Disarming 04.100 [0.900] - Powers 37.440 [1.000] . Devices 15.300 [1.150] . Nature 01.000 [1.000] . Jedi 33.000 [1.000] - Spirituality 32.780 [0.700] . Prayer 01.000 [0.700] . Mindcraft 25.000 [1.000] - Monster-lore 00.500 [0.500] . Corpse-preservation 00.800 [0.800] . First-aid 01.000 [0.600] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Character Equipment] a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) The Long Bow of Legolas (x6) (+17,+19) (+3) It increases your dexterity, stealth and infravision by 3. It provides immunity to paralysis. It allows you to sense the presence of orcs. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. e) a Rohirric Ring of Spell (+3 to speed) {cursed} It can be used to store a spell. It increases your speed by 3. It makes you completely fearless. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young white dragon in the town of Gondolin . f) a Ring of Flying k) The Necklace of Girion [10,+0] (+5) {cursed} It can be activated for grow mushrooms every 50+d50 turns if it is being worn. It increases your charisma by 5. It sustains your charisma. It provides resistance to poison and nexus. It allows you to see invisible monsters. It is cursed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ghatanothoa on level 35 of Moria. n) a Great Eagle Down Coat of the Maiar [9,+10] It grants you the power of berserk if it is being worn. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, dark and blindness. It allows you to sense the presence of trolls, giants and evil beings. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Law drake on level 33 of Mirkwood. o) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Metal Shod Boots of Speed [6,+4] (+10) z) (nothing) {) The Seeker Arrow of Gondor (10d8) (+10,+20) It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Withered Heath. |) a Gnomish Shovel of Digging (+6) It increases your ability to tunnel by 6. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 33 of Mirkwood. [Character Inventory] a) 13 Mushrooms of Cure Serious Wounds {100% off} b) 14 Potions of Speed c) 20 Potions of Cure Critical Wounds {25% off} d) 7 Potions of Healing e) 20 Scrolls of Teleportation {25% off} f) 9 Scrolls of Word of Recall g) 36 Scrolls of Identify {75% off} h) 7 Scrolls of *Identify* {25% off} i) 16 Scrolls of Satisfy Hunger j) a Silver Rod of Capacity of Disarming (200/200) {75% off} It can hold more mana. You bought it from the Magic Rod Market. k) The Wand of Digging of Thrain (18 charges) l) 3 Staffs of Disarm[1|10] (20 charges) m) a Staff of Disarm[1|10] (16 charges) n) The Dagger of Meriadoc (E:198530, L:30) (1d5) (+29,+15) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from electricity and fire. It poisons your foes. It strikes at undead with holy wrath. It makes you completely fearless. It provides resistance to electricity and fire. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) 17 Empty Bottles p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Ultimate Slime Mold It can be activated for gain corruption every 10 turns. You found it lying on the ground on level 5 of Barrow-Downs. b) 3 Morphic Oils of Spider c) a Potion of Cure Insanity d) a Rod Tip of Healing (120 Mana to cast) It cannot be harmed by acid, cold, lightning or fire. e) a Ring of Levitation f) The Amulet of Faramir (+18,+0) [+8] (+5) It can be activated for word of recall every 200 turns if it is being worn. It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black drake on level 23 of Mirkwood. g) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) The Key of Orthanc It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) a Blue Dragon Scale Mail (-2 to accuracy) [30,+13] j) a Metal Scale Mail of the Maiar (-2 to accuracy) [13,+16] It grants you the power of berserk if it is being worn. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of trolls, giants and evil beings. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uldor the Accursed on level 24 of Mirkwood. k) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength by 2. It sustains your strength. It makes you completely fearless. It allows you to sense the presence of trolls. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fasolt the Giant on level 33 of Moria. l) The Double Ring Mail of Moros (-15,-61) [15,+4](40%) It increases your hit points by 40%. It provides immunity to acid and electricity. It provides resistance to cold and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bill Ferny on level 28 of Mirkwood. m) a Full Plate Armour of the Maiar (-3 to accuracy) [25,+17] It grants you the power of berserk if it is being worn. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold and nether. It allows you to sense the presence of trolls, giants and evil beings. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Withered Heath. o) The Padded Armour 'Arthie' [4,+0] It provides immunity to paralysis. It provides resistance to life draining and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Blubbering idiot, agent of black market, Simon the weak on level 5 of Barrow-Downs. p) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) a Large Leather Shield of Reflection [4,+16] It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Hatchet of the Night (2d6) (+34,+22) (+4) It can be activated for vampiric drain (3*100) every 250 turns if it is being worn. It increases your dexterity and stealth by 4. It drains life from your foes. It is a great bane of undead. It provides resistance to dark. It allows you to see invisible monsters. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 18 of Orc Cave. t) a Rapier (Defender) (2d4) (+14,+9) [+4] (+4 to stealth) It increases your stealth by 4. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold, poison and chaos. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Scimitar 'Haradekket' (4d3) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to nexus, chaos and disenchantment. It allows you to see invisible monsters. It gives telepathic powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lagduf, the Snaga on level 21 of Orc Cave. v) a Lightsaber (5d5) (+0,+0) [10,+0] It is very sharp and can cut your foes. It makes you completely fearless. It reflects bolts and arrows. w) a Parchment - Adventurer's Guide to Middle-earth x) The Parchment - Map of Thror It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [Home Inventory - Gondolin ] a) a Ring of Extra Attacks (+2 attacks) b) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 2. It provides resistance to confusion. It cannot be harmed by fire. It was given to you as a reward. [Home Inventory - Caras Galadhon ] a) a Potion of Cure Light Insanity b) a Wand of Tidal Wave[4|26] (11 charges) c) a Ring of Fear Resistance It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. d) The Pearl 'Nimphelos' (+1) It grants you the power of dazzle if it is being worn. It provides light (radius 3) forever. It increases your searching and infravision by 1. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk on level 23 of Mirkwood. e) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) a Dagger (Offhand) (+1,+4) [-2,-4] (+2 attacks) g) The Light War Axe 'Cam-tal-crist' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity , speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) The Long Sword 'Anguirel' (3d4) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black drake on level 23 of Mirkwood. [The Museum Inventory - Caras Galadhon ] a) The Sling of Farmer Maggot (x4) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.