[Angband 3.0.5 Character Dump] Name Eira Self RB CB EB Best Sex Female Age 53 STR! 18/100 +1 +5 +4 18/200 Race Dunadan Height 80 INT! 18/100 +2 -2 +0 18/100 Class Warrior Weight 152 WIS! 18/100 +2 -2 +2 18/120 Title Lord Status 56 DEX! 18/100 +2 +2 +6 18/200 HP -81/984 Maximize Y CON! 18/100 +3 +2 +2 18/170 SP 0/0 Preserve Y CHR: 18/95 +2 -1 +2 18/125 Level 49 Armor [49,+104] Saving Throw Superb Cur Exp 7650910 Fight (+38,+25) Stealth Excellent Max Exp 7650910 Melee (+50,+37) Fighting Legendary Adv Exp 8100000 Shoot (+58,+22) Shooting Legendary MaxDepth 4450 ft Blows 6/turn Disarming Superb Gold 2465415 Shots 2/turn Magic Device Superb Perception Poor Burden 228.4 lbs Infra 0 ft Searching Poor You are one of several children of a Guildsman. You are a credit to the family. You have brown eyes, straight black hair, and an average complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.+.... Blind:............. Elec:*.......+.... Confu:......+....+. Fire:....+...+.... Sound:............. Cold:......+.+.... Shard:............. Pois:....+........ Nexus:......+...... Fear:....+.+.....+ Nethr:......+....+. Lite:.....+..+.... Chaos:......+....+. Dark:.....++.+.... Disen:.+........... abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:.+.....+..... Feath:............. Sear.:............. PLite:............. Infra:............. Regen:............. Tunn.:............. Telep:.........+... Speed:.++++........ Invis:.....+....... Blows:............. FrAct:...........+. Shots:.+........... HLife:.....++...... Might:............. [Last Messages] > You miss the Nightwalker. > You hit the Nightwalker. <3x> > You have destroyed the Nightwalker. > You feel something roll beneath your feet. > You have a Dagger (1d4) (o). > You hit the Energy hound. > It was a superb hit! > You have slain the Energy hound. > The Tarrasque breathes fire. > The Long Bow burns up! > The Arrow of Wounding burns up! > The Ball-and-Chain burns up! > The Lead-Filled Mace burns up! > The Energy hound dies. <2x> > You die. [Character Equipment] a) The Mace 'Taratol' (3d4) (+12,+12) {@A2 @w0 !k!d} It is especially deadly against dragons. It is branded with electricity. It provides immunity to lightning. It activates for haste self (20+d20 turns) every 100+d100 turns. It cannot be harmed by the elements. b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) {LV, 2550'} It increases your dexterity by 1. It increases your stealth, speed, and shooting speed by 1. It provides resistance to disenchantment. It cannot be harmed by the elements. c) a Quartzite Ring of Speed (+11) It increases your speed by 11. d) a Quartzite Ring of Speed (+11) It increases your speed by 11. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {!k!d greater storm wyrm, 3300'} It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Arkenstone of Thrain {@A1 GV, 3600'} It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) {@A3 Greater Swam} It increases your constitution by 2. It provides resistance to acid, cold, fear, dark, confusion, nexus, nether, chaos, and life draining. It sustains your constitution. It activates for heal (1000) every 444 turns. It cannot be harmed by the elements. h) a Cloak of Stealth [1,+9] (+3 to stealth) It increases your stealth by 3. i) The Large Leather Shield of Celegorm [4,+20] {Scatha, 3200'} It provides resistance to acid, lightning, fire, cold, light, and dark. It cannot be harmed by the elements. j) an Iron Crown of Telepathy [0,+8] It grants you the power of telepathy. k) a Set of Gauntlets of Power (+5,+2) [2,+8] (+2) It increases your strength by 2. l) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+14] (+5) {floor, 1600'} It increases your dexterity by 5. It provides resistance to confusion, nether, and chaos. It sustains your constitution. It grants you immunity to paralysis. It activates for remove fear and cure poison every 5 turns. It cannot be harmed by the elements. [Character Inventory] a) 13 Pieces of Elvish Waybread {50% off} b) 2 Orange Speckled Potions of Healing c) 7 Scrolls titled "ere akser" of Word of Recall {40% off} d) 45 Scrolls titled "mikite nagwerg" of Identify {@r1, 10% off} e) 3 Scrolls titled "skicomp frita" of *Remove Curse* f) 3 Brass Rods of Illumination {@z3} g) 2 Aluminum-Plated Rods of Detection (1 charging) {@z1} It cannot be harmed by electricity. h) 4 Magnesium Rods of Teleport Other i) 8 Mithril-Plated Rods of Disarming {@z4} j) 7 Tin-Plated Wands of Teleport Other (10 charges) k) 2 Molybdenum Wands of Stone to Mud (10 charges) l) 4 Runed Staffs of Teleportation (18 charges) m) 4 Locust Staffs of Speed (19 charges) n) a Dagger (1d4) (+7,+4) o) The Rapier 'Forasgil' (1d6) (+12,+19) It slays animals. It is branded with frost. It provides resistance to cold and light. It lights the dungeon around you. It cannot be harmed by the elements. p) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) {@w1} It increases your strength and dexterity by 4. It slays orcs, trolls, undead, and all evil creatures. It is branded with fire. It provides resistance to fire, fear, and disenchantment. It sustains your strength and dexterity. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for fire ball (72) every 40 turns. It cannot be harmed by the elements. q) a Katana of Fury (3d4) (+21,+20) (+2) {@w0!k!d} It increases your strength by 2. It increases your attack speed by 2. It provides resistance to fear. It aggravates creatures around you. It cannot be harmed by acid or fire. r) a Trident of Flame (1d8) (+10,+15) It is branded with fire. It provides resistance to fire. It cannot be harmed by fire. s) 19 Arrows of Wounding (1d4) (+16,+20) {@f1} [Home Inventory] a) 2 Violet Mushrooms of Restoring b) 5 Brown Speckled Potions of *Healing* c) 2 Black Potions of Life d) 2 Scrolls titled "bieeep snenep" of *Identify* {25% off} e) 4 Scrolls titled "dokel iteme" of Rune of Protection f) 2 Quartz Rings of Resist Poison It provides resistance to poison. g) a Jet Ring of Damage (+14) h) The Ring of Tulkas (+4) {Greatery Wrym of Law, 4350'} It increases your strength, dexterity, and constitution by 4. It provides resistance to fear. It activates for haste self (75+d75 turns) every 150+d150 turns. It cannot be harmed by the elements. i) The Amulet of Ingwe (+3) {GV, 3600'} It increases your intelligence, wisdom, and charisma by 3. It increases your infravision by 3. It provides resistance to acid, lightning, and cold. It grants you immunity to paralysis and the ability to see invisible things. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. j) The Necklace of the Dwarves (+3) It increases your strength and constitution by 3. It increases your infravision by 3. It provides resistance to fear. It lights the dungeon around you and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. k) a Coral Amulet of ESP (+3) {!k!d!k!d!D floor, 350'} It increases your searching by 3. It grants you the power of telepathy. It cannot be harmed by the elements. l) The Jewel 'Evenstar' {Greater Storm Wyrm, 2750'} It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. m) The Phial of Galadriel {@A1 Grishakh, 500'} It lights the dungeon around you. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. n) The Star of Elendil {@A1, LV 2750'} It lights the dungeon around you. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. o) The Palantir of Westernesse (+2) It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. p) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {@A2, LV 2750'} It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. q) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4) {@A2 acq, 2550'} It increases your stealth by 4. It provides resistance to acid, lightning, fire, cold, and poison. It activates for phase door every 2 turns. It cannot be harmed by the elements. r) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) (charging) {Saruman, } It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. s) a Golden Crown of Might [0,+9] (+3) It increases your strength, dexterity, and constitution by 3. It sustains your strength, dexterity, and constitution. It grants you immunity to paralysis. It cannot be harmed by the elements. t) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) {Vault, 1750'} It increases your dexterity by 4. It increases your speed by 4. It slays orcs, trolls, and all evil creatures. It is branded with acid. It provides resistance to acid and dark. It sustains your dexterity. It grants you immunity to paralysis. It cannot be harmed by the elements. u) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {greater storm wrym, 4100', } It increases your constitution by 5. It slays trolls, demons, and all evil creatures, and is especially deadly against dragons. It provides resistance to disenchantment. It aggravates creatures around you and is heavily cursed. It cannot be harmed by the elements. v) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) {D, 4100'} It slays orcs, trolls, giants, dragons, undead, and all evil creatures. It grants you the ability to see invisible things. It cannot be harmed by the elements. w) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) {Scatha, 3200'} It increases your strength and constitution by 3. It increases your stealth by 3. It slays orcs, trolls, and demons. It provides resistance to acid, lightning, fire, cold, and blindness. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. x) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4) It increases your strength by 4. It slays animals, orcs, and trolls. It is branded with poison. It provides resistance to nexus. It grants you the ability to see invisible things. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)