[Theme 1.1.3 Character Sheet] Name : Jerenn Age 22 STR: 34 Sex : Male Height 45 INT: 14 Race : RohanKnight Weight 80 WIS: 29 Class : Axemaster Social Class 1 DEX: 30 Body : Player CON: 33 God : Tulkas CHR: 34 + To Melee Hit 71 Level 35 Hit Points -1/ 626 + To Melee Damage 52 Experience 824702 Spell Points 85/ 86 + To Ranged Hit 27 Max Exp 824702 Sanity 372/ 372 + To Ranged Damage 11 Exp to Adv. 990000 Piety 17502 AC 40+78 Gold 172710 Speed Fast (+16) (Miscellaneous Abilities) Fighting : Legendary[30]Perception : Bad Blows/Round: 9 Bows/Throw : Superb Searching : Bad Shots/Round: 1 Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 18d5+468 Stealth : Bad Magic Device: Legendary[12]Infra-Vision: 0 feet Tactic: furious Explor: normal (Character Background) You are one of several children of a Serf. You have green eyes, straight brown hair, and a dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barad-Dur: Level 39 (1950') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 40 (2000') Illusory Castle: Level 52 (2600') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') The Land Of Rhun: Level 40 (2000') The Withered Heath: Level 30 (1500') a Lost Temple: Level 20 (1000') Your body was a Player. You have defeated 3993 enemies. You saved 38 princesses. You found 2 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 3rd Enderi of the 2890th year of the third age. Your adventure lasted 14 days. Your Attributes: You are dead, killed by the strain of casting Mass Genocide on level 20 of a Lost Temple. You can emit bright light. You can drive yourself into a berserk frenzy. You can use rohir powers. You can sense what is beyond walls. You can see invisible creatures. You levitate just over the ground. You have free action. You regenerate quickly. You can sense the presence of trolls. You can sense the presence of giants. You can sense the presence of evil beings. You are unlucky. You know everything. You have a firm hold on your life force. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your weapon is very sharp. adefkmnopsuxz{|@ Add Str : ...............+ Add Int : .....1.......... Add Wis : .....1.......... Add Dex : 4............... Add Con : ...............+ Add Chr : ....51.......... Add Stea. : .3.............. Add Tun.. : ..............1. Add Speed : ...........6...+ Sharpness : +............... Sust Str : ........+....... Sust Int : ......+......... Sust Wis : .+.............. Sust Dex : ........+....... Sust Con : ........+.+..... Sust Chr : ....+........... Invisible : .....+.......... Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : .+....++..+..... Hold Life : .......++....... Res Acid : .+....+......... Res Elec : .+....+......... Res Fire : .+....+......... Res Cold : .+....++........ Res Pois : .+..+........... Res Fear : ......+........+ Res Light : ...+......+..... Res Dark : ................ Res Blind : ...+.++......... Res Conf : ...+............ Res Sound : .+.............. Res Shard : ........+....... Res Neth : ......+......... Res Nexus : ....+........... Res Chaos : ................ Res Disen : ........+....... Levitate : .+.............. Lite : .........++..... See Invis : .+..+..+........ Regen : .+.............. Activate : ....+..+.++..... Blessed : ......+......... Cursed : ...+............ Fly : ..+............. Troll.ESP : ......+......... Giant.ESP : ......+......... Evil.ESP : ......+......... Skills (points left: 61) - Combat 30.215 [0.900] - Weaponmastery 29.554 [1.150] . Sword-mastery 00.000 [0.300] . Axe-mastery 39.500 [0.700] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 01.500 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 04.205 [0.900] . Stealth 01.200 [0.400] . Disarming 04.700 [0.900] - Magic 01.753 [0.300] . Magic-Device 39.450 [1.150] . Thaumaturgy 01.000 [0.300] - Spirituality 05.500 [0.500] . Prayer 06.000 [0.500] . Mindcraft 01.300 [0.400] - Monster-lore 00.000 [0.500] . Symbiosis 01.000 [0.300] . Mimicry 01.000 [0.300] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You may meet an Insect swarm on level 1. [Character Equipment] a) The Light War Axe 'Cam-tal-crist' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) a Small Wooden Boomerang (Defender) (1d4) (+7,+11) [+4] (+3 to stealth) It increases your stealth by 3. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold, poison and sound. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Grima the Wormtongue, Agent of Saruman on level 9 of Barrow-Downs. e) a Ring of Flying f) a Radiant Ring of Confusion Resistance {cursed} It grants you the power of illuminate if it is being worn. It provides light (radius 5) forever. It provides resistance to light, blindness and confusion. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master vampire on level 29 of Mirkwood. k) The Necklace of Girion [10,+0] (+5) It can be activated for grow mushrooms every 50+d50 turns if it is being worn. It increases your charisma by 5. It sustains your charisma. It provides resistance to poison and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 20 of Mirkwood. m) a Dwarven Lantern of the Magi [Divine Aim] (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It has a spell stored inside. It increases your intelligence, wisdom and charisma by 1. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. n) a Metal Scale Mail of the Maiar (-2 to accuracy) [13,+13] It grants you the power of berserk if it is being worn. It sustains your intelligence. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, blindness and nether. It allows you to sense the presence of trolls, giants and evil beings. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) an Ethereal Fur Cloak [3,+10] It can be activated for wraith-form every 50+d50 turns if it is being worn. It provides immunity to paralysis. It provides resistance to life draining and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) a Large Metal Shield of Preservation (-3,-6) [5,+16] It sustains your strength, dexterity and constitution. It provides resistance to life draining, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Eldrak Chieftain on level 50 of Moria. s) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Soft Leather Boots of Speed [2,+7] (+6) z) a Silent watcher (942 hp) {) (nothing) |) a Shovel (+1) It increases your ability to tunnel by 1. [Character Inventory] a) The Fourteenth Eye of Sauron (charging) {Mass Genocide} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Night naga on level 19 of Mirkwood. b) 12 Rations of Cram c) 20 Potions of Cure Critical Wounds {25% off} d) 3 Potions of Healing e) 2 Potions of Enlightenment f) 19 Scrolls of Teleportation g) a Scroll of *Identify* h) 24 Scrolls of Satisfy Hunger {75% off} i) a Scroll of Acquirement j) a Wooden Rod of Trap Location (10/10) k) a Mithril Rod of Recall (160/160) l) 6 Wands of Manathrust[1|15] (56 charges) m) a Wand of Noxious Cloud[5|25] (7 charges) n) The Wand of Digging of Thrain (119 charges) o) a Ring of Slaying of the Elements (+9,+7) (+2) p) The Anchor of Space-Time {!d!k} It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lorgan, Chief of the Easterlings on level 30 of Mirkwood. q) The Lead-Filled Mace of Erind (3d4) (+18,-5) (+1 to speed) r) a Climbing Set s) 80 Empty Bottles t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 8 Scrolls of Summon Never-Moving Pet b) a Wand of Tidal Wave[4|20] (11 charges) c) The Ring of Illuinna (+0) It decreases your strength by 0. It sustains your strength, wisdom and constitution. It provides resistance to electricity, cold, blindness, sound and disenchantment. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. d) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. e) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. f) The Reaper Axe of Bromire (3d4) (+1,+1) (+2) It can be wielded two-handed. It increases your strength, dexterity and constitution by 2. It does extra damage from electricity. It is a great bane of dragons. It strikes at demons with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. g) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It can be wielded two-handed. It increases your constitution by 3. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) a Bastard Sword of Westernesse (3d4) (+15,+11) (+2) It can be wielded two-handed. It increases your strength, dexterity and constitution by 2. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You found it in the remains of a Skeleton Uruk on level 50 of Moria. i) a Parchment - Adventurer's Guide to Middle-earth j) The Parchment - Map of Thror [Home Inventory - Gondolin ] a) a Potion of Cure Serious Insanity b) a Full Plate Armour of the Maiar (-3 to accuracy) [25,+12] It grants you the power of berserk if it is being worn. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold and sound. It allows you to sense the presence of trolls, giants and evil beings. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . [Home Inventory - Caras Galadhon ] a) a Sprig of Athelas b) 4 Potions of Cure Light Insanity c) a Potion of Cure Critical Insanity {90% off} d) a Scroll of *Destruction* e) The Amulet of Faramir (+18,+0) [+8] (+5) It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) The Key of Orthanc It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. g) The Pearl 'Nimphelos' (+1) It grants you the power of dazzle if it is being worn. It provides light (radius 3) forever. It increases your searching and infravision by 1. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Mauhur, the Uruk on level 27 of Mirkwood. h) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Withered Heath. j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, blindness and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master vampire on level 29 of Mirkwood. m) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. o) The Beaked Axe 'Rodruin' (2d6) (+7,+1) (+4) It must be wielded two-handed. It increases your constitution by 4. It does extra damage from frost. It drains life from your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. p) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It can be wielded two-handed. It can be activated for confuse monster every 15 turns if it is being worn. It provides light (radius 1) forever. It increases your stealth by 2. It does extra damage from fire. It fights against evil with holy fury. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. q) The Harp of Thorin (+2 to stealth) It can be activated for mass charm every 750 turns if it is being worn. It grants you the power of remove fear if it is being worn. It increases your charisma, stealth, infravision, ability to tunnel and luck by 2. It sustains your charisma. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. [The Museum Inventory - Caras Galadhon ] a) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.