[ToME 2.3.1 Character Sheet] Name : Legelilith Age 42 Str! 18/*** 18/*** Sex : Female Height 42 INT: 18/117 Race : Petty-Dwarf Weight 78 Wis: 18/159 18/164 Class : Archer Social Class 36 DEX! 18/120 Body : Player CON! 18/*** God : Eru Iluvatar CHR! 18/120 + To Melee Hit 57 Level 50 Max Hit Points 1243 + To Melee Damage 62 Experience 14698137 Cur Hit Points 1243 + To Ranged Hit 75 Max Exp 14698137 Max SP (Mana) 185 + To Ranged Damage 28 Exp to Adv. ***** Cur SP (Mana) 185 AC 13+99 Gold 20666756 Piety 3464 (Miscellaneous Abilities) Fighting : Legendary[20]Perception : Very Good Blows/Round: 4 Bows/Throw : Legendary[55]Searching : Very Good Shots/Round: 3 Saving Throw: Fair Disarming : Fair Mel.dmg/Rnd: 16d4+248 Stealth : Fair Magic Device: Heroic Infra-Vision: 90 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Petty-Dwarf Thief. You are a credit to the family. You have dark brown eyes, straight black hair, a three foot beard, and a dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Mordor: Level 65 (3250') Angband: Level 100 (5000') Barrow-Downs: Level 1 (50') Mount Doom: Level 99 (4950') Heart of the Earth: Level 27 (1350') Orc Cave: Level 11 (550') Dol Guldur: Level 70 (3500') Your body was a Player. You have defeated 6677 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved 14 princesses. You saved Arda and became a famed Queen. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 29th Quelle of the 2890th year of the third age. Your adventure lasted 43 days. Your Attributes: You are dead, killed by Ripe Old Age in the town of Lothlorien. You can switch locations with another being. You can detect hidden doors and traps. You can sense what is beyond walls. The Blood of Life flows through your veins. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You can climb high mountains. You have free action. You have ESP. You are unlucky. You have a firm hold on your life force. You are carrying a permanent light. You are completely immune to acid. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are completely fearless. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your weapon has been blessed by the gods. Your weapon freezes your foes. Your weapon strikes at evil with extra force. Your weapon strikes at undead with holy wrath. Your weapon is especially deadly against orcs. Your weapon is a great bane of demons. Corruption list: Balrog Wings: Creates ugly, but working, wings allowing you to fly But it reduces charisma by 4 and dexterity by 2 Skills (points left: 0) - Combat 50.000 [0.800] . Weaponmastery 17.500 [0.500] - Archery 50.000 [0.850] . Sling-mastery 00.000 [0.500] . Bow-mastery 00.000 [0.500] . Crossbow-mastery 32.000 [0.500] . Boomerang-mastery 00.000 [0.500] - Sneakiness 04.380 [0.900] . Stealth 07.400 [0.400] . Disarming 08.500 [0.900] - Magic 04.224 [0.200] . Magic-Device 30.100 [1.100] . Conveyance 01.000 [0.300] - Spirituality 08.920 [0.400] . Prayer 36.500 [0.500] - Monster-lore 02.500 [0.500] . Corpse-preservation 00.800 [0.800] Abilities * Ammo creation [Fates] You are fated to meet a Giant black ant on level 1. You are fated to find a Pair of Hard Leather Boots on level 1. You may find a Wand of Nothing on level 5. You may meet a Giant tan bat on level 15. You are fated to meet a Singing, happy drunk on level 1. You may meet a Metallic red centipede on level 5. You are fated to meet an Agent of the black market on level 9. You are fated to find a Potion of Weakness on level 1. You may find a Whip on level 1. You are fated to find a Ring of Weakness on level 1. [Character Equipment] a) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2) It can be activated for mass genocide every 1000 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 2. It does extra damage from frost. It is especially deadly against orcs. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to cold. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 95 of Angband. d) a Heavy Crossbow of Extra Might (x7) (+17,+28) {cursed} e) The Ring of Flare (+3) {cursed, !!} It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fangorn the Treebeard, Lord of the Ents on level 55 of Mordor. f) a Ring of Speed (+15) k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 72 of Angband. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 66 of Mordor. n) (nothing) o) a Feathers Cloak of Protection [1,+14] It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 57 of Mordor. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, chaos and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 72 of Angband. s) a Golden Crown of Telepathy [0,+13] It gives telepathic powers. It cannot be harmed by acid. You found it lying in a vault on level 83 of Angband. u) a Set of Cesti of Slaying (+6,+2) [5,+11] You bought it from the Black Market. x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 83 of Angband. z) (nothing) {) 6 Seeker Bolts of Slay Evil (4d5) (+18,+14) |) a Shovel of Digging (+5) [Character Inventory] a) a Fireproof Holy Tome of Eru Iluvatar {!d!v!k} b) Boccob's Unfinished Works {Heal 700} It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Hell knight on level 99 of Mount Doom. c) Raistlin's Ready Ranger {Sat.Hunger} It can be activated for satisfy hunger every 100 turns. You found it lying on the ground on level 42 of Mordor. d) a Parchment titled ''Famous Last Words'' {Heal 700 !!} It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Dark elven warlock on level 83 of Angband. e) 5 Potions of Speed {!*} f) 3 Potions of Heroism g) 6 Potions of Healing {!*} h) 3 Potions of *Healing* {!*} i) 3 Potions of Life {!*} j) 13 Scrolls of Phase Door k) 4 Scrolls of Word of Recall {!*} l) a Golden Rod of Capacity of Healing (250/250) m) an Adamantite Rod of Capacity of Healing (400/400) n) an Adamantite Rod of Teleport Other (200/200) {!!,!*} o) a Staff of Genocide[1|15] (3 charges) p) a Staff of Genocide[1|12] (2 charges) {!*} q) The Ring of Power of Ji Indur Dawndeath (+3) {cursed} It increases your dexterity by 3. It makes you invisible. It sustains your strength. It provides resistance to nexus. It slows your metabolism. It drains experience. It is heavily cursed. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 100 of Angband. r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} s) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. t) 9 Silver Bolts of Lightning (3d5) (+10,+12) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 3 Sprigs of Athelas b) a Silver Rod of Charging of Teleport Other (44/100) c) a Silver Rod of Quickness of Nothing (100/100) d) a Silver Rod of Nothing (100/100) e) a Silver Rod of Nothing (100/100) f) a Mithril Rod of Teleport Other (160/160) g) an Adamantite Rod of Simplicity of Nothing (200/200) h) an Adamantite Rod of Nothing (200/200) i) an Adamantite Rod of Nothing (200/200) j) 2 Rod Tips of Teleport Other (60 Mana to cast) k) a Rod Tip of Light (15 Mana to cast) l) a Wand of Teleport Away[7|22] (7 charges) m) a Wand of Teleport Away[1|27] (3 charges) {!*} n) a Staff of Genocide[1|11] (1 charge) {!*} o) The Ring of Power of Uvatha the Horseman (+3) It increases your strength and dexterity by 3. It makes you invisible. It sustains your constitution. It makes you completely fearless. It provides resistance to disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . p) The Ring of Power of Ji Indur Dawndeath (+3) It increases your constitution by 3. It makes you invisible. It sustains your dexterity. It provides resistance to poison and chaos. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 86 of Angband. q) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Medusa, the Gorgon on level 42 of Mordor. r) The Cloak 'Colluin' [1,+20] {!!,!d} It can be activated for resistance (20+d20 turns) every 111 turns if it is being worn. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of good beings. It cannot be harmed by acid, cold, lightning or fire. s) The Metal Cap of Thengel [3,+12] (+3) t) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks) It increases your attack speed by 2. It is a great bane of dragons. It provides resistance to acid, electricity, fire, cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Gondolin . u) 22 Bolts of Slay Evil (1d5) (+7,+3) {90% off} It fights against evil with holy fury. You made it yourself. v) 19 Bolts of Slay Evil (1d5) (+3,+4) {90% off} It fights against evil with holy fury. You made it yourself. [Home Inventory - Gondolin ] a) a Fireproof Tome of Magical Energy {!d!v!k} It cannot be harmed by fire. You found it in the remains of Saruman of Many Colours on level 66 of Mordor. b) Mordekainen's Pocket Magician It can be activated for summon pet every 101 turns. You found it in the remains of a Novice mage on level 62 of Mordor. c) The Box of Many Wonders It can be activated for teleport level every 50 turns. You found it in the remains of a Shade on level 96 of Angband. d) a Potion of Resistance e) 5 Scrolls of *Identify* f) a Scroll of *Remove Curse* g) 3 Fireproof Scrolls of Reset Recall It cannot be harmed by fire. You bought it from the Black Market. h) a Mithril Rod of Quickness of Speed (160/160) {!!} i) a Mithril Rod of Teleport Other (160/160) j) 2 Rod Tips of Recall (80 Mana to cast) k) a Wand of Stone Prison[2|18] (8 charges) l) a Wand of Teleport Away[11|30] (7 charges) m) The Golden Horn of the Thunderlords (4 charges) {100% off} n) a Ring of Slaying (+9,+13) o) an Amulet of Telepathy p) an Amulet of Weaponmastery (+4,+4) [+3] (+3) q) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) r) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed} t) 28 Bolts of Acid (1d5) (+6,+14) u) 14 Bolts of Venom (1d5) (+6,+5) {90% off} It poisons your foes. You made it yourself. [Home Inventory - Minas Anor ] a) a Fireproof Tome of Knowledge {!d!v!k} b) The Tome of Legelilith {SeeListenSenseM !d!k!v} It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. c) a Silver Rod of Disarming (100/100) {!*} d) a Silver Rod of Nothing (100/100) e) a Silver Rod of Capacity of Healing (177/200) f) an Adamantite Rod of Charging of Healing (200/200) g) a Rod Tip of Restoration (140 Mana to cast) h) a Rod Tip of Teleport Other (60 Mana to cast) i) a Wand of Disperse Magic[10|12] (10 charges) j) The Ring of Power of Ren the Unclean (+3) It increases your strength, dexterity and charisma by 3. It makes you invisible. It provides resistance to cold, poison, sound, chaos and disenchantment. It allows you to fly. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 99 of Mount Doom. k) The Ring of Tulkas (+4) {!!} It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 88 of Angband. l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 44 of Mordor. m) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Barbazu on level 80 of Angband. n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) (charging) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, confusion and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 99 of Mount Doom. o) an Iron Crown of Might [0,+18] (+2) It increases your strength, dexterity and constitution by 2. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to confusion. You found it in the remains of a Great Storm Wyrm on level 95 of Angband. p) The Set of Gauntlets of Eol [3,+15](60%) (+3) q) The Dagger of Valdi (1d4) (+14,+16) (+2 to speed) r) a Basilard of Westernesse (1d8) (+13,+12) (+2) It increases your strength, dexterity and constitution by 2. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. You bought it from the Black Market. s) a Trident of Aman (1d8) (+13,+11) (+1 attack) It can be wielded two-handed. It increases your wisdom and attack speed by 1. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It has been blessed by the gods. You found it lying on the ground on level 41 of Moria. t) The Whip 'Lasher' (1d6) (+8,+12) (+3) {!d!v!k} It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 51 of Mordor. u) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) It can be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness, sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 51 of Mordor. v) 26 Bolts of Slay Evil (1d5) (+11,+12) w) 16 Seeker Bolts of Slay Evil (4d5) (+3,+7) {90% off} It fights against evil with holy fury. You made it yourself.