[ToME 2.3.2 Character Sheet] Name : Cruffle Age 45 STR! 18/*** Sex : Male Height 80 INT! 18/*** Race : Half-Ogre LostSoul Weight 266 WIS! 18/200 Class : Sorceror Social Class 1 DEX! 18/160 Body : Player CON! 18/*** God : Eru Iluvatar CHR! 18/140 + To Melee Hit -46 Level 50 Hit Points 798/ 798 + To Melee Damage -51 Experience 21118013 Spell Points 2370/ 2370 + To Ranged Hit -47 Max Exp 21118013 Sanity 880/ 880 + To Ranged Damage 0 Exp to Adv. ***** Piety 104938 AC 43+116 Gold 10046912 Speed Fast (+23) (Miscellaneous Abilities) Fighting : Very Bad Perception : Legendary[5] Blows/Round: 4 Bows/Throw : Very Bad Searching : Legendary[7] Shots/Round: 1 Saving Throw: Legendary[5] Disarming : Good Mel.dmg/Rnd: 4d4-204 Stealth : Heroic Magic Device: Fair Infra-Vision: 90 feet Tactic: coward Explor: normal (Character Background) Your father was an Ogre, but it is unacknowledged. You are the adopted child of a Serf. You are the black sheep of the family. You have brown eyes, curly brown hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 30 (1500') Mordor: Level 65 (3250') Angband: Level 101 (5050') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Halls of Mandos: Level 98 (4900') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 32 (1600') Your body is a Player. You are currently in the town of Gondolin. You have defeated 8973 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved Bree from a dreadful Nazgul. You saved 97 princesses. You saved Arda and became a famed King. You found 3 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 15th Quelle of the 2890th year of the third age. You have been adventuring for 29 days. adefkmnopsuxz{|@ Add Str : ..3*.......3..6. Add Int : 4.3.2....33..... Add Wis : .33.2..........+ Add Dex : ..3..........3.. Add Con : ..3*.......3.... Add Chr : .33............. Mul Mana : +...+.....+....+ Mul SPower: .........+...... Add Stea. : .3.....6........ Add Sear. : ...*...6......6. Add Infra : ..............6. Add Tun.. : ..............6. Add Speed : .33*.3.....3.3.. Vampiric : .............+.. Slay Orc : ..............+. Slay Troll: ..............+. Slay Giant: ..............+. Slay Drag.: ..............+. Acid Brand: ..............+. Elec Brand: .............+.. Sust Str : ..+............+ Sust Int : ....+....+...... Sust Wis : +...+........... Sust Dex : ..+............. Sust Con : ..+...+......... Sust Chr : ......+.+....... Invisible : ...+........+... Mul life : ......+........+ Sens Fire : ................ Reflect : ........+....... Free Act : ..+.....+.+..... Hold Life : ..+.+++......... Imm Acid : .+......*+....+. Imm Elec : .+*...*..++..... Imm Fire : .+......*+...... Imm Cold : .+....*..+...... Res Pois : ..+...+.+.+..... Res Fear : ...........+.... Res Light : .....+.......... Res Dark : .....+....+...++ Res Blind : +..........+.... Res Conf : .....++......... Res Sound : .+....+.+....... Res Shard : ......+......... Res Neth : ......+.+....... Res Nexus : ........++...... Res Chaos : .....++......... Res Disen : ..+...........+. Auto Curse: ....+........... Levitate : ..+.......+..... Lite : ....+........+.. See Invis : +++..+...+.....+ Digestion : ..+++........... Regen : ..+.+........... Activate : ..+..+....+...+. Blessed : .............+.. Hvy Curse : ....+........... Fly : +............... Climb : ...........+..+. Orc.ESP : .....+........+. Evil.ESP : ....+........... Good.ESP : ....+........... Unique.ESP: .+.............. Skills (points left: 0) - Sneakiness 09.810 [0.900] . Stealth 02.400 [0.500] . Disarming -00.300 [0.000] - Magic 50.000 [1.000] . Magic-Device 06.500 [1.000] . Spell-power 50.000 [0.600] . Sorcery 50.000 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Necromancy 00.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 50.000 [0.550] . Prayer 07.500 [0.500] - Monster-lore 08.900 [0.500] . Summoning 01.700 [0.500] . Corpse-preservation 00.800 [0.800] . Symbiosis 30.200 [0.500] . Mimicry 01.000 [0.300] Abilities * Perfect casting [Fates] You may find a Tulwar on level 15. You may meet a Large grey snake on level 10. You may meet a Giant crayfish on level 14. You may meet an Agent of the black market on level 1. You are fated to find a Scroll of Trap Detection on level 1. You may meet a Giant green frog on level 7. [Character Equipment] a) The Mage Staff of Sildol (1d4) (+2,+7) [+3](80%) (+4) {!*} It can be wielded two-handed. It can be used to store a spell. It increases your intelligence by 4. It increases your mana capacity by 80%. It sustains your wisdom. It provides resistance to blindness. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master lich on level 71 of Erebor. d) The Harp of Maglor (+3 to speed) It increases your wisdom, charisma, stealth, speed and luck by 3. It provides resistance to acid, electricity, fire, cold and sound. It allows you to see invisible monsters. It allows you to sense the presence of unique beings. It cannot be harmed by acid, cold, lightning or fire. e) The Ring of Power 'Vilya' (+12,+12) (+3) {!d!k!v!s} It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 98 of Halls of Mandos. f) The Ring of Norien (+11) It increases your strength, constitution, searching and speed by 11. It makes you invisible. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 95 of Angband. k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Arkenstone of Thrain (+3) {!d!k!v!s} It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. n) The Full Plate Armour 'Aiador' (-66,-65) [25,+12](40%) It increases your hit points by 40%. It sustains your constitution and charisma. It provides immunity to electricity and cold. It provides resistance to life draining, poison, sound, shards, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 71 of Erebor. o) an Elven Cloak of Stealth [4,+16] (+6 to stealth) It increases your stealth, searching and luck by 6. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Large Metal Shield 'Vathon' [5,+13] It sustains your charisma. It provides immunity to acid and fire. It provides immunity to paralysis. It provides resistance to poison, sound, nether and nexus. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 77 of Angband. s) an Iron Crown of the Magi [0,+11] (+3) It increases your intelligence and spell power by 3. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 71 of Erebor. u) The Set of Gauntlets of Eol [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to store a spell. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 95 of Angband. x) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to blindness. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 97 of Halls of Mandos. z) a Master quylthulg (3000 hp) {) The Bolt of Erindoldo (1d5) (+11,+11) (+3 to speed) It provides light (radius 1) forever. It increases your dexterity and speed by 3. It does extra damage from electricity. It drains life from your foes. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 86 of Mount Doom. |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) a Fireproof Tome of Magical Energy {!d!k!v!s} It cannot be harmed by fire. You found it lying on the ground on level 98 of Halls of Mandos. b) a Fireproof Tome of the Eternal Flame {!d!k!v!s} c) a Fireproof Tome of the Blowing Wind {!d!k!v!s} d) a Fireproof Tome of the Impenetrable Earth {!d!k!v!s} e) a Fireproof Tome of the Everrunning Wave {!d!k!v!s} It cannot be harmed by fire. You found it lying in a vault on level 97 of Halls of Mandos. f) a Fireproof Tome of Translocation {!d!k!v!s} g) a Fireproof Tome of the Tree {!d!k!v!s} h) a Fireproof Tome of Knowledge {!d!k!v!s} i) a Fireproof Tome of the Time {!d!k!v!s} It cannot be harmed by fire. You found it lying in a vault on level 98 of Halls of Mandos. j) a Fireproof Tome of Meta Spells {!d!k!v!s} k) 10 Sprigs of Athelas {!E} l) 15 Potions of Cure Insanity m) 97 Potions of Healing n) 82 Potions of *Healing* o) 4 Potions of Life p) 57 Potions of Restore Mana q) 2 Scrolls of Mass Genocide {!r} r) The Anchor of Space-Time {!d!k!v!s} It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 101 of Angband. t) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. u) 68 Empty Bottles v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Pendulum of Orcus {mass geno} It can be activated for mass genocide every 1000 turns. You found it in the remains of an Emperor wight in the town of Bree . b) 7 Sprigs of Athelas {!E} c) a Potion of Cure Light Insanity d) a Scroll of Genocide {!r} e) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. f) The Phial of Galadriel (+4) {!d!k!v!s} It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, nether and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. h) The Filthy Rag of the Wight [1,-1] (+6 to searching) It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. i) The Steel Helm 'Lebohaum' [20,+80] {!d!k!v!s} j) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. k) a Mage Staff of Power [Manathrust] (1d4) (-3,-2) (+7) It can be wielded two-handed. It has a spell stored inside. It increases your spell power by 7. You found it lying on the ground on level 98 of Halls of Mandos. [Home Inventory - Gondolin ] a) 2 Fireproof Holy Tomes of Eru Iluvatar b) a Greater draconic quylthulg (1500 hp) c) 32 Potions of Cure Critical Insanity d) 24 Potions of *Healing* e) a Fireproof Scroll of Mass Genocide {!r} f) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {!d!k!v!s} g) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 3. It cannot be harmed by fire. It was given to you as a reward. h) The Wolf Pelt of Airion [1,+10] (+3 to stealth) It increases your stealth by 3. It sustains your dexterity and charisma. It provides immunity to fire and cold. It provides resistance to light and confusion. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to light, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 50 of Illusory Castle. j) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and confusion. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) l) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 40 of The Helcaraxe. m) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Headless ghost on level 40 of The Helcaraxe. n) The Harp of Daeron (+1 to speed) It increases your wisdom, charisma, stealth, speed and luck by 1. It provides resistance to acid, electricity, fire, cold and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Grand master mystic on level 69 of Angband. o) a Climbing Set [Home Inventory - Minas Anor ] a) a Greater rotting quylthulg (1500 hp) b) a Greater demonic quylthulg (1500 hp) c) 75 Potions of Cure Critical Insanity d) a Fireproof Scroll of Mass Genocide {!r} e) a Silver Rod of the Istari of Nothing (200/200) f) The Golden Horn of the Thunderlords (5 charges) {100% off} g) The Ring of Elduros (+16) It increases your intelligence and speed by 16. It sustains your intelligence. It provides resistance to acid, fire, poison, sound and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 86 of Angband. h) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 87 of Mount Doom. i) The Ring of Durin (+2) It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. j) an Amulet of Doom [+7] (+6) k) The Amulet 'Tathil' (+4) It increases your intelligence, dexterity and constitution by 4. It sustains your wisdom. It provides resistance to acid, cold, poison and shards. It allows you to levitate. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 92 of Angband. l) a Power Dragon Scale Mail (-3 to accuracy) [40,+22] m) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Vecna, the Emperor Lich on level 90 of Mount Doom. n) The Soft Leather Armour of Pelluind (-26,-67) [4,+10](40%) It increases your hit points by 40%. It sustains your strength. It provides resistance to fire, sound, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 71 of Erebor. o) The Dragon Helm of Thrain [8,+11] It sustains your strength and dexterity. It provides resistance to life draining, fire, dark, nether and chaos. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) q) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. r) The Dwarven Pick of Erebor (+5,+20) (+5) It can be activated for open a secret passage every 75 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and ability to tunnel by 5. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It sustains your strength. It provides resistance to light, dark and chaos. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 87 of Mount Doom. s) a Light Crossbow of the Haradrim (x4) (+13,+22) t) The Bolt 'Mannarth' (1d5) (+16,+7) (+2) It increases your wisdom and constitution by 2. It does extra damage from acid. It produces chaotic effects. It is a great bane of dragons. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 70 of Erebor. u) The Bolt of Hiath (1d5) (+33,+20) (+4) It increases your dexterity by 4. It does extra damage from electricity and fire. It poisons your foes. It produces chaotic effects. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 72 of Erebor. v) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching) It increases your searching, infravision, ability to tunnel and luck by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Vecna, the Emperor Lich on level 90 of Mount Doom. w) a Mage Staff of Power (1d4) (+5,+1) (+12) [Home Inventory - Lothlorien ] a) a Tome of the Mind b) 2 Fireproof Holy Tomes of Eru Iluvatar c) Raal's Tormented Spirits {cure insanity} It can be activated for cure insanity every 200 turns. You found it in the remains of an Illusionist on level 87 of Angband. d) 2 Scrolls of Genocide {!r} e) an Adamantite Rod of the Istari of Nothing (400/400) f) an Adamantite Rod of the Istari of Nothing (400/400) g) The Ring of Power 'Narya' (+6,+6) (+1) {!d!k!v!s} It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. h) The Ring of Power 'Nenya' (+9,+9) (+2) {!d!k!v!s} It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution , charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. i) The Ring of Flare (+3) {!d!k!v!s} j) The Robe of Lorthur (-18,-10) [2,+5](20%) It increases your hit points by 20%. It sustains your constitution. It provides immunity to acid, fire and cold. It makes you completely fearless. It provides resistance to life draining, electricity, light , shards, nexus, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Barbazu in the town of Khazad-dum . k) The Leather Jacket of Vilpion (-11,-19) [12,+10](40%) It increases your hit points by 40%. It sustains your dexterity. It provides resistance to light, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 69 of Erebor. l) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. m) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. n) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, poison, light, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 71 of Erebor. o) a Jewel Encrusted Crown of the Magi [0,+16] (+3) It can be used to store a spell. It increases your intelligence and spell power by 3. It sustains your intelligence. It provides resistance to life draining, acid, electricity, fire, cold and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . p) The Iron Helm of Knowledge [6,+20] (-6) q) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3) It grants you the power of panic hit if it is being worn. It increases your intelligence, dexterity, charisma, stealth, searching and speed by 3. It provides immunity to paralysis. It provides resistance to light and dark. It allows you to levitate. It allows you to sense the presence of good beings and unique beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Short Bow of Alfin (x5) (+14,+20) (+3) It provides light (radius 1) forever. It increases your intelligence, constitution and charisma by 3. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 71 of Erebor. s) The Long Bow 'Lirimrant' (x3) (+18,+14) (+2 to speed) It increases your strength, constitution, charisma and speed by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Monastic lich on level 69 of Erebor. t) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. u) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity , fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 98 of Halls of Mandos. v) a Mage Staff of Mana (1d4) (+9,+2)(100%) [The Mathom-house Inventory - Bree ] a) 20 Mushrooms of Cure Serious Wounds {100% off} b) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 72 of Erebor. c) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.