[ToME 2.3.2 Character Sheet] Name : Yenen Age 83 STR: 40 Sex : Male Height 81 INT: 19 Race : Zombie RohanKnight Weight 84 WIS: 20 Class : Swordmaster Social Class 1 DEX: 27 Body : Player CON: 35 God : Nobody CHR: 18 + To Melee Hit 79 Level 36 Hit Points -14/ 802 + To Melee Damage 60 Experience 1251102 Spell Points 25/ 25 + To Ranged Hit 26 Max Exp 1251102 Sanity 257/ 257 + To Ranged Damage 17 Exp to Adv. 1457500 AC 30+59 Gold 531561 Speed Fast (+21) (Miscellaneous Abilities) Fighting : Legendary[47]Perception : Good Blows/Round: 7 Bows/Throw : Superb Searching : Very Good Shots/Round: 1 Saving Throw: Fair Disarming : Bad Mel.dmg/Rnd: 21d5+420 Stealth : Bad Magic Device: Legendary[12]Infra-Vision: 10 feet Tactic: normal Explor: normal (Character Background) You are the first child of a Serf. You have dark brown eyes, curly blond hair, and a dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 39 (1950') Barrow-Downs: Level 10 (500') Orc Cave: Level 22 (1100') Moria: Level 50 (2500') Your body was a Player. You have defeated 9558 enemies. You saved 33 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 2nd Enderi of the 2890th year of the third age. Your adventure lasted 13 days. Your Attributes: You are dead, killed by a Drolem on level 39 of Mordor. You can feel the danger of evil magic. You can use rohir powers. Your eyes are sensitive to infrared light. You can see invisible creatures. You have free action. You regenerate quickly. Your appetite is small. You are unlucky. You have a firm hold on your life force. You reflect arrows and bolts. You are carrying a permanent light. You are completely immune to acid. You are resistant to lightning. You are resistant to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your searching ability is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your weapon has been blessed by the gods. Your weapon freezes your foes. Your weapon strikes at evil with extra force. Your weapon strikes at undead with holy wrath. Your weapon strikes at demons with holy wrath. Your weapon is especially deadly against dragons. adefkmnopsuxz{|@ Add Str : 4............... Add Wis : ....2........... Add Dex : 4......3........ Add Con : 4............... Add Chr : .......3........ Add Tun.. : ..............3. Add Speed : ...*.1.........+ Slay Evil : +............... Slay Und. : +............... Slay Demon: +............... Slay Drag.: +............... Cold Brand: +............... Sust Str : +.+...+......... Sust Int : ......+......... Sust Wis : ....+........... Sust Dex : ..+............. Sust Con : +.........+..... Sust Chr : ................ Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ........+....... Free Act : +......+..+..... Hold Life : +....+.........+ Imm Acid : ......*+........ Res Elec : ......+......... Res Fire : ..+....+........ Imm Cold : +.....*+.......+ Res Pois : ...............+ Res Fear : +..............+ Res Light : ..........+..... Res Dark : ......+......... Res Blind : ................ Res Conf : +............... Res Sound : ..+...+......... Res Shard : ................ Res Neth : +............... Res Nexus : ................ Res Chaos : +............... Res Disen : ..+...+......... Lite : .....+....+..... See Invis : +....+.+.......+ Digestion : +.+............+ Regen : +............... Activate : .....+.+..+..... Blessed : +............... Cursed : ...+............ Skills (points left: 0) - Combat 40.691 [0.900] - Weaponmastery 42.129 [1.150] . Sword-mastery 40.900 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 03.300 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 40.600 [0.900] . Stealth -09.000 [0.400] . Disarming 01.800 [0.900] - Magic 02.146 [0.300] . Magic-Device 40.250 [1.150] - Spirituality 07.600 [0.400] . Prayer 00.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Character Equipment] a) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining , cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave orc on level 28 of Mirkwood. d) a Heavy Crossbow of Power (x4) (+7,+17) {cursed} e) The Ring of Iliond It sustains your strength and dexterity. It provides resistance to fire, sound and disenchantment. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 22 of Mirkwood. f) an Indestructible Ring of Speed (+10) {cursed} It increases your speed by 10. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. k) an Amulet of Wisdom (+2) m) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Monastic lich on level 49 of Moria. n) The Bar Chain Mail of Marascari (-2 to accuracy) [18,+9] It sustains your strength and intelligence. It provides immunity to acid and cold. It provides resistance to electricity, dark, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uldor the Accursed on level 31 of Moria. o) The Cloak of Thingol [1,+18] (+3) It can be activated for recharging every 70 turns if it is being worn. It increases your dexterity and charisma by 3. It provides immunity to paralysis. It provides resistance to acid, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 16 of Orc Cave. p) a Large Metal Shield of Reflection [5,+7] s) The Iron Helm 'Holhenneth' [5,+10] (+2) (charging) u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) (nothing) z) (nothing) {) (nothing) |) a Gnomish Shovel of Digging (+3) It increases your ability to tunnel by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 27 of Mirkwood. [Character Inventory] a) The Eye of Vecna b) Heward's Excellent Experimental Earmuffs It can be activated for satisfy hunger every 100 turns. You found it lying on the ground on level 1 of Barrow-Downs. c) The Cunning Plan of Zog It can be activated for genocide every 500 turns. You found it in the remains of a Nether wraith on level 27 of Mirkwood. d) Tenser's Torch of Spontaneous Combustion It can be activated for teleport (range 100) every 100 turns. You found it lying on the ground on level 3 of Barrow-Downs. e) 2 Potions of Cure Light Insanity f) a Potion of Cure Serious Insanity g) a Potion of Cure Critical Insanity h) 28 Potions of Cure Critical Wounds i) a Potion of Healing j) a Potion of *Healing* k) a Potion of Enlightenment l) 27 Scrolls of Teleportation m) 50 Scrolls of Word of Recall n) 8 Scrolls of Trap Detection o) 55 Scrolls of Satisfy Hunger p) 2 Rings of Flying It allows you to fly. You found it in the remains of a Snaga on level 35 of Moria. q) an Elven Thunderlord Coat [9,+11] (+2 to stealth) r) The Large Metal Shield of Anarion [5,+20] s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Gondolin ] a) The Grail of Kenault It can be activated for create hunger. You found it in the remains of a Necromancer on level 36 of Moria. b) The Medallion of Good Will (charging) It can be activated for acquirement every 3000 turns. You found it in the remains of a Half-orc Shaman on level 35 of Moria. c) Agannazar's Antique Acorn It can be activated for acquirement every 3000 turns. You found it in the remains of a Dread on level 41 of Moria. d) a Potion of Enlightenment e) a Scroll of Dispel Undead f) an Indestructible Ring of Damage (+14) It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. g) a Ring of Nether Resistance It provides resistance to life draining and nether. You found it in the remains of a Half-troll on level 41 of Moria. h) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) j) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) k) The Rounded Pebble 'Travak' (3d6) (+8,+5) [Home Inventory - Minas Anor ] a) a Ring of Shard Resistance b) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. c) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity , speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [Home Inventory - Lothlorien ] a) Balrilbon's Soulgem It can be activated for teleport (range 100) every 100 turns. You found it in the remains of a Dark elven priest on level 22 of Mirkwood. b) a Potion of Cure Serious Insanity c) a Potion of Restore Constitution d) a Potion of Enlightenment e) 5 Scrolls of Remove Curse f) an Indestructible Ring of Light and Darkness Resistance It provides resistance to light and dark. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. g) The Phial of Undeath (-5) {cursed} h) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level.