[ToME 2.3.2 Character Sheet] Name : Deimar Age 12 STR! 18/190 Sex : Neuter Height 38 INT! 18/*** Race : Yeek Hermit Weight 43 WIS! 18/*** Class : Sorceror Social Class 64 DEX! 18/150 Body : Player CON! 18/*** God : Eru Iluvatar CHR! 18/*** + To Melee Hit -49 Level 50 Hit Points 910/ 910 + To Melee Damage -68 Experience 99999999 Spell Points 4540/ 4540 + To Ranged Hit -11 Max Exp 99999999 Sanity 930/ 930 + To Ranged Damage 14 Exp to Adv. ***** Piety 300000 AC 27+134 Gold 9169088 Speed Fast (+30) (Miscellaneous Abilities) Fighting : Very Bad Perception : Excellent Blows/Round: 4 Bows/Throw : Very Bad Searching : Excellent Shots/Round: 1 Saving Throw: Heroic Disarming : Good Mel.dmg/Rnd: 4d4-272 Stealth : Heroic Magic Device: Superb Infra-Vision: 150 feet Tactic: coward Explor: leisurely (Character Background) You are one of five children of a master Yeek. You are a well-liked child. You have dark brown eyes, straight blond hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: OFF Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Mordor: Level 65 (3250') Angband: Level 127 (6350') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Nether Realm: Level 696 (34800') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') The Void: Level 150 (7500') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 39 (1950') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') Your body is a Player. You are currently in the town of Lothlorien. You have defeated 7795 enemies. You destroyed Melkor forever and have been elevated to the status of Vala by Eru Iluvatar. Arda will forever be free. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 98 princesses. You saved Arda and became a famed Ruler. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 19th Hrive of the 2890th year of the third age. You have been adventuring for 87 days. adefkmnopsuxz{|@ Add Str : ..2.....4..3.... Add Int : *.2.2....33..... Add Wis : *.2.2........3.+ Add Dex : ..2......3...... Add Con : ..2.....4..3.3.. Add Chr : *.2......3...... Mul Mana : +...+.....+....+ Mul SPower: +........+...... Add Stea. : ..2....4........ Add Sear. : .......4.3...... Add Infra : *............... Add Tun.. : ..............5. Add Speed : .*2*.3.....3.... Chaotic : .............+.. Slay Evil : .............+.. Slay Orc : .............+.. Elec Brand: .............+.. Sust Str : ................ Sust Int : ..+.+........... Sust Wis : ..+.+........... Sust Dex : ................ Sust Con : ................ Sust Chr : ..+............. Invisible : ................ Mul life : ......+........+ Sens Fire : ................ Reflect : ................ Free Act : .++.....+.+..... Hold Life : ..++++.......... Imm Acid : +.......*+...... Imm Elec : +.....*...+..... Imm Fire : *+.....*.+...... Imm Cold : +.*....*........ Res Pois : ..........+..... Res Fear : ...........+.... Res Light : .....++......... Res Dark : .....+....+..... Res Blind : ..+............. Res Conf : .....+.++....... Res Sound : .......++....... Res Shard : ......+..+...... Imm Neth : ...*............ Res Nexus : ...........+.... Res Chaos : .....+.++....... Res Disen : ......++++...... Auto Curse: ....+........... WraithForm: ...+............ Levitate : ..........+..... Lite : ....+........+.. See Invis : +.++.+.......... Digestion : ....+........... Regen : ...++........... Activate : +++..+...++..... Drain Exp : ...+............ Cursed : ...+............ Hvy Curse : ...++........... No blows : +............... Precogn. : +............... Fly : .......+........ Climb : ...........+.... Orc.ESP : .....+..+....... Demon.ESP : +............... Evil.ESP : +...+........... Good.ESP : ....+........... Full ESP : ..+............. Skills (points left: 0) - Combat 01.000 [0.300] . Archery -01.000 [0.000] - Sneakiness 14.400 [0.900] . Stealth 09.900 [0.500] - Magic 50.000 [1.000] . Magic-Device 22.500 [1.000] . Spell-power 50.000 [0.600] . Sorcery 35.300 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Udun 14.800 [0.400] . Necromancy 30.600 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 05.400 [0.900] - Spirituality 42.450 [0.550] . Prayer 00.000 [0.500] - Monster-lore 00.000 [0.500] . Summoning 01.000 [0.300] . Symbiosis 01.300 [0.400] . Mimicry 01.000 [0.300] Abilities * Perfect casting * Undead Form [Character Equipment] a) The Mage Staff of Eternity (1d4) (-19,-19)(240%) (+12 to infravision) {!k} // Despite being an ultimate Mage Staff, it's missing some flags that // common mage staffs have. rBlind (and rConf but that's more common // on other eq) being the one that I always have to eq juggle for when // I'm planning for the Void. It is part of the trinity of the ultimate weapons. It can be wielded two-handed. It can be activated for restore mana every 666 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, infravision, luck and spell power by 12. It increases your mana capacity by 240%. It provides immunity to fire. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It allows you to sense the presence of demons and evil beings. It can't attack. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides immunity to paralysis. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 60 of Erebor. e) The Ring of Power 'Nenya' (+9,+9) (+2) // Worn for res blind and ESP all. Annoying that Mage Staff of Eternity doesn't give resist blind. It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 93 of Angband. f) The Ring of Phasing (+15 to speed) It grants you the power of teleport if it is being worn. It increases your speed and luck by 15. It provides immunity to nether. It provides resistance to life draining. It renders you incorporeal. It allows you to breathe without air. It allows you to see invisible monsters. It speeds your regenerative powers. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tik'srvzllat on level 696 of Nether Realm. k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Arkenstone of Thrain (+3) {!k!d!v!s} It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 58 of Mordor. n) The Rhino Hide Armour 'Hadrebred' (-37,-45) [8,+11](40%) It increases your hit points by 40%. It provides immunity to electricity. It provides resistance to light, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 127 of Angband. o) The Elven Cloak of Egythros [4,+20] (+4 to stealth) It increases your stealth, searching and luck by 4. It provides immunity to fire and cold. It provides resistance to sound, chaos and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 673 of Nether Realm. p) The Small Metal Shield of Thorin [3,+25] (+4) // One of the few standard artifacts that stands up well versus // randarts. It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, chaos and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 64 of Mordor. s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 127 of Angband. u) The Set of Gauntlets of Eol [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to store a spell. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 127 of Angband. x) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to nexus. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. z) (nothing) {) The Silver Bolt of Oiomenwe (3d5) (+21,+23) (+3) It provides light (radius 1) forever. It increases your wisdom and constitution by 3. It does extra damage from electricity. It produces chaotic effects. It is especially deadly against orcs. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 127 of Angband. |) a Gnomish Shovel of Digging (+5) {!k} // Wish I had found one of the artifact tools, it would have made my // resist filling job easier (not that it was hard, but Erebor for // RES_LITE would have been great) It increases your ability to tunnel by 5. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. [Character Inventory] a) 2 Fireproof Tomes of Magical Energy {!k!v!d!s} It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. b) 2 Fireproof Tomes of the Eternal Flame {!k!v!d!s} It cannot be harmed by fire. You found it lying in a vault on level 30 of The Sandworm lair. c) 2 Fireproof Tomes of the Blowing Wind {!k!v!d!s} It cannot be harmed by electricity. It cannot be harmed by fire. You found it lying in a vault on level 30 of The Sandworm lair. d) 2 Fireproof Tomes of the Impenetrable Earth {!k!v!d!s} It cannot be harmed by acid. It cannot be harmed by fire. You found it lying in a vault on level 30 of The Sandworm lair. e) 2 Fireproof Tomes of the Everrunning Wave {!k!v!d!s} It cannot be harmed by fire. You found it lying in a vault on level 30 of The Sandworm lair. f) 2 Fireproof Tomes of Translocation {!k!v!d!s} It cannot be harmed by fire. You found it lying in a vault on level 30 of The Sandworm lair. g) 2 Fireproof Tomes of the Tree {!k!v!d!s} It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. h) 2 Fireproof Tomes of Knowledge {!k!v!d!s} It cannot be harmed by fire. You bought it from the Book Store. i) 2 Fireproof Tomes of the Time {!k!v!d!s} It cannot be harmed by fire. You found it lying in a vault on level 30 of The Sandworm lair. j) 2 Fireproof Tomes of Meta Spells {!k!v!d!s} It cannot be harmed by fire. You found it lying in a vault on level 30 of The Sandworm lair. k) 2 Fireproof Unholy Tomes of the Hellflame {!k!v!d!s} It cannot be harmed by fire. You found it lying on the ground on level 30 of The Sandworm lair. l) a Ration of Food m) 3 Sprigs of Athelas {!k!d!v!s!E} n) 20 Potions of Cure Insanity {!k!d!v!s!q} o) 19 Potions of *Healing* {!k!d!v!s!q} p) 21 Potions of Restore Mana {!k!d!v!s!q} q) an Adamantite Rod of the Istari of Home Summoning (400/400) {!k!d!v!s} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 30 of The Sandworm lair. r) an Adamantite Rod of the Istari of Healing (400/400) {!k!d!v!s} // Never used, this was for "oh sh*t, I'm out of mana and have no // potions, need to drain something" It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Sauron, the Sorcerer on level 99 of Angband. s) The Anchor of Space-Time {!k!d!v!s} It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] // Rings, Amulets, and Lites a) a Fireproof Book of Beginner Cantrips {!k!d!v!s} It cannot be harmed by fire. You bought it from the Book Store. b) The Ring of Power of Dwar, Dog Lord of Waw (+4% of critical hits) // Worn for a decent amount, might have had it on for Morgoth. It increases your strength, intelligence, constitution, searching and ability to score critical hits by 4. It makes you invisible. It sustains your constitution. It makes you completely fearless. It provides resistance to confusion and nexus. It speeds your regenerative powers. It drains experience . It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 59 of Dol Guldur. c) The Ring of Power of Hoarmurath of Dir (+5) It increases your intelligence and charisma by 5. It makes you invisible. It sustains your intelligence. It provides resistance to confusion, nether and disenchantment. It allows you to fly. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 59 of Dol Guldur. d) The Ring of Power of Khamul, the Black Easterling (+4) It increases your constitution and charisma by 4. It makes you invisible. It sustains your dexterity. It provides resistance to electricity, nether and nexus. It allows you to fly. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khamul, the Black Easterling on level 676 of Nether Realm. e) 5 Rings of Speed (+13) It increases your speed by 13. You found it in the remains of a Great Wyrm of Balance on level 127 of Angband. f) The Ring 'Gliond' (+9) It increases your constitution and speed by 9. It sustains your wisdom and charisma. It makes you completely fearless. It provides resistance to acid, electricity and light. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 127 of Angband. g) The Ring of Barahir (+1) // Surprisingly useful, It was my rPois for a long time. Worn for // Morgoth for just that reason. It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom , dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. h) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sauron, the Sorcerer on level 99 of Angband. i) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. j) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution , charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 104 of Angband. k) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 58 of Mordor. l) 2 Amulets of Doom [+6] (+10) {!k} It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 10. It cannot be dropped while cursed. It can re-curse itself. You found it in the remains of an Ethereal dragon on level 127 of Angband. m) an Amulet of Doom [+9] (+9) // Worn down into the void, and up until I found the cloak I now wear. // I was lazy about swapping eq to get 18/*** CON, so this was the solution. It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 9. It cannot be dropped while cursed. It can re-curse itself. You found it lying on the ground on level 86 of Angband. n) The Amulet of Edronwene (+1 to stealth) It increases your charisma, stealth and infravision by 1. It provides resistance to acid, light, shards and nexus. It allows you to see invisible monsters. It speeds your regenerative powers. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. o) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 63 of Mordor. p) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . q) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 69 of Angband. r) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. [Home Inventory - Gondolin ] // Armor type slots, everything not in Bree a) a Power Dragon Scale Mail (-3 to accuracy) [40,+23] {!k} // Best of the three non ego suits I found (one of Defense also) b) The Partial Plate Armour of Mondarin (-35,-70) [22,+14](40%) // Worn most of the game, Was the first 40% I found ,and served well. It increases your hit points by 40%. It sustains your strength, intelligence, dexterity and charisma. It provides immunity to electricity and cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, dark, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 64 of Mordor. c) The Robe of Curgoron (-53,-25) [2,+14](40%) It increases your hit points by 40%. It sustains your wisdom and constitution. It provides resistance to acid, electricity, fire and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 127 of Angband. d) The Cord Armour 'Ellindor' (-1,-34) [6,+14](40%) It increases your hit points by 40%. It sustains your strength and intelligence. It makes you completely fearless. It provides resistance to acid, light, dark, confusion and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 127 of Angband. e) an Elven Cloak of the Magi (-4,-2) [4,+14] (+7) // Worn up until I found the cloak I now wear :) Best non artifact // cloak I've ever seen, beats most artifacts too. It increases your intelligence, stealth, searching, speed and luck by 7. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. f) The Shadow Cloak of Tuor [6,+12] (+4) It increases your dexterity and stealth by 4. It makes you invisible. It provides immunity to acid. It provides immunity to paralysis. It allows you to breathe underwater. It allows you to climb mountains. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 129 of The Void. g) The Large Leather Shield of Umirya [4,+15] It sustains your dexterity. It provides immunity to fire and cold. It provides immunity to paralysis. It provides resistance to acid, light, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 127 of Angband. h) The Large Leather Shield of Hyatant [4,+17] It provides immunity to acid and electricity. It provides resistance to cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 127 of Angband. i) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ettin in the town of Gondolin . j) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater titan on level 86 of Angband. k) The Shield of Deflection of Teingas [10,+27] // Worn while I was wearing the Doom Amulet. Was my source of // immunities (with Narya) It sustains your constitution. It provides immunity to acid, electricity and cold. It makes you completely fearless. It provides resistance to sound and nether. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. l) The Shield of Deflection of Gistir [10,+25] It sustains your dexterity and charisma. It provides immunity to electricity and cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 99 of Mount Doom. m) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound, nether and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 127 of Angband. n) The Jewel Encrusted Crown of Numenor [0,+18] (+3) (charging) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light, dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 127 of Angband. o) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed, !*!*!*} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 104 of Angband. p) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. q) The Steel Helm 'Lebohaum' [20,+80] {27} It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. s) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) The Set of Gauntlets of Anden (+6 to accuracy) [2,+13] It provides immunity to paralysis. It provides resistance to life draining, poison, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 127 of Angband. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 69 of Angband. v) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It can be activated for remove fear and cure poison every 5 turns if it is being worn. It increases your dexterity and charisma by 5. It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. w) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 133 of The Void. [Home Inventory - Minas Anor ] // Spare book set, Miscellany, and projects a) 2 Fireproof Tomes of Magical Energy {!k!v!d!s} It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. b) 2 Fireproof Tomes of the Eternal Flame {!k!v!d!s} It cannot be harmed by fire. You found it lying in a vault on level 30 of The Sandworm lair. c) 2 Fireproof Tomes of the Blowing Wind {!k!v!d!s} It cannot be harmed by electricity. It cannot be harmed by fire. You found it lying in a vault on level 30 of The Sandworm lair. d) 2 Fireproof Tomes of the Impenetrable Earth {!k!v!d!s} It cannot be harmed by acid. It cannot be harmed by fire. You found it lying in a vault on level 30 of The Sandworm lair. e) 2 Fireproof Tomes of the Everrunning Wave {!k!v!d!s} It cannot be harmed by fire. You found it lying in a vault on level 30 of The Sandworm lair. f) 2 Fireproof Tomes of Translocation {!k!v!d!s} It cannot be harmed by fire. You found it lying in a vault on level 30 of The Sandworm lair. g) 2 Fireproof Tomes of the Tree {!k!v!d!s} It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. h) 2 Fireproof Tomes of Knowledge {!k!v!d!s} It cannot be harmed by fire. You bought it from the Book Store. i) 2 Fireproof Tomes of the Time {!k!v!d!s} It cannot be harmed by fire. You found it lying in a vault on level 30 of The Sandworm lair. j) 2 Fireproof Tomes of Meta Spells {!k!v!d!s} It cannot be harmed by fire. You found it lying in a vault on level 30 of The Sandworm lair. k) 2 Fireproof Tomes of the Mind {!k!v!d!s} It cannot be harmed by fire. You found it lying in a vault on level 30 of The Sandworm lair. l) 2 Fireproof Unholy Tomes of the Hellflame {!k!v!d!s} It cannot be harmed by fire. You found it lying on the ground on level 30 of The Sandworm lair. m) a Cord Armour (-3,-50) [6,+16](40%) {!k!d!v!s} // I went for about 25 million XP of Wyrm farming with no randarts due // to a bug. However, I still got the items, they just weren't // "artifacts" (automize good items was killing them). This was being // saved for an Artifact Creation scroll to see if I could get a double // powered randart. n) a Blessed Hatchet of Life (1d5) (+14,+20)(40%) (+2) // Saved for Craftsmanship to see just how high it could be pushed o) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) // In case I wanted luck or to wear the cheerful song eq. It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. p) a Blessed Two-Handed Flail of Greater Life (3d6) (+14,+12)(100%) (+5) It must be wielded two-handed. It increases your wisdom by 5. It increases your hit points by 100%. It provides resistance to life draining. It gives telepathic powers. It has been blessed by the gods. You found it in the remains of a Great Wyrm of Perplexity on level 127 of Angband. q) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater titan on level 86 of Angband. r) The Short Bow of Ibuna (x2) (+16,+10) (+4 to speed) // Worn as a stat booster during the end of the regular game, until I // found Cubragol for the speed boost It provides light (radius 1) forever. It increases your strength, intelligence, dexterity, constitution, charisma and speed by 4. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 93 of Angband. s) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 127 of Angband. t) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 127 of Angband. u) The Long Bow of Arinquen (x5) (+26,+18) (+2) It provides light (radius 1) forever. It increases your strength and wisdom by 2. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature bronze dragon on level 127 of Angband. v) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching) It increases your searching, infravision, ability to tunnel and luck by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 127 of Angband. w) The Harp of Maglor (+3 to speed) // Worn midgame for stats. It increases your wisdom, charisma, stealth, speed and luck by 3. It provides resistance to acid, electricity, fire, cold and sound. It allows you to see invisible monsters. It allows you to sense the presence of unique beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dreadlord on level 60 of Mordor. [Home Inventory - Lothlorien ] // Current adventuring supplies. I have so many Restore Mana potions // only because Erebor just wouldn't give me a stack of *Healing*. I // used about 3 or 4 of each the whole game. All but one on the last // level of the void (one *Healing* on Morgoth) a) a Fireproof Book of Beginner Cantrips {!k!d!v!s} It cannot be harmed by fire. You bought it from the Book Store. b) a Greater draconic quylthulg (1500 hp) // Wyrm farming ready to go, just setup the area, release and aggro c) 15 Sprigs of Athelas {!k!d!v!s!E} d) 99 Potions of Cure Insanity {!k!d!v!s!q} e) 83 Potions of Cure Insanity {!k!d!v!s!q} f) 99 Potions of Healing {!k!d!v!s!q} g) 99 Potions of Healing {!k!d!v!s!q} h) 95 Potions of *Healing* {!k!d!v!s!q} i) 4 Potions of Life {!k!d!v!s!q} j) 99 Potions of Restore Mana {!k!d!v!s!q} k) 99 Potions of Restore Mana {!k!d!v!s!q} l) 99 Potions of Restore Mana {!k!d!v!s!q} m) 99 Potions of Restore Mana {!k!d!v!s!q} n) 43 Potions of Restore Mana {!k!d!v!s!q} o) 99 Potions of *Enlightenment* {!k!d!v!s!q} [Home Inventory - Khazad-dum ] // Oddball stuff I really don't care about a) a Fireproof Book of Beginner Cantrips {!k!d!v!s} It cannot be harmed by fire. You bought it from the Book Store. b) The Shrunken Head of Nightmares {high xp loss !*!*!*} It can be activated for high experience loss. You found it lying in a vault on level 30 of The Sandworm lair. c) 2 Tenser's Alteration Manual {tele lev/50} It can be activated for teleport level every 50 turns. You bought it from the Black Market. d) Raal's Tome of Unconventional Warfare {cure confus/100} It can be activated for cure confusion every 100 turns. You found it lying in a vault on level 29 of The Sandworm lair. e) The Tome of Elven Household Magic {restoring/200} It can be activated for restore stats and life levels every 200 turns. You found it lying in a vault on level 30 of The Sandworm lair. f) Balrilbon's Bag of Wondrous Tricks {cure insanity/200} It can be activated for cure insanity every 200 turns. You found it lying in a vault on level 29 of The Sandworm lair. g) Gamenlon's Summoning Manual {mass geno/1000} It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 30 of The Sandworm lair. h) Balrilbon's Soulgem {restore/200} It can be activated for restore stats and life levels every 200 turns. You found it lying in a vault on level 30 of The Sandworm lair. i) The Bottomless Bottle {light absorb/80} It can be activated for light absorption every 80 turns. You found it lying on the ground on level 29 of The Sandworm lair. j) The Grail of Kenault {restore/200} It can be activated for restore stats and life levels every 200 turns. You found it lying in a vault on level 30 of The Sandworm lair. k) The Crystal Ball of The Witch-King of Angmar {acquire/3000} It can be activated for acquirement every 3000 turns. You found it lying in a vault on level 30 of The Sandworm lair. l) a Parchment titled ``Secrets of the Gnomish Wizards'' {heal 700/100} It can be activated for heal 700 hit points every 100 turns. You found it lying in a vault on level 29 of The Sandworm lair. m) Heward's Excellent Experimental Earmuffs {heal 700/100} It can be activated for heal 700 hit points every 100 turns. You found it lying in a vault on level 29 of The Sandworm lair. n) a Parchment titled ''Famous Last Words'' {curing/110} It can be activated for curing every 110 turns. You bought it from the Black Market. o) Jor's Compendium of Strange Behaviour {teleport/100} It can be activated for teleport (range 100) every 100 turns. You found it lying on the ground on level 30 of The Sandworm lair. p) Jor's Book of Impossible Occurences {geno/500} It can be activated for genocide every 500 turns. You found it lying on the ground on level 30 of The Sandworm lair. q) a Master quylthulg (3000 hp) r) a Master quylthulg (3000 hp) s) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black wraith on level 36 of Mordor. t) The Golden Horn of the Thunderlords (5 charges) {100% off} u) Bolg, Son of Azog's corpse v) Ancalagon the Black's corpse w) Sarko, rider of gold Foronth's corpse [The Mathom-house Inventory - Bree ] // Items worn, Black Breath items, Mage Staffs, trophies or otherwise interesting a) 99 Potions of Augmentation {!k!d!v!s!q} b) 99 Potions of Enlightenment {!k!d!v!s!q} c) The Phial of Undeath (-5) {cursed, !*!*!*} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. d) a Power Dragon Scale Mail (-3 to accuracy) [40,+22] {!k!d!v!s} e) a Power Dragon Scale Mail (-3 to accuracy) [40,+19] f) The Ring Mail of Gothal (-37,-54) [12,+8](20%) // This was worn until I found my first 40% life armor. It increases your hit points by 20%. It sustains your wisdom. It provides immunity to acid. It provides resistance to cold, light and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. g) The Chain Mail of Ithor (-1 to accuracy) [14,+17] It sustains your constitution. It provides immunity to electricity. It provides resistance to dark. It induces random teleportation. It fills you with the Black Breath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Witch-King of Angmar on level 104 of Angband. h) The Metal Brigandine Armour of Hador [19,+1] {24} It sustains your constitution and charisma. It provides resistance to shards and disenchantment. It drains experience. It induces random teleportation. It aggravates nearby creatures. It fills you with the Black Breath. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) The Metal Lamellar Armour of Brianach (-3 to accuracy) [23,+2] It sustains your strength and dexterity. It provides immunity to acid, electricity and cold. It provides immunity to paralysis. It provides resistance to life draining, sound, nether, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Melkor, Lord of Darkness on level 150 of The Void. j) The Robe of Great Luck [-30,-20] (+60) // Not needed if I was to go looking for eq post-Void. I'm at maxluck // without this It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 673 of Nether Realm. k) The Padded Armour of Golalmor (-48,-66) [4,+16](40%) // Tossed in here as I don't need this with the Mage Staff of // Eternity. It increases your hit points by 40%. It sustains your strength. It provides immunity to fire. It provides resistance to dark, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 127 of Angband. l) an Elven Cloak [4,+12] (+4 to stealth) {25% off} // Worn until I found my Elven Cloak of the Magi +7 m) a Fur Cloak of Air [3,+9] {!k!d!v!s} // Worn for the Void until I had the Ring of Phasing. It allows you to breathe without air. You found it lying in a vault on level 30 of The Sandworm lair. n) The Mouse Fur of Ingondor [1,+11] {cursed} It provides immunity to electricity. It provides resistance to acid and dark. It drains experience. It fills you with the Black Breath. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. o) a Golden Crown of the Magi [0,+11] (+3) {!k} // Worn until I had Celebrimbor It increases your intelligence and spell power by 3. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and nexus. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. p) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed} It decreases your strength, wisdom, charisma and speed by 10. It does extra damage from fire. It drains life from your foes. It makes you invisible. It provides immunity to paralysis. It renders you incorporeal. It allows you to see invisible monsters. It allows you to sense the presence of undead. It slows your metabolism. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient morgothian curse. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. q) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. r) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Seeker Arrow 'Durthlo' (4d4) (+3,+6) It does extra damage from frost. It fights against evil with holy fury. It drains experience. It induces random teleportation. It aggravates nearby creatures. It fills you with the Black Breath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 68 of Angband. t) The Mage Staff of Forochel (3d4) (-12,-8)(60%) (+3 to infravision) It can be wielded two-handed. It increases your intelligence, wisdom, infravision and spell power by 3. It increases your mana capacity by 60%. It sustains your intelligence and wisdom. It provides immunity to cold. It provides resistance to blindness. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. u) The Mage Staff of Durule (1d4) (+11,+10) [+6](80%) It can be wielded two-handed. It can be used to store a spell. It increases your mana capacity by 80%. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to blindness. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sauron, the Sorcerer on level 99 of Angband. v) The Mage Staff 'Eldori' (1d4) (+14,+5) (+1) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 1. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to confusion. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sauron, the Sorcerer on level 99 of Angband. w) The Mage Staff of Ormegyth (1d4) (+6,+8) [+7](100%) (+5) // Used until I had eternity. It has two flags Eternity lacks. rBlind and rConf. It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 5. It increases your mana capacity by 100%. It provides resistance to blindness and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. x) The Mage Staff of Calirelwe (1d4) (+13,+13) (+1) It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence by 1. It sustains your wisdom. It provides immunity to paralysis. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black reaver on level 96 of Angband. a) The Mage Staff 'Eluri' (1d4) (+4,+7) [+6](40%) It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It increases your mana capacity by 40%. It sustains your wisdom. It provides resistance to blindness and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair.