[ToME 2.3.2 Character Sheet] Name : Ogluk Age 14 STR: 18/177 Sex : Female Height 47 Int: 18/51 18/56 Race : Orc Weight 120 WIS: 18/147 Class : Mindcrafter Social Class 44 DEX: 18/87 Body : Player CON: 18/192 God : Melkor Bauglir CHR: 18/142 + To Melee Hit 20 Level 48 Hit Points -14/ 846 + To Melee Damage 35 Experience 4580873 Spell Points 299/ 313 + To Ranged Hit 23 Max Exp 4580873 Sanity 76/ 581 + To Ranged Damage 15 Exp to Adv. 5200000 Piety 77517 AC 39+109 Gold 524784 Speed Fast (+12) (Miscellaneous Abilities) Fighting : Legendary[20]Perception : Bad Blows/Round: 10 Bows/Throw : Superb Searching : Bad Shots/Round: 1 Saving Throw: Excellent Disarming : Very Bad Mel.dmg/Rnd: 20d5+350 Stealth : Bad Magic Device: Legendary[7] Infra-Vision: 30 feet Tactic: berserker Explor: running (Character Background) You are one of several children of an Uruk Warrior from the orc-hold of Mount Gundabad. You have glowing eyes, colourless albino hair, and blue scabby skin. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: OFF Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 60 (3000') Barrow-Downs: Level 10 (500') Maze: Level 26 (1300') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 44 (2200') The Sandworm lair: Level 30 (1500') Your body was a Player. You have defeated 8782 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 36 princesses. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 7th Quelle of the 2890th year of the third age. Your adventure lasted 21 days. Your Attributes: You are dead, killed by an Impact hound on level 60 of Mordor. You can switch locations with another being. You can feel the danger of evil magic. You can embolden yourself. You are bleeding. You are stunned. You are protected by a mystic shield. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. You regenerate quickly. You have ESP. You are unlucky. You have a firm hold on your life force. You are carrying a permanent light. You resist acid exceptionally well. You resist lightning exceptionally well. You are completely immune to fire. You resist cold exceptionally well. You resist poison exceptionally well. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your wisdom is sustained. Your constitution is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your searching ability is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon is especially deadly against trolls. Your weapon is especially deadly against giants. adefkmnopsuxz{|@ Add Str : .2.34..........+ Add Int : 3........2.....+ Add Wis : ....4....2.....+ Add Dex : 3............... Add Con : .2.3..1........+ Add Chr : ...34..........+ Add Sear. : ...3.....2...... Add Tun.. : ..............3. Add Speed : 3...41.......... Add Blows : ..3............. Slay Troll: +............... Slay Giant: +............... Sust Str : ................ Sust Int : ................ Sust Wis : ........+....... Sust Dex : ................ Sust Con : ..........+..... Sust Chr : ................ Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : +......+..+..... Hold Life : .....+.......... Res Acid : ......+++....... Res Elec : .+....+.+....... Imm Fire : .+.*+.+........+ Res Cold : .+....+......... Res Pois : ....+........... Res Fear : ....+..+........ Res Light : ..........+..... Res Dark : ...............+ Res Blind : .........+...... Res Conf : +.....+.+....... Res Sound : ......+.+....... Res Shard : ................ Res Neth : ........+....... Res Nexus : ......+......... Res Chaos : +.......+....... Res Disen : ....+...+....... Lite : .....+....+..... See Invis : +..+.+.+.+...... Regen : .+.............. Xtra Might: .+.............. Activate : ...+++...++..... Cursed : +...+........... Fly : ...+............ TLord.ESP : ...+............ Full ESP : ...............+ Skills (points left: 0) - Combat 50.000 [0.700] . Weaponmastery 50.000 [0.700] . Archery 00.800 [0.400] - Sneakiness 01.000 [1.100] . Stealth -01.000 [0.400] . Disarming 02.400 [0.900] - Magic 42.013 [0.900] . Magic-Device 36.350 [1.150] . Spell-power 00.000 [0.600] . Udun 00.000 [0.400] . Necromancy 00.000 [0.400] - Spirituality 30.400 [1.000] . Prayer 29.800 [0.900] . Mindcraft 50.000 [0.900] - Monster-lore 00.500 [0.500] . Corpse-preservation 00.800 [0.800] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Perfect casting * Spread blows [Fates] You may meet a Giant black ant on level 1. You may find an Amulet of Nothing on level 22. [Character Equipment] a) The Main Gauche of Maedhros (2d5) (+9,+13) (+3) {cursed} It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to chaos. It allows you to see invisible monsters. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity , fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) a Ring of Extra Attacks (+3 attacks) f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in a plain of grass. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed} It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in a plain of grass. m) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master vampire on level 34 of Mordor. n) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Polyphemus, the Blind Cyclops on level 36 of Mordor. o) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Large Metal Shield 'Andur' [5,+5] It sustains your wisdom. It provides resistance to acid, electricity, sound, nether, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence , wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Soft Leather Boots [2,+10] {25% off} z) (nothing) {) 22 Seeker Arrows (4d4) (+6,+7) |) a Dwarven Pick (+3) [Character Inventory] a) Raal's Voodoo Doll of Revenge (charging) It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Dark elven sorcerer on level 41 of Mordor. b) a Parchment titled ``Planar Travel Made Easy'' (charging) It can be activated for acquirement every 3000 turns. You found it in the remains of a Ghoul on level 29 of Mirkwood. c) a Parchment titled ``Tenser's Last Words'' (charging) It can be activated for cure insanity every 200 turns. You found it in the remains of a Forest wight in the town of Bree . d) 15 Rations of Food e) 3 Potions of Healing f) a Potion of *Healing* g) 2 Scrolls of *Identify* h) a Moonstone Rod of Cold Balls (75/75) i) a Silver Rod of Recall (100/100) j) a Silver Rod of Teleport Other (100/100) k) a Golden Rod of Recall (125/125) l) The Wand of Digging of Thrain (5 charges) m) a Fireproof Staff of Teleportation[2|22] (3 charges) n) a Staff of Recovery[3|21] (10 charges) o) The Golden Horn of the Thunderlords (6 charges) {100% off} p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Bottomless Bottle It can be activated for teleport (range 100) every 100 turns. You found it in the remains of a Master vampire on level 41 of Moria. b) a Ring of Accuracy (+15) c) a Ring of Flying d) a Ring of Lightning [+15] e) The Amulet of Gundo (+4 to stealth) It increases your charisma, stealth and searching by 4. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to disenchantment. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 17 of Mirkwood. f) an Indestructible Amulet of the Serpents [+1] (+1) g) The Metal Cap 'Angwil' [3,+7] It provides light (radius 1) forever. It sustains your dexterity. It provides resistance to electricity, fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 20 of Orc Cave. h) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It can be wielded two-handed. It increases your constitution by 3. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) an Awl-Pike (Defender) (1d8) (+7,+10) [+8] (+4 to stealth) It can be wielded two-handed. It increases your stealth by 4. It sustains your charisma. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and nexus. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bullroarer the Hobbit on level 7 of Barrow-Downs. j) a Parchment - Artifact Lore Vol. II [Home Inventory - Minas Anor ] a) a Ring of Strength (+5) b) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 58 of Mordor. c) a Ring of Light and Darkness Resistance d) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 55 of Mordor. e) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Grey wraith in the town of Minas Anor . [Home Inventory - Lothlorien ] a) a Tome of the Mind b) 5 Sprigs of Athelas c) 5 Scrolls of Reset Recall d) a Ring of Cold Resistance e) an Indestructible Ring of Strength (+2) f) a Ring of Strength (+3) g) a Ring of Dexterity (+2) h) a Ring of Nexus Resistance i) a Cursed Ring of Chaos Resistance j) an Amulet of Wisdom (+2) k) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+17] (+1 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold and poison. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 58 of Mordor. m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, poison and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Large Leather Shield of the Haradrim [4,+15] (+2) It can be activated for berserk strength every 50+d50 turns if it is being worn. It increases your strength and constitution by 2. It sustains your strength and constitution. It makes you completely fearless. It provides resistance to poison and blindness. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 49 of Mordor. o) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and sound. It cannot be harmed by acid, cold, lightning or fire. p) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and sound. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 58 of Mordor. s) a Set of Gauntlets of Power (+5,+2) [2,+4] (+2) t) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord in a plain of grass. u) The Bastard Sword of Nossa (3d4) (+9,+15) (+2 to speed) It can be wielded two-handed. It increases your constitution and speed by 2. It poisons your foes. It produces chaotic effects. It is especially deadly against dragons. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 58 of Mordor. [The Mathom-house Inventory - Bree ] a) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. b) The Padded Armour of Lereth [4,+5] It provides immunity to paralysis. It provides resistance to cold and light. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Wormtongue, Agent of Saruman on level 13 of The Old Forest. c) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.