[Angband 3.0.5 Character Dump] Name Gromit Self RB CB EB Best Sex Male Age 56 STR! 18/100 -1 -5 +14 18/180 Race Gnome Height 42 INT! 18/100 +2 +3 +5 18/200 Class Mage Weight 85 WIS! 18/100 +0 +0 +5 18/150 Title Arch-Mage Status 52 DEX! 18/100 +2 +1 +8 18/210 HP -33/826 Maximize Y CON! 18/100 +1 -2 +17 18/260 SP 363/378 Preserve Y CHR! 18/100 -2 +1 +2 18/110 Level 50 Armor [41,+193] Saving Throw Heroic Cur Exp 7370632 Fight (+36,+24) Stealth Superb Max Exp 7373262 Melee (+46,+35) Fighting Legendary Adv Exp ******** Shoot (+46,+14) Shooting Legendary MaxDepth Lev 61 Blows 4/turn Disarming Superb Gold 8511073 Shots 1/turn Magic Device Legendary Perception Good Burden 369.0 lbs Infra 40 ft Searching Fair You are the only child of a Gnome Prankster. You are a well liked child. You have dark brown eyes, straight blond hair, and a very dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:+.....++*++.. Blind:+............ Elec:+........+... Confu:......+...... Fire:++.....+.+... Sound:........+.... Cold:+...+..+.+... Shard:............. Pois:......+...... Nexus:............. Fear:........++.+. Nethr:............. Lite:.....+....... Chaos:........+.... Dark:....++....... Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:+......+..... Feath:+............ Sear.:............. PLite:.........+... Infra:............. Regen:+............ Tunn.:............. Telep:.........+... Speed:.+++...+...+. Invis:+....+...+... Blows:............. FrAct:+.......+.+.+ Shots:............. HLife:....++....... Might:............. [Last Messages] > The Eye druj grunts with pain. > The Bolt of Flame disappears. > The Eye druj casts a nether bolt. > You keep hold of your life force! > *** LOW HITPOINT WARNING! *** > Target Selected. > You have 57 Bolts of Flame (1d5) (+2,+2) {@f0} (t). > The Hand druj casts a fire bolt. > *** LOW HITPOINT WARNING! *** > One of your Books of Magic Spells [Sorcery and Evocations] {@m4!d!k!v} (d) was destroyed! > You have 56 Bolts of Flame (1d5) (+2,+2) {@f0} (t). > The Bolt of Flame (1d5) (+2,+2) {@f0} hits the Eye druj. > The Eye druj grunts with pain. > The Eye druj casts a mana bolt. > You die. [Character Equipment] a) The Battle Axe of Balli Stonehand (3d8) (+10,+11) [+5] (+3) It increases your strength and constitution by 3. It increases your stealth by 3. It slays orcs, trolls, and demons. It provides resistance to acid, lightning, fire, cold, and blindness. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. c) an Obsidian Ring of Speed (+7) {50% off} It increases your speed by 7. d) an Obsidian Ring of Speed (+7) It increases your speed by 7. e) The Jewel 'Evenstar' It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. f) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Augmented Chain Mail of Caspanion (-2) [16,+19] (+3) It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. h) The Shadow Cloak of Luthien [6,+20] (+2) It increases your intelligence, wisdom, and charisma by 2. It increases your stealth and speed by 2. It provides resistance to acid, fire, and cold. It activates for restore life levels every 250 turns. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Iron Helm of Dor-Lomin [5,+20] (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to acid, lightning, fire, cold, and fear. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) The Pair of Metal Shod Boots of Thror [6,+19] (+3) It increases your strength and constitution by 3. It increases your speed by 3. It provides resistance to fear. It cannot be harmed by the elements. [Character Inventory] a) 8 Books of Magic Spells [Magic for Beginners] {@m1!d!k!v} b) 9 Books of Magic Spells [Conjurings and Tricks] {@m2!d!k!v} c) 8 Books of Magic Spells [Incantations and Illusions] {@m3!d!k!v} d) 7 Books of Magic Spells [Sorcery and Evocations] {@m4!d!k!v} e) 4 Books of Magic Spells [Resistances of Scarabtarices] {!d!k!v} It cannot be harmed by the elements. f) 4 Books of Magic Spells [Raal's Tome of Destruction] {!d!k!v} It cannot be harmed by the elements. g) 4 Books of Magic Spells [Mordenkainen's Escapes] {!d!k!v} It cannot be harmed by the elements. h) a Book of Magic Spells [Kelek's Grimoire of Power] {!d!k!v} It cannot be harmed by the elements. i) 2 Holy Books of Prayers [Godly Insights] It cannot be harmed by the elements. j) 2 Holy Books of Prayers [Purifications and Healing] It cannot be harmed by the elements. k) 6 Orange Potions of Healing l) a Green Potion of Constitution m) an Obsidian Ring of Speed (+4) It increases your speed by 4. n) The Ring of Barahir (+1) It increases all your stats by 1. It increases your stealth by 1. It provides resistance to poison and dark. It cannot be harmed by the elements. o) The Amulet of Carlammas (+2) It increases your constitution by 2. It provides resistance to fire. It activates for protection from evil every 225+d225 turns. It cannot be harmed by the elements. p) Green Dragon Scale Mail (-2) [30,+15] It provides resistance to poison. It activates for breathe poison gas (150) every 450+d450 turns. It cannot be harmed by the elements. q) Mithril Plate Mail (-3) [35,+2] It cannot be harmed by acid. r) a Pike (Holy Avenger) (2d5) (+10,+13) [+3] (+3) It increases your wisdom by 3. It slays demons, undead, and all evil creatures. It provides resistance to fear. It sustains your intelligence. It is blessed by the gods. It grants you the ability to see invisible things. s) a Heavy Crossbow of Accuracy (x4) (+10,+15) t) 56 Bolts of Flame (1d5) (+2,+2) {@f0} It is branded with fire. It cannot be harmed by fire. u) 92 Bolts of Flame (1d5) (+0,+0) {@f0} It is branded with fire. It cannot be harmed by fire. v) 27 Mithril Bolts of Acid (3d5) (+10,+8) {@f0} It is branded with acid. It cannot be harmed by acid or fire. [Home Inventory] a) 14 Crimson Potions of *Healing* b) 2 Yellow Potions of Life c) 64 Brown Potions of Restore Mana d) an Oily Yellow Potion of *Enlightenment* e) 9 Scrolls titled "hydo gopmar" of *Identify* f) a Pewter Rod of Healing It cannot be harmed by electricity. g) a Copper-Plated Wand of Annihilation (2 charges) It cannot be harmed by the elements. h) 2 Silver Staffs of Healing (6 charges) i) 2 Maple Staffs of the Magi (7 charges) j) 3 Birch Staffs of Power (8 charges) k) an Oak Staff of Holiness (3 charges) l) a Mithril Amulet of Trickery (+2) It increases your dexterity by 2. It increases your stealth, searching, infravision, and speed by 2. It provides resistance to poison and nexus. It sustains your dexterity. m) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. o) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. p) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. q) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity by 3. It increases your speed by 3. It provides resistance to acid and shards. It cannot be harmed by the elements. r) The Cloak 'Colannon' [1,+15] (+3) It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. s) The Large Metal Shield of Anarion [5,+20] It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. t) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. u) The Iron Helm 'Holhenneth' [5,+10] (+2) It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. v) a Pair of Metal Shod Boots of Speed [6,+10] (+7) It increases your speed by 7. w) The Spear of Orome (4d6) (+15,+15) (+4) It increases your intelligence by 4. It increases your infravision and speed by 4. It slays animals and giants. It is branded with fire. It provides resistance to fire and light. It is blessed by the gods, makes you fall like a feather, and lights the dungeon around you. It grants you the ability to see invisible things. It activates for stone to mud every 5 turns. It cannot be harmed by the elements. x) The Glaive of Pain (9d6) (+9,+30) It provides resistance to fear. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)