[ToME 2.3.2 Character Sheet] Name : Vaina III. Age 111 STR! 40 Sex : Female Height 57 INT! 40 Race : Dark-Elf Weight 96 WIS! 39 Class : Sorceror Social Class 31 DEX! 40 Body : Player CON! 40 God : Eru Iluvatar CHR! 40 + To Melee Hit -25 Level 50 Hit Points 749/ 749 + To Melee Damage -37 Experience 35342111 Spell Points 1501/ 1501 + To Ranged Hit 22 Max Exp 35342111 Sanity 905/ 905 + To Ranged Damage 12 Exp to Adv. ***** Piety -1265 AC 44+96 Gold 1428577 Speed Fast (+45) (Miscellaneous Abilities) Fighting : Very Bad Perception : Fair Blows/Round: 4 Bows/Throw : Good Searching : Fair Shots/Round: 1 Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 4d4-148 Stealth : Bad Magic Device: Fair Infra-Vision: 110 feet Tactic: berserker Explor: fast (Character Background) You are the only child of a Dark Elven Warlock. You have black eyes, straight black hair and a very dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 127 (6350') Barrow-Downs: Level 10 (500') Mount Doom: Level 98 (4900') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Maze: Level 37 (1850') Orc Cave: Level 21 (1050') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') A lost temple: Level 31 (1550') Your body is a Player. You are currently on level 127 of Angband. You have defeated 13282 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 91 princesses. You saved Arda and became a famed Queen. You found 4 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 27th Quelle of the 2890th year of the third age. You have been adventuring for 41 days. adefkmnopsuxz{|@ Add Str : ..32....44....6. Add Int : ..322..2........ Add Wis : ..322..2........ Add Dex : .432.....4.5.... Add Con : ..32....444..... Add Chr : ..32...2...5.... Mul Mana : +...+..........+ Mul SPower: +............... Add Stea. : ...2...2........ Add Sear. : ..............6. Add Infra : ..............6. Add Tun.. : ..............6. Add Speed : .432.3.2........ Slay Orc : ..............+. Slay Troll: ..............+. Slay Giant: ..............+. Slay Drag.: ..............+. Acid Brand: ..............+. Sust Str : ..+............. Sust Int : ...++........... Sust Wis : ...++........... Sust Dex : ..+............. Sust Con : ..+.......++.... Sust Chr : ...+.......+.... Invisible : .......+....+... Mul life : ......+........+ Sens Fire : ................ Reflect : ................ Free Act : ..++....+..+.... Hold Life : ..+++++......... Imm Acid : .+....++*+....+. Imm Elec : .+*......+...... Imm Fire : .+....*+.+...... Imm Cold : .+.*...+.++..... Res Pois : ..+............. Res Fear : ......+.+....... Res Light : .....++..+...... Res Dark : .....+........++ Res Blind : ...+.....+...... Res Conf : .....++++..+.... Res Sound : ........+....... Res Shard : ................ Res Neth : ...........+.... Res Nexus : ................ Res Chaos : .....++++..+.... Res Disen : ..+...........+. Auto Curse: ....+........... Levitate : ..+............. Lite : ....+....+...... See Invis : ..++.+...+.....+ Digestion : ..+.+........... Regen : ..+.+.....+..... Activate : ..++.+.+.+++..+. Cursed : ++.............. Hvy Curse : ....+........... Climb : ..............+. Orc.ESP : .....+..+.....+. Dragon.ESP: .........+...... Evil.ESP : ....+........... TLord.ESP : .........+...... Good.ESP : ....+........... Full ESP : ...+............ Skills (points left: 0) - Combat 01.000 [0.300] . Weaponmastery 01.000 [0.300] . Archery 01.000 [0.000] - Sneakiness 07.200 [0.900] . Stealth 10.900 [0.500] . Disarming 01.500 [0.300] - Magic 50.000 [1.200] . Magic-Device 05.500 [1.000] . Spell-power 50.000 [0.600] . Sorcery 50.000 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Necromancy 30.600 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 11.000 [0.550] . Prayer 10.000 [0.500] - Monster-lore 08.900 [0.500] . Symbiosis 50.000 [0.500] . Mimicry 01.000 [0.300] Abilities * Perfect casting * Undead Form [Character Equipment] a) a Mage Staff of Wizardry (1d4) (-26,-27)(100%) (+5) {cursed} It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 5. It increases your mana capacity by 100%. It is cursed. You found it in the remains of an Archlich on level 99 of Mount Doom. d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) {cursed} It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It is cursed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma , speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 103 of Angband. f) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sauron, the Sorcerer on level 99 of Mount Doom. k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 57 of Mordor. n) The Metal Lamellar Armour of Rumahil (-37,-38) [23,+10](40%) It increases your hit points by 40%. It provides immunity to fire. It makes you completely fearless. It provides resistance to life draining, acid, light and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master lich on level 63 of Mordor. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . s) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 99 of Mount Doom. u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It can be activated for remove fear and cure poison every 5 turns if it is being worn. It increases your dexterity and charisma by 5. It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) a Master quylthulg (3800 hp) {) (nothing) |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) 2 Tomes of Magical Energy b) 3 Tomes of the Eternal Flame c) a Fireproof Tome of the Blowing Wind It cannot be harmed by electricity. It cannot be harmed by fire. You found it in the remains of a Demilich on level 48 of Mordor. d) a Fireproof Tome of the Impenetrable Earth It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of Cantoras, the Skeletal Lord on level 99 of Mount Doom. e) a Fireproof Tome of the Everrunning Wave It cannot be harmed by fire. You found it in the remains of a Nightwalker on level 70 of Angband. f) a Fireproof Tome of Translocation It cannot be harmed by fire. You found it in the remains of Dwar, Dog Lord of Waw on level 87 of Angband. g) a Fireproof Tome of the Tree It cannot be harmed by fire. You found it lying in a vault on level 48 of Mordor. h) a Fireproof Tome of Knowledge It cannot be harmed by fire. You found it in the remains of a Hezrou on level 60 of Mordor. i) a Fireproof Tome of the Time It cannot be harmed by fire. You found it in the remains of a Nycadaemon on level 99 of Mount Doom. j) a Tome of Meta Spells k) a Fireproof Book of Beginner Cantrips It cannot be harmed by fire. You bought it from the Black Market. l) 16 Potions of Cure Serious Insanity m) 8 Potions of Cure Critical Wounds n) 3 Potions of Healing o) 11 Potions of *Healing* p) 3 Potions of Restore Mana q) 8 Scrolls of Teleportation r) a Fireproof Scroll of Genocide It cannot be harmed by fire. You found it in the remains of a Marilith on level 99 of Mount Doom. s) 2 Scrolls of Genocide t) 2 Scrolls of Mass Genocide u) The Shield of Deflection of Eandir [10,+22] It sustains your strength, constitution and charisma. It provides immunity to acid and fire. It provides resistance to dark, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 127 of Angband. v) The Heavy Crossbow of Amalen (x6) (+16,+21) (+2 to speed) It increases your strength, intelligence, wisdom, dexterity, constitution and speed by 2. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 127 of Angband. w) (nothing) [Home Inventory - Bree ] a) The Mirror of Alternate Dimensions b) The Hand of Vecna c) a Parchment titled ''Immortality For Dummies'' d) 7 Sprigs of Athelas e) 7 Scrolls of Word of Recall f) a Rod Tip of Recall (80 Mana to cast) [Home Inventory - Gondolin ] a) a Golden Rod of the Istari of Nothing (250/250) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You bought it from the Black Market. b) The Ring of Loroca (+10 to accuracy) (+3) It increases your constitution by 3. It sustains your wisdom. It provides resistance to poison, sound and shards. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. c) an Indestructible Ring of Speed (+8) It increases your speed by 8. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution , charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 57 of Mordor. e) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 57 of Mordor. f) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 64 of Mordor. g) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Kavlax the Many-Headed on level 42 of Mordor. h) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 48 of Mordor. i) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . j) The Robe of Maiquend [2,+11] It sustains your wisdom and dexterity. It provides immunity to fire. It provides resistance to acid, electricity and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 42 of Mordor. k) The Hard Studded Leather of Avalin (-12,-12) [7,+8](40%) It increases your hit points by 40%. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 58 of Mordor. l) The Cord Armour of Calinar (-53,-66) [6,+10](40%) It increases your hit points by 40%. It sustains your constitution. It provides resistance to acid, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 64 of Mordor. m) The Large Metal Shield of Yarsil [5,+5] It sustains your strength, wisdom and constitution. It provides immunity to fire and cold. It makes you completely fearless. It provides resistance to poison and confusion. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 71 of Angband. n) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 71 of Angband. [Home Inventory - Minas Anor ] a) an Amulet of Reflection It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. b) The Mouse Fur 'Runingron' [1,+4] It sustains your constitution . It provides immunity to cold. It provides immunity to paralysis. It provides resistance to electricity and fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. c) a Steel Helm of Water Breathing [6,+6] d) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . e) The Silver Bolt 'Balefire' (6d5) (+20,+15) It provides light (radius 1) forever. It does extra damage from fire. It is a great bane of demons. It is a great bane of undead. It allows you to sense the presence of demons and undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 89 of Angband. [Home Inventory - Lothlorien ] a) Agannazar's Altruistic Assassin b) 2 Potions of Cure Critical Insanity c) a Potion of New Life d) The Golden Horn of the Thunderlords (4 charges) {100% off} It was given to you as a reward. e) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 57 of Mordor. f) a Ring of Invisibility g) The Ring of Durin (+2) {cursed} It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. h) The Phial of Undeath (-5) It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black ogre Priest on level 20 of Orc Cave. i) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Metal Scale Mail of Bernen (-2 to accuracy) [13,+8] It sustains your constitution. It provides immunity to electricity and cold. It provides resistance to fire, dark and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 42 of Mordor. k) The Leather Scale Mail of Bellon (-47,-43) [11,+10](20%) It increases your hit points by 20%. It sustains your constitution and charisma. It provides immunity to cold. It provides resistance to electricity and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 72 of Angband. l) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 103 of Angband. m) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 103 of Angband. n) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. o) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead.