[Theme 1.1.3 Character Sheet] Name : Garth Age 49 STR: 33 Sex : Male Height 48 INT: 17 Race : Dwarf Weight 138 WIS: 24 Class : Axemaster Social Class 68 DEX: 15 Body : Player CON: 29 God : Aule the Smith CHR: 21 + To Melee Hit 90 Level 33 Hit Points 455/ 529 + To Melee Damage 51 Experience 261813 Spell Points 21/ 42 + To Ranged Hit 61 Max Exp 261813 Sanity -6/ 269 + To Ranged Damage 0 Exp to Adv. 343750 Piety 325 AC 23+57 Gold 87926 Speed Fast (+4) (Miscellaneous Abilities) Fighting : Legendary[42]Perception : Fair Blows/Round: 6 Bows/Throw : Legendary[5] Searching : Fair Shots/Round: 2 Saving Throw: Bad Disarming : Very Bad Mel.dmg/Rnd: 6d6+306 Stealth : Fair Magic Device: Legendary[10]Infra-Vision: 70 feet Tactic: furious Explor: running (Character Background) You are the only child of a Dwarven Warrior. You are a credit to the family. You have dark brown eyes, straight black hair, a four foot-long beard, and a dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barad-Dur: Level 34 (1700') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 40 (2000') Illusory Castle: Level 52 (2600') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 30 (1500') The Sacred Land Of Mountains: Level 45 (2250') The Land Of Rhun: Level 26 (1300') The Withered Heath: Level 30 (1500') a Lost Temple: Level 1 (50') Isengard: Level 35 (1750') Your body was a Player. You have defeated 3500 enemies. The sword that was broken is now reforged. You saved 32 princesses. You found 1 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 12th Quelle of the 2890th year of the third age. Your adventure lasted 26 days. Your Attributes: You are dead, killed by Red dragon bat on level 52 of Illusory Castle. You can use secret passages. You can sense what is beyond walls. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. You can sense the presence of orcs. You are lucky. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to darkness. You are resistant to confusion. You are completely fearless. Your eyes are resistant to blindness. Your dexterity is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your weapon poisons your foes. Your weapon strikes at animals with extra force. Your weapon is a great bane of undeads. adefkmnopsuxz{|@ Add Str : ..........2..... Add Int : .....1...2...... Add Wis : .....1...2...... Add Dex : 1............... Add Con : ..........2..... Add Chr : .....1.......... Add Stea. : ....5.34...3.... Add Sear. : .......4.2...... Add Tun.. : ..............1. Slay Anim.: +............... Poison Brd: +............... Sust Str : ................ Sust Int : ................ Sust Wis : ................ Sust Dex : ....+........... Sust Con : ................ Sust Chr : ................ Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ..........+..... Hold Life : ................ Res Acid : ......+.+....... Res Elec : ......+.+....... Res Fire : ......+.+....... Res Cold : ......+.+....... Res Pois : ......+......... Res Fear : ...............+ Res Light : ................ Res Dark : .....+.......... Res Blind : .........+.....+ Res Conf : ....+........... Res Sound : ................ Res Shard : ................ Res Neth : ................ Res Nexus : ................ Res Chaos : ................ Res Disen : ................ Lite : ...............+ See Invis : .........+...... Activate : .........+...... Fly : ..+............. Orc.ESP : ......+......... Skills (points left: 74) - Combat 29.846 [0.900] - Weaponmastery 28.614 [0.950] . Sword-mastery 00.000 [0.300] . Axe-mastery 38.800 [0.900] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 01.500 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 02.105 [0.900] . Stealth 00.200 [0.400] . Disarming 03.900 [0.900] - Magic 02.122 [0.300] . Magic-Device 38.700 [1.150] . Thaumaturgy 01.000 [0.300] - Spirituality 06.600 [0.400] . Prayer 03.000 [0.500] . Mindcraft 05.500 [0.400] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You may meet an Agent of the black market on level 1. [Character Equipment] a) The Bearded Axe of Alingor (1d6) (+22,+9) (+1) It can be wielded two-handed. It increases your dexterity by 1. It poisons your foes. It is a great bane of undead. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Olog on level 32 of Mirkwood. d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} e) a Ring of Flying f) (nothing) k) The Amulet of Faramir (+18,+0) [+8] (+5) It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Androg the Outlaw on level 26 of Mirkwood. m) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 1. It provides resistance to dark. It cannot be harmed by fire. It was given to you as a reward. n) an Elven Golden Ring Mail (-1 to accuracy) [8,+7] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) an Elven Cloak of Stealth [4,+13] (+4 to stealth) It increases your stealth, searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of Mirkwood. p) a Small Leather Shield of Resistance [2,+12] It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence , wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Withered Heath. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) a Pair of Hard Leather Boots of Stealth [3,+1] (+3 to stealth) z) (nothing) {) 21 Iron Shots (1d4) (+5,+1) |) a Shovel (+1) It increases your ability to tunnel by 1. [Character Inventory] a) a Parchment titled ``Secrets of the Gnomish Wizards'' It can be activated for acquirement every 3000 turns. You found it in the remains of a Ghoul on level 23 of Mirkwood. b) 11 Potions of Cure Critical Insanity {25% off} c) 8 Potions of Cure Critical Wounds d) a Potion of Resistance e) 21 Scrolls of Teleportation f) 4 Scrolls of Word of Recall {25% off} g) 31 Scrolls of Identify {50% off} h) 2 Scrolls of *Identify* i) 11 Scrolls of Satisfy Hunger {25% off} j) a Wooden Rod of Trap Location (10/10) k) a Wand of Tidal Wave[1|20] (8 charges) l) a Wand of Teleport Away[4|21] (4 charges) m) a Staff of Disarm[1|11] (11 charges) n) a Staff of Recovery[2|17] (6 charges) o) a Parchment - Adventurer's Guide to Middle-earth p) 63 Empty Bottles q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) an Earth Tome of Aule b) 5 Potions of Cure Light Insanity c) The Wand of Digging of Thrain (19 charges) d) The Necklace of Girion [10,+0] (+5) It can be activated for grow mushrooms every 50+d50 turns if it is being worn. It increases your charisma by 5. It sustains your charisma. It provides resistance to poison and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black orc on level 32 of Mirkwood. e) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, dark, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Grishnakh, the Hill Orc on level 21 of Orc Cave. f) The Chain Mail of Earfarond (-2 to accuracy) [14,+0] It sustains your wisdom. It provides immunity to electricity. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, dark and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. h) a Fur Cloak of the Magi (-4,-1) [3,+6] (+3) It increases your intelligence, stealth and speed by 3. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to cold. It cannot be harmed by acid. It was given to you as a reward. i) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. j) a Bearded Axe (Holy Avenger) (1d6) (+13,+5) (+1) It can be wielded two-handed. It increases your wisdom by 1. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your charisma. It allows you to see invisible monsters. It has been blessed by the gods. It was given to you as a reward. k) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. m) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. n) The Parchment - Map of Thror [Home Inventory - Caras Galadhon ] a) a Potion of Cure Light Insanity b) a Potion of Cure Serious Insanity {25% off} c) 9 Scrolls of Summon Never-Moving Pet {25% off} d) The Pearl 'Nimphelos' (+1) It grants you the power of dazzle if it is being worn. It provides light (radius 3) forever. It increases your searching and infravision by 1. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Androg the Outlaw on level 26 of Mirkwood. e) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Withered Heath. [The Museum Inventory - Bree ] a) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3) It can be wielded two-handed. It increases your intelligence by 3. It does extra damage from fire. It is especially deadly against natural creatures. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest.