[FuryMod Town Version 1.1.4 Character Sheet] Name : The Fury 2 Age 104 STR: 30 Sex : Male Height 75 INT: 14 Race : High-Elf Weight 190 WIS: 14 Class : Swordmaster Social Class 42 DEX: 23 Body : Player CON: 30 God : Tulkas CHR: 24 + To Melee Hit 84 Level 32 Hit Points 558/ 558 + To Melee Damage 47 Experience 380215 Spell Points 25/ 25 + To Ranged Hit 24 Max Exp 391905 Sanity 165/ 165 + To Ranged Damage 0 Exp to Adv. 400000 Piety 4908 AC 24+82 Gold 261298 Speed Fast (+10) (Miscellaneous Abilities) Fighting : Legendary[50]Perception : Very Good Blows/Round: 7 Bows/Throw : Superb Searching : Excellent Shots/Round: 1 Saving Throw: Very Good Disarming : Fair Mel.dmg/Rnd: 28d4+329 Stealth : Excellent Magic Device: Excellent Infra-Vision: 100 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Telerin Archer. You have light blue eyes, wavy black hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Angband: Level 39 (1950') Your body is a Player. You are currently on level 39 of Angband. You have defeated 2372 enemies. You saved 37 princesses. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 46th Yavie of the 2890th year of the third age. You have been adventuring for 3 days. adefkmnopsuxz{|@ Add Str : ..1...2......... Add Int : ..1............. Add Wis : 2.1............. Add Dex : 2.1............. Add Con : 231............. Add Chr : ..1.3.2......... Add Stea. : 2.1....1........ Add Sear. : ..1..1...5...... Add Infra : .....1...5...... Add Tun.. : ..............1. Add Speed : ...........*.... Slay Evil : +............... Sust Str : ................ Sust Int : +............... Sust Wis : ................ Sust Dex : ................ Sust Con : ................ Sust Chr : +...+........... Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : +............... Hold Life : +............... Res Acid : +.....+......... Res Elec : +.....+...+..... Res Fire : +.....+......... Res Cold : +.....+......... Res Pois : +.+............. Res Fear : ......+........+ Res Light : ....+..........+ Res Dark : ..+............. Res Blind : .......+........ Res Conf : ++.............. Res Sound : ................ Res Shard : ......+......... Res Neth : +............... Res Nexus : ....+.+......... Res Chaos : .+.............. Res Disen : ....+........... Levitate : +...+........... See Invis : +.+............+ Regen : +............... Activate : .+++......+..... Blessed : +............... Corruption list: Saruman's Power: Move an object in line of sight to you. Max weight equal to (level) pounds Level=9, Cost=9, Stat=WIS, Difficulty=14 Teleport: Teleports the player at will. Distance 10+4*level squares Level=7, Cost=7, Stat=WIS, Difficulty=15 Berserk: You can drive yourself into a berserk frenzy. It grants super-heroism. Duration=10+1d(level) Level=8, Cost=8, Stat=STR, Difficulty=14 Skills (points left: 0) - Combat 39.665 [0.900] - Weaponmastery 39.756 [0.950] . Sword-mastery 39.500 [0.700] . Axe-mastery 00.000 [0.300] - Hafted-mastery 00.000 [0.300] . Stunning-blows 01.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 03.500 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 12.190 [0.900] . Stealth 04.400 [0.500] . Disarming 14.000 [0.900] . Dodging 01.000 [0.300] - Powers 02.209 [0.300] . Devices 13.350 [1.150] - Spirituality 16.760 [0.500] . Prayer 17.000 [0.500] - Monster-lore 02.000 [0.500] . Symbiosis 04.000 [0.300] . First-aid 01.000 [0.600] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Character Equipment] a) a Hand and a Half Sword of the Noldor (4d4) (+21,+13) [+11] (+2 to stealth) It can be wielded two-handed. It increases your wisdom, dexterity, constitution and stealth by 2. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It sustains your intelligence and charisma. It provides immunity to paralysis. It provides resistance to life draining, acid, electricity, fire, cold, poison, confusion and nether. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) a Dragon Horn (+3) It can be activated for large acid ball (300) every 100 turns if it is being worn. It increases your constitution by 3. It provides resistance to chaos. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. e) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark . It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) a Ring of Accuracy (+15) It can be activated for whirlwind attack every 250 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 20 of Angband. k) The Amulet of Maladur (+3) It increases your charisma by 3. It sustains your charisma. It provides resistance to light, nexus and disenchantment. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young black dragon on level 32 of Angband. m) The Pearl 'Nimphelos' (+1) It grants you the power of dazzle if it is being worn. It provides light (radius 3) forever. It increases your searching and infravision by 1. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven warrior on level 28 of Angband. n) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) a Mouse Fur of Aman [1,+25] (+1 to stealth) It increases your stealth by 1. It provides resistance to blindness. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. p) (nothing) s) a Gnomish Helm [5,+7] (+5) u) The Set of Gauntlets 'Pauraegen' [Divine Aim] [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It has a spell stored inside. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) a Pair of Soft Leather Boots of Speed [2,+6] (+10) It increases your speed by 10. It was given to you as a reward. z) a Stairway to Heaven (120 hp) {) 28 Arrows (1d4) (+0,+0) |) a Pick (+1) [Character Inventory] a) 18 Rations of Cram b) a Potion of Speed c) a Potion of Healing d) a Scroll of Teleportation e) 3 Scrolls of Word of Recall f) an Indestructible Scroll of *Identify* g) a Wooden Rod of Trap Location (10/10) h) (nothing) i) (nothing) j) (nothing) k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Book of Wave of Power b) a Book of Divine Aim c) 2 Scrolls of Remove Curse {25% off} d) a Wooden Rod of Nothing (10/10) e) an Iron Rod of Nothing (50/50) f) a Silver Rod of Nothing (100/100) g) a Silver Rod of Nothing (100/100) h) a Silver Rod of the Istari of Nothing (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Barney the Dinosaur on level 34 of Angband. i) a Ring of Critical Hits (+3% of critical hits) It increases your ability to score critical hits by 3. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. j) The Necklace of Girion [10,+0] (+5) It can be activated for grow mushrooms every 50+d50 turns if it is being worn. It increases your charisma by 5. It sustains your charisma. It provides resistance to poison and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bill Ferny on level 36 of Angband. k) The Amulet of Faramir (+18,+0) [+8] (+5) It can be activated for word of recall every 200 turns if it is being worn. It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) a Law Dragon Scale Mail (-2 to accuracy) [30,+10] m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gachapin on level 24 of Angband. n) a Fur Cloak of Immolation [3,+7] It provides resistance to fire and cold. It produces a fiery sheath. It cannot be harmed by acid. It cannot be harmed by fire. It was given to you as a reward. o) The Hard Leather Cap of Estin [2,+0] It provides light (radius 1) forever. It sustains your intelligence. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Blubbering idiot, agent of black market, Simon the weak on level 3 of Angband. p) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold . It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gachapin on level 24 of Angband. q) The Broad Sword 'Guthwine' (4d4) (+6,+7) (+1) It provides light (radius 1) forever. It increases your ability to score critical hits by 1. It is very sharp and can make your foes bleed. It is especially deadly against orcs. It makes you completely fearless. It provides resistance to blindness. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gachapin on level 24 of Angband. r) a Katana (Defender) (3d4) (+6,+8) [+7] (+2 to stealth) It can be wielded two-handed. It increases your stealth by 2. It sustains your strength. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold, poison and confusion. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Mage Staff of Morguin (1d4) (-3,-3) [+2] (+1) It can be wielded two-handed. It provides light (radius 1) forever. It increases your intelligence by 1. It provides resistance to blindness and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Barney the Dinosaur on level 34 of Angband.