[AngbandTk 2.9.2 Character Dump] Name Galanhir Self RB CB EB Best Sex Male Age 17 STR: 18/100 +0 -1 +14 18/230 Race Human Height 67 INT: 18/100 +0 -3 +3 18/100 Class Priest Weight 174 WIS: 18/100 +0 +3 +9 18/220 Title Priest Lord Status 1 DEX: 18/100 +0 -1 +8 18/170 HP 939/939 Maximize Y CON: 18/100 +0 +0 +10 18/200 SP 398/398 Preserve Y CHR: 18/100 +0 +2 +10 18/220 Level 50 Armor [57,+139] Saving Throw Legendary Cur Exp 24287157 Fight (+32,+28) Stealth Fair Max Exp 24287157 Melee (+51,+49) Fighting Legendary Adv Exp ******** Shoot (+52,+50) Shooting Legendary Blows 5/turn Disarming Superb Gold 5840442 Shots 2/turn Magic Device Heroic Perception Fair Burden 171.8 lbs Infra 70 ft Searching Poor You are one of several children of a Serf. You are the black sheep of the family. You have blue eyes, straight brown hair, and an average complexion. [Character Equipment] a) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4) It affects your strength. It affects your charisma. It affects your infravision. It is especially deadly against natural creatures. It fights against evil with holy fury. It strikes at undead with holy wrath. It strikes at demons with holy wrath. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of dragons. It does extra damage from fire. It provides resistance to fire. It provides resistance to confusion. It provides resistance to chaos. It allows you to see invisible monsters. It provides immunity to paralysis. It aggravates nearby creatures. b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) It affects your dexterity. It affects your stealth. It affects your shooting speed. It provides resistance to disenchantment. c) The Ring of Power (Nenya) (+2) It can be activated for... large frost ball (200) ...if it is being worn. It affects your strength. It affects your intelligence. It affects your wisdom. It affects your dexterity. It affects your constitution. It affects your charisma. It affects your speed. It sustains your intelligence. It sustains your wisdom. It provides immunity to cold. It induces feather falling. It speeds your regenerative powers. It allows you to see invisible monsters. It provides immunity to paralysis. It provides resistance to life draining. d) The Ring of Power (Narya) (+1) It can be activated for... large fire ball (120) ...if it is being worn. It affects your strength. It affects your intelligence. It affects your wisdom. It affects your dexterity. It affects your constitution. It affects your charisma. It affects your speed. It sustains your strength. It sustains your dexterity. It provides immunity to fire. It slows your metabolism. It speeds your regenerative powers. It allows you to see invisible monsters. It provides immunity to paralysis. e) The Amulet of Ingwe (+3) It can be activated for... dispel evil (x5) ...if it is being worn. It affects your wisdom. It affects your charisma. It affects your infravision. It provides resistance to acid. It provides resistance to electricity. It provides resistance to cold. It allows you to see invisible monsters. It provides immunity to paralysis. f) The Arkenstone of Thrain It can be activated for... clairvoyance ...if it is being worn. It provides light (radius 3) forever. It allows you to see invisible monsters. It provides resistance to life draining. g) Power Dragon Scale Mail (-3) [40,+31] h) a Shadow Cloak of Protection [6,+26] i) The Small Metal Shield of Thorin [3,+25] (+4) It affects your strength. It affects your constitution. It provides immunity to acid. It provides resistance to confusion. It provides resistance to sound. It provides resistance to chaos. It provides immunity to paralysis. j) The Golden Crown of Gondor [0,+15] (+3) It can be activated for... heal (500) ...if it is being worn. It affects your strength. It affects your wisdom. It affects your constitution. It provides resistance to fire. It provides resistance to cold. It provides resistance to light. It provides resistance to blindness. It provides permanent light. It speeds your regenerative powers. It allows you to see invisible monsters. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for... a magical arrow (150) ...if it is being worn. It affects your dexterity. It provides resistance to acid. It provides immunity to paralysis. l) a Pair of Hard Leather Boots of Speed [3,+10] (+9) [Character Inventory] a) a Holy Book of Prayers [Beginners Handbook] {@1} b) a Holy Book of Prayers [Words of Wisdom] {@2} c) a Holy Book of Prayers [Chants and Blessings] {@3} d) 3 Holy Books of Prayers [Exorcism and Dispelling] {@4} e) 2 Holy Books of Prayers [Ethereal Openings] {@5} f) 2 Holy Books of Prayers [Godly Insights] {@6} g) a Holy Book of Prayers [Purifications and Healing] {@7} h) 2 Holy Books of Prayers [Holy Infusions] {@8} i) a Holy Book of Prayers [Wrath of God] {@9} j) 24 Azure Potions of Speed k) 11 Yellow Potions of Healing l) 8 Grey Speckled Potions of *Healing* m) 8 Pungent Potions of Restore Mana n) 2 Scrolls titled "x urmic sefnej" of Mass Genocide o) 3 Cottonwood Staffs of Speed (5 charges) p) a Redwood Staff of Genocide (2 charges) q) a Marble Ring of Speed (+14) r) The Mace 'Taratol' (3d4) (+12,+12) It can be activated for... haste self (20+d20 turns) ...if it is being worn. It is a great bane of dragons. It does extra damage from electricity. It provides immunity to electricity. [Home Inventory] a) 9 Purple Speckled Potions of Life b) 31 Pungent Potions of Restore Mana c) a Scroll titled "he lechbot for" of *Identify* d) a Carnelian Ring of Constitution (+6) e) a Tortoise Shell Ring of Damage (+18) f) a Rhodonite Ring of Slaying (+8,+14) g) The Ring of Barahir (+1) It affects your strength. It affects your intelligence. It affects your wisdom. It affects your dexterity. It affects your constitution. It affects your charisma. It affects your stealth. It provides resistance to poison. h) a Coral Amulet of Wisdom (+6) i) The Necklace of the Dwarves (+3) It has hidden powers. j) Balance Dragon Scale Mail (-2) [30,+14] k) The Cloak 'Colluin' [1,+15] It can be activated for... resistance (20+d20 turns) ...if it is being worn. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to poison. l) The Shadow Cloak of Tuor [6,+12] (+4 to stealth) It affects your stealth. It provides immunity to acid. It allows you to see invisible monsters. It provides immunity to paralysis. m) The Large Leather Shield of Celegorm [4,+20] It has hidden powers. n) The Large Metal Shield of Anarion [5,+20] It sustains your strength. It sustains your intelligence. It sustains your wisdom. It sustains your dexterity. It sustains your constitution. It sustains your charisma. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. o) The Massive Iron Crown of Morgoth [0,+10] (+125) {cursed} It affects your strength. It affects your intelligence. It affects your wisdom. It affects your dexterity. It affects your constitution. It affects your charisma. It affects your infravision. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to poison. It provides resistance to light. It provides resistance to dark. It provides resistance to confusion. It provides resistance to nexus. It provides permanent light. It gives telepathic powers. It allows you to see invisible monsters. It is permanently cursed. p) The Iron Helm of Dor-Lomin [5,+20] (+4) It affects your strength. It affects your dexterity. It affects your constitution. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to light. It provides resistance to blindness. It provides permanent light. It gives telepathic powers. It allows you to see invisible monsters. q) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It has hidden powers. r) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) It has hidden powers. s) a Lochaber Axe of Extra Attacks (3d8) (+18,+18) (+2 attacks) t) a Scythe of Slicing (Holy Avenger) (8d4) (+14,+11) [+1] (+4) It has hidden powers. u) The Quarterstaff of Olorin (2d9) (+10,+13) (+4) It can be activated for... probing ...if it is being worn. It affects your intelligence. It affects your wisdom. It affects your charisma. It fights against evil with holy fury. It is especially deadly against orcs. It is especially deadly against trolls. It does extra damage from fire. It provides resistance to fire. It provides resistance to nether. It allows you to see invisible monsters. It provides resistance to life draining. v) a Lucerne Hammer (Holy Avenger) (2d5) (+16,+17) [+2] (+3) It sustains your dexterity. w) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It is especially deadly against natural creatures. It fights against evil with holy fury. It strikes at undead with holy wrath. It strikes at demons with holy wrath. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of dragons. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It gives telepathic powers. It allows you to see invisible monsters. It induces earthquakes. It aggravates nearby creatures. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) [Message Log (last 42 messages)] You feel yourself yanked upwards! Buying a Shadow Cloak of Protection [6,+26] (j). You quickly agree upon the price. Okay. You bought a Shadow Cloak of Protection [6,+26] (j) for 7810 gold. You have a Shadow Cloak of Protection [6,+26] (s). There is a wall in the way! You drop Balance Dragon Scale Mail (-2) [30,+14] (r). You have no more Balance Dragon Scale Mails (-2) [30,+14] (r). You have a Scroll titled "he lechbot for" of *Identify* (n). Wearing on your body: Power Dragon Scale Mail (-3) [40,+31] (g). You have no more Scrolls titled "he lechbot for" of *Identify* (n). You were wearing The Cloak 'Colluin' [1,+15] (r). You are wearing a Shadow Cloak of Protection [6,+26] (h). You were wearing a Shadow Cloak of Protection [6,+26] (r). You are wearing The Cloak 'Colluin' [1,+15] (h). You were wearing The Cloak 'Colluin' [1,+15] (r). You are wearing a Shadow Cloak of Protection [6,+26] (h). You have The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) (s). You have The Dagger of Rilia (2d4) (+4,+3) (t). You drop The Cloak 'Colluin' [1,+15] (r). You no longer have the Cloak 'Colluin' [1,+15] (r). You were wielding The Mace 'Taratol' (3d4) (+12,+12) (t). You are wielding The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4) (a). You do not feel comfortable with your weapon. You hit the Mean looking mercenary. You have slain the Mean looking mercenary. You have found 17 gold pieces worth of copper. Selling The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) (r). You instantly agree upon the price. Taken! You sold The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) (r) for 30000 gold. You no longer have the Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) (r). Selling The Dagger of Rilia (2d4) (+4,+3) (r). You quickly agree upon the price. Accepted! You sold The Dagger of Rilia (2d4) (+4,+3) (r) for 13476 gold. You no longer have the Dagger of Rilia (2d4) (+4,+3) (r). You do not feel comfortable with your weapon. The weight of your armor encumbers your movement. You do not feel comfortable with your weapon. The weight of your armor encumbers your movement.