[Angband 3.0.4 Character Dump] Name The Reverend Self RB CB EB Best Sex Male Age 43 STR! 18/100 +2 -1 +3 18/140 Race Dwarf Height 48 INT! 18/100 -3 -3 +4 18/80 Class Priest Weight 175 WIS! 18/100 +2 +3 +8 18/230 Title ***WINNER*** Status 36 DEX! 18/100 -2 -1 +8 18/150 HP 1005/1005 Maximize Y CON! 18/100 +2 +0 +8 18/200 SP 383/383 Preserve Y CHR! 18/100 -3 +2 +11 18/200 Level 50 Armor [50,+123] Saving Throw Legendary Cur Exp 20174920 Fight (+42,+33) Stealth Fair Max Exp 20174920 Melee (+64,+58) Fighting Legendary Adv Exp ******** Shoot (+52,+14) Shooting Legendary MaxDepth 5000 ft Blows 4/turn Disarming Superb Gold 8429987 Shots 1/turn Magic Device Heroic Perception Good Burden 361.3 lbs Infra 50 ft Searching Very Good You are one of two children of a Dwarven Miner. You are a credit to the family. You have dark brown eyes, straight black hair, a four foot beard, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.+++.. Blind:............+ Elec:......+.+.... Confu:......+...... Fire:.+*.+.+..+... Sound:......+...... Cold:+.....+...... Shard:.........+... Pois:....+........ Nexus:......+...... Fear:+.+.+........ Nethr:..+.......... Lite:+....+....... Chaos:.......+..... Dark:.....+..+.... Disen:........++... abcdefghijkl@ abcdefghijkl@ S.Dig:+.+.......... Stea.:.......+..... Feath:............. Sear.:.........+... PLite:+.......+.... Infra:............. Regen:+.+.......... Tunn.:............. Telep:............. Speed:+++.+......+. Invis:+.+..+....... Blows:............. FrAct:+.+.......+.. Shots:............. HLife:.....+....... Might:............. [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed) It increases your speed by 10. It slays trolls, undead, and all evil creatures, and it is especially deadly against demons. It is branded with frost. It provides resistance to cold, fear, and light. It is blessed by the gods, slows your metabolism, lights the dungeon around you, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for frost ball (100) every 40 turns. It cannot be harmed by the elements. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. c) The Ring of Power 'Narya' (+6,+6) (+1) It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. d) an Obsidian Ring of Constitution (+6) It increases your constitution by 6. It sustains your constitution. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. h) a Cloak of Aman [1,+14] (+1 to stealth) It increases your stealth by 1. It provides resistance to chaos. It cannot be harmed by the elements. i) The Shield of Deflection of Gil-galad [10,+20] (+5) It increases your wisdom and charisma by 5. It provides resistance to acid, lightning, dark, and disenchantment. It sustains your wisdom, dexterity, and charisma. It lights the dungeon around you. It activates for starlight (10d8) every 100 turns. It cannot be harmed by the elements. j) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It increases your intelligence, dexterity, and charisma by 3. It increases your searching by 3. It provides resistance to acid, fire, shards, and disenchantment. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) a Pair of Metal Shod Boots of Speed [6,+6] (+9) It increases your speed by 9. [Character Inventory] a) 2 Holy Books of Prayers [Beginners Handbook] b) 2 Holy Books of Prayers [Words of Wisdom] {25% off} c) 2 Holy Books of Prayers [Chants and Blessings] {10% off} d) 2 Holy Books of Prayers [Exorcism and Dispelling] {40% off} e) 2 Holy Books of Prayers [Ethereal Openings] It cannot be harmed by the elements. f) 2 Holy Books of Prayers [Godly Insights] It cannot be harmed by the elements. g) 2 Holy Books of Prayers [Purifications and Healing] It cannot be harmed by the elements. h) 2 Holy Books of Prayers [Holy Infusions] It cannot be harmed by the elements. i) 2 Holy Books of Prayers [Wrath of God] It cannot be harmed by the elements. j) 15 Metallic Purple Potions of Speed {40% off} k) 3 Violet Speckled Potions of Heroism {10% off} l) 8 Yellow Speckled Potions of Berserk Strength m) 13 Pink Potions of *Healing* n) 6 Dark Green Potions of Life o) 23 Yellow Potions of Restore Mana p) 15 Scrolls titled "sunwed po" of Banishment q) 5 Scrolls titled "ausfu ti yp" of Mass Banishment r) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) It increases your constitution by 2. It provides resistance to acid, cold, fear, dark, confusion, nexus, nether, chaos, and life draining. It sustains your constitution. It activates for heal (1000) every 444 turns. It cannot be harmed by the elements. s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, confusion, nexus, and nether. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also is permanently cursed. It cannot be harmed by the elements. t) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It slays animals, orcs, trolls, and all evil creatures, and it is especially deadly against dragons, demons, and undead. It creates earthquakes on impact. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. u) 26 Seeker Bolts of Venom (4d5) (+15,+15) It is branded with poison. v) 7 Seeker Bolts of Slay Evil (4d5) (+15,+14) It slays all evil creatures. [Home Inventory] a) 73 Metallic Purple Potions of Speed {40% off} b) 44 Yellow Speckled Potions of Berserk Strength c) 8 Magenta Potions of Healing d) 41 Yellow Potions of Restore Mana e) 71 Scrolls titled "barer o val" of *Identify* {40% off} f) 15 Scrolls titled "sunwed po" of Banishment g) 25 Runed Staffs of Speed (94 charges) h) a Hemlock Staff of Banishment (2 charges) i) a Garnet Ring of Speed (+11) It increases your speed by 11. j) a Flint Stone Amulet of Weaponmastery (+5,+4) (+3) It increases your strength by 3. It provides resistance to fear and disenchantment. It sustains your strength and constitution. It grants you immunity to paralysis. k) a Driftwood Amulet of Trickery (+3) It increases your dexterity by 3. It increases your stealth, searching, infravision, and speed by 3. It provides resistance to poison and nexus. It sustains your dexterity. l) The Palantir of Westernesse (+2) It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. m) Balance Dragon Scale Mail (-2) [30,+25] It provides resistance to sound, shards, chaos, and disenchantment. It activates for breathe balance (250) every 300+d300 turns. It cannot be harmed by the elements. n) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. o) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. p) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity by 3. It increases your speed by 3. It provides resistance to acid and shards. It cannot be harmed by the elements. q) The Cloak 'Colannon' [1,+15] (+3) It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. r) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. s) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. t) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom and charisma by 3. It provides resistance to confusion. It cannot be harmed by the elements. u) The Iron Helm of Dor-Lomin [5,+20] (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to acid, lightning, fire, cold, and fear. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. v) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. w) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) It increases your strength and dexterity by 4. It slays orcs, trolls, undead, and all evil creatures. It is branded with fire. It provides resistance to fire, fear, and disenchantment. It sustains your strength and dexterity. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for fire ball (72) every 40 turns. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)