[FuryMod Town Version 1.1.4 Character Sheet] Name : Dr. Fury Age 100 STR: 40 Sex : Male Height 77 Int: 11 12 Race : Red Dragon Weight 19 WIS: 15 Class : Ninja Social Class 1 Dex: 12 16 Body : Player CON: 28 God : Tulkas CHR: 19 + To Melee Hit 42 Level 32 Hit Points -11/ 627 + To Melee Damage 46 Experience 433445 Spell Points 66/ 66 + To Ranged Hit 42 Max Exp 433445 Sanity 118/ 181 + To Ranged Damage 0 Exp to Adv. 500000 Piety 5421 AC 21+108 Gold 158077 Speed Fast (+18) (Miscellaneous Abilities) Fighting : Legendary[22]Perception : Good Blows/Round: 5 Bows/Throw : Heroic Searching : Very Good Shots/Round: 1 Saving Throw: Bad Disarming : Poor Mel.dmg/Rnd: 240-870 Stealth : Legendary[2] Magic Device: Very Good Infra-Vision: 60 feet Tactic: normal Explor: normal (Character Background) You were born in the Void, awakened by accident. Since then you have destroyed two enemies of the Dark. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Angband: Level 41 (2050') Your body was a Player. You have defeated 2432 enemies. You saved 40 princesses. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 46th Yavie of the 2890th year of the third age. Your adventure lasted 3 days. Your Attributes: You are dead, killed by an UFO on level 41 of Angband. You can breath fire. You can mind blast your enemies. You can emit bright light. You can drive yourself into a berserk frenzy. You can cause mold to grow near you. You are able to control the space/time continuum. You are stunned. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. You can sense the presence of orcs. You can sense the presence of dragons. You are lucky. You have a firm hold on your life force. You are surrounded with a fiery aura. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to confusion. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. The space-time continuum cannot be disrupted near you. Your strength is sustained. Your charisma is sustained. Your wisdom is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your speed is affected by your equipment. efghijkmnosxz{@ Add Str : ..............+ Add Wis : ..........3.... Add Con : ..............+ Add Chr : ......5...3.... Add Stea. : ........1..3... Add Speed : ...5........... Sust Str : ..............+ Sust Int : ............... Sust Wis : ............... Sust Dex : ............... Sust Con : ............... Sust Chr : ......+........ Invisible : ............... Mul life : ............... Sens Fire : +.............. Reflect : ............... Free Act : .........+....+ Hold Life : +.............. Res Acid : +.......++..... Res Elec : +.......+...... Res Fire : +.......+.....+ Res Cold : +.......+...... Res Pois : +.....+........ Res Fear : .........+....+ Res Light : +.......+...... Res Dark : ............... Res Blind : ............... Res Conf : ..........+.... Res Sound : ............... Res Shard : ............... Res Neth : +.............. Res Nexus : ......+........ Res Chaos : ............... Res Disen : ............... Aura Fire : ....+.........+ Lite : +...+.......... See Invis : ......+..+..... Activate : ..+...+........ Cursed : .....+......... Fly : ..............+ Orc.ESP : ........+...... Dragon.ESP: .....+......... Corruption list: Balrog Wings: Creates ugly, but working, wings allowing you to fly But it reduces charisma by 4 and dexterity by 2 Demon Spirit: Increases your intelligence by 1 But reduce your charisma by 2 Demon Breath: Provides fire breath But gives a small chance to spoil potions when you quaff them Anti-teleportation: Prevents all teleportations, be it of you or monsters Glaurung's Spell: Fires a mind blasting bolt (psi damage). Psi Damage (3+(level-1)/5)d3 Level=5, Cost=3, Stat=WIS, Difficulty=15 Berserk: You can drive yourself into a berserk frenzy. It grants super-heroism. Duration=10+1d(level) Level=8, Cost=8, Stat=STR, Difficulty=14 Grow Mold: You can cause mold to grow near you. Summons up to 8 molds around the player Level=1, Cost=6, Stat=CON, Difficulty=14 Skills (points left: 0) - Combat 39.800 [0.700] - Weaponmastery 01.000 [0.950] . Sword-mastery 00.000 [0.400] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 01.000 [0.600] . Barehand-combat 38.400 [1.700] . Antimagic 00.000 [0.550] - Sneakiness 23.995 [0.900] . Stealth 27.600 [1.400] . Disarming 14.600 [0.900] . Backstab 01.000 [0.300] . Stealing 01.000 [0.300] - Powers 12.280 [0.500] . Devices 10.700 [1.150] . Fire 39.000 [1.000] - Spirituality 00.480 [0.400] . Prayer 06.000 [0.500] . Mindcraft 01.300 [0.400] - Monster-lore 00.500 [0.500] . First-aid 01.000 [0.600] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You may meet a Mana vortex on level 16. [Character Equipment] e) a Dazzling Ring of Nether Resistance of the Elements It grants you the power of illuminate if it is being worn. It provides light (radius 3) forever. It provides resistance to life draining, acid, electricity, fire, cold, poison, light and nether. It renders you especially vulnerable to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Adventurer naga Shaman on level 39 of Angband. f) a Ring of Slaying (+4,+7) g) a Ring of Accuracy (+10) h) a Ring of Speed (+5) {cursed} i) a Blazing Ring of Protection [+14] {cursed} j) a Draconic Ring of Spell [Divine Aim] (+5,+5) [+8] {cursed} It has a spell stored inside. It allows you to sense the presence of dragons. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill troll on level 27 of Angband. k) The Necklace of Girion [10,+0] (+5) It can be activated for grow mushrooms every 50+d50 turns if it is being worn. It increases your charisma by 5. It sustains your charisma. It provides resistance to poison and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven warrior on level 26 of Angband. m) The Phial of Galadriel (+4) n) an Elven Soft Studded Leather [5,+11] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold and light. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) a Pair of Soft Leather Boots of Stealth [2,-2] (+3 to stealth) It increases your stealth by 3. It was given to you as a reward. z) (nothing) {) (nothing) [Character Inventory] a) The Doll of Ghan-buri-ghan It can be activated for light absorption every 80 turns. You found it lying on the ground on level 34 of Angband. b) The Ebon Cube of Darkness It can be activated for gain corruption every 10 turns. You found it lying on the ground on level 18 of Angband. c) 15 Rations of Cram d) 2 Sprigs of Athelas e) 2 Potions of Curing f) 3 Scrolls of Word of Recall g) a Wooden Rod of Trap Location (10/10) h) a Rod Tip of Recall (80 Mana to cast) i) a Wand of Tidal Wave[4|27] (8 charges) j) a Wand of Dig[1|1] (19 charges) k) a Staff of Recovery[2|12] (12 charges) l) a Ring of Confusion Resistance m) a Radiant Ring of Levitation n) a Ring of Levitation o) an Amulet of Wisdom (+2) p) The Ring Mail of Duinath (-2 to accuracy) [12,+0] q) a Steel Helm [6,+5] r) a Pair of Metal Shod Boots of Stealth [6,+6] (+2 to stealth) s) a Pair of Metal Shod Boots of Stealth [6,+5] (+3 to stealth) t) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed} u) a Mage Staff of Power (1d4) (-4,-17) (+10) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Book of Divine Aim b) The Amulet of Faramir (+18,+0) [+8] (+5) It can be activated for word of recall every 200 turns if it is being worn. It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven warrior on level 26 of Angband. c) The Key of Orthanc It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lokkak, the Ogre Chieftain on level 35 of Angband. d) an Elven Cord Armour [6,+11] (+2 to stealth) It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold and nether. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Beaked Axe of Dain Ironfoot (2d6) (+8,+10) (+3) It can be activated for drain life (120) every 400 turns if it is being worn. It increases your wisdom and constitution by 3. It is especially deadly against dragons. It allows you to sense the presence of undead and evil beings. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) The Sheaf Arrow 'Ilothrost' (1d5) (+12,+5) It does extra damage from acid and frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smeagol on level 6 of Angband.