[FuryMod Town Version 1.1.3 Character Sheet] Name : Fightin' Fury Age 22 Str: 40 40 Sex : Male Height 59 INT: 6 Race : RohanKnight Barbarian Weight 80 WIS: 18 Class : Swordmaster Social Class 4 DEX: 25 Body : Player Con: 33 33 God : Tulkas CHR: 19 + To Melee Hit 64 Level 40 Hit Points -380/ 717 + To Melee Damage 77 Experience 2631120 Spell Points 22/ 22 + To Ranged Hit 23 Max Exp 2631120 Sanity 265/ 265 + To Ranged Damage 0 Exp to Adv. 3062500 Piety -6831 AC 32+71 Gold 667772 Speed Fast (+15) (Miscellaneous Abilities) Fighting : Legendary[47]Perception : Heroic Blows/Round: 6 Bows/Throw : Superb Searching : Heroic Shots/Round: 1 Saving Throw: Heroic Disarming : Fair Mel.dmg/Rnd: 66d11+462 Stealth : Excellent Magic Device: Superb Infra-Vision: 20 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Devoted Mercenary. You have brown eyes, straight black hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Angband: Level 54 (2700') Your body was a Player. You have defeated 2711 enemies. You saved 49 princesses. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 45th Yavie of the 2890th year of the third age. Your adventure lasted 2 days. Your Attributes: You are dead, killed by a Great unclean one on level 54 of Angband. You can breath fire. You can consume solid rock. You can feel the danger of evil magic. You can embolden yourself. You can use rohir powers. You are poisoned. You aggravate monsters. Your position is very uncertain. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You can climb high mountains. You regenerate quickly. Your appetite is small. You have ESP. You are extremely lucky. You know everything. You have a firm hold on your life force. You are surrounded with electricity. You are surrounded by an anti-magic shell. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to bright light. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to blasts of shards. You are resistant to nexus attacks. You are completely fearless. Your eyes are resistant to blindness. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. The impact of your weapon can cause earthquakes. Your weapon shocks your foes. Your weapon freezes your foes. Your weapon strikes at animals with extra force. Your weapon strikes at evil with extra force. Your weapon strikes at demons with holy wrath. Your weapon is especially deadly against orcs. Your weapon is especially deadly against trolls. Your weapon is especially deadly against dragons. Your weapon is a great bane of dragons. Your weapon is a great bane of demons. Your weapon is a great bane of undeads. adefkmnopsuxz{|@ Add Str : ...1..2....3.... Add Wis : ...1.....3...... Add Dex : .......3........ Add Con : ...1.......3.... Add Chr : .2....23.3...... Add Stea. : .2.....3........ Add Sear. : ....*..3........ Add Infra : .2.............. Add Tun.. : .2............4. Add Speed : .....1.....3...+ Slay Anim.: +............... Slay Evil : +............... Slay Demon: +............... Slay Orc : +............... Slay Troll: +............... Slay Drag.: +............... Kill Drag.: +............... Impact : +............... Elec Brand: +............... Cold Brand: +............... Sust Str : ................ Sust Int : ................ Sust Wis : ................ Sust Dex : ...+............ Sust Con : ................ Sust Chr : .+.............. Invisible : +......+........ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ................ Hold Life : .....+.......... Res Acid : +.....+......... Res Elec : +.....+......... Res Fire : +.....+......... Res Cold : +..+..+......... Res Pois : ................ Res Fear : ...........+...+ Res Light : ...+............ Res Dark : ................ Res Blind : ...+............ Res Conf : .........+...... Res Sound : ...........+.... Res Shard : ......+......... Res Neth : ................ Res Nexus : ......+......... Res Chaos : ................ Res Disen : ................ Aura Elec : +............... AntiMagic : +............... Lite : .....+.......... See Invis : +....+.......... Digestion : +............... Regen : ...+............ Activate : ++...+.+........ Teleport : +............... Aggravate : +............... Blessed : ....+........... Cursed : ...+............ Fly : ................ Sentient : +............... Climb : ...........+.... Full ESP : +............... Corruption list: Balrog Strength: Provides 3 strength and 1 constitution But it reduces charisma by 1 and dexterity by 3 Smaug's Breath: Fires a fire ball. Damage=2*level Radius 1+(level/20) Level=20, Cost=10, Stat=CON, Difficulty=18 Eat Rock: You can consume solid rock with food benefit, leaving an empty space behind. Level=8, Cost=12, Stat=CON, Difficulty=18 Skills (points left: 0) - Combat 48.521 [0.900] - Weaponmastery 48.002 [1.150] . Sword-mastery 47.900 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 02.000 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 24.995 [0.900] . Stealth 04.000 [0.400] . Disarming 22.500 [0.900] - Powers 03.403 [0.400] . Devices 21.200 [1.150] - Spirituality 07.480 [0.500] . Prayer 04.000 [0.500] . Mindcraft 01.000 [0.300] - Monster-lore 00.550 [0.500] . Corpse-preservation 01.000 [0.300] . Symbiosis 01.300 [0.300] . First-aid 01.000 [0.600] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Character Equipment] a) The Mighty Hammer 'Grond' (E:218690, L:30) (11d11) (+41,+33) [+10] (charging) It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It does extra damage from electricity and frost. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It makes you invisible. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It slows your metabolism. It produces an electric sheath. It produces an anti-magic shell. It induces random teleportation. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a White Balrog on level 52 of Angband. d) The Harp of Thorin (+2 to stealth) It can be activated for mass charm every 750 turns if it is being worn. It grants you the power of remove fear if it is being worn. It increases your charisma, stealth, infravision, ability to tunnel and luck by 2. It sustains your charisma. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) a Ring of Damage (+14) f) The Ring of Angilpele (+1) It increases your strength, wisdom and constitution by 1. It sustains your dexterity. It provides resistance to cold, light and blindness. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Blubbering idiot, agent of black market, Simon the weak on level 8 of Angband. k) a Lucky Amulet of Searching (+12) It increases your searching and luck by 12. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 19 of Angband. m) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Elven Cloak of Peregrin Took [4,+16] (+3) It can be activated for satisfy hunger every 100 turns if it is being worn. It increases your dexterity, charisma, stealth, searching and luck by 3. It makes you invisible. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) (nothing) s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Amlach, son of Imlach on level 19 of Angband. u) a Set of Cesti of Slaying (+5,+1) [5,-5] You found it lying on the ground on level 32 of Angband. x) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to sound. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) (nothing) {) (nothing) |) a Shovel of Digging (+4) [Character Inventory] a) 9 Rations of Cram b) a Potion of Cure Serious Insanity c) a Potion of Healing d) 4 Scrolls of Word of Recall e) a Silver Rod of Home Summoning (100/100) f) a Mithril Rod of Detection (160/160) g) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) The Red Arrow of Gondor j) (nothing) k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Maiablade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark elven warlock on level 30 of Angband. b) The Maiashield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 35 of Angband. c) a Golden Rod of Nothing (125/125) d) The Ring of Angion (+3 to infravision) It increases your infravision by 3. It provides immunity to paralysis. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 42 of Angband. e) The Ring of Numenie (+3) It increases your intelligence and constitution by 3. It sustains your constitution and charisma. It makes you completely fearless. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young green dragon on level 45 of Angband. f) a Ring of Accuracy (+15) g) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a White Balrog on level 52 of Angband. h) The Ring 'Adorthel' (-5 to searching) {cursed} It decreases your intelligence and searching by 5. It provides resistance to electricity and nexus. It prevents teleportation. It aggravates nearby creatures. It fills you with the Black Breath. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nibelung on level 15 of Angband. i) The Necklace of Girion [10,+0] (+5) It can be activated for grow mushrooms every 50+d50 turns if it is being worn. It increases your charisma by 5. It sustains your charisma. It provides resistance to poison and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a White Balrog on level 52 of Angband. k) The Amulet of Faramir (+18,+0) [+8] (+5) l) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a White wraith on level 24 of Angband. m) The Anchor of Space-Time It provides light (radius 2) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gachapin on level 31 of Angband. n) The Key of Orthanc It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Pearl 'Nimphelos' (+1) It grants you the power of dazzle if it is being worn. It provides light (radius 3) forever. It increases your searching and infravision by 1. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gorbag, the Orc Captain on level 26 of Angband. p) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength by 2. It sustains your strength. It makes you completely fearless. It allows you to sense the presence of trolls. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young gold dragon on level 31 of Angband. q) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Law drake on level 40 of Angband. r) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven priest Rogue on level 45 of Angband. s) The Long Sword 'Anguirel' (3d4) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity , light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf on level 51 of Angband. t) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed} It provides light (radius 1) forever. It decreases your intelligence, dexterity and infravision by 2. It does extra damage from fire. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It provides resistance to fire and light. It allows you to sense the presence of spiders and demons. It speeds your regenerative powers. It drains life. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) a Heavy Crossbow (*Reloader*) (x9) (+19,+24) [-4,+0]