[Angband 3.0.1 Character Dump] Name Athunien II Self RB CB EB Best Sex Female Age 28 STR! 18/100 -2 +2 +5 18/150 Race Hobbit Height 31 INT! 18/100 +2 +2 +2 18/160 Class Ranger Weight 49 WIS! 18/100 +1 +0 +5 18/160 Title ***WINNER*** Status 87 DEX! 18/100 +3 +1 +11 18/250 HP 964/964 Maximize Y CON! 18/100 +2 +1 +7 18/200 SP 313/313 Preserve Y CHR! 18/100 +1 +1 +2 18/140 Level 50 Armor [53,+101] Saving Throw Legendary Cur Exp 8846535 Fight (+39,+29) Stealth Superb Max Exp 8846535 Melee (+61,+54) Fighting Legendary Adv Exp ******** Shoot (+56,+19) Shooting Legendary Blows 5/turn Disarming Superb Gold 2664671 Shots 3/turn Magic Device Legendary Perception Excellent Burden 299.4 lbs Infra 70 ft Searching Excellent You are the only child of a Hobbit Mayor. You are a credit to the family. You have dark brown eyes, straight blond hair, and a dark complexion. [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed) {Feagwath 4150} It can be activated for frost ball (100) every 40 turns if it is being worn. It affects your speed. It fights against evil with holy fury. It strikes at undead with holy wrath. It is especially deadly against trolls. It is a great bane of demons. It does extra damage from frost. It provides resistance to cold. It provides resistance to fear. It provides resistance to light. It slows your metabolism. It provides permanent light. It speeds your regenerative powers. It allows you to see invisible monsters. It provides immunity to paralysis. It has been blessed by the gods. b) The Long Bow of Bard (x3) (+17,+19) (+2) {GV 3800} It affects your dexterity. It affects your speed. It affects your shooting power. It provides immunity to paralysis. c) The Ring of Power 'Nenya' (+8,+8) (+2) {GV 4550} It can be activated for large frost ball (200) every 20+d20 turns if it is being worn. It affects your strength. It affects your intelligence. It affects your wisdom. It affects your dexterity. It affects your constitution. It affects your charisma. It affects your speed. It sustains your intelligence. It sustains your wisdom. It sustains your charisma. It provides immunity to cold. It provides resistance to blindness. It induces feather falling. It speeds your regenerative powers. It gives telepathic powers. It allows you to see invisible monsters. It provides immunity to paralysis. It provides resistance to life draining. d) a Zircon Ring of Speed (+10) e) a Flint Stone Amulet of Trickery (+3) f) The Arkenstone of Thrain It can be activated for detection every 30+d30 turns if it is being worn. It provides resistance to light. It provides resistance to dark. It allows you to see invisible monsters. It provides resistance to life draining. g) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) {GV 4550} It can be activated for heal (1000) every 444 turns if it is being worn. It affects your constitution. It sustains your constitution. It provides resistance to acid. It provides resistance to cold. It provides resistance to fear. It provides resistance to dark. It provides resistance to confusion. It provides resistance to nexus. It provides resistance to nether. It provides resistance to chaos. It provides resistance to life draining. h) The Cloak 'Colluin' [1,+15] It can be activated for resistance (20+d20 turns) every 111 turns if it is being worn. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to poison. i) a Large Leather Shield of Preservation [4,+13] It might have hidden powers. j) The Golden Crown of Gondor [0,+15] (+3) {GWoB 4550} It can be activated for heal (500) every 250 turns if it is being worn. It affects your strength. It affects your wisdom. It affects your constitution. It affects your speed. It provides resistance to fire. It provides resistance to cold. It provides resistance to light. It provides resistance to blindness. It provides resistance to confusion. It provides resistance to sound. It provides resistance to chaos. It provides permanent light. It speeds your regenerative powers. It allows you to see invisible monsters. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Ar-Pharazon 2800} It can be activated for a magical arrow (150) every 30+d30 turns if it is being worn. It affects your dexterity. It provides resistance to acid. It provides immunity to paralysis. l) a Pair of Hard Leather Boots of Speed [3,+3] (+10) {Armoury!!!!!} [Character Inventory] a) 3 Books of Magic Spells [Magic for Beginners] {@m1} b) 3 Books of Magic Spells [Conjurings and Tricks] {40% off} c) 2 Books of Magic Spells [Incantations and Illusions] {50% off} d) 4 Books of Magic Spells [Sorcery and Evocations] e) a Book of Magic Spells [Resistances of Scarabtarices] f) a Book of Magic Spells [Raal's Tome of Destruction] {Dracolisk 3100 !d!d!d!} g) a Book of Magic Spells [Mordenkainen's Escapes] {Balrog og Moria 2500 !d!d!} h) a Book of Magic Spells [Tenser's Transformations] {AMHD 2250 !d!d!d!k!k!k} i) a Book of Magic Spells [Kelek's Grimoire of Power] {Ice Troll 2000 !d!d!d!k} j) 10 Copper Speckled Potions of Cure Critical Wounds {25% off} k) 21 Violet Speckled Potions of Healing {!*, 10% off} l) 4 Metallic Purple Potions of *Healing* m) 4 Purple Speckled Potions of Life n) 10 Scrolls titled "iro nes iprhov" of Teleportation {!r} o) a Scroll titled "wedwhon" of *Destruction* p) a Zirconium Rod of Enlightenment (charging) {@z2} q) a Pewter Rod of Detection {@z1} r) 3 Steel Rods of Healing {!d!d!k!k Floor 4400} s) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {Morgoth 5000} It might have hidden powers. t) The Massive Iron Crown of Morgoth [0,+0] (+125) {Morgoth 5000, cursed} It is cursed. It might have hidden powers. u) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] {Morgoth 5000} It might have hidden powers. v) 53 Silver Arrows of Frost (3d4) (+9,+9) {@f0=g} [Home Inventory] a) 16 Books of Magic Spells [Magic for Beginners] {@m1} b) 14 Books of Magic Spells [Conjurings and Tricks] {40% off} c) 11 Books of Magic Spells [Sorcery and Evocations] d) 72 Scrolls titled "iro nes iprhov" of Teleportation {!r} e) 54 Scrolls titled "ausnag glengan" of Teleport Level {!r, 75% off} f) The Ring of Power 'Narya' (+6,+6) (+1) {GWoT 4650} It can be activated for large fire ball (120) every 20+d20 turns if it is being worn. It affects your strength. It affects your intelligence. It affects your wisdom. It affects your dexterity. It affects your constitution. It affects your charisma. It affects your speed. It sustains your strength. It sustains your wisdom. It sustains your constitution. It sustains your charisma. It provides immunity to fire. It provides resistance to fear. It provides resistance to nether. It slows your metabolism. It speeds your regenerative powers. It allows you to see invisible monsters. It provides immunity to paralysis. g) The Ring of Power 'Vilya' (+10,+10) (+3) {GV 4550} It can be activated for large lightning ball (250) every 20+d20 turns if it is being worn. It affects your strength. It affects your intelligence. It affects your wisdom. It affects your dexterity. It affects your constitution. It affects your charisma. It affects your speed. It sustains your strength. It sustains your dexterity. It sustains your constitution. It provides immunity to electricity. It provides resistance to poison. It provides resistance to disenchantment. It slows your metabolism. It induces feather falling. It speeds your regenerative powers. It allows you to see invisible monsters. It provides immunity to paralysis. It provides resistance to life draining. h) The Necklace of the Dwarves (+3) {LV 4400} It affects your strength. It affects your constitution. It affects your infravision. It provides resistance to fear. It provides permanent light. It speeds your regenerative powers. It allows you to see invisible monsters. It provides immunity to paralysis. i) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {LV 3100} It can be activated for heal (500) every 200 turns if it is being worn. It affects your strength. It affects your wisdom. It affects your charisma. It affects your speed. It provides resistance to fire. It provides resistance to poison. It provides resistance to fear. j) The Palantir of Westernesse (+2) {GBW 4850} It can be activated for clairvoyance every 50+d50 turns if it is being worn. It affects your intelligence. It affects your wisdom. It affects your searching. It affects your infravision. It provides resistance to blindness. It provides resistance to chaos. It gives telepathic powers. It allows you to see invisible monsters. It aggravates nearby creatures. It drains experience. k) The Full Plate Armour of Isildur [25,+25] (+1) {Kavlax 2050} It affects your constitution. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to confusion. It provides resistance to sound. It provides resistance to nexus. l) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4) {Sauron 4950} It can be activated for phase door every 2 turns if it is being worn. It affects your stealth. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to poison. m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It affects your dexterity. It affects your speed. It provides resistance to acid. It provides resistance to shards. n) The Cloak 'Holcolleth' [1,+7] (+2) {Floor 1250} It can be activated for sleep II every 55 turns if it is being worn. It affects your intelligence. It affects your wisdom. It affects your stealth. It affects your speed. It provides resistance to acid. o) The Shadow Cloak of Tuor [6,+12] (+4) {Ancalagon 4450} It affects your dexterity. It affects your stealth. It provides immunity to acid. It allows you to see invisible monsters. It provides immunity to paralysis. p) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (10d8) every 100 turns if it is being worn. It affects your wisdom. It affects your charisma. It sustains your wisdom. It sustains your dexterity. It sustains your charisma. It provides resistance to acid. It provides resistance to electricity. It provides resistance to dark. It provides resistance to disenchantment. It provides permanent light. q) The Iron Helm of Dor-Lomin [5,+20] (+4) {Floor 3500} It affects your strength. It affects your dexterity. It affects your constitution. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to fear. It provides permanent light. It gives telepathic powers. It allows you to see invisible monsters. r) a Pair of Soft Leather Boots of Elvenkind [2,+10] (+5) {Floor 3900} s) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) {Troll pit 1350} It can be activated for remove fear and cure poison every 5 turns if it is being worn. It affects your dexterity. It sustains your constitution. It provides resistance to confusion. It provides resistance to nether. It provides resistance to chaos. It provides immunity to paralysis. t) The Spear of Orome (4d6) (+15,+15) (+4) {LV 2950} It can be activated for stone to mud every 5 turns if it is being worn. It affects your intelligence. It affects your infravision. It affects your speed. It is especially deadly against natural creatures. It is especially deadly against giants. It does extra damage from fire. It provides resistance to fire. It provides resistance to light. It induces feather falling. It provides permanent light. It allows you to see invisible monsters. It has been blessed by the gods. u) The Great Axe of Durin (4d4) (+8,+19) [+14] (+3) {GV 3400} It affects your strength. It affects your constitution. It affects your ability to tunnel. It strikes at demons with holy wrath. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of dragons. It does extra damage from acid. It does extra damage from fire. It provides resistance to acid. It provides resistance to fire. It provides resistance to fear. It provides resistance to light. It provides resistance to dark. It provides resistance to confusion. It provides resistance to chaos. It provides immunity to paralysis. v) The Dwarven Pick of Erebor (3d4) (+5,+20) (+5) It affects your strength. It affects your constitution. It affects your ability to tunnel. It strikes at demons with holy wrath. It is especially deadly against orcs. It is especially deadly against trolls. It does extra damage from acid. It sustains your strength. It provides resistance to light. It provides resistance to dark. It provides resistance to chaos. It provides permanent light. [Options] Adult: Allow purchase of stats using points : yes (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)