[Angband 3.0.6 Character Dump] Name MedMoy Self RB CB EB Best Sex Male Age 41 Str: 13 +2 +3 +0 18 16 Race Dwarf Height 48 INT: 16 -3 -3 +0 10 Class Paladin Weight 147 WIS: 11 +2 +1 +0 14 Title Keeper Status 84 Dex: 13 -2 +0 +0 11 10 HP -2/72 Maximize Y Con: 12 +2 +2 +0 16 15 SP 10/10 Preserve Y CHR: 14 -3 +2 +0 13 Level 9 Armor [14,+7] Saving Throw Excellent Cur Exp 574 Fight (+0,+1) Stealth Bad Max Exp 574 Melee (+4,+7) Fighting Superb Adv Exp 589 Shoot (+0,+0) Shooting Good MaxDepth 250 ft Blows 1/turn Disarming Fair Gold 796 Shots 0/turn Magic Device Excellent Burden 79.1 lbs Perception Poor Speed Normal Infra 50 ft Searching Fair You are the only child of a Dwarven Priest. You are a credit to the family. You have dark brown eyes, straight black hair, a four foot beard, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:............. Blind:............+ Elec:............. Confu:............. Fire:............. Sound:............. Cold:............. Shard:............. Pois:............. Nexus:............. Fear:............. Nethr:............. Lite:............. Chaos:............. Dark:............. Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:............. Feath:............. Sear.:............. PLite:............. Infra:............. Regen:............. Tunn.:............. Telep:............. Speed:............. Invis:............. Blows:............. FrAct:............. Shots:............. HLife:............. Might:............. [Last Messages] > The Novice paladin casts a fearful illusion. > You refuse to be frightened. > You hit the Novice paladin. > The Novice paladin points at you and curses. > You hit the Novice paladin. > You have slain the Novice paladin. > You are getting hungry. > You have found 28 gold pieces worth of copper. > You drop a Spear (1d6) {average} (v). > You have no more Spears (1d6) {average} (v). > That tastes good. > You are no longer hungry. > You have a Ration of Food (b). > The Kobold archer fires an arrow! <2x> > You die. [Character Equipment] a) a Bastard Sword (3d4) (+4,+6) b) (nothing) c) (nothing) d) (nothing) e) (nothing) f) a Brass Lantern (with 4219 turns of light) It cannot be harmed by fire. g) Soft Leather Armour [4,+0] h) a Cloak [1,+3] i) a Small Metal Shield [3,+4] j) a Hard Leather Cap [2,+0] k) a Set of Leather Gloves [1,+0] l) a Pair of Hard Leather Boots [3,+0] [Character Inventory] a) a Holy Book of Prayers [Beginners Handbook] b) a Ration of Food c) 8 Flasks of oil d) 2 Puce Potions of Slow Poison e) 2 Dark Red Potions of Boldness f) a Vermilion Potion of Heroism g) a Light Green Potion of Cure Light Wounds h) 2 Red Potions of Cure Serious Wounds i) a Coagulated Crimson Potion of Blindness j) 11 Scrolls titled "seh evspot" of Phase Door k) 2 Scrolls titled "ulk trol" of Word of Recall l) a Scroll titled "bitsol fufri" of Object Detection m) a Scroll titled "nihman botfu" of Detect Invisible n) a Scroll titled "solsri tabeng" of Magic Mapping o) a Chromium Wand of Magic Missile (15 charges) p) a Titanium Wand of Sleep Monster (13 charges) q) a Robe [2,+3] r) a Hard Leather Cap [2,+0] s) a Set of Leather Gloves [1,+4] t) a Pair of Soft Leather Boots [2,+0] u) a Pair of Hard Leather Boots [3,+0] v) a Short Bow of Accuracy (x2) (+16,+6) [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)