[Angband 3.0.6 Character Dump] Name Valandil III Self RB CB EB Best Sex Male Age 122 STR! 18/100 +1 +5 +13 18/290 Race High-Elf Height 86 INT! 18/100 +3 -2 +2 18/130 Class Warrior Weight 181 WIS! 18/100 -1 -2 +9 18/160 Title ***WINNER*** Status 33 DEX! 18/100 +3 +2 +6 18/210 HP 1136/1136 Maximize Y CON! 18/100 +1 +2 +7 18/200 SP 0/0 Preserve Y CHR! 18/100 +5 -1 +13 18/270 Level 50 Armor [58,+123] Saving Throw Heroic Cur Exp 13973197 Fight (+50,+43) Stealth Superb Max Exp 13973197 Melee (+69,+64) Fighting Legendary Adv Exp ******** Shoot (+70,+22) Shooting Legendary MaxDepth 5000 ft Blows 5/turn Disarming Superb Gold 2082116 Shots 2/turn Magic Device Heroic Burden 159.3 lbs Perception Poor Speed +24 Infra 80 ft Searching Poor You are one of several children of a Telerin Ranger. You have light grey eyes, straight brown hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.+.... Blind:..+...+...... Elec:......+.+.... Confu:......+...... Fire:+...+.+...... Sound:......+...... Cold:..*...+...... Shard:......+...... Pois:....+.+...... Nexus:......++..... Fear:....+.......+ Nethr:......+...... Lite:.....++.....+ Chaos:+.....+...... Dark:.....++.+.... Disen:.+....+.+.... abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:.+.....+..... Feath:..+.......... Sear.:............. PLite:........+.... Infra:+............ Regen:..+.......... Tunn.:............. Telep:..+.......... Speed:.++++..+...+. Invis:+.+..+......+ Blows:............. FrAct:+.+......++.. Shots:.+........... HLife:..+..+....... Might:............. [Character Equipment] a) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4) {Vault 2550'} It increases your strength and charisma by 4. It increases your infravision by 4. It slays animals, orcs, trolls, giants, demons, undead, and all evil creatures, and is especially deadly against dragons. It is branded with fire. It provides resistance to fire and chaos. It grants you immunity to paralysis and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) {Vault 2300'} It increases your dexterity by 1. It increases your stealth, speed, and shooting speed by 1. It provides resistance to disenchantment. It cannot be harmed by the elements. c) The Ring of Power 'Nenya' (+8,+8) (+2) {Vault 4950'} It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. d) a Ring of Speed (+10) It increases your speed by 10. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) (charging) {Great Hell Wyrm 4400'} It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Arkenstone of Thrain {Archlich 3000'} It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) Power Dragon Scale Mail (-3) [40,+24] {!*} It provides resistance to acid, lightning, fire, cold, poison, light, dark, blindness, confusion, sound, shards, nexus, nether, chaos, and disenchantment. It activates for breathe the elements (300) every 300+d300 turns. It cannot be harmed by the elements. h) The Cloak 'Colannon' [1,+15] (+3) {AW Dragon 4300'} It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. i) The Shield of Deflection of Gil-galad [10,+20] (+5) {Feagwath 3600'} It increases your wisdom and charisma by 5. It provides resistance to acid, lightning, dark, and disenchantment. It sustains your wisdom, dexterity, and charisma. It lights the dungeon around you. It activates for starlight (10d8) every 100 turns. It cannot be harmed by the elements. j) a Golden Crown of Might [0,+14] (+3) It increases your strength, dexterity, and constitution by 3. It sustains your strength, dexterity, and constitution. It grants you immunity to paralysis. It cannot be harmed by the elements. k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. l) a Pair of Metal Shod Boots of Speed [6,+10] (+6) It increases your speed by 6. [Character Inventory] a) 24 Pieces of Elvish Waybread b) 2 Potions of Speed c) 19 Potions of Cure Critical Wounds d) a Potion of Healing {!*} e) 5 Potions of *Healing* {!*} f) a Potion of Life {!*} g) 5 Scrolls of Teleportation h) 10 Scrolls of Banishment i) 4 Rods of Perception It cannot be harmed by electricity. j) 2 Rods of Recall (1 charging) {!*} It cannot be harmed by electricity. k) 3 Rods of Illumination l) 2 Rods of Detection (1 charging) It cannot be harmed by electricity. m) 9 Rods of Teleport Other n) 5 Rods of Disarming o) The Ring of Power 'Narya' (+6,+6) (+1) {Atlas 3800'} It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. p) The Trident of Ulmo (4d8) (+15,+19) (+4) {GW of Perplexity 4400'} It increases your dexterity by 4. It slays animals and dragons. It provides immunity to acid. It provides resistance to nether and life draining. It is blessed by the gods, slows your metabolism, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for teleport away every 50 turns. It cannot be harmed by the elements. q) The Ball-and-Chain of Fundin Bluecloak (4d4) (+13,+17) [+10] (+4) It increases your strength and wisdom by 4. It increases your speed by 4. It slays undead and all evil creatures. It provides resistance to lightning, fire, nether, and life draining. It lights the dungeon around you. It activates for dispel evil (x5) every 100+d100 turns. It cannot be harmed by the elements. r) 8 Seeker Arrows of Lightning (4d4) (+16,+19) It is branded with electricity. It cannot be harmed by electricity. s) 17 Mithril Arrows of Holy Might (3d4) (+23,+15) It slays demons, undead, and all evil creatures. It cannot be harmed by acid or fire. [Home Inventory] a) 11 Scrolls of *Identify* b) a Ring of Speed (+9) It increases your speed by 9. c) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25] It provides immunity to lightning. It provides resistance to acid, fire, cold, poison, light, and dark. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things, but it also aggravates creatures around you. It activates for star ball (150) every 50 turns. It cannot be harmed by the elements. d) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {Great Hell Wyrm 3} It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. e) The Full Plate Armour of Isildur [25,+25] (+1) {Balrog of Moria 3050'} It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. f) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) (charging) {Bile Demo} It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. g) The Cloak 'Colluin' [1,+15] {AW Dragon 2200'} It provides resistance to acid, lightning, fire, cold, and poison. It activates for resistance (20+d20 turns) every 111 turns. It cannot be harmed by the elements. h) The Large Metal Shield of Anarion [5,+20] {Chaos Drake 3050'} It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. i) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, confusion, nexus, and nether. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also is permanently cursed. It cannot be harmed by the elements. j) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) {Nightwing 4900'} It increases your intelligence, dexterity, and charisma by 3. It increases your searching by 3. It cannot be harmed by the elements. It might have hidden powers. k) The Iron Helm 'Holhenneth' [5,+10] (+2) {Vault 3450'} It increases your intelligence and wisdom by 2. It increases your searching by 2. It cannot be harmed by the elements. It might have hidden powers. l) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Young Red Dragon 3600} It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. m) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) {Vault 3050'} It increases your strength by 2. It cannot be harmed by the elements. It might have hidden powers. n) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) {Feagwath 3600'} It slays orcs, trolls, giants, dragons, undead, and all evil creatures. It grants you the ability to see invisible things. It cannot be harmed by the elements. o) a Blade of Chaos of Slay Evil (6d5) (+13,+10) {!*} It slays all evil creatures. It provides resistance to chaos. p) The Beaked Axe of Hurin (3d6) (+12,+15) (+2) {Feagwath 3600'} It increases your strength and constitution by 2. It slays trolls and dragons, and is especially deadly against demons. It is branded with acid. It provides resistance to acid, fire, and dark. It lights the dungeon around you. It activates for berserk rage (50+d50 turns) every 80+d80 turns. It cannot be harmed by the elements. q) The Glaive of Pain (9d6) (+6,+30) {Vault 2300'} It provides resistance to fear. It cannot be harmed by the elements. r) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) {Vault 2300'} It increases your dexterity and charisma by 3. It is branded with fire and frost. It provides resistance to fire, cold, and light. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It activates for word of recall every 200 turns. It cannot be harmed by the elements. s) The Lance of Eorlingas (3d8) (+13,+21) (+2) {Vault 2850'} It increases your strength and dexterity by 2. It increases your speed by 2. It slays orcs, trolls, and all evil creatures. It provides resistance to fear. It grants you the ability to see invisible things. It cannot be harmed by the elements. t) The Two-Handed Flail 'Thunderfist' (4d6) (+10,+18) (+4) {Ar Pharazon 2850'} It increases your strength and constitution by 4. It slays animals, orcs, and trolls. It is branded with electricity and fire. It provides resistance to lightning, fire, fear, and dark. It cannot be harmed by the elements. u) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It slays animals, orcs, trolls, and all evil creatures, and is especially deadly against dragons, demons, and undead. It creates earthquakes on impact. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. v) The Dwarven Pick of Erebor (3d4) (+7,+20) (+5) {Ice Wyrm 3800'} It increases your strength and constitution by 5. It increases your tunneling by 5. It slays orcs, trolls, and demons. It is branded with acid. It provides resistance to light, dark, and chaos. It sustains your strength. It lights the dungeon around you. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : yes (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)