[ToME 2.3.1 Character Sheet] Name : Glalich Age 48 STR: 18 Sex : Male Height 98 INT: 16 Race : Half-Ogre Weight 345 Wis: 13 14 Class : Demonologist Social Class 1 DEX: 13 Body : Player CON: 15 God : Melkor Bauglir CHR: 7 + To Melee Hit 57 Level 27 Max Hit Points 296 + To Melee Damage 61 Experience 35698 Cur Hit Points 296 + To Ranged Hit 32 Max Exp 35698 Max SP (Mana) 111 + To Ranged Damage 6 Exp to Adv. 45500 Cur SP (Mana) 111 AC 17+38 Gold 108294 Piety -3261 (Miscellaneous Abilities) Fighting : Legendary[20]Perception : Bad Blows/Round: 3 Bows/Throw : Superb Searching : Bad Shots/Round: 1 Saving Throw: Bad Disarming : Very Bad Mel.dmg/Rnd: 12d6+183 Stealth : Bad Magic Device: Fair Infra-Vision: 30 feet Tactic: berserker Explor: normal (Character Background) You like demons. You *REALLY* like demons... [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 10 (500') Orc Cave: Level 22 (1100') The Old Forest: Level 20 (1000') A lost temple: Level 14 (700') Your body is a Player. You are currently in the town of Bree. You have defeated 1617 enemies. You saved 10 princesses. You found 3 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 3rd Quelle of the 2890th year of the third age. You have been adventuring for 17 days. adefkmnopsuxz{|@ Add Stea. : ......1......... Add Tun.. : ..............1. Slay Demon: +............... Poison Brd: .............+.. Sust Str : ...............+ Sust Int : ................ Sust Wis : ................ Sust Dex : ................ Sust Con : ..........+..... Sust Chr : ................ Invisible : ................ Mul life : ...............+ Sens Fire : ................ Reflect : ................ Free Act : ..........+..... Hold Life : ................ Res Acid : ......+......... Res Elec : ......+......... Res Fire : ......++.......+ Res Cold : ......+......... Res Pois : ................ Res Fear : ...........+...+ Res Lite : ..........+..... Res Dark : ...............+ Res Blind : ................ Res Conf : ...............+ Res Sound : ................ Res Shard : ......+......... Res Neth : ................ Res Nexus : ................ Res Chaos : ................ Res Disen : ................ Aura Fire : .......+........ Levitate : ...........+.... Lite : ..........+..... Digestion : ....+........... Regen : ........+....... Activate : ..........+..... Orc.ESP : ......+......... Skills (points left: 3) - Combat 26.530 [0.750] - Weaponmastery 30.935 [0.750] . Sword-mastery 31.800 [0.600] . Archery 02.000 [0.400] - Sneakiness 07.300 [1.800] . Stealth -2.000 [0.400] . Disarming 01.700 [1.800] - Magic 24.295 [0.700] . Magic-Device 06.250 [1.150] . Udun 00.000 [0.400] . Demonology 31.000 [1.000] - Spirituality 00.-150 [0.700] . Prayer 10.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You are fated to meet a Green mold on level 1. [Character Equipment] a) a Demonblade (4d6) (+6,+10) d) a Short Bow of Accuracy (x2) (+12,+6) e) a Ring of Protection [+13] You bought it from the Magic shop. f) a Ring of Slaying (+11,+13) You bought it from the Expensive Black Market. k) an Amulet of Slow Digestion It slows your metabolism. You bought it from the Magic shop. m) a Brass Lantern of Illumination (with 3347 turns of light) It grants you the power of illuminate if it is being worn. It provides light (radius 2) when fueled. It cannot be harmed by fire. You bought it from the General Store. n) an Elven Soft Studded Leather [5,+7] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold and shards. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga on level 7 of Barrow-Downs. o) a Mouse Fur of Immolation [1,+9] It provides resistance to fire. It produces a fiery sheath. It cannot be harmed by acid. It cannot be harmed by fire. It was given to you as a reward. p) a Demonshield [5,+7] s) a Demonhorn [2,+7] u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Hard Leather Boots of Levitation [3,+10] It makes you completely fearless. It allows you to levitate. You bought it from the Footwear Shop. z) (nothing) {) 21 Arrows of Venom (1d4) (+5,+7) It poisons your foes. You found it in the remains of a Large kobold on level 15 of Orc Cave. |) a Shovel (+1) [Character Inventory] a) 10 Rations of Food b) 3 Flasks of oil c) 24 Potions of Cure Critical Wounds {25% off} d) 15 Scrolls of Teleportation {25% off} e) 18 Scrolls of Word of Recall {@r2} f) 5 Scrolls of Identify {@r1} g) 6 Scrolls of Magic Mapping h) a Moonstone Rod of Capacity of Trap Location (150/150) {@z1} It can hold more mana. You bought it from the Black Market. i) The Wand of Digging of Thrain (19 charges) j) a Staff of Sense Monsters[8|17] (10 charges) k) 24 Arrows of Lightning (1d4) (+5,+9) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Corrupted Tome of Melkor b) a Potion of Cure Serious Insanity c) a Rod Tip of Trap Location (8 Mana to cast) d) an Everburning Torch e) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) a Pair of Hard Leather Boots of Jumping [3,+7] It can be activated for phasing every 10+d10 turns if it is being worn. It grants you the power of blink if it is being worn. You bought it from the Armoury. g) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 10 of Orc Cave. h) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to sound. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire.