[ToME 2.3.1 Character Sheet] Name : Agriliwyr Age 14 STR: 17 Sex : Female Height 12 INT: 19 Race : Yeek Weight 78 WIS: 11 Class : Demonologist Social Class 34 DEX: 18 Body : Player CON: 14 God : Nobody CHR: 14 + To Melee Hit 43 Level 33 Max Hit Points 274 + To Melee Damage 33 Experience 63562 Cur Hit Points -74 + To Ranged Hit 16 Max Exp 63562 Max SP (Mana) 68 + To Ranged Damage 12 Exp to Adv. 68750 Cur SP (Mana) 68 AC 24+69 Gold 5025 (Miscellaneous Abilities) Fighting : Heroic Perception : Good Blows/Round: 3 Bows/Throw : Excellent Searching : Very Good Shots/Round: 1 Saving Throw: Excellent Disarming : Fair Mel.dmg/Rnd: 6d5+99 Stealth : Superb Magic Device: Very Good Infra-Vision: 20 feet Tactic: normal Explor: normal (Character Background) You are one of five children of a brown Yeek. You are a credit to the family. You have dark brown eyes, straight brown hair, and a dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: OFF Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 12 (600') Barrow-Downs: Level 10 (500') Maze: Level 25 (1250') Orc Cave: Level 21 (1050') The Old Forest: Level 13 (650') The Sandworm lair: Level 28 (1400') Your opponents are behaving stupidly. Your body was a Player. You have defeated 4405 enemies. You saved 12 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 22nd Quelle of the 2890th year of the third age. Your adventure lasted 36 days. Your Attributes: You are dead, killed by a Fastitocalon in a deep water area east of Mirkwood. You are confused. You are stunned. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. You regenerate quickly. You have normal luck. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to bright light. You are resistant to blasts of shards. You are completely fearless. Your intelligence is sustained. Your constitution is sustained. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your weapon is especially deadly against trolls. Your weapon is especially deadly against giants. Skills (points left: 0) - Combat 22.291 [0.750] - Weaponmastery 11.371 [0.750] . Sword-mastery 34.800 [0.600] . Archery 03.900 [0.400] - Sneakiness 33.360 [1.800] . Stealth 11.000 [0.400] . Disarming 14.100 [1.800] - Magic 10.960 [0.700] . Magic-Device 12.000 [1.150] . Demonology 12.000 [1.000] - Spirituality 20.500 [0.700] . Prayer 00.000 [0.500] - Monster-lore 00.000 [0.500] . Symbiosis 01.000 [0.300] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You are fated to meet a Nether worm mass on level 19. You are fated to find The Long Sword 'Ringil' on level 35. You are fated to find a Staff of Sense Monsters on level 14. [Character Equipment] a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) a Long Bow of Accuracy (x3) (+19,+12) e) a Ring of Speed (+7) {100% off} It increases your speed by 7. You stole it from the Black Market. f) a Ring of Flying k) an Amulet of Brilliance (+3) It provides light (radius 1) forever. It increases your intelligence and wisdom by 3. You bought it from the Black Market. m) a Dwarven Lantern of the Shadows {100% off} It provides light (radius 2) forever. It makes you invisible. It cannot be harmed by fire. You stole it from the Black Market. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It makes you completely fearless. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) an Elven Cloak [4,+10] (+3 to stealth) It increases your stealth, searching and luck by 3. It cannot be harmed by acid, cold, lightning or fire. p) a Demonshield [5,+5] It speeds your regenerative powers. s) a Jewel Encrusted Crown of the Magi [0,+14] (+3) It provides light (radius 1) forever. It increases your intelligence by 3. It sustains your intelligence. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Hard Leather Boots of Speed [3,+3] (+4) z) (nothing) {) 28 Arrows (1d4) (+0,+2) |) an Orcish Pick (+2) [Character Inventory] a) Benetar's Death Ray Experiment It can be activated for teleport (range 100) every 100 turns. You found it in the remains of a Green glutton ghost on level 13 of Orc Cave. b) The Wand Construction Kit It can be activated for teleport level every 50 turns. You found it lying on the ground on level 25 of The Sandworm lair. c) Tenser's Top-Heavy Teaspoon It can be activated for mass genocide every 1000 turns. You found it in the remains of an Acidic cytoplasm on level 26 of The Sandworm lair. d) 32 Rations of Food e) 5 Potions of Speed f) a Potion of Heroism g) 2 Potions of Cure Critical Wounds h) a Scroll of Teleportation i) 10 Scrolls of Word of Recall {!*} j) 8 Scrolls of Identify k) an Iron Rod of Trap Location (50/50) l) a Wand of Manathrust[1|15] of Plenty (14 charges) You bought it from the Black Market. m) a Wand of Noxious Cloud[1|25] (9 charges) n) 2 Wands of Dig[1|1] (6 charges) o) a Staff of Disarm[1|10] (21 charges) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Demonblade (4d6) (+6,+5) It strikes at demons with holy wrath. b) a Demonhorn [2,+2] It provides light (radius 2) forever. c) a War Tome of Tulkas d) The Tome of Elven Household Magic It can be activated for teleport (range 100) every 100 turns. You found it lying on the ground on level 3 of Barrow-Downs. e) Cathal's Corrupting Cymbal It can be activated for teleport (range 100) every 100 turns. You found it lying on the ground on level 17 of Orc Cave. f) a Mushroom of Restore Constitution g) 7 Potions of Cure Light Insanity h) 4 Potions of Cure Serious Insanity i) a Potion of Detect Invisible j) 16 Potions of Cure Critical Wounds k) a Potion of Experience l) 4 Scrolls of *Identify* m) 4 Scrolls of Recharging n) a Scroll of *Destruction* o) an Amulet of Charisma (+4) {25% off} It increases your charisma by 4. You bought it from the Black Market. p) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. q) a Shadow Cloak [6,+8] (+1 to stealth) It increases your stealth by 1. It provides resistance to light and dark. r) The Pair of Metal Shod Boots of Vante [6,+4] It sustains your strength and constitution. It provides resistance to life draining, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 28 of The Sandworm lair. s) The Short Sword 'Anaraxe' (1d7) (+7,+13) (+4) It increases your strength and wisdom by 4. It does extra damage from electricity. It poisons your foes. It is especially deadly against dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Swordsman on level 13 of Orc Cave. t) a Parchment - Compendium of Deep Thoughts u) a Parchment - Adventurer's Guide to Middle-earth v) a Parchment - Numenorean for Beginners (I) w) a Parchment - Numenorean for Beginners (II) x) a Parchment - Khuzdul - The Hidden Tongue of the Dwarves [Home Inventory - Lothlorien ] a) Kelek's Wormhole Machine It can be activated for cure blindness every 100 turns. You found it lying on the ground on level 12 of Mirkwood. b) The Cunning Plan of Zog It can be activated for cure hallucination every 100 turns. You found it lying on the ground on level 16 of Orc Cave. c) a Ring of Intelligence (+5) It increases your intelligence by 5. You bought it from the Black Market. d) a Ring of Speed (+7) e) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. g) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence , wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 23 of The Sandworm lair. h) The Set of Gauntlets 'Paurhach' [2,+14] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) a Parchment - Deep Thoughts j) a Parchment - More Deep Thoughts k) a Parchment - Monstrous Compendium 1 l) a Parchment - Monstrous Compendium 3 m) a Parchment - Monstrous Compendium 8 n) a Parchment - Advanced Lessons of Sindarin [The Mathom-house Inventory - Bree ] a) The Skull of Vecna It can be activated for high experience loss. You found it lying on the ground on level 24 of The Sandworm lair. b) Boldor, King of the Yeeks's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Boldor, King of the Yeeks on level 13 of Orc Cave. c) a Parchment - The One Ring