[ToME 2.3.1 Character Sheet] Name : Zilannx Age 42 STR! 18/*** Sex : Male Height 89 INT! 18/10 Race : Half-Ogre Barbarian Weight 364 WIS! 18/90 Class : Unbeliever Social Class 27 DEX! 18/190 Body : Player Con! 18/*** 18/*** God : Nobody Chr! 18/145 18/150 + To Melee Hit 157 Level 50 Max Hit Points 2904 + To Melee Damage 114 Experience 99999999 Cur Hit Points 1500 + To Ranged Hit 85 Max Exp 99999999 Max SP (Mana) 44 + To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 0 AC 56+113 Gold 3318709 (Miscellaneous Abilities) Fighting : Legendary[107Perception : Excellent Blows/Round: 31 Bows/Throw : Legendary[50]Searching : Excellent Shots/Round: 1 Saving Throw: Heroic Disarming : Bad Mel.dmg/Rnd: 186d7+3534 Stealth : Excellent Magic Device: Bad Infra-Vision: 150 feet Tactic: normal Explor: normal (Character Background) Your mother was an Ogre, but it is unacknowledged. You are the adopted child of a Townsman. You are a well liked child. You have green eyes, wavy brown hair, and a dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 11 (550') Mordor: Level 65 (3250') Angband: Level 127 (6350') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 49 (2450') Maze: Level 32 (1600') Orc Cave: Level 17 (850') Erebor: Level 72 (3600') Moria: Level 30 (1500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 50 (2500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 22 (1100') Your body is a Player. You are currently on level 127 of Angband. You have defeated 37479 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved no princesses. You saved Arda and became a famed King. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 43rd Quelle of the 2890th year of the third age. You have been adventuring for 57 days. adefkmnopsuxz{|@ Add Str : ....4........36. Add Int : .....2...5...... Add Wis : ....42...5...3.. Add Dex : ..........4..3.. Add Con : ..4..........3.. Add Chr : 5...4........3.. Add Stea. : ..4....3........ Add Sear. : .....2.3.5.4..6. Add Infra : .....2.....4..6. Add Tun.. : ...........4..6. Add Speed : 5*.94........... Add Blows : 5.49.........3.. Chaotic : .............+.. Vampiric : +............+.. Slay Evil : +............+.. Slay Demon: +............+.. Slay Orc : .............++. Slay Troll: .............++. Slay Giant: ..............+. Slay Drag.: +............++. Poison Brd: +............... Acid Brand: .............++. Elec Brand: +............+.. Fire Brand: +............... Cold Brand: +............... Sust Str : ...............+ Sust Int : ...+....+....... Sust Wis : ..+............. Sust Dex : ........+....... Sust Con : ................ Sust Chr : ................ Invisible : ................ Mul life : +..............+ Sens Fire : ................ Reflect : ......+.+....... Free Act : .........++..... Hold Life : ........+....... Imm Acid : ...+..*..++...+. Imm Elec : +.......*....... Imm Fire : *+..+....+...... Imm Cold : ........+*...... Res Pois : ...++....+...... Res Fear : +...+....+.....+ Res Lite : ..+............. Res Dark : ........+.....++ Res Blind : ..+..+.......... Res Conf : +.+.....+....... Res Sound : ......+......... Res Shard : ..+............. Res Neth : ......+......... Res Nexus : ...+............ Res Chaos : +.+.....+....... Res Disen : +...+.+..+....+. Aura Elec : +............... AntiMagic : +........+...... EvilCurse : +........+...... Levitate : .+.............. See Invis : .....+...++..... Digestion : +............... Activate : .+..+++..++...+. Drain Exp : +............... Teleport : +........+...... Aggravate : +....+.......... Blessed : .............+.. Cursed : +...+....+...... Hvy Curse : +........+...... Fly : ......+......... Sentient : +............... Climb : ...........+..+. Orc.ESP : ..............+. Full ESP : .....+.......... Skills (points left: 0) - Combat 50.000 [0.800] - Weaponmastery 50.000 [0.850] . Sword-mastery 50.000 [0.400] . Axe-mastery 00.000 [0.400] . Hafted-mastery 00.000 [0.400] . Polearm-mastery 00.000 [0.400] . Archery 35.800 [0.600] . Antimagic 50.000 [0.650] - Sneakiness 00.900 [0.900] . Stealth -2.000 [0.400] . Disarming 00.700 [0.900] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You may meet a Freezing sphere on level 98. You may find a Potion of Salt Water on level 1. You may find a Scroll of Light on level 1. [Character Equipment] a) The Dark Sword 'Mormegil' (E:48772628, L:50) (6d7) (+32,+12) [-20](100%) (+5 to It generates an antimagic field. It increases your charisma, speed and attack speed by 5. It increases your hit points by 100%. It does extra damage from electricity, fire and frost. It poisons your foes. It drains life from your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to fire. It makes you completely fearless. It provides resistance to electricity, fire, chaos and disenchantment. It slows your metabolism. It produces an electric sheath. It produces an anti-magic shell. It drains mana, life and experience. It induces random teleportation. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 62 of Erebor. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 66 of Erebor. e) The Ring of Rholdur (+4) It increases your constitution, stealth and attack speed by 4. It sustains your wisdom. It provides resistance to light, blindness, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. f) The Ring of Ondor (+9) It increases your speed and attack speed by 9. It sustains your intelligence. It provides resistance to acid, poison and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 124 of Angband. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed} It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 66 of Erebor. m) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 90 of Mount Doom. n) The Gold Dragon Scale Mail of Siliacir (-2 to accuracy) [30,+24] It can be activated for breathe sound (130) every 90+d90 turns if it is being worn. It provides immunity to acid. It provides resistance to sound, nether and disenchantment. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 122 of Angband. o) an Elven Cloak of Air [4,+17] (+3 to stealth) It increases your stealth, searching and luck by 3. It allows you to breathe without air. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 127 of Angband. p) The Dragon Shield 'Galdach' [8,+28] {E} It sustains your intelligence and dexterity. It provides immunity to electricity. It provides resistance to life draining, cold, dark and chaos. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 120 of Angband. s) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 64 of Erebor. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of Erebor. z) (nothing) {) The Bolt of Argor (1d5) (+25,+25) (+3 attacks) It increases your strength, wisdom, dexterity, constitution, charisma and attack speed by 3. It does extra damage from acid and electricity. It produces chaotic effects. It drains life from your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It is a great bane of undead. It fights against evil with holy fury. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 93 of Mount Doom. |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 55 of Mordor. [Character Inventory] a) a Mushroom of Restoring b) 35 Potions of Healing c) a Potion of Life d) 20 Potions of Restore Life Levels e) a Potion of Enlightenment f) 10 Scrolls of Phase Door g) 10 Scrolls of Teleportation h) 7 Scrolls of Word of Recall i) 25 Scrolls of Identify j) 10 Scrolls of *Identify* k) 17 Scrolls of Light l) 12 Scrolls of Magic Mapping m) 15 Scrolls of Satisfy Hunger n) a Scroll of Genocide o) a Scroll of Mass Genocide p) a Chain Mail [14] q) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, poison, light, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 58 of Dol Guldur. r) The Dark Sword of Eromith (3d7) (-1,+28) (+2 to speed) It generates an antimagic field. It increases your wisdom, dexterity, constitution , speed and attack speed by 2. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is especially deadly against dragons. It is especially deadly against orcs. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal drake on level 127 of Angband. s) The Dark Sword of Meleb (3d7) (+10,+12) (+5) It generates an antimagic field. It increases your strength by 5. It does extra damage from electricity and frost. It produces chaotic effects. It is very sharp and can make your foes bleed. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 6 of Barrow-Downs. t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Great Rod Tip of Home Summoning (75 Mana to cast) It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 59 of Dol Guldur. b) a Dragon Shield [8,+15] {NethDis} c) a Dragon Shield [8,+18] {BlinConfSharNex} d) a Dragon Shield [8,+19] {PoisBlinShar} e) a Dragon Shield [8,+18] {NexCha} f) The Set of Leather Gloves 'Cambeleg' (+7,+7) [1,+14] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 45 of Moria. g) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed} It decreases your strength and dexterity by 3. It provides immunity to fire and cold. It provides immunity to paralysis. It provides resistance to poison, nether and disenchantment. It drains mana. It induces random teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 125 of Angband. h) The Dagger 'Nimthanc' (E:365957, L:31) (1d4) (+23,+15) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from electricity and frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It makes you invisible. It provides resistance to acid, electricity, cold and dark. It slows your metabolism. It produces an electric sheath. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 31 of Moria. i) The Dagger 'Narthanc' (E:70331, L:27) (1d4) (+25,+13) (+4) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It increases your ability to tunnel by 4. It does extra damage from acid and fire. It can cause earthquakes. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It provides resistance to electricity, fire and nether. It slows your metabolism. It produces a fiery sheath. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 15 of Orc Cave. j) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity. It provides resistance to electricity and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of Angband. k) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of Dol Guldur. l) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of Orc Cave. m) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed} It decreases your strength, wisdom, charisma and speed by 10. It does extra damage from fire. It drains life from your foes. It makes you invisible. It provides immunity to paralysis. It renders you incorporeal. It allows you to see invisible monsters. It allows you to sense the presence of undead. It slows your metabolism. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient morgothian curse. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 68 of Erebor. n) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) It must be wielded two-handed. It increases your strength by 2 . It does extra damage from fire. It poisons your foes. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against trolls. It provides immunity to paralysis. It provides resistance to fire and poison. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It drains life. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of Moria. o) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4) It must be wielded two-handed. It increases your strength, charisma and infravision by 4 . It does extra damage from fire. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to fire, poison and chaos. It allows you to see invisible monsters. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 124 of Angband. p) The Dark Sword 'Niente' (3d7) (+19,+22) (+4) It provides light (radius 1) forever. It generates an antimagic field. It increases your wisdom by 4. It does extra damage from electricity and fire. It produces chaotic effects. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 71 of Erebor. q) a Dark Sword (*Defender*) (3d7) (+14,+8) [+13] (+2 to stealth) It generates an antimagic field. It increases your wisdom, dexterity, constitution and stealth by 2. It sustains your strength. It provides immunity to paralysis. It provides resistance to life draining, acid, electricity, fire, cold, poison and confusion. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 121 of Angband. r) an Acidic Dark Sword of Extra Attacks (3d7) (+18,+16) (+3 attacks) It generates an antimagic field. It increases your attack speed by 3. It does extra damage from acid. It provides resistance to acid. It cannot be harmed by acid. You found it lying in a vault on level 127 of Angband. s) a Spectral Dark Sword of Life (3d7) (+13,+12)(20%) It can be activated for wraith-form every 50+d50 turns if it is being worn. It generates an antimagic field. It increases your hit points by 20%. It strikes at undead with holy wrath. It provides resistance to life draining. It allows you to see invisible monsters. It drains life. You found it lying in a vault on level 48 of The Sacred Land Of Mountains. t) a Vampiric Dark Sword (3d7) (+8,+9)(-20%) u) a Dark Sword of Nothingness (3d7) (-35,-92) v) The Glaive of Pain (E:45, L:3) (9d6) (+0,+30) It can be wielded two-handed. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 125 of Angband. [Home Inventory - Gondolin ] a) 5 Mushrooms of Restoring b) 32 Potions of Cure Insanity c) 45 Potions of *Healing* d) 6 Potions of Life e) 48 Potions of Enlightenment f) 2 Potions of Invulnerability g) 2 Scrolls of Teleport Level h) 9 Scrolls of *Remove Curse* i) 10 Scrolls of *Enchant Weapon* j) 20 Scrolls of *Destruction* k) The Crumpled Scroll of Mass Resurrection l) 12 Scrolls of Genocide m) 14 Scrolls of Mass Genocide n) The Ring of Power of Adunaphel the Quiet (+3 attacks) It increases your intelligence, dexterity and attack speed by 3. It makes you invisible. It sustains your charisma. It provides resistance to electricity and nether. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 78 of Angband. o) The Ring of Angrostir (+3) It increases your dexterity and attack speed by 3. It makes you invisible. It sustains your strength. It provides resistance to dark . It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature multi-hued dragon on level 72 of Erebor. p) a Ring of Slaying (+17,+17) You found it lying in a vault on level 127 of Angband. q) a Ring of Slaying (+17,+11) You found it in the remains of a Jabberwock on level 99 of Angband. r) a Ring of Slaying (+15,+13) You found it lying in a vault on level 111 of Angband. s) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution , charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 95 of Mount Doom. u) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 126 of Angband. v) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 62 of Erebor. w) a Dwarven Lantern of the Magi (+2) x) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 70 of Erebor. [Home Inventory - Minas Anor ] a) The Chaos Dragon Scale Mail of Elargoth (-2 to accuracy) [30,+27] {AC} It can be activated for breathe chaos/disenchant (220) every 60+d90 turns if it is being worn. It sustains your intelligence. It provides immunity to acid and cold. It provides resistance to electricity, fire, poison, sound, nether, nexus, chaos and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 122 of Angband. b) a Power Dragon Scale Mail of Defense (-3 to accuracy) [40,+36] It can be activated for breathe the elements (300) every 60+d90 turns if it is being worn. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, sound, shards, nether, nexus, chaos and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 124 of Angband. c) The Double Chain Mail of Golvor (-8,-8) [16,+23](20%) {AEC} It increases your hit points by 20%. It sustains your strength, wisdom and constitution. It provides immunity to acid, electricity and cold. It provides resistance to life draining, electricity, cold, poison, nether, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 123 of Angband. d) The Full Plate Armour of Hannar (+30,+19) [25,+19](-80%) It decreases your hit points by 80%. It sustains your charisma. It makes you completely fearless. It provides resistance to light. It induces random teleportation. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 127 of Angband. e) an Elven Cloak of the Magi (-5,-5) [4,+28] (+5) It increases your intelligence, stealth, searching, speed and luck by 5. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 125 of Angband. f) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. g) The Shield of Deflection of Thirim [10,+25] {A} It sustains your constitution. It provides immunity to acid. It provides resistance to cold and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 95 of Mount Doom. h) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 100 of Angband. i) a Set of Gauntlets of Combat (+1,+8) [2,+12] (+1) It increases your strength, constitution and attack speed by 1 . It makes you completely fearless. It drains life. It aggravates nearby creatures. It cannot be harmed by acid. You found it in the remains of a Great Wyrm of Balance on level 122 of Angband. j) The Long Sword of the Dawn (E:25, L:2) (3d5) (+20,+20) (+3 to infravision) It can be activated for summon the Legion of the Dawn every 500+d500 turns if it is being worn. It increases your charisma and infravision by 3. It does extra damage from fire. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, light, blindness and shards . It speeds your regenerative powers. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 122 of Angband. k) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. l) The Long Bow 'Essil' (x5) (+13,+7) (+2) It increases your intelligence, wisdom, dexterity, constitution and charisma by 2. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 14 of Orc Cave. m) The Heavy Crossbow 'Isteldar' (x4) (+19,+21) (+5 to speed) It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 5. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 65 of Mordor. n) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2) It can be activated for magic arrow (10d10) every 20+d20 turns if it is being worn. It increases your strength and constitution by 2. It provides resistance to electricity, light, dark and blindness. It fires missiles with extra might. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 68 of Dol Guldur. o) The Seeker Bolt 'Scale-piercer' (8d5) (+15,+20) It is a great bane of dragons. It makes you completely fearless. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 93 of Mount Doom. p) The Seeker Bolt 'Heart's Blood' (8d5) (+15,+20) (+5% of critical hits) It increases your ability to score critical hits by 5. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 99 of Mount Doom. q) The Seeker Bolt 'Dornil' (4d5) (+21,+15) It does extra damage from acid. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 127 of Angband. r) 22 Seeker Bolts of Slay Evil (4d5) (+11,+13) It fights against evil with holy fury. You found it in the remains of a Sky Drake on level 80 of Angband. s) The Silver Bolt 'Balefire' (6d5) (+20,+15) It provides light (radius 1) forever. It does extra damage from fire. It is a great bane of demons. It is a great bane of undead. It allows you to sense the presence of demons and undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon in the town of Gondolin . t) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching) It increases your searching, infravision, ability to tunnel and luck by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 117 of Angband. u) The Seeker Arrow of Bard (8d4) (+20,+15) v) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Maulotaur on level 45 of Moria. w) The Seeker Arrow of Gondor (10d8) (+10,+20) It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 66 of Erebor. x) 24 Seeker Arrows of Slay Evil (4d4) (+9,+17) It fights against evil with holy fury. You found it lying in a vault on level 48 of The Sacred Land Of Mountains. [Home Inventory - Lothlorien ] a) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25] It can be activated for star ball (150) every 1000 turns if it is being worn. It provides light (radius 1) forever. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire, cold, poison, light and dark. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. b) The Metal Scale Mail of Mahtar (-68,-18) [13,+13](40%) It increases your hit points by 40%. It sustains your intelligence, wisdom and constitution. It provides immunity to paralysis. It provides resistance to life draining, electricity, cold, poison, light, dark, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 6 of Barrow-Downs. c) The Augmented Chain Mail of Astalion (-43,-5) [16,+12](40%) {F} It increases your hit points by 40%. It sustains your constitution. It provides immunity to fire. It provides immunity to paralysis. It provides resistance to poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 127 of Angband. d) The Double Chain Mail of Glirril (-2 to accuracy) [16,+6] {EFC} It sustains your wisdom and dexterity. It provides immunity to electricity, fire and cold. It provides resistance to poison, dark and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire on level 45 of The Sacred Land Of Mountains. e) The Double Chain Mail 'Gilydhrim' (-2 to accuracy) [16,+11] {FC} It provides immunity to fire and cold. It provides resistance to life draining, confusion, nether, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 55 of Mordor. f) The Metal Brigandine Armour of Fearas (-53,-43) [19,+17](40%) {C} It increases your hit points by 40%. It sustains your strength. It provides immunity to cold. It provides resistance to electricity, cold, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 127 of Angband. g) The Full Plate Armour of Dagnir (-3 to accuracy) [25,+11] {AC} It sustains your strength and charisma. It provides immunity to acid and cold. It makes you completely fearless. It provides resistance to acid, poison, confusion and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gabriel, the Messenger on level 60 of Mordor. h) The Ribbed Plate Armour of Gorth (-3 to accuracy) [28,+21] {FC} It sustains your dexterity. It provides immunity to fire and cold. It makes you completely fearless. It provides resistance to cold, poison, confusion and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 126 of Angband. i) The Ribbed Plate Armour 'Teith' (-3 to accuracy) [28,+12] {A} It sustains your constitution. It provides immunity to acid. It makes you completely fearless. It provides resistance to acid, electricity and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 60 of Erebor. j) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2) It can be activated for heal 1000 hit points every 888 turns if it is being worn. It increases your constitution by 2. It sustains your constitution. It makes you completely fearless. It provides resistance to life draining, acid, cold, dark, confusion, nether, nexus and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 86 of Mount Doom. k) The Leather Scale Mail of Ereth (-59,-1) [11,+12](40%) It increases your hit points by 40%. It sustains your wisdom and constitution. It provides resistance to life draining, acid and poison. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 14 of Orc Cave. l) The Leather Scale Mail 'Rinath' (-48,-20) [11,+7](40%) {E} It increases your hit points by 40%. It provides immunity to electricity. It makes you completely fearless. It provides resistance to fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Land Of Rhun. m) The Leather Jacket of Galar (-1 to accuracy) [12,+0] {AEC} It sustains your constitution. It provides immunity to acid, electricity and cold. It provides resistance to cold, confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. n) The Cloak of Uluthomir [1,+14] {EC} It sustains your strength and dexterity. It provides immunity to electricity and cold. It makes you completely fearless. It provides resistance to dark and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 67 of Angband. o) The Fur Cloak of Falaratar [3,+18] {C} It provides immunity to cold. It provides resistance to electricity, light, nether and chaos. It allows you to fly. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. p) The Fur Cloak of Lathin [3,+17] (+3 to stealth) {FC} It increases your stealth by 3. It sustains your constitution and charisma. It provides immunity to fire and cold. It makes you completely fearless. It provides resistance to electricity and poison . It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 127 of Angband. q) The Fur Cloak of Feithil [3,+8] {C} It sustains your constitution. It provides immunity to cold. It provides resistance to electricity, poison, dark, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 61 of Mordor. r) The Mouse Fur of Nenon [1,+18] {F} It provides immunity to fire. It provides immunity to paralysis. It provides resistance to life draining, electricity, poison, nexus, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 55 of The Sacred Land Of Mountains. s) The Small Metal Shield of Thorin [3,+25] (+4) {A} It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 45 of Moria. t) The Small Metal Shield of Nevar [3,+12] {electricity} It sustains your dexterity. It provides immunity to electricity. It makes you completely fearless. It provides resistance to cold, confusion, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of Moria. u) The Large Metal Shield of Glingon [5,+17] {AFC} It sustains your dexterity. It provides immunity to acid, fire and cold. It provides immunity to paralysis. It provides resistance to life draining, cold and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 116 of Angband. v) The Large Metal Shield 'Lonwenel' [5,+13] {C} It sustains your constitution and charisma. It provides immunity to cold. It makes you completely fearless. It provides resistance to fire, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Scrag Priest on level 125 of Angband. w) 2 Shields of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 99 of Mount Doom. [Home Inventory - Khazad-dum ] a) something weird b) The Great Scimitar 'Iathmon' (4d5) (+2,+2) (+1 attack) It must be wielded two-handed. It increases your attack speed by 1. It does extra damage from acid and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is especially deadly against dragons. It is especially deadly against giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. c) The Ball-and-Chain of Angwaind (2d4) (+24,+6) (+3) It can be wielded two-handed. It provides light (radius 1) forever. It increases your intelligence, wisdom, constitution and charisma by 3. It does extra damage from electricity. It can cause earthquakes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Khazad-dum . [The Mathom-house Inventory - Bree ] a) The Ring of Tarrantar [+12] (-7 to searching) {cursed} It can be activated for ball of fire and resist fire every 50+d50 turns if it is being worn. It decreases your searching by 7. It makes you completely fearless. It provides resistance to fire and shards. It speeds your regenerative powers. It drains experience. It fills you with the Black Breath. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 95 of Angband. b) The Ring of Lindor (-7 to speed) {cursed} It decreases your wisdom, speed and attack speed by 7. It provides resistance to fire, confusion and chaos. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature green dragon on level 123 of Angband. c) The Amulet 'Moron' (+3) It increases your dexterity by 3. It sustains your intelligence. It provides resistance to dark. It allows you to see invisible monsters. It gives telepathic powers. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 94 of Mount Doom. d) The Augmented Chain Mail of Denen (+1 to accuracy) [16,+15] {cursed} It sustains your wisdom. It provides resistance to fire and nether. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 67 of Angband. e) The Ribbed Plate Armour of Elwin (-1 to accuracy) [28,+11] {cursed} It sustains your intelligence. It provides immunity to acid. It provides resistance to poison and nether. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 109 of Angband. f) The Wolf Pelt 'Arnie' [1,+9] It sustains your strength and constitution. It makes you completely fearless. It provides resistance to fire, shards and nexus. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 51 of The Sacred Land Of Mountains. g) The Dragon Helm of Erelendor [8,+21] It sustains your intelligence. It provides immunity to paralysis. It provides resistance to life draining, poison, sound, shards, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 92 of Angband. h) The Set of Cesti of Drinos (+3 to accuracy) [5,+7] It sustains your dexterity. It provides immunity to paralysis. It provides resistance to cold and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 71 of Erebor. i) The Pair of Soft Leather Boots 'Dairi' [2,+9] It sustains your strength and charisma. It provides immunity to paralysis. It provides resistance to electricity, fire, cold, poison, light, dark, sound, shards, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 13 of Orc Cave. j) The Slaughter Axe 'Pelwareth' (5d7) (+19,+19) It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 99 of Angband. k) The Short Bow 'Raurthie' (x0) (+16,+16) (-2) {cursed} It decreases your wisdom and constitution by 2. It fires missiles with extra might. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 121 of Angband. l) The Bolt 'Cirma' (1d5) (+20,+20) (+1) It provides light (radius 1) forever. It increases your dexterity and charisma by 1. It does extra damage from frost. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 117 of Angband. m) The Silver Bolt 'Gulmarith' (3d5) (+11,+6) (-4) {cursed} It decreases your wisdom by 4. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It induces random teleportation. It fills you with the Black Breath. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 47 of The Sacred Land Of Mountains. n) The Arrow of Menelwair (1d4) (+16,+7) It does extra damage from acid. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 72 of Erebor. o) The Arrow 'Pando' (1d4) (+7,+16) It does extra damage from fire. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 18 of Orc Cave. p) The Arrow 'Eondirya' (1d4) (+31,+23) It does extra damage from electricity. It poisons your foes. It is especially deadly against dragons. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 71 of Erebor. q) The Seeker Arrow of Gollomir (4d4) (+3,+11) {cursed} It does extra damage from acid. It poisons your foes. It is a great bane of dragons. It strikes at demons with holy wrath. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 127 of Angband.