[ToME 2.3.1 Character Sheet] Name : Etoenidd Age 279 STR! 40 Sex : Male Height 191 INT! 29 Race : Ent Weight 108 WIS! 40 Class : Bard Social Class 32 DEX! 40 Body : Player CON! 40 God : Eru Iluvatar CHR! 40 + To Melee Hit 78 Level 50 Max Hit Points 1511 + To Melee Damage 81 Experience 99590992 Cur Hit Points 1511 + To Ranged Hit 46 Max Exp 99590992 Max SP (Mana) 608 + To Ranged Damage 0 Exp to Adv. ***** Cur SP (Mana) 608 AC 81+197 Gold 12715265 Piety 267715 (Miscellaneous Abilities) Fighting : Legendary[32]Perception : Superb Blows/Round: 9 Bows/Throw : Heroic Searching : Superb Shots/Round: 1 Saving Throw: Excellent Disarming : Poor Mel.dmg/Rnd: 45d5+729 Stealth : Bad Magic Device: Heroic Infra-Vision: 90 feet Tactic: normal Explor: normal (Character Background) You are one of the first beings who awoke on Arda. You have green skin and unflexible members. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 19 (950') Mordor: Level 65 (3250') Angband: Level 105 (5250') Barrow-Downs: Level 6 (300') Mount Doom: Level 94 (4700') Nether Realm: Level 696 (34800') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') The Void: Level 150 (7500') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 21 (1050') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 33 (1650') Death fate: Level 1 (50') The Helcaraxe: Level 40 (2000') A lost temple: Level 25 (1250') Your body was a Player. You have defeated 33205 enemies. You destroyed Melkor forever and have been elevated to the status of Vala by Eru Iluvatar. Arda will forever be free. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 98 princesses. You saved Arda and became a famed King. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 60th Laire of the 2891st year of the third age. Your adventure lasted 310 days. Your Attributes: You are dead, killed by Ripe Old Age in the town of Lothlorien. You can teleport at will. You can switch locations with another being. You can cast magic missiles. You can grow trees. You can sense what is beyond walls. The Blood of Life flows through your veins. Your position is very uncertain. Your eyes are sensitive to infrared light. You can see invisible creatures. You can breathe without air. You levitate just over the ground. You can climb high mountains. You have free action. You regenerate quickly. Your appetite is small. You can sense the presence of orcs. You can sense the presence of trolls. You can sense the presence of dragons. You can sense the presence of spiders. You can sense the presence of giants. You can sense presence of undead. You can sense the presence of evil beings. You can sense the presence of thunderlords. You are extremely lucky. You have a firm hold on your life force. You reflect arrows and bolts. You are surrounded with electricity. You are incorporeal. You are carrying a permanent light. You are completely immune to acid. You are resistant to lightning. You are completely immune to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are immune to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon is very sharp. Your weapon strikes at evil with extra force. Skills (points left: 0) - Combat 35.650 [0.700] . Weaponmastery 23.100 [0.700] . Archery 00.-200 [0.000] . Barehand-combat 01.000 [0.800] . Boulder-throwing 48.000 [0.600] - Sneakiness 01.500 [0.700] . Stealth 01.300 [0.700] . Disarming 01.500 [0.600] - Magic 16.876 [0.600] . Magic-Device 25.500 [1.000] . Thaumaturgy 01.300 [0.400] - Spirituality 25.560 [0.800] . Prayer 20.000 [0.500] . Mindcraft 01.300 [0.400] . Music 26.600 [0.800] - Monster-lore 12.550 [1.100] . Summoning 01.900 [0.500] . Corpse-preservation 01.000 [0.700] . Symbiosis 15.400 [0.500] . Mimicry 39.400 [0.500] Abilities * Tree walking 14 of your companions have been killed. [Fates] You are fated to find a Staff of Sense Monsters on level 51. You are fated to meet a Shardstorm on level 98. [Character Equipment] a) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+3 to speed) {@w1 !d!v} It increases your strength, dexterity and speed by 3. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 62 of Mordor. b) The Small Sword 'Sting' (E:11513183, L:50) (1d6) (+54,+29) (+5 to speed) {. !} It provides light (radius 1) forever. It increases your strength, dexterity, constitution, charisma, speed and attack speed by 5. It does extra damage from fire. It drains life from your foes. It can cause earthquakes. It is especially deadly against orcs. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It makes you invisible. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, light and sound. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls, spiders, giants and undead. It slows your metabolism. It produces an electric sheath. It drains experience. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 82 of Angband. d) a Harp of Power (+5) {@m2 !k!v!d} It increases your charisma by 5. It sustains your charisma. It provides resistance to acid, electricity, fire, cold and sound. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Barbazu on level 678 of Nether Realm. e) The Ring of Flare (+3) {!*} It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 58 of Mordor. f) The Ring of Phasing (+15 to speed) It grants you the power of teleport if it is being worn. It increases your speed and luck by 15. It provides immunity to nether. It provides resistance to life draining. It renders you incorporeal. It allows you to breathe without air. It allows you to see invisible monsters. It speeds your regenerative powers. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tik'srvzllat on level 696 of Nether Realm. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {!*} It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 65 of Mordor. m) The Arkenstone of Thrain (+3) {@w0 @A2 !v!d} It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 58 of Mordor. n) The Power Dragon Scale Mail of Eternity (-8 to accuracy) [50,+35] {!*} It is the ultimate armor. It can be activated for invulnerability (4+d8) every 800 turns if it is being worn. It provides resistance to life draining, acid, electricity, fire, cold, poison, light, dark, blindness, confusion, sound, shards, nether, nexus, chaos and disenchantment. It allows you to levitate. It allows you to fly. It allows you to sense the presence of dragons. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. o) a Wolf Pelt of Air [1,+11] {!*} It allows you to breathe without air. You found it lying on the ground on level 64 of Mordor. p) The Demonshield 'Goloth' [5,+11] {rflect,rgen,IMacid} It sustains your constitution. It provides immunity to acid. It provides resistance to fire and confusion. It speeds your regenerative powers. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Forbidden Library. q) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 82 of Angband. s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) {!v!d} It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 62 of Mordor. u) The Set of Gauntlets of Eol [Sense Hidden] [3,+15](60%) (+3) {@m1 !v!d acq} It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It has a spell stored inside. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. v) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {!d!v} It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid . It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+11] (+4) {!* acq OFr 13} It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. z) a Silent watcher (2253 hp) {) The Bolt 'Cirthlome' (1d5) (+14,+14) (+3 to speed) {!*} It increases your dexterity, constitution and speed by 3. It does extra damage from electricity and fire. It strikes at demons with holy wrath. It is a great bane of undead. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. |) The Dwarven Pick of Erebor (+5,+20) (+5) {!*} It can be activated for open a secret passage every 75 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and ability to tunnel by 5. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It sustains your strength. It provides resistance to light, dark and chaos. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 64 of Mordor. [Character Inventory] a) Mordekainen's Pocket Magician {sanity} It can be activated for cure insanity every 200 turns. You found it lying on the floor of a special level. b) Heward's Excellent Experimental Earmuffs {mass genocide} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Blubbering idiot on level 33 of The Land Of Rhun. c) Heward's Excellent Experimental Earmuffs {mass genocide} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Seraph on level 71 of Angband. d) Jor's Compendium of Strange Behaviour {teleport} It can be activated for teleport (range 100) every 100 turns. You found it lying on the ground on level 24 of Mirkwood. e) Pytar's Portable Pandemonium {@A1 food} It can be activated for satisfy hunger every 100 turns. You found it lying on the ground on level 1 of Barrow-Downs. f) 25 Potions of *Healing* {!k!d!v} g) 9 Potions of Life {!d!v!k} h) 22 Potions of Curing {!d!v!k} i) 4 Scrolls of *Destruction* j) a Silver Rod of the Istari of Speed (200/200) {!* @z2} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Demilich on level 69 of Paths of the Dead. k) a Mithril Rod of the Istari of Healing (320/320) {!*} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Demilich on level 87 of Angband. l) a Mithril Rod of Capacity of Restoration (320/320) {!*} It can hold more mana. You found it in the remains of a Dracolisk on level 55 of Mordor. m) a Mithril Rod of the Istari of Disarming (320/320) {@z3 !k!v!d} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Lesser Balrog on level 63 of Mordor. n) an Adamantite Rod of the Istari of Detection (400/400) {@z1 !k!v!d} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You bought it from the Black Market. o) an Adamantite Rod of Cheapness of Perception (200/200) {!k!v!d @z4} It can cast spells for a lesser mana cost. You found it in the remains of a Nycadaemon on level 63 of Mordor. p) an Adamantite Rod of Home Summoning (3/200) {!*} q) a Wand of Demon Blade[14|40] (9 charges) r) The Ring of Ilman (+9) {!* spd,crit,att} It increases your charisma, speed, attack speed and ability to score critical hits by 9. It sustains your charisma. It provides resistance to poison, light, shards, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. s) The Anchor of Space-Time {@w9 !v!d} It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 31 of Moria. t) The Metal Brigandine Armour of Harebrion (-3 to accuracy) [19,+0] It sustains your strength. It makes you completely fearless. It provides resistance to acid, fire and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Melkor, Lord of Darkness on level 150 of The Void. u) a Spider Web [1,+9] {!*} v) a Mage Staff of Power [See the Music] (1d4) (+11,+12) (+12) {@m5 @w5 !k!v!d} It can be wielded two-handed. It has a spell stored inside. It increases your spell power by 12. You found it in the remains of an Archlich on level 65 of Mordor. w) (nothing) [Home Inventory - Bree ] a) The Demonhorn of Nelion [2,+16] {100% off} It provides light (radius 2) forever. It sustains your dexterity and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, nexus and chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Forbidden Library. b) The Demonhorn of Turis [2,+16] {!*} It provides light (radius 5) forever. It provides resistance to acid, poison, shards, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Forbidden Library. c) 31 Potions of Healing {100% off} d) 38 Potions of Curing {!k!d!v} e) 2 Potions of Invulnerability {100% off} f) 2 Potions of New Life {100% off} g) The Crumpled Scroll of Mass Resurrection h) a Rod Tip of Speed (100 Mana to cast) {!*} i) a Wand of Demon Blade[17|38] (3 charges) j) a Wand of Demon Blade[11|35] (7 charges) k) a Wand of Demon Blade[12|31] (3 charges) l) The Ring of Talin (+7) {!*} It increases your stealth and speed by 7. It sustains your intelligence and wisdom. It provides resistance to confusion and sound. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. m) The Ring of Lebri (+9) {!*} It increases your speed by 9. It makes you completely fearless. It provides resistance to electricity, fire, dark, shards and chaos. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence , constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) a Feathers Cloak of Immolation [1,+10] {!*} It provides resistance to fire. It produces a fiery sheath. It cannot be harmed by acid. It cannot be harmed by fire. You found it lying on the ground on level 13 of The Old Forest. p) a Mouse Fur [1,+0] {!*} q) a Cloak of Mist of Electricity [1,+22] {100% off} It provides resistance to electricity. It produces an electric sheath. It cannot be harmed by acid. It cannot be harmed by electricity. You stole it from the Black Market. r) The Large Metal Shield of Anarion [5,+20] {!v!d} It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and nether. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 62 of Mordor. s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 105 of Angband. t) The Set of Leather Gloves 'Cammithrim' [1,+11] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. u) The Morning Star of Eangire (2d6) (+12,+8) (+3) It increases your constitution and ability to tunnel by 3. It drains life from your foes. It is especially deadly against orcs. It is especially deadly against giants. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The Drum of the Sky (+2 to speed) It increases your wisdom, charisma, stealth, speed and luck by 2. It provides resistance to acid, electricity, fire, cold and sound. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 63 of Erebor. [Home Inventory - Gondolin ] a) The Tome of Elven Household Magic {sanity} It can be activated for cure insanity every 200 turns. You found it in the remains of a Dread on level 60 of Erebor. b) The Tome of Elven Household Magic {sanity} It can be activated for cure insanity every 200 turns. You found it in the remains of a Blubbering idiot on level 33 of The Land Of Rhun. c) The Ring of Erundo (+10,+6) (+3 to speed) {!* crit} It increases your intelligence, speed and ability to score critical hits by 3. It sustains your charisma. It provides resistance to acid and light. It allows you to levitate. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Jewelry Shop. d) The Ring of Enesgas (+6) {!* spd,dex,crit} It increases your dexterity, speed and ability to score critical hits by 6. It makes you invisible. It sustains your wisdom. It makes you completely fearless. It provides resistance to electricity, confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. e) The Ring of Power 'Nenya' (+9,+9) (+2) f) The Blue Stone 'Toris Mejistos'(40%) (+2) {!*} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. g) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) The Leather Scale Mail of Hanind (-11,-15) [11,+10](40%) It increases your hit points by 40%. It sustains your strength, intelligence, wisdom and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snotling Archer on level 67 of Erebor. i) The Small Leather Shield 'Earth' [2,+13] {neth,dis,IMfire} It sustains your strength and dexterity. It provides immunity to fire . It provides resistance to nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 69 of Erebor. j) The Small Metal Shield of Thorin [3,+25] (+4) {!d!v} It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, nexus and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. k) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Cantoras, the Skeletal Lord on level 93 of Angband. l) The Metal Cap of Thengel [3,+12] (+3) {!*} It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll on level 48 of Mordor. m) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 62 of Mordor. n) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Set of Gauntlets 'Paurnimmen' [Remove Curses] [2,+15] (+4) {!v!d} It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It has a spell stored inside. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 72 of Erebor. p) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2) {mass geno} It can be activated for mass genocide every 1000 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 2. It does extra damage from frost. It is especially deadly against orcs. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to cold. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 69 of Erebor. q) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2 . It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 62 of Mordor. r) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) {@w1 !d!v} It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining , cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young white dragon on level 35 of The Helcaraxe. s) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 72 of Erebor. t) The Mace 'Taratol' (3d4) (+12,+12) {@w2 !v!d} It can be wielded two-handed. It can be activated for speed (dur 20+d20) every 250 turns if it is being worn. It does extra damage from electricity. It is a great bane of dragons. It provides immunity to electricity. It cannot be harmed by acid, cold, lightning or fire. u) The Great Hammer of Andil (4d6) (+17,+8) (+3 attacks) It increases your strength and attack speed by 3. It poisons your foes . It is a great bane of dragons. It is a great bane of demons. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 72 of Erebor. v) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . w) The Harp of Daeron (+1 to speed) It increases your wisdom, charisma, stealth, speed and luck by 1. It provides resistance to acid, electricity, fire, cold and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 92 of Angband. x) The Mage Staff of Forochel (3d4) (+11,+11)(60%) (+3 to infravision) {@w1 !*} It can be wielded two-handed. It increases your intelligence, wisdom, infravision and spell power by 3. It increases your mana capacity by 60%. It sustains your intelligence and wisdom. It provides immunity to cold. It provides resistance to blindness. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [Home Inventory - Minas Anor ] a) a Tome of Magical Energy b) a Tome of Knowledge c) 3 Fireproof Holy Tomes of Eru Iluvatar {@m1 !k!d!v} It cannot be harmed by fire. You stole it from the Forbidden Library. d) The Lost Works of Kenault {heal 700} It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Black orc on level 65 of Mordor. e) a Parchment titled ``Secrets of the Gnomish Wizards'' {mass geno} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Mind flayer on level 32 of The Land Of Rhun. f) a Parchment titled ''Immortality For Dummies'' {genocide} It can be activated for genocide every 500 turns. You found it lying in a vault on level 48 of Mordor. g) a Parchment titled ''Immortality For Dummies'' {genocide} It can be activated for genocide every 500 turns. You found it in the remains of a Seraph on level 61 of Mordor. h) a Parchment titled ''Finer Points of Munchkinism'' {heal 700} It can be activated for heal 700 hit points every 100 turns. You found it lying on the ground on level 50 of Moria. i) an Adamantite Rod of Recall (170/200) {@z9 !*} j) 3 Rod Tips of Healing (120 Mana to cast) k) a Wand of Demon Blade[12|36] (0 charges) l) The Golden Horn of the Thunderlords (5 charges) {100% off} It was given to you as a reward. m) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Amulet of Celuin (+3) {!* spd,dex,stl} It increases your dexterity, stealth, infravision and speed by 3. It sustains your dexterity and constitution. It provides immunity to paralysis. It provides resistance to acid, poison, blindness, shards, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. o) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25] It can be activated for star ball (150) every 1000 turns if it is being worn. It provides light (radius 1) forever. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire, cold, poison, light and dark. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) a Power Dragon Scale Mail (-3 to accuracy) [40,+7] It can be activated for breathe the elements (300) every 60+d90 turns if it is being worn. It provides resistance to acid, electricity, fire, cold, poison, light , dark, confusion, sound, shards, nether, nexus, chaos and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. q) The Long Sword of the Dawn (E:11369709, L:50) (3d5) (+56,+32) (+5 to stealth) { It can be activated for summon the Legion of the Dawn every 500+d500 turns if it is being worn. It provides light (radius 1) forever. It increases your charisma, stealth and infravision by 5. It does extra damage from electricity, fire and frost. It can cause earthquakes. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, poison, light and blindness. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of trolls and giants. It slows your metabolism. It speeds your regenerative powers. It produces a fiery sheath. It produces an electric sheath. It drains experience. It has been blessed by the gods. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ettin in the town of Gondolin . r) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. s) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 64 of Mordor. t) The Mighty Hammer 'Grond' (E:3972123, L:42) (9d9) (+58,+43) [+10] (+5) It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It provides light (radius 1) forever. It increases your charisma by 5. It does extra damage from electricity and fire. It poisons your foes. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It sustains your charisma. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It slows your metabolism. It produces a fiery sheath. It produces an electric sheath. It produces an anti-magic shell. It induces random teleportation. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. u) a Dragon Horn (+3) {!d!v} It can be activated for large acid ball (300) every 100 turns if it is being worn. It increases your constitution by 3. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Lothlorien ] a) The Gem of Fire {sanity} It can be activated for cure insanity every 200 turns. You found it lying on the ground on level 72 of Erebor. b) Gruumsh's Bottle of Death {tele level} It can be activated for teleport level every 50 turns. You found it lying on the ground on level 33 of The Land Of Rhun. c) Kelek's Wormhole Machine {heal 700} It can be activated for heal 700 hit points every 100 turns. You found it lying on the ground on level 21 of The Old Forest. d) Tenser's Alteration Manual {heal 700} It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Blubbering idiot on level 33 of The Land Of Rhun. e) Lloth's Ceremonial Dagger {restore} It can be activated for restore stats and life levels every 200 turns. f) 6 Sprigs of Athelas g) a Rod Tip of Restoration (140 Mana to cast) h) The Wand of Digging of Thrain (20 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. i) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 55 of Mordor. j) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 55 of Mordor. k) The Phial of Galadriel (+4) {@w9 !v!d} It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 27 of Mirkwood. l) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fire giant on level 33 of The Land Of Rhun. m) The Robe of Great Luck [-30,+10] (+60) {!d!v} It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in a plain of grass. n) a Wolf Pelt of Protection [1,+17] {!*} It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Expensive Black Market. o) The Mouse Fur of Coriel [1,+16] {!*} It sustains your dexterity. It provides immunity to cold. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. p) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {!d!v} It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 69 of Erebor. q) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) s) The Whip of Gothmog (3d6) (+15,+16) (-2) {@w3 !*} It provides light (radius 1) forever. It decreases your intelligence, dexterity and infravision by 2. It does extra damage from fire. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It provides resistance to fire and light. It allows you to sense the presence of spiders and demons. It speeds your regenerative powers. It drains life. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave orc on level 35 of Mordor. t) The Quarterstaff of Olorin (2d9) (+10,+13) (+4) {!d!v ID} It can be activated for detection, probing and identify true every 1000 turns if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom, charisma and searching by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It provides resistance to life draining, fire and nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 72 of Erebor. u) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) It can be activated for identify spell every 10 turns if it is being worn. It can be used to store a spell. It increases your intelligence and wisdom by 4. It fights against evil with holy fury. It provides resistance to light. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The Flail of Siareglas (2d6) (+33,+16) (+2) It can be wielded two-handed. It increases your dexterity and charisma by 2. It does extra damage from electricity and frost. It can cause earthquakes. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 72 of Erebor. [Home Inventory - Khazad-dum ] a) 40 Potions of Detonations {100% off} b) 2 Scrolls of Holy Prayer c) The Set of Gauntlets 'Pauraegen' [Horns of Ylmir(III)] [2,+15] {!v!d} It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It has a spell stored inside. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Water troll Chieftain on level 50 of Mordor. [The Mathom-house Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) {cursed} It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It is heavily cursed. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 13 of The Old Forest. b) a Demonshield of Reflection [5,+11] {stole a better one} It speeds your regenerative powers. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Forbidden Library. c) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-orc on level 16 of Orc Cave. d) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 33 of Mirkwood. e) a Morphic Oil of Abomination {fate} f) The Ring of Power of Uvatha the Horseman (+1) It increases your wisdom by 1. It makes you invisible. It sustains your wisdom. It provides resistance to electricity, shards, nexus and chaos. It allows you to levitate. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . g) The Phial of Undeath (-5) It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 48 of Mordor. h) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 54 of Mordor. i) a Bronze Dragon Scale Mail (-2 to accuracy) [30,+13] {first good armour} It can be activated for breathe confusion (120) every 90+d90 turns if it is being worn. It provides resistance to confusion. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. j) The Iron Crown of Beruthiel [0,+20] (-5) It decreases your strength, dexterity and constitution by 5. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Harowen the Black Hand on level 49 of Mordor. k) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. l) The Dagger 'Dethanc' (E:1223661, L:36) (1d4) (+36,+17) (+3) {fate} It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It increases your charisma by 3. It does extra damage from electricity and fire. It strikes at undead with holy wrath. It sustains your charisma. It provides resistance to electricity and fire. It allows you to see invisible monsters. It allows you to sense the presence of trolls, giants and good beings. It slows your metabolism. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. m) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It provides resistance to cold. It cannot be harmed by acid, cold, lightning or fire. n) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to poison. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed, 1st princess reward} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dreadmaster on level 48 of Mordor. q) The Glaive of Pain (E:15455, L:21) (9d6) (+28,+36) {teleport} It can be wielded two-handed. It does extra damage from electricity. It is especially deadly against natural creatures. It provides resistance to electricity. It drains mana. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Eldrak in the town of Gondolin . r) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 72 of Erebor. s) The Seeker Arrow of Gondor (10d8) (+10,+20) {fate} It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. t) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bullywug on level 13 of The Old Forest.