[ToME 2.3.1 Character Sheet] Name : Tazendra Age 40 STR: 26 Sex : Female Height 42 INT: 13 Race : Dwarf Weight 125 WIS: 14 Class : Polearmmaster Social Class 51 DEX: 14 Body : Player CON: 28 God : Tulkas CHR: 10 + To Melee Hit 45 Level 27 Max Hit Points 395 + To Melee Damage 44 Experience 41931 Cur Hit Points 395 + To Ranged Hit 15 Max Exp 41931 Max SP (Mana) 20 + To Ranged Damage 3 Exp to Adv. 43750 Cur SP (Mana) 20 AC 10+54 Gold 169557 Piety 5418 (Miscellaneous Abilities) Fighting : Legendary[7] Perception : Fair Blows/Round: 5 Bows/Throw : Superb Searching : Fair Shots/Round: 1 Saving Throw: Bad Disarming : Very Bad Mel.dmg/Rnd: 5d8+220 Stealth : Fair Magic Device: Heroic Infra-Vision: 60 feet Tactic: furious Explor: normal (Character Background) You come from a long line of dwarven polearmmasters, all a credit to the family. You have dark brown eyes, straight brown hair, a one foot beard, and a dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 10 (500') Orc Cave: Level 18 (900') A lost temple: Level 12 (600') Your body is a Player. You are currently on level 18 of Orc Cave. You have defeated 4229 enemies. You saved 10 princesses. You found 1 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 41st Quelle of the 2890th year of the third age. You have been adventuring for 55 days. adefkmnopsuxz{|@ Add Str : ..........4..... Add Wis : .........3...... Add Dex : ....1........... Add Con : ...............+ Add Chr : .........3...... Add Stea. : 1......4........ Add Sear. : .......4........ Add Infra : ....1........... Add Tun.. : ..............2. Cold Brand: .............+.. Sust Str : ......+......... Sust Int : ......+......... Sust Wis : +.....+..+...... Sust Dex : ....+.+......... Sust Con : ......+......... Sust Chr : ......+..+...... Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : +............... Hold Life : ......+......... Res Acid : +.....+......... Res Elec : +.....+......... Res Fire : +.....+......... Res Cold : +.....+....+.... Res Pois : +...+........... Res Fear : ..+............. Res Lite : ................ Res Dark : +.........+..... Res Blind : ...............+ Res Conf : ....+....+...... Res Sound : ................ Res Shard : ................ Res Neth : ................ Res Nexus : ......+......... Res Chaos : ....+....+...... Res Disen : ................ Levitate : +..+............ See Invis : +............... Digestion : ....+........... Regen : +............... Activate : ....+........... Skills (points left: 34) - Combat 23.672 [0.900] - Weaponmastery 21.493 [0.950] . Sword-mastery 00.000 [0.300] . Axe-mastery 00.000 [0.500] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 31.800 [0.700] . Archery 20.100 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 02.105 [0.900] . Stealth 00.200 [0.400] . Disarming 01.200 [0.900] - Magic 01.546 [0.300] . Magic-Device 31.800 [1.150] - Spirituality 06.000 [0.400] . Prayer 02.500 [0.500] . Monster-lore 00.000 [0.500] Abilities * Ammo creation * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You are fated to find a Scroll of Door/Stair Location on level 22. You may find a Potion of Resist Heat on level 1. You are fated to find a Potion of Poison on level 1. You may find a Morphic Oil of 0 on level 1. You may meet a Mean-looking mercenary on level 1. You are fated to die on level 1. You may meet a Green naga on level 1. You may meet a Pitiful-looking beggar on level 1. You are fated to find a Potion of Cure Light Wounds on level 7. You may find a Lance on level 1. You may meet a Rotting corpse on level 8. You are fated to meet an Uruk on level 30. You may find a Cloak on level 11. [Character Equipment] a) a Trident (Defender) (1d8) (+4,+10) [+5] (+1 to stealth) It can be wielded two-handed. It increases your stealth by 1. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold, poison and dark. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snotling on level 13 of Orc Cave. d) a Sling (x2) (+5,+3) e) a Ring of Fear Resistance It makes you completely fearless. f) a Ring of Levitation {cursed} k) The Amulet 'Orfing' [+3] (+1 to infravision) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity and infravision by 1. It sustains your dexterity. It provides resistance to poison and chaos. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snotling Archer on level 14 of Orc Cave. m) a Brass Lantern (with 5235 turns of light) n) a Robe of Permanence [2,+7] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining, acid, electricity, fire, cold and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill orc Shaman on level 10 of Orc Cave. o) an Elven Cloak [4,+11] (+4 to stealth) p) (nothing) s) an Iron Crown of Lordliness [0,+12] (+3) It increases your wisdom and charisma by 3. It sustains your wisdom and charisma. It provides resistance to chaos. You bought it from the Black Market. u) a Set of Leather Gloves of Power (+1,+4) [1,+14] (+4) It increases your strength by 4. It provides resistance to dark. You bought it from the Black Market. x) The Pair of Hard Leather Boots of Dundor [3,+12] It provides resistance to cold. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) (nothing) {) 30 Iron Shots of Frost (1d4) (+5,+8) {90% off} It does extra damage from frost. It cannot be harmed by cold. You made it yourself. |) a Gnomish Shovel (+2) [Character Inventory] a) a Parchment b) 4 Flasks of oil {@F0} c) 16 Potions of Cure Critical Wounds d) 14 Scrolls of Phase Door e) 10 Scrolls of Teleportation f) 4 Scrolls of Word of Recall {!*!*} g) 3 Scrolls of Identify {@r1} h) 4 Scrolls of Satisfy Hunger {@r0} i) a Wooden Rod of Trap Location (10/10) {@z1!k!d} j) a Silver Rod of Disarming (100/100) {@z3!k!d} k) a Wand of Fireflash[4|16] (10 charges) l) a Wand of Ice Storm[1|25] (7 charges) m) 2 Wands of Noxious Cloud[1|25] (4 charges) {25% off} n) a Staff of Identify[1|18] (7 charges) o) a Hard Studded Leather [7] p) The Dagger 'Belangil' (2d4) (+6,+9) (+2) q) a Cutlass of Slay Dragon (1d7) (+5,+9) r) a Khopesh (2d4) s) a Glaive (2d6) t) a Lucerne Hammer (2d5) u) 24 Rounded Pebbles (exploding) (1d2) (+3,+3) v) 19 Rounded Pebbles of Slay Animal (1d2) (+4,+2) {90% off} It is especially deadly against natural creatures. You made it yourself. w) (nothing) [Home Inventory - Bree ] a) Tenser's Mechanical Magician {summon monster} It can be activated for summon monster. You found it lying on the ground on level 1 of Barrow-Downs. b) a Parchment titled ``Household Magic'' {curing} It can be activated for curing every 110 turns. You found it while digging a rubble. c) Agannazar's Antique Acorn {teleport 100} It can be activated for teleport (range 100) every 100 turns. You found it lying on the ground on level 2 of Barrow-Downs. d) 9 Potions of Speed {25% off} e) 9 Potions of Healing f) a Potion of *Healing* g) 3 Potions of Enlightenment {75% off} h) 5 Scrolls of Teleport Level i) a Silver Rod of Nothing (100/100) j) a Rod Tip of Recall (80 Mana to cast) {!*!*} k) a Wand of Ice Storm[2|28] (10 charges) l) a Wand of Noxious Cloud[1|25] (7 charges) {25% off} m) a Ring of Invisibility n) a Metal Cap of Light [3,+5] o) a Trident of *Slay Demon* (1d8) (+5,+6) (+2) It can be wielded two-handed. It increases your intelligence by 2. It is a great bane of demons. It provides resistance to fire and chaos. It allows you to sense the presence of demons. You found it in the remains of a Gelatinous cube on level 16 of Orc Cave. p) a Trident of Slay Animal (1d8) (+10,+17) It can be wielded two-handed. It is especially deadly against natural creatures. You bought it from the Black Market. q) The Sheaf Arrow of Turan (1d5) (+16,+12) It does extra damage from acid and frost. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It is a great bane of undead. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 15 of Orc Cave. r) 17 Rounded Pebbles of Frost (1d2) (+8,+5) {90% off} It does extra damage from frost. It cannot be harmed by cold. You made it yourself. s) 16 Rounded Pebbles (exploding) (1d2) (+4,+5) {90% off} t) 30 Rounded Pebbles (exploding) (1d2) (+5,+4) {90% off} u) 28 Rounded Pebbles (exploding) (1d2) (+3,+4) {90% off} v) 23 Rounded Pebbles (exploding) (1d2) (+5,+1) {90% off} w) 25 Rounded Pebbles (exploding) (1d2) (+3,+2) {90% off} x) 24 Rounded Pebbles (exploding) (1d2) (+2,+1) {90% off} [Home Inventory - Lothlorien ] a) 30 Rounded Pebbles of Frost (1d2) (+6,+9) {90% off} It does extra damage from frost. It cannot be harmed by cold. You made it yourself. b) a Broken Skull c) 3 Broken Bones d) 4 Rodent Skeletons e) a Canine Skeleton f) 2 Gnome Skeletons g) 24 Elf Skeletons h) a Dwarf Skeleton i) 4 Human Skeletons [The Mathom-house Inventory - Bree ] a) The Gem of Venom {acquirement} It can be activated for acquirement every 3000 turns. You found it in the remains of a Priest on level 13 of Orc Cave.