[ToME 2.3.1 Character Sheet] Name : Lombardo Age 23 STR: 40 Sex : Female Height 49 INT! 16 Race : RohanKnight Weight 79 WIS! 25 Class : Haftedmaster Social Class 1 DEX! 35 Body : Player CON! 34 God : Tulkas CHR! 30 + To Melee Hit 134 Level 50 Max Hit Points 1093 + To Melee Damage 92 Experience 56180669 Cur Hit Points -22 + To Ranged Hit 82 Max Exp 56180669 Max SP (Mana) 86 + To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 48 AC 64+245 Gold 2643775 Piety 162729 (Miscellaneous Abilities) Fighting : Legendary[92]Perception : Very Bad Blows/Round: 22 Bows/Throw : Legendary[25]Searching : Very Bad Shots/Round: 1 Saving Throw: Very Good Disarming : Fair Mel.dmg/Rnd: 22d6+2024 Stealth : Bad Magic Device: Legendary[12]Infra-Vision: 0 feet Tactic: coward Explor: running (Character Background) You are the first child of a Serf. You have dark brown eyes, wavy brown hair, and a dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: OFF Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 127 (6350') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Nether Realm: Level 696 (34800') Cirith Ungol: Level 50 (2500') The Void: Level 150 (7500') Paths of the Dead: Level 70 (3500') Maze: Level 37 (1850') Orc Cave: Level 21 (1050') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 49 (2450') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 33 (1650') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 36 (1800') Your body was a Player. You were disguised as a Abomination. You have defeated 10828 enemies. You tried to destroy Melkor forever, but died in the attempt. Arda will be quiet, but not free from evil. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 98 princesses. You saved Arda and became a famed Queen. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 17th Quelle of the 2890th year of the third age. Your adventure lasted 31 days. Your Attributes: You are dead, killed by a Phantom warrior on level 150 of The Void. You can teleport at will. You can cast magic missiles. You aggravate monsters. You are in a battle rage. You are protected by a mystic shield. You can see invisible creatures. You can breathe without air. You levitate just over the ground. You have free action. You regenerate quickly. You have ESP. You are extremely lucky. You have a firm hold on your life force. You reflect arrows and bolts. You are incorporeal. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You resist poison exceptionally well. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are immune to nether forces. You are completely fearless. Your wisdom is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon is very sharp. Your weapon poisons your foes. Your weapon strikes at animals with extra force. Your weapon is especially deadly against orcs. Skills (points left: 0) - Combat 50.000 [0.900] - Weaponmastery 50.000 [1.150] . Sword-mastery 00.000 [0.300] . Axe-mastery 00.000 [0.300] - Hafted-mastery 50.000 [0.700] . Stunning-blows 00.000 [0.500] . Polearm-mastery 00.000 [0.300] . Archery 03.300 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 03.800 [0.900] . Stealth -3.-100 [0.500] . Disarming 02.000 [0.900] - Magic 05.767 [0.300] . Magic-Device 39.450 [1.150] - Spirituality 09.100 [0.400] . Prayer 20.000 [0.500] . Mindcraft 45.700 [0.500] - Monster-lore 01.000 [0.500] . Corpse-preservation 00.800 [0.800] . Symbiosis 01.000 [0.300] . Mimicry 01.000 [0.300] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You are fated to meet a Battle-scarred veteran on level 15. You are fated to meet a Pitiful-looking beggar on level 27. You may meet an Insect swarm on level 13. You may meet a Giant black ant on level 1. [Character Equipment] a) The Whip 'Lasher' (1d6) (+12,+15) (+3) {@w1} It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 126 of Angband. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It makes you completely fearless. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 71 of Erebor. e) The Ring of Phasing (+15 to speed) f) The Ring of Telmion (+8) It increases your strength, speed and attack speed by 8. It makes you invisible. It provides resistance to cold, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 127 of Angband. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 70 of The Sacred Land Of Mountains. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 61 of Mordor. n) The Balance Dragon Scale Mail of Elduilwe (-2 to accuracy) [30,+24] It can be activated for breathe balance (250) every 60+d90 turns if it is being worn. It provides immunity to electricity. It provides resistance to electricity, poison, sound, shards, nether, chaos and disenchantment. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Dragon Hunter. o) a Mumak Hide of Air [1,+14] It allows you to breathe without air. You found it lying in a vault on level 126 of Angband. p) The Large Metal Shield of Gulie [5,+10] It sustains your wisdom and charisma. It provides immunity to acid, fire and cold. It provides resistance to electricity, light and sound. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-ogre on level 50 of Moria. s) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of The Sacred Land Of Mountains. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Pair of Hard Leather Boots of Feanor [3,+20] (+15) It can be activated for speed (dur 20+d20) every 250 turns if it is being worn. It increases your speed by 15. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 91 of Angband. z) (nothing) {) The Seeker Bolt 'Thiand' (4d5) (+17,+13) (+5) It increases your dexterity, constitution and charisma by 5. It does extra damage from fire. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. |) The Shovel of Tuorion (+2) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and ability to tunnel by 2. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. [Character Inventory] a) The Demonblade of Gothmog (7d6) (+1,+0) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 74 of Angband. b) 3 Fireproof War Tomes of Tulkas {!k} It cannot be harmed by fire. You found it in the remains of a Nycadaemon on level 44 of Mordor. c) The Ebon Cube of Darkness (charging) {satisfy hunger} It can be activated for satisfy hunger every 100 turns. You found it lying on the ground on level 71 of Erebor. d) Balrilbon's Bag of Wondrous Tricks (charging) {mass genocide} It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 124 of Angband. e) The Jester's Cap of Insanity (charging) {cure insanity} It can be activated for cure insanity every 200 turns. You found it lying on the ground on level 126 of Angband. f) The Bottomless Bottle (charging) {mass genocide} It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 72 of Erebor. g) The Hand of Vecna {mass genocide} It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 127 of Angband. h) 59 Potions of Cure Insanity i) 16 Potions of Healing j) 6 Potions of Life k) 16 Scrolls of Recharging l) 5 Scrolls of Genocide m) a Silver Rod of the Istari of Healing (146/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 69 of The Sacred Land Of Mountains. n) a Silver Rod of the Istari of Healing (90/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Sauron, the Sorcerer on level 99 of Angband. o) a Golden Rod of the Istari of Disarming (250/250) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 126 of Angband. p) a Golden Rod of Capacity of Home Summoning (182/250) It can hold more mana. You found it lying in a vault on level 123 of Angband. q) an Adamantite Rod of the Istari of Healing (344/400) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Sauron, the Sorcerer on level 99 of Mount Doom. r) an Adamantite Rod of Capacity of Restoration (124/400) It can hold more mana. You found it in the remains of Saruman of Many Colours on level 65 of Mordor. s) a Wand of Stone Prison[2|12] (1 charge) t) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 91 of Angband. u) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 69 of The Sacred Land Of Mountains. v) The Long Sword of Eternity (5d6) (+21,+26) [+50](200%) (+10) It is part of the trinity of the ultimate weapons. It can be activated for healing(7000), curing every 500 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution, charisma and luck by 10. It increases your hit points by 200%. It does extra damage from electricity, fire and frost. It is very sharp and can cut your foes. It is especially deadly against trolls. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to fire and dark. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It produces an anti-magic shell. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. w) The Mighty Hammer 'Grond' (E:11328047, L:50) (9d9) (+59,+33) [+10] (+5) {@w3} It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution and ability to tunnel by 5. It does extra damage from electricity, fire and frost. It drains life from your foes. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It makes you invisible. It provides resistance to acid, electricity, fire and cold . It allows you to see invisible monsters. It gives telepathic powers. It slows your metabolism. It produces a fiery sheath. It produces an electric sheath. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Bree ] a) a Staff of Probability Travel[3|21] (2 charges) b) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 126 of Angband. c) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 81 of Angband. d) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 69 of The Sacred Land Of Mountains. e) The Augmented Chain Mail 'Viente' (-2 to accuracy) [16,+11] It provides immunity to electricity. It provides resistance to electricity, poison, confusion, sound and disenchantment . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 69 of The Sacred Land Of Mountains. f) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ettin on level 31 of Mirkwood. g) The Mithril Chain Mail of Antin (-1 to accuracy) [28,+15] It provides immunity to electricity. It makes you completely fearless. It provides resistance to electricity, fire, light, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of The Sacred Land Of Mountains. h) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, confusion and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 81 of Angband. i) The Cloak 'Colluin' [1,+20] j) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, poison, light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. k) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of The Sacred Land Of Mountains. l) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light , dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of The Sacred Land Of Mountains. m) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. n) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2) It can be activated for mass genocide every 1000 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 2. It does extra damage from frost. It is especially deadly against orcs. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to cold. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 125 of Angband. o) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. p) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It provides resistance to cold and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of The Sacred Land Of Mountains. q) The Mace 'Taratol' (3d4) (+12,+12) It can be wielded two-handed. It can be activated for speed (dur 20+d20) every 250 turns if it is being worn. It does extra damage from electricity. It is a great bane of dragons. It provides immunity to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 71 of Erebor. r) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4) It must be wielded two-handed. It increases your strength and constitution by 4. It does extra damage from electricity and fire. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against natural creatures. It makes you completely fearless. It provides resistance to electricity, fire and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 126 of Angband. s) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 80 of Angband. t) The Light Crossbow of Mahta (x4) (+6,+12) (+1) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, constitution and charisma by 1. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Master Archer. u) The Light Crossbow of Aedholdil (x3) (+13,+14) (+2) It provides light (radius 1) forever. It increases your intelligence, wisdom, dexterity, constitution and charisma by 2. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Master Archer. v) The Bolt of Tilwe (1d5) (+13,+17) (+4) It provides light (radius 1) forever. It increases your dexterity and charisma by 4. It is especially deadly against dragons. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 125 of Angband. [Home Inventory - Gondolin ] a) Gruumsh's Bottle of Death {light absorption} It can be activated for light absorption every 80 turns. You found it lying in a vault on level 127 of Angband. b) The Wand of Digging of Thrain (19 charges) c) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich in the town of Gondolin . d) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 2. It cannot be harmed by fire. It was given to you as a reward. e) The Bronze Dragon Scale Mail of Estelu (-2 to accuracy) [30,+25] It can be activated for breathe confusion (120) every 90+d90 turns if it is being worn. It provides resistance to fire, confusion, shards and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Harowen the Black Hand on level 62 of Mordor. f) The Power Dragon Scale Mail called 'Dracopanzer' (-3 to accuracy) [40,+16] It can be activated for breathe the elements (300) every 60+d90 turns if it is being worn. It sustains your dexterity and constitution . It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, sound, shards , nether, nexus, chaos and disenchantment. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. g) The Metal Scale Mail 'Aeweth' (-63,-5) [13,+13](40%) It increases your hit points by 40%. It sustains your constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining, cold, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 72 of Erebor. h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) i) The Partial Plate Armour 'Avaraxe' (-3 to accuracy) [22,+15] It provides immunity to acid and electricity. It makes you completely fearless. It provides resistance to life draining, poison and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater Balrog on level 78 of Angband. j) The Hard Studded Leather of Ulkorm (-1 to accuracy) [7,+10] It sustains your wisdom. It provides immunity to acid, electricity and cold. It provides resistance to cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bronze Thunderlord in a forest. k) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. l) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 125 of Angband. m) The Fur Cloak 'Barair' [3,+23] (+1 to stealth) It increases your stealth by 1. It sustains your constitution. It provides immunity to electricity. It provides resistance to cold, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 125 of Angband. n) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and sound. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4) It can be wielded two-handed. It provides light (radius 1) forever. It increases your wisdom and ability to tunnel by 4. It does extra damage from electricity. It is a great bane of dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, sound and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 126 of Angband. q) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4) It increases your strength by 4. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against natural creatures. It provides resistance to nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Mace of Disruption of Forlarth (5d8) (+31,+26) (+4) It must be wielded two-handed. It increases your intelligence and dexterity by 4. It produces chaotic effects. It can cause earthquakes. It is especially deadly against giants. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 126 of Angband. s) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2) It can be activated for magic arrow (10d10) every 20+d20 turns if it is being worn. It increases your strength and constitution by 2. It provides resistance to electricity, light, dark and blindness. It fires missiles with extra might. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . t) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Quickbeam, the Ent on level 79 of Angband. [Home Inventory - Minas Anor ] a) Mordekainen's Pocket Magician {Heal 700} It can be activated for heal 700 hit points every 100 turns. You found it lying on the ground on level 72 of Erebor. b) The Crumpled Scroll of Mass Resurrection c) a Rod Tip of Recall (80 Mana to cast) d) a Staff of Probability Travel[1|22] (2 charges) e) The Golden Horn of the Thunderlords (6 charges) {100% off} f) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 41 of Mordor. h) The Palantir of Orthanc (+2) i) a Bronze Dragon Scale Mail of Defense (-2 to accuracy) [30,+28] It can be activated for breathe confusion (120) every 90+d90 turns if it is being worn. It sustains your strength. It provides resistance to confusion. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nycadaemon on level 44 of Mordor. j) The Metal Brigandine Armour of Tarth (-22,-61) [19,+10](40%) It increases your hit points by 40%. It sustains your constitution. It provides immunity to acid, fire and cold. It provides resistance to acid, electricity, poison, light, confusion, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 61 of Mordor. k) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 123 of Angband. l) an Elven Cloak of Invisibility [4,+31] (+6) It increases your stealth, searching and luck by 6. It makes you invisible. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 126 of Angband. m) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound, chaos and disenchantment. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Shadow drake on level 95 of Angband. n) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to disenchantment. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 126 of Angband. p) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 91 of Angband. q) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Long Sword of the Dawn (E:332085, L:31) (3d5) (+43,+29) (+4 to infravision) It can be activated for summon the Legion of the Dawn every 500+d500 turns if it is being worn. It increases your charisma and infravision by 4. It does extra damage from electricity and fire. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, electricity, fire, light and blindness. It speeds your regenerative powers. It produces an electric sheath. It induces random teleportation. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater Balrog on level 74 of Angband. s) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. t) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Dwarven Pick of Erebor (+5,+20) (+5) It can be activated for open a secret passage every 75 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and ability to tunnel by 5. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It sustains your strength. It provides resistance to light, dark and chaos. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of The Sacred Land Of Mountains. v) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 61 of Mordor. w) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 68 of Angband. x) a Climbing Set [Home Inventory - Lothlorien ] a) Bigby's Big Book of Brutality {light absorption} It can be activated for light absorption every 80 turns. You found it lying in a vault on level 124 of Angband. b) 10 Potions of Cure Insanity c) 10 Potions of *Healing* d) 3 Potions of Invulnerability e) 14 Scrolls of Teleport Level f) 2 Scrolls of Mass Genocide g) a Mithril Rod of Recall (160/160) {@z3} h) a Wand of Stone Prison[3|20] (6 charges) i) a Staff of Genocide[1|15] of Plenty (3 charges) You found it lying on the ground on level 127 of Angband. j) a Fireproof Staff of Genocide[1|11] of Plenty (14 charges) It cannot be harmed by fire. You found it in the remains of an Old Sorcerer on level 71 of Angband. k) The Ring of Lamarima [+12] (+3 attacks) It can be activated for ball of cold and resist cold every 50+d50 turns if it is being worn. It increases your attack speed by 3. It sustains your charisma. It provides resistance to cold, blindness, nether and disenchantment. It allows you to levitate. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 91 of Angband. l) The Anchor of Space-Time m) The Bar Chain Mail of Guluil (-2 to accuracy) [18,+20] It sustains your wisdom and dexterity. It provides immunity to acid, electricity and fire. It provides immunity to paralysis. It provides resistance to life draining, dark, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 70 of Erebor. n) The Cloak of Thingol [1,+18] (+3) It can be activated for recharging every 70 turns if it is being worn. It increases your dexterity and charisma by 3. It provides immunity to paralysis. It provides resistance to acid, fire and cold. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 100 of Angband. p) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) {@w1} It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 86 of Angband. q) a Long Sword (2d5) (+0,+0) r) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 91 of Angband. s) The Long Bow of Amdanir (x6) (+31,+7) (+3 to speed) It increases your wisdom, dexterity, charisma and speed by 3. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 70 of Erebor.