[ToME 2.2.7 Character Dump] Name : Etheridus Age 49 STR! 36 Sex : Male Height 82 INT! 40 Race : Half-Ogre Weight 274 WIS! 34 Class : Sorceror Social Class 1 DEX! 38 Body : Player CON! 39 God : Manwe Sulimo CHR! 36 + To Melee Hit 23 Level 50 Max Hit Points 553 + To Melee Damage -8 Experience 10086731 Cur Hit Points 553 + To Ranged Hit 29 Max Exp 10086731 Max SP (Mana) 1268 + To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 1268 AC 22+115 Gold 4077328 Piety 57809 (Miscellaneous Abilities) Fighting : Superb Perception : Superb Blows/Round: 4 Bows/Throw : Excellent Searching : Superb Shots/Round: 1 Saving Throw: Excellent Disarming : Superb Mel.dmg/Rnd: 4d4-32 Stealth : Excellent Magic Device: Superb Infra-Vision: 30 feet Tactic: coward Explor: normal (Character Background) Your father was an Ogre, but it is unacknowledged. You are the adopted child of a Serf. You are a credit to the family. You have brown eyes, straight black hair, and a dark complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Barrow-Downs: Level 10 (500') Paths of the Dead: Level 70 (3500') Orc Cave: Level 22 (1100') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 53 (2650') A lost temple: Level 28 (1400') Your body is a Player. You are currently in the town of Lothlorien. You have defeated 9537 enemies. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved 66 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 6th Quelle of the 2890th year of the third age. You have been adventuring for 20 days. adefkmnopsuxz{|@ Add Str : ...37........... Add Int : 5...7....3...... Add Wis : ....7........... Add Dex : ....7.3......... Add Con : ...37........... Add Chr : ...37........... Mul Mana : +............... Add Stea. : .......3........ Add Sear. : ..53............ Add Tun.. : ..............4. Add Speed : .*5...33...9.... Sust Str : ..+............+ Sust Int : +........+...... Sust Wis : +............... Sust Dex : ................ Sust Con : ..........+..... Sust Chr : ................ Invisible : ..+............. Mul life : ................ Sens Fire : ................ Reflect : ........+....... Free Act : +........++..... Hold Life : ................ Res Acid : ......++.+...... Res Elec : .........+...... Imm Fire : .+.*.....+...... Res Cold : .........+...... Res Pois : ..+............. Res Fear : ................ Res Lite : ..........+..... Res Dark : ...............+ Res Blind : +.+............. Res Conf : +............... Res Sound : ..+............. Res Shard : ......+......... Res Neth : .........+...... Res Nexus : .......+........ Res Chaos : .+.............. Res Disen : ......+......... Lite : +....+....+..... See Invis : +.++............ Activate : .+.+...+..+..... Drain Exp : ..+............. Cursed : ..+.+........... Hvy Curse : ..+............. Fly : ..++............ TLord.ESP : ...+............ Skills (points left: 9) - Sneakiness 14.500 [0.900] . Stealth 01.300 [0.400] - Magic 49.540 [1.000] . Magic-Device 10.000 [1.000] . Spell-power 50.000 [0.600] . Sorcery 50.000 [0.700] . Mana 00.000 [0.600] . Fire 00.000 [0.700] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 00.000 [0.700] . Divination 00.000 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 32.400 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 14.200 [0.550] . Prayer 07.500 [0.500] . Mindcraft 01.300 [0.400] - Monster-lore 01.500 [0.500] . Symbiosis 01.700 [0.500] . Mimicry 01.000 [0.300] Abilities * Perfect casting * Undead Form [Fates] You may meet a Green jelly on level 5. You are fated to find The Quarterstaff 'Eriril' [Globe of Light] on level 10. You may find an Amulet of Acid Resistance on level 16. [Character Equipment] a) The Mage Staff of Elluin [Noxious Cloud] (1d4) (+7,+0)(100%) (+5) It can be wielded two-handed. It provides light (radius 1) forever. It has a spell stored inside. It increases your intelligence by 5. It increases your mana capacity by 100%. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to blindness and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nycadaemon on level 66 of Paths of the Dead. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young red dragon on level 50 of The Sacred Land Of Mountains. e) The Ring of Power of Akhorahil the Blind (+5 to speed) It increases your searching and speed by 5. It makes you invisible. It sustains your strength. It provides resistance to poison, blindness and sound. It allows you to fly. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 63 of Paths of the Dead. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 50 of The Sacred Land Of Mountains. k) an Amulet of Doom [+6] (+7) {cursed} m) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 45 of The Sacred Land Of Mountains. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) a Small Metal Shield of Reflection [3,+9] It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) an Iron Crown of the Magi [0,+12] (+3) It increases your intelligence by 3. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master vampire on level 57 of Paths of the Dead. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Metal Shod Boots of Speed [6,+8] (+9) It increases your speed by 9. You found it lying on the ground on level 24 of Mirkwood. z) (nothing) {) (nothing) |) a Gnomish Shovel of Digging (+2,+1) (+4) It increases your ability to tunnel by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon on level 31 of Mirkwood. [Character Inventory] a) a Fireproof Tome of Magical Energy {!k!v!d!s} It cannot be harmed by fire. You bought it from the Black Market. b) a Fireproof Tome of the Eternal Flame {@m4@b4 !k!v!d!s} c) a Fireproof Tome of the Blowing Wind {@m1@b1 !k!v!d!s} d) a Fireproof Tome of the Impenetrable Earth {!k!v!d!s} It cannot be harmed by acid. It cannot be harmed by fire. You found it lying in a vault on level 45 of The Sacred Land Of Mountains. e) a Fireproof Tome of the Everrunning Wave {!k!v!d!s} f) a Fireproof Tome of Translocation {@m2@b2 !k!v!d!s} g) a Tome of the Tree {@m5@b5 !k!v!d!s} h) a Fireproof Tome of Knowledge {@m3@b3 !k!v!d!s} i) a Fireproof Tome of the Time {!k!v!d!s} j) a Fireproof Tome of Meta Spells {!k!v!d!s} k) a Fireproof Holy Tome of Manwe Sulimo {!k!v!d!s} l) Raal's Tome of Unconventional Warfare {telepor} It can be activated for teleport (range 100) every 45 turns. You found it in the remains of a Bat of Gorgoroth on level 50 of The Sacred Land Of Mountains. m) a Parchment titled ''Finer Points of Munchkinism'' {Genocide} It can be activated for genocide every 500 turns. You found it lying on the ground on level 51 of The Sacred Land Of Mountains. n) 8 Potions of Cure Critical Wounds o) 13 Potions of Healing p) a Potion of Life q) a Silver Rod of the Istari of Healing (200/200) r) a Silver Rod of the Istari of Disarming (200/200) s) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater titan on level 65 of Mordor. t) The Dragon Helm of Thrain [8,+12] It sustains your intelligence. It provides resistance to fire, dark and nether. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Spellbook of Recovery {!k!v!d!s} b) a Spellbook of Noxious Cloud {!k!v!d!s} c) a Potion of Cure Serious Insanity d) a Potion of Cure Critical Insanity e) 2 Potions of Healing f) a Potion of *Healing* g) a Potion of Restore Mana h) a Moonstone Rod of Charging of Nothing (75/75) i) The Ring of Power of Uvatha the Horseman (+2% of critical hits) It increases your charisma and ability to score critical hits by 2. It makes you invisible. It sustains your charisma. It provides resistance to light, shards and chaos. It allows you to levitate. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . j) a Ring of Spell k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 62 of Mordor. l) an Amulet of Spell [Identify] m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lokkak, the Ogre Chieftain on level 33 of Mirkwood. n) The Phial of Undeath (-5) {cursed} o) a Robe of Resistance [2,+6] p) a Cloak of Air [1,+9] It allows you to breathe without air. You found it in the remains of a Nightcrawler on level 64 of Mordor. q) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and nether. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 62 of Mordor. [Home Inventory - Gondolin ] a) a Fireproof Tome of the Mind {!k!v!d!s} b) 3 Potions of Cure Insanity c) The Potion of Learning It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dread on level 52 of Paths of the Dead. d) 8 Potions of Healing e) a Potion of *Healing* f) 3 Potions of Restore Mana g) The Crumpled Scroll of Mass Resurrection h) The Ring of Power of Ren the Unclean (+3 to stealth) It increases your charisma and stealth by 3. It makes you invisible. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to blindness. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 68 of Paths of the Dead. i) The Ring of Power of Dwar, Dog Lord of Waw (+1 to stealth) It increases your dexterity and stealth by 1. It makes you invisible. It sustains your wisdom. It provides resistance to acid. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 56 of Paths of the Dead. j) an Indestructible Ring of Speed (+8) It increases your speed by 8. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 45 of The Sacred Land Of Mountains. k) a Ring of Speed (+7) l) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 57 of Paths of the Dead. m) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 68 of Paths of the Dead. n) The Metal Lamellar Armour 'Nienweth' (-3 to accuracy) [23,+12] It sustains your dexterity. It provides immunity to paralysis. It provides resistance to dark, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 54 of Paths of the Dead. o) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. p) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} s) a Sharp Dark Sword of Life (3d7) (+13,+11)(20%) t) a Fiery Quarterstaff (*Defender*) (1d9) (-7,-9) [+17] (+2 to stealth) It can be wielded two-handed. It provides light (radius 1) forever. It increases your wisdom, dexterity, constitution and stealth by 2. It does extra damage from fire. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold and poison. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . u) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The Mage Staff of Rhondor (1d4) (+2,+5)(60%) (+3) It can be wielded two-handed. It can be used to store a spell. It increases your intelligence and spell power by 3. It increases your mana capacity by 60%. It sustains your wisdom. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nycadaemon on level 55 of Mordor. w) a Mage Staff of Power [Noxious Cloud] (1d4) (+1,+6) (+11) [Home Inventory - Minas Anor ] a) 3 Books of Beginner Cantrips {@m0@b0 !k!v!d!s} b) The Ebon Cube of Darkness {abs} It can be activated for light absorption. You found it in the remains of a Hezrou on level 44 of Paths of the Dead. c) Raal's Tormented Spirits {geno} It can be activated for genocide every 500 turns. You found it in the remains of a Master lich on level 44 of Paths of the Dead. d) 7 Potions of Cure Insanity e) 2 Potions of Life f) 8 Potions of Restore Mana g) 11 Scrolls of *Destruction* h) The Wand of Digging of Thrain (106 charges) i) The Ring of Power of Akhorahil the Blind (+2 attacks) It increases your wisdom, infravision and attack speed by 2. It makes you invisible. It sustains your constitution and charisma. It provides resistance to dark and sound. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 51 of Paths of the Dead. j) The Ring of Power of Adunaphel the Quiet (+4) It increases your strength, dexterity and charisma by 4. It makes you invisible. It sustains your wisdom. It provides resistance to sound. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 48 of Paths of the Dead. k) The Ring of Power of Ren the Unclean (+2) It increases your strength, wisdom and charisma by 2. It makes you invisible. It sustains your constitution. It provides resistance to confusion and chaos. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 50 of The Sacred Land Of Mountains. l) The Ring of Power of Akhorahil the Blind (+1) It increases your constitution by 1. It makes you invisible. It sustains your wisdom. It provides resistance to acid, cold, chaos and disenchantment. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 41 of Paths of the Dead. m) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 62 of Mordor. n) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 49 of Paths of the Dead. o) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire lord on level 43 of Paths of the Dead. p) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, blindness, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature blue dragon on level 47 of The Sacred Land Of Mountains. q) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 49 of The Sacred Land Of Mountains. r) The Cloak of Thingol [1,+18] (+3) It can be activated for recharging every 70 turns if it is being worn. It increases your dexterity and charisma by 3. It provides immunity to paralysis. It provides resistance to acid, fire and cold. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 45 of The Sacred Land Of Mountains. s) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) a Dwarven Iron Helm [5,+12] (+2 to infravision) It increases your constitution and infravision by 2. It provides resistance to fire. It allows you to sense the presence of trolls and dragons. You found it lying in a vault on level 45 of The Sacred Land Of Mountains. u) an Iron Helm of Intelligence [5,+6] (+2) It increases your intelligence by 2. It sustains your intelligence. You found it in the remains of an Ancient multi-hued dragon on level 45 of The Sacred Land Of Mountains. v) a Steel Helm of Seeing [6,+8] (+1 to searching) It increases your searching by 1. It provides resistance to blindness. It allows you to see invisible monsters. You found it in the remains of Kavlax the Many-Headed on level 47 of The Sacred Land Of Mountains. w) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghost on level 42 of Paths of the Dead. x) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3) It grants you the power of panic hit if it is being worn. It increases your intelligence, dexterity, charisma, stealth, searching and speed by 3. It provides immunity to paralysis. It provides resistance to light and dark. It allows you to levitate. It allows you to sense the presence of good beings and unique beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 49 of The Sacred Land Of Mountains. [The Mathom-house Inventory - Bree ] a) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.