[ToME 2.3.1 Character Sheet] Name : Sarin Age 23 STR! 40 Sex : Neuter Height 78 INT! 33 Race : Vampire RohanKnight Weight 84 Wis: 25 32 Class : Unbeliever Social Class 1 Dex! 40 40 Body : Player Con! 40 40 God : Nobody Chr! 34 40 + To Melee Hit 132 Level 50 Max Hit Points 1296 + To Melee Damage 108 Experience 72679964 Cur Hit Points -44 + To Ranged Hit 101 Max Exp 74163330 Max SP (Mana) 163 + To Ranged Damage 15 Exp to Adv. ***** Cur SP (Mana) 157 AC 57+82 Gold 2658375 (Miscellaneous Abilities) Fighting : Legendary[90]Perception : Very Good Blows/Round: 23 Bows/Throw : Legendary[60]Searching : Very Good Shots/Round: 1 Saving Throw: Heroic Disarming : Fair Mel.dmg/Rnd: 138d7+2484 Stealth : Bad Magic Device: Bad Infra-Vision: 120 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Devoted Mercenary. You have blue eyes, straight black hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 127 (6350') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Orc Cave: Level 21 (1050') Erebor: Level 72 (3600') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 69 (3450') The Land Of Rhun: Level 40 (2000') Your body was a Player. You have defeated 37823 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 95 princesses. You saved Arda and became a famed Ruler. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 18th Quelle of the 2890th year of the third age. Your adventure lasted 32 days. Your Attributes: You are dead, killed by a Time hound on level 126 of Angband. You can drain life from a foe. You can cast magic missiles. You can use rohir powers. You can sense what is beyond walls. You aggravate monsters. Your position is very uncertain. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You can climb high mountains. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are lucky. You have a firm hold on your life force. You are surrounded by an anti-magic field. You are surrounded by an anti-magic shell. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon drains life from your foes. Your weapon melts your foes. Your weapon burns your foes. Your weapon freezes your foes. Your weapon strikes at undead with holy wrath. Your weapon strikes at demons with holy wrath. Your weapon is especially deadly against dragons. Corruption list: Vampiric Teeth: Your teeth allow you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Vampire: You are a Vampire. As such you resist cold, poison, darkness and nether. Your life is sustained, but you cannot stand the light of the sun. Skills (points left: 0) - Combat 50.000 [0.800] - Weaponmastery 50.000 [1.050] . Sword-mastery 50.000 [0.400] . Axe-mastery 00.000 [0.400] . Hafted-mastery 00.000 [0.400] . Polearm-mastery 00.000 [0.400] . Archery 37.500 [0.600] . Antimagic 50.000 [0.650] - Sneakiness 09.200 [0.900] . Stealth -4.-600 [0.500] . Disarming 07.400 [0.900] . Spirituality 06.200 [0.500] - Monster-lore 05.500 [0.500] . Corpse-preservation 00.800 [0.800] . Symbiosis 01.700 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You are fated to meet a Green naga on level 1. [Character Equipment] a) The Dark Sword 'Mormegil' (E:39779214, L:50) (6d7) (+0,+0) [-20] (+5 to speed) It generates an antimagic field. It increases your charisma, speed and attack speed by 5. It does extra damage from acid, fire and frost. It drains life from your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It makes you invisible. It sustains your strength. It provides immunity to fire. It makes you completely fearless. It provides resistance to acid, fire, cold, chaos and disenchantment. It slows your metabolism. It speeds your regenerative powers. It drains mana, life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. d) The Short Bow of Morie (x2) (+19,+15) (+3 to speed) It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 124 of Angband. e) The Ring called 'Goldstar' (+13,+13) (+3 attacks) It increases your attack speed by 3. It makes you invisible. It sustains your strength and constitution. It provides resistance to poison, light, shards and chaos. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. f) The Ring of Finquen (+5) It increases your speed and attack speed by 5. It provides resistance to acid, shards and disenchantment. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwalker on level 70 of Angband. k) an Amulet of Doom [+7] (+7) {cursed} It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 7. It is cursed. It cannot be dropped while cursed. It can re-curse itself. You found it in the remains of a Spectral Ancient multi-hued dragon on level 89 of Mount Doom. m) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 91 of Mount Doom. n) a Power Dragon Scale Mail (-3 to accuracy) [40,+12] It can be activated for breathe the elements (300) every 60+d90 turns if it is being worn. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, sound, shards, nether, nexus, chaos and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. o) The Feathers Cloak 'Erierie' [1,+15] It provides immunity to acid. It provides resistance to life draining and dark. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 95 of Mount Doom. p) The Small Leather Shield of Antil [2,+12] It sustains your intelligence, dexterity, constitution and charisma. It provides immunity to electricity, fire and cold. It provides resistance to life draining and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 70 of Erebor. s) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 64 of The Sacred Land Of Mountains. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 67 of Dol Guldur. x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) (nothing) {) (nothing) |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 127 of Angband. [Character Inventory] a) a Sprig of Athelas b) 2 Potions of Healing c) 16 Scrolls of Phase Door d) 11 Scrolls of Teleportation e) 9 Scrolls of Word of Recall f) 28 Scrolls of *Identify* g) 2 Scrolls of *Enchant Weapon* h) 13 Scrolls of Light i) 16 Scrolls of Satisfy Hunger j) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 2. It provides resistance to poison. It cannot be harmed by fire. It was given to you as a reward. k) a Light Crossbow (x3) (+5,+5) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Ring of Power of Adunaphel the Quiet (+3 attacks) It increases your intelligence, dexterity and attack speed by 3. It makes you invisible. It sustains your intelligence and dexterity. It allows you to fly. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 106 of Angband. b) The Ring of Power of Ji Indur Dawndeath (+3 attacks) It increases your attack speed by 3. It makes you invisible. It provides resistance to poison, blindness, nether and nexus. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 124 of Angband. c) The Ring of Hyath (+3 attacks) It increases your intelligence and attack speed by 3. It sustains your wisdom, constitution and charisma. It makes you completely fearless. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. d) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. e) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution , charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 100 of Angband. f) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 106 of Angband. g) The Adamantite Plate Mail of Lathmo (-4 to accuracy) [40,+17] It sustains your constitution. It provides immunity to acid and fire. It provides resistance to sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 125 of Angband. h) a Wolf Pelt of Air [1,+15] It allows you to breathe without air. You found it lying in a vault on level 127 of Angband. i) The Set of Cesti of Curufin [5,+15] It makes you completely fearless. It provides resistance to life draining, electricity and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 99 of Mount Doom. j) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. k) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. l) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . m) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed} It decreases your strength, wisdom, charisma and speed by 10. It does extra damage from fire. It drains life from your foes. It makes you invisible. It provides immunity to paralysis. It renders you incorporeal. It allows you to see invisible monsters. It allows you to sense the presence of undead. It slows your metabolism. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient morgothian curse. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 97 of Angband. n) The Katana 'Aglarang' (8d4) (+0,+0) (+5) It can be wielded two-handed. It increases your dexterity, ability to tunnel and speed by 5. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 67 of Erebor. o) The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) (+6) It must be wielded two-handed. It increases your strength and ability to tunnel by 6. It does extra damage from fire. It poisons your foes. It drains life from your foes. It is especially deadly against dragons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to fire. It provides resistance to dark, chaos and disenchantment. It prevents teleportation. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. p) a Mattock (+3) It increases your ability to tunnel by 3. q) The Seeker Bolt 'Heart's Blood' (8d5) (+15,+20) (+5% of critical hits) It increases your ability to score critical hits by 5. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 87 of Mount Doom. r) The Silver Bolt 'Balefire' (6d5) (+20,+15) It provides light (radius 1) forever. It does extra damage from fire. It is a great bane of demons. It is a great bane of undead. It allows you to sense the presence of demons and undead. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Gondolin ] a) The Ring of Annar (+3) It increases your wisdom, constitution, searching, infravision and speed by 3. It sustains your wisdom and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to poison and light. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 53 of The Sacred Land Of Mountains. b) The Ring of Silialen (+9,+3) (+1 to speed) It increases your dexterity, stealth, searching and speed by 1. It sustains your constitution. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Shadow drake on level 70 of Angband. c) a Ring of Slaying (+14,+16) You found it lying in a vault on level 127 of Angband. d) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwalker on level 111 of Angband. e) The Elfstone 'Elessar' (+7,+7) [+10] (+4) (charging) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 67 of The Sacred Land Of Mountains. f) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25] It can be activated for star ball (150) every 1000 turns if it is being worn. It provides light (radius 1) forever. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire, cold, poison, light and dark. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. g) The Pseudo Dragon Scale Mail 'Drome' (-2 to accuracy) [30,+24] It can be activated for breathe light/darkness (200) every 60+d90 turns if it is being worn. It sustains your charisma. It provides immunity to electricity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to poison, light, dark and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 127 of Angband. h) The Double Ring Mail 'Arieleron' (-23,-26) [15,+0](20%) It increases your hit points by 20%. It sustains your strength. It provides immunity to acid and fire. It makes you completely fearless. It provides resistance to chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. i) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. j) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Shadow Cloak of Luthien [6,+20] (+2) (charging) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) The Mouse Fur 'Londil' [1,+19] (+2 to stealth) It increases your stealth by 2. It sustains your strength. It provides immunity to cold. It provides resistance to electricity, fire, light and nether. It produces a fiery sheath. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. m) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 82 of Angband. n) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 105 of Angband. o) The Small Sword 'Sting' (E:10, L:1) (1d6) (+7,+8) (+2 to speed) It provides light (radius 1) forever. It increases your strength, dexterity, constitution, speed and attack speed by 2. It is especially deadly against orcs. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to light and sound. It allows you to see invisible monsters. It allows you to sense the presence of orcs, spiders and undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll on level 47 of The Sacred Land Of Mountains. p) The Long Sword of the Dawn (E:394744, L:32) (3d5) (+43,+29) (+5 to infravision) It can be activated for summon the Legion of the Dawn every 500+d500 turns if it is being worn. It provides light (radius 1) forever. It increases your charisma and infravision by 5. It does extra damage from electricity and fire. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity, fire, poison, light, blindness and confusion. It allows you to sense the presence of trolls. It speeds your regenerative powers. It produces a fiery sheath. It produces an electric sheath. It drains experience. It induces random teleportation. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 67 of Erebor. q) The Glaive of Pain (E:45, L:3) (9d6) (+0,+30) It can be wielded two-handed. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 70 of Erebor. r) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. s) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 105 of Angband. t) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 93 of Mount Doom. u) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2) It can be activated for magic arrow (10d10) every 20+d20 turns if it is being worn. It increases your strength and constitution by 2. It provides resistance to electricity, light, dark and blindness. It fires missiles with extra might. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 68 of The Sacred Land Of Mountains. v) 37 Seeker Bolts of Slay Evil (4d5) (+19,+15) It fights against evil with holy fury. You found it in the remains of a Great Wyrm of Balance on level 106 of Angband. w) The Seeker Arrow of Bard (8d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Azriel, Angel of Death on level 67 of The Sacred Land Of Mountains. x) The Seeker Arrow of Gondor (10d8) (+10,+20) It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. [Home Inventory - Minas Anor ] a) 33 Potions of *Healing* b) 9 Potions of Life c) 65 Potions of Enlightenment d) 5 Potions of *Enlightenment* e) 35 Potions of Curing f) a Potion of New Life g) 7 Scrolls of Remove Curse h) 3 Scrolls of *Remove Curse* i) 10 Scrolls of *Enchant Weapon* j) 23 Scrolls of *Destruction* k) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. l) 7 Scrolls of Genocide m) The White Dragon Scale Mail of Ninar (-2 to accuracy) [30,+15] It can be activated for breathe frost (110) every 90+d90 turns if it is being worn. It sustains your charisma. It provides immunity to cold. It provides resistance to cold, dark and nexus. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 94 of Angband. n) The Metal Brigandine Armour 'Tirth' (-3 to accuracy) [19,+10] It sustains your dexterity and constitution. It provides immunity to acid and fire. It provides resistance to acid, dark, sound and shards . It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 59 of Mordor. o) The Full Plate Armour of Celothon (-3 to accuracy) [25,+13] It provides immunity to acid. It provides resistance to acid, cold, sound, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 76 of Angband. p) a Mouse Fur of Air [1,+16] It allows you to breathe without air. q) a Set of Cesti of Combat (+1,+3) [5,+12] (+2) It increases your strength, constitution and attack speed by 2. It makes you completely fearless. It drains life. It aggravates nearby creatures. It cannot be harmed by acid. You found it in the remains of a Great Wyrm of Power on level 93 of Angband. r) The Dark Sword of Ollos (3d7) (+19,+17) (+4 to speed) It provides light (radius 1) forever. It generates an antimagic field. It increases your intelligence, wisdom and speed by 4. It does extra damage from frost. It poisons your foes. It is very sharp and can make your foes bleed. It is especially deadly against giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 67 of The Sacred Land Of Mountains. s) The Dark Sword of Animand (3d7) (+3,+6) (+3 to speed) It generates an antimagic field. It increases your speed by 3. It does extra damage from frost. It produces chaotic effects. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon in the town of Gondolin . t) a Dark Sword of Extra Attacks (3d7) (+19,+19) (+3 attacks) It generates an antimagic field. It increases your attack speed by 3. You found it in the remains of Morgoth, Lord of Darkness on level 105 of Angband. u) a Dark Sword (3d7) (+0,+0) It generates an antimagic field. v) a Dark Sword of Nothingness (3d7) (-48,-57) {cursed} It generates an antimagic field. It can't attack. It is heavily cursed. It can re-curse itself. You found it in the remains of a Hell knight on level 62 of Mordor. [Home Inventory - Lothlorien ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Monastic lich on level 67 of Dol Guldur. b) 7 Potions of Cure Critical Insanity c) 30 Potions of Cure Insanity d) The Ring of Viennarn (+7) It increases your speed by 7. It provides resistance to electricity, sound, shards and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 67 of The Sacred Land Of Mountains. e) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser titan on level 64 of The Sacred Land Of Mountains. f) The Ring of Urumog (+3 to searching) It increases your intelligence, constitution, searching and infravision by 3. It sustains your wisdom. It provides resistance to cold, nexus and disenchantment. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghost on level 33 of The Small Water Cave. g) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 67 of The Sacred Land Of Mountains. h) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 44 of Moria. i) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 67 of Erebor. j) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 69 of Erebor. k) The Blue Stone 'Toris Mejistos'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. l) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 67 of The Sacred Land Of Mountains. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 59 of The Sacred Land Of Mountains. n) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 61 of The Sacred Land Of Mountains. o) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 68 of Erebor. p) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll Chieftain on level 44 of Moria. q) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 62 of Dol Guldur. s) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4) It can be wielded two-handed. It increases your wisdom and ability to tunnel by 4. It does extra damage from electricity. It is a great bane of dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, nether and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death knight on level 66 of The Sacred Land Of Mountains. t) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 48 of Moria.