[ToME 2.3.1 Character Sheet] Name : Girevudd Age 22 STR: 29 Sex : Male Height 62 INT: 34 Race : RohanKnight Hermit Weight 80 WIS: 27 Class : Sorceror Social Class 6 DEX: 17 Body : Player CON: 33 God : Nobody CHR: 37 + To Melee Hit 15 Level 32 Max Hit Points 263 + To Melee Damage 6 Experience 457399 Cur Hit Points -7 + To Ranged Hit 21 Max Exp 457399 Max SP (Mana) 837 + To Ranged Damage 0 Exp to Adv. 540000 Cur SP (Mana) 607 AC 13+42 Gold 296626 (Miscellaneous Abilities) Fighting : Fair Perception : Excellent Blows/Round: 2 Bows/Throw : Good Searching : Excellent Shots/Round: 1 Saving Throw: Excellent Disarming : Poor Mel.dmg/Rnd: 2d4+12 Stealth : Fair Magic Device: Excellent Infra-Vision: 60 feet Tactic: normal Explor: normal (Character Background) You are the first child of a Devoted Mercenary. You have brown eyes, straight auburn hair, and a dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 17 (850') Mordor: Level 35 (1750') Barrow-Downs: Level 10 (500') Paths of the Dead: Level 42 (2100') Maze: Level 26 (1300') The Sandworm lair: Level 28 (1400') Your body was a Player. You have defeated 3320 enemies. You saved the beautiful Mallorns of Lothlorien. You saved a young hobbit from an horrible fate. You saved 13 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 3rd Enderi of the 2890th year of the third age. Your adventure lasted 14 days. Your Attributes: You are dead, killed by a Horned Reaper on level 42 of Paths of the Dead. You can use rohir powers. You feel heroic. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. You regenerate quickly. You can sense the presence of trolls. You can sense the presence of dragons. You are very lucky. You have a firm hold on your life force. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to bright light. You are resistant to blasts of shards. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Skills (points left: 0) - Combat 01.000 [0.300] . Weaponmastery 01.000 [0.300] . Archery 00.500 [0.000] - Sneakiness 07.040 [0.900] . Stealth -5.-600 [0.500] . Disarming 01.000 [0.000] - Magic 36.530 [1.000] . Magic-Device 12.500 [1.000] . Spell-power 36.600 [0.600] . Sorcery 36.700 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Necromancy 00.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 08.100 [0.900] - Spirituality 26.050 [0.550] . Prayer 00.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting [Fates] You may find an Amulet of Infravision on level 1. [Character Equipment] a) a Mage Staff of Wizardry (1d4) (-6,-11)(80%) (+4) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 4. It increases your mana capacity by 80%. You found it lying in a vault on level 29 of The Sandworm lair. d) a Drum of Power (+3) It increases your strength and charisma by 3. It sustains your charisma. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Skeleton Algroth on level 41 of Paths of the Dead. e) a Ring of Flying It allows you to fly. You found it lying in a vault on level 30 of The Sandworm lair. f) The Ring 'Elengwain' (+9 to damage) (+2) It increases your strength, constitution, charisma and infravision by 2. It sustains your dexterity and constitution. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. k) The Amulet 'Gistol' (+3) It increases your intelligence and charisma by 3. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to electricity and light. It allows you to levitate. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 24 of The Sandworm lair. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. n) a Robe of Permanence [2,+10] {!d!k!v} It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining, acid, electricity, fire, cold and shards. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) an Elven Cloak of Stealth [4,+11] (+4 to stealth) It increases your stealth, searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. p) (nothing) s) a Dwarven Steel Helm of Intelligence [6,+5] (+3 to infravision) It increases your intelligence, constitution and infravision by 3. It sustains your intelligence. It provides resistance to fire. It allows you to sense the presence of trolls and dragons. You found it lying in a vault on level 30 of The Sandworm lair. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. x) (nothing) z) (nothing) {) (nothing) |) (nothing) [Character Inventory] a) a Fireproof Tome of the Eternal Flame {!d!k!v} It cannot be harmed by fire. You bought it from the Black Market. b) a Tome of the Everrunning Wave {!d!k!v} c) 2 Fireproof Tomes of Translocation {!d!k!v} It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. d) a Fireproof Tome of the Tree {!d!k!v} It cannot be harmed by fire. You found it lying in a vault on level 30 of The Sandworm lair. e) a Fireproof Tome of Knowledge {!d!k!v} It cannot be harmed by fire. You found it lying in a vault on level 30 of The Sandworm lair. f) a Fireproof Tome of Meta Spells {!d!k!v} It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. g) a Fireproof Tome of the Mind {!d!k!v} It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. h) 2 Books of Beginner Cantrips {!d!k!v} i) a Spellbook of Thunderstorm {!d!k!v} j) a Spellbook of Sterilize {!d!k!v} k) a Spellbook of Dig {!d!k!v} l) a Spellbook of Noxious Cloud {!d!k!v} m) The Gem of Ice (charging) {!*!*} It can be activated for acquirement every 3000 turns. You found it lying on the ground on level 28 of The Sandworm lair. n) a Potion of *Healing* o) 4 Potions of Restore Mana p) 4 Scrolls of Teleport Level q) a Golden Rod of Nothing (125/125) r) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Rogrog the Black Troll on level 42 of Paths of the Dead. s) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death quasit on level 42 of Paths of the Dead. t) a Halberd of *Slay Dragon* (3d5) (+9,+8) (+2) It can be wielded two-handed. It increases your constitution by 2. It is a great bane of dragons. It makes you completely fearless. It provides resistance to cold. It allows you to sense the presence of dragons. You found it in the remains of an Algroth Priest on level 41 of Paths of the Dead. u) a Quarterstaff of Westernesse (1d9) (+10,+7) (+1) It can be wielded two-handed. It increases your strength, dexterity and constitution by 1. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. You found it in the remains of an Algroth Priest on level 41 of Paths of the Dead. v) a Wooden Boomerang of *Slay Troll* (1d8) (+5,+8) (+2) It increases your strength by 2. It is especially deadly against trolls. It sustains your strength. It allows you to sense the presence of trolls. It speeds your regenerative powers. You found it in the remains of an Algroth on level 41 of Paths of the Dead. w) The Mage Staff 'Mande' (1d4) (+7,+5) (+5) It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It increases your spell power by 5. It sustains your intelligence. It provides resistance to confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghoul on level 40 of Paths of the Dead. [Home Inventory - Bree ] a) a Book of Teleportation {!d!k!v} b) a Fireproof Book of Summoning {!d!k!v} c) a Book of Summoning d) a Spellbook of Tracker e) a Spellbook of Recall f) a Spellbook of Greater Identify {25% off} g) a Spellbook of Stun {!d!k!v} h) a Spellbook of Recovery i) a Spellbook of Healing {!d!k!v} j) a Spellbook of Grow Trees {!d!v!k} k) a Spellbook of Recharge {!d!k!v} l) a Morphic Oil of Spider m) a Potion of *Healing* n) 2 Potions of Life o) 5 Scrolls of *Identify* p) a Golden Rod of the Istari of Nothing (250/250) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying on the ground on level 26 of The Sandworm lair. q) a Ring of Nexus Resistance r) a Ring of Invisibility s) The Amulet of Elendin (+4 to searching) It increases your strength and searching by 4. It sustains your constitution. It provides resistance to acid, light and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 10 of Barrow-Downs. t) a Red Dragon Scale Mail (-2 to accuracy) [30,+12] u) an Elven Cloak [4,+11] (+2 to stealth) It increases your stealth, searching and luck by 2. It cannot be harmed by acid, cold, lightning or fire. v) The Steel Helm of Umuren [6,+10] It makes you completely fearless. It provides resistance to life draining, electricity, sound, nexus and chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. w) a Mage Staff of Power (1d4) (-6,+4) (+4) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 4. You found it lying in a vault on level 29 of The Sandworm lair. [Home Inventory - Lothlorien ] a) a Fireproof Tome of Translocation b) a Tome of the Tree c) a Ring of Constitution (+2) d) a Ring of Sound Resistance e) an Indestructible Amulet of Anti-Teleportation It prevents teleportation. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. f) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+18] (+1 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold and nexus. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) a Dragon Helm [8,+14] [The Mathom-house Inventory - Bree ] a) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair.