[ToME 2.3.1 Character Sheet] Name : Etelawyr II Age 40 STR! 40 Sex : Female Height 134 INT! 40 Race : Maia (Lygrog) Weight 1 WIS! 40 Class : Monk Social Class 81 DEX! 40 Body : Player CON! 40 God : Tulkas CHR! 30 + To Melee Hit 67 Level 50 Max Hit Points 2264 + To Melee Damage 55 Experience 34788059 Cur Hit Points 2264 + To Ranged Hit 75 Max Exp 34788059 Max SP (Mana) 825 + To Ranged Damage 12 Exp to Adv. ***** Cur SP (Mana) 825 AC 6+197 Gold 4347688 Piety 179317 (Miscellaneous Abilities) Fighting : Legendary[50]Perception : Superb Blows/Round: 12 Bows/Throw : Legendary[20]Searching : Superb Shots/Round: 1 Saving Throw: Heroic Disarming : Fair Mel.dmg/Rnd: 684-3540 Stealth : Legendary[32]Magic Device: Legendary[27]Infra-Vision: 120 feet Tactic: normal Explor: normal (Character Background) You have only recently been corrupted, and you consider that to have been your true birth. Your piercing black eyes radiate contempt. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barad-Dur: Level 66 (3300') Angband: Level 100 (5000') Barrow-Downs: Level 10 (500') Orodruin: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 17 (850') Moria: Level 45 (2250') Dol Guldur: Level 60 (3000') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 32 (1600') The Withered Heath: Level 30 (1500') The Helcaraxe: Level 40 (2000') a Lost Temple: Level 22 (1100') Forodwaith: Level 80 (4000') Emyn Luin: Level 70 (3500') Dol Amroth: Level 35 (1750') Angmar: Level 90 (4500') Near Harad: Level 25 (1250') Isengard: Level 40 (2000') Tol Eressea: Level 45 (2250') Utumno: Level 127 (6350') Your body is a Player. You are currently in the town of Caras Galadhon. You have defeated 15119 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 98 princesses. You saved Arda and became a famed Queen. You found 1 of the relic pieces and failed in your quest. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 26th Quelle of the 2890th year of the third age. You have been adventuring for 40 days. adefgklmnopstuxz{|@ Add Str : ......3..........6+ Add Int : ..2......2........+ Add Wis : .........2........+ Add Dex : .42...3...........+ Add Con : ......3...........+ Add Chr : ....2....2........+ Mul Mana : .....+............. Mul SPower: .....+............+ Add Stea. : ...4.....2......... Add Sear. : ..24.............6. Add Infra : ......3..........6. Add Tun.. : .................6. Add Speed : .4.4..33.2........+ Add Blows : ..2.2.............. Slay Orc : .................+. Slay Troll: .................+. Slay Giant: .................+. Slay Drag.: .................+. Acid Brand: .................+. Sust Str : ..+.+.............+ Sust Int : ...+..............+ Sust Wis : ..................+ Sust Dex : ..+...............+ Sust Con : ..................+ Sust Chr : ..................+ Invisible : .........+......... Mul life : .....+............+ Sens Fire : ................... Reflect : ..................+ Free Act : ......+...........+ Hold Life : .......+........... Imm Acid : .+.......+.......+* Imm Elec : .+++..............* Imm Fire : .+.......+........* Imm Cold : .+.......+........* Res Pois : ....+.............+ Res Fear : ..+...+............ Res Lite : .......+..........+ Res Dark : .......+.........+. Res Blind : .........+........+ Res Conf : ....+..+..........+ Res Sound : ..................+ Res Shard : ..................+ Imm Neth : ..................* Res Nexus : ..................+ Res Chaos : .......+..........+ Res Disen : ....+............++ Aura Fire : ..................+ WraithForm: ..................+ Levitate : ....+.............+ Lite : ..................+ See Invis : ...+..++..........+ Digestion : ..................+ Regen : ...+.++...........+ Activate : ..+++..+.+.......+. Drain Exp : ..................+ Precogn. : ..................+ Fly : ..................+ Climb : .................++ Orc.ESP : .......+.........++ Troll.ESP : ..................+ Dragon.ESP: ..................+ Giant.ESP : ..................+ Demon.ESP : ..................+ Undead.ESP: ..................+ Evil.ESP : ..................+ Animal.ESP: ..................+ TLord.ESP : ..................+ Good.ESP : ..................+ Nlive.ESP : ..................+ Unique.ESP: ..................+ Full ESP : ..................+ Corruption list: Balrog Aura: Surrounds you with a fiery aura But it can burn scrolls when you read them Balrog Wings: Creates ugly, but working, wings allowing you to fly But it reduces charisma by 4 and dexterity by 2 Balrog Strength: Provides 3 strength and 1 constitution But it reduces charisma by 1 and dexterity by 3 Balrog Form: Allows you to turn into a Balrog at will You need Balrog Wings, Balrog Aura and Balrog Strength to activate it Demon Breath: Provides fire breath But gives a small chance to spoil potions when you quaff them Skills (points left: 0) - Combat 50.000 [0.900] . Weaponmastery 01.000 [0.600] . Archery 01.000 [0.700] . Barehand-combat 50.000 [0.900] - Sneakiness 25.590 [1.100] . Stealth 50.000 [1.100] . Disarming 02.000 [1.100] . Dodging 50.000 [0.700] - Magic 08.084 [0.800] . Magic-Device 50.000 [1.300] . Meta 00.000 [0.500] . Temporal 00.000 [0.500] . Mind 00.000 [0.500] . Demonology 00.000 [1.500] - Spirituality 44.690 [0.900] . Prayer 02.500 [0.500] . Mindcraft 37.200 [0.500] . Music 00.000 [0.300] - Monster-lore 01.000 [1.100] . Corpse-preservation 01.000 [0.500] . Possession 00.000 [0.100] . Symbiosis 01.700 [0.500] [Fates] You are fated to meet a Boar on level 1. You may find a Potion of Resist Heat on level 16. You may meet a Deer on level 12. You may meet a Grey mold on level 9. [Character Equipment] a) (nothing) d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Ring of Lielor (+2 attacks) It can be activated for spinning around every 50+d25 turns if it is being worn. It increases your intelligence, dexterity, searching and attack speed by 2. It sustains your strength and dexterity. It makes you completely fearless. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 60 of Dol Guldur. f) The Ring of Hambar [+15] (+4 to speed) It can be activated for ball of lightning and resist lightning every 50+d50 turns if it is being worn. It increases your stealth, searching and speed by 4. It sustains your intelligence. It provides resistance to electricity. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Halfling slinger in the town of Gondolin . g) The Ring 'Celuiarch' (+2 attacks) {100% off} It can be activated for spinning around every 50+d25 turns if it is being worn. It increases your charisma and attack speed by 2. It sustains your strength. It provides resistance to poison, confusion and disenchantment. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Jewelry Shop. k) a Sorcerous Amulet of Regeneration (+19,+9)(60%)(60%) (+3) {cursed} It increases your spell power by 3. It increases your mana capacity and hit points by 60%. It speeds your regenerative powers. It is cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Man of Harad on level 59 of Dol Guldur. l) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Naugladur, Lord of Nogrod on level 70 of Emyn Luin. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) (nothing) o) The Shadow Cloak of Luthien [Divine Aim] [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It has a spell stored inside. It increases your intelligence, wisdom, charisma , stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) (nothing) s) (nothing) t) (nothing) u) (nothing) x) (nothing) z) an Ultimate mimic (2929 hp) {) (nothing) |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 94 of Angband. [Character Inventory] a) The Crystal Ball of The Witch-King of Angmar It can be activated for satisfy hunger every 100 turns. You found it lying on the ground on level 82 of Angband. b) Radagast's Compendium of Strange Behaviour It can be activated for cure insanity every 200 turns. You found it in the remains of a Faunungol on level 88 of Angband. c) 6 Potions of Cure Insanity d) a Potion of Life e) a Scroll of *Identify* f) a Scroll of Genocide g) a Silver Rod of Capacity of Drain Life (200/200) {z@4} It can hold more mana. You found it in the remains of Sauron, the Sorcerer on level 99 of Angband. h) a Mithril Rod of Perception (160/160) {z@3} i) a Mithril Rod of Recall (160/160) {z@0} j) a Tilkal Rod of Restoration (200/200) {z@5} k) a Tilkal Rod of Disarming (200/200) {z@1} l) a Wand of Stone Prison[3|20] m) a Wand of Strike[3|48] (7 charges) n) a Staff of Remove Curses[5|42] (5 charges) o) a Staff of Probability Travel[4|25] (3 charges) p) a Staff of Recovery[4|23] (9 charges) q) a Fireproof Staff of Healing[4|38] (4 charges) r) a Staff of Identify[10|40] (11 charges) s) a Staff of Genocide[1|11] of Plenty (0 charges) t) a Staff of Genocide[1|15] (2 charges) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Ring of Power of Ren the Unclean (+5 to speed) It increases your wisdom and speed by 5. It makes you invisible. It sustains your charisma. It provides resistance to disenchantment. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 49 of Moria. b) The Ring of the Ironfists (+10,+10) (+3) It increases your wisdom and ability to tunnel by 3. It makes you invisible. It sustains your wisdom. It provides resistance to cold and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Chaos on level 71 of Angband. c) a Dazzling Ring of Speed of the Elements (+9) d) a Draconic Ring of Speed of the Elements (+1,+5) [+1] (+8) e) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) The Ring of Durin (+2) {cursed} It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. g) The Amulet of Cutuor (+4) It increases your dexterity, charisma and searching by 4 . It provides resistance to blindness, sound and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. h) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwing on level 70 of Dol Guldur. i) The Blue Stone 'Coimir'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your luck by 2. It increases your hit points by 40%. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining and nether. It allows you to breathe underwater. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. j) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tevildo, Prince of Cats on level 63 of Barad-Dur. k) a Lucky Amulet of Wisdom (+10) {100% off} It increases your wisdom and luck by 10. It sustains your wisdom. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Jewelry Shop. l) The Amulet of Faramir (+18,+0) [+8] (+5) It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Silmaril of the Seas (+2) {cursed} It can be activated for word of recall every 200 turns if it is being worn. It grants you the power of banish evil if it is being worn. It provides light (radius 5) forever. It increases your intelligence by 2. It provides resistance to light, dark, nether, nexus and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It drains life and experience. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dagorrog on level 86 of Angband. n) The Steel Helm of Hammerhand [6,+20] (+3) o) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2) It can be activated for mass genocide every 1000 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 2. It does extra damage from frost. It is especially deadly against orcs. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to cold. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 85 of Angband. p) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 88 of Angband. r) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 88 of Angband. s) The Bolt of Baradure (1d5) (+19,+10) (+4) It increases your intelligence, wisdom and constitution by 4. It does extra damage from acid, electricity and frost. It is especially deadly against orcs. It is a great bane of demons. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 70 of Dol Guldur. [Home Inventory - Gondolin ] a) The Demonhorn of Shelin [2,+12] {100% off} It provides light (radius 2) forever. It sustains your wisdom. It provides resistance to electricity, cold, blindness and nether. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. b) a Rod Tip of Curing (35 Mana to cast) c) a Rod Tip of Healing (120 Mana to cast) d) The Ring of Power of Hoarmurath of Dir (+4 to infravision) It increases your charisma and infravision by 4. It makes you invisible. It sustains your dexterity and constitution. It provides resistance to acid and confusion. It allows you to see invisible monsters. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 96 of Angband. e) The Ring of Eldorfin [+14] (+2) {100% off} It can be activated for ball of fire and resist fire every 50+d50 turns if it is being worn. It increases your intelligence and constitution by 2. It provides resistance to electricity, fire and shards. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Jewelry Shop. f) The Ring of Menyar (+3) It increases your intelligence, dexterity and ability to score critical hits by 3. It sustains your strength, intelligence and constitution. It provides resistance to cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fire-drake on level 95 of Angband. g) The Ring 'Eoron' (+13 to accuracy) (+3) {100% off} It can be activated for whirlwind attack every 250 turns if it is being worn. It increases your constitution by 3. It makes you completely fearless. It provides resistance to blindness and shards. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. h) a Draconic Ring of Speed of the Elements (+2,+2) [+4] (+12) i) a Glowing Ring of Speed of the Elements (+11) It provides light (radius 1) forever. It increases your speed by 11. It provides resistance to acid, electricity, fire, cold and poison. It renders you especially vulnerable to fire. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) a Ring of Speed (+12) k) a Rohirric Ring of Critical Hits (+5 to speed) l) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Amulet 'Agured' (+3) It increases your dexterity, charisma, stealth, searching, infravision and speed by 3. It sustains your dexterity. It provides resistance to poison, nether, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Worm on level 95 of Angband. n) The Anchor of Space-Time o) The Multi-Hued Dragon Scale Mail 'Lothronfaun' (-4 to accuracy) [30,+25] It can be activated for star ball (150) every 1000 turns if it is being worn. It provides light (radius 1) forever. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire, cold, poison, light and dark. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) an Ethereal Elven Cloak [4,+18] (+2 to stealth) It can be activated for wraith-form every 50+d50 turns if it is being worn. It increases your stealth, searching and luck by 2. It provides immunity to paralysis. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) a Set of Leather Gloves of Charming [1,+10] (+5) It increases your charisma by 5. You found it in the remains of a Cave orc on level 91 of Angband. r) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Long Sword 'Herugrim' (3d5) (+8,+9) (+2) It can be activated for cure insanity every 200 turns if it is being worn. It increases your intelligence by 2. It is very sharp and can cut your foes. It provides immunity to paralysis. It provides resistance to dark and confusion. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Vecna, the Emperor Lich on level 95 of Angband. t) The Bolt 'Elfal' (1d5) (+1,+2) (+1 to speed) It provides light (radius 1) forever. It increases your intelligence, constitution and speed by 1. It produces chaotic effects. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. u) The Rod of Annuminas (+4) It can be activated for rune of protection every 400 turns if it is being worn. It can be used to store a spell. It increases your charisma and luck by 4. It provides immunity to paralysis. It provides resistance to confusion. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Balrog on level 61 of Barad-Dur. v) a Piece of the Relic of Tulkas {quest} [Home Inventory - Minas Anor ] a) The Ring of Power of Ren the Unclean (+2 attacks) It increases your dexterity and attack speed by 2. It makes you invisible. It makes you completely fearless. It provides resistance to fire, poison, shards and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 58 of Dol Guldur. b) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 2. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. c) The Key of Orthanc It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) The Gold Dragon Scale Mail of Gathor (-2 to accuracy) [30,+23] It can be activated for breathe sound (130) every 90+d90 turns if it is being worn. It sustains your intelligence and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire, dark, confusion, sound and shards. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 79 of Angband. e) The Double Ring Mail of Nilin (-19,-43) [15,+0](20%) It increases your hit points by 20%. It sustains your strength. It provides immunity to electricity. It provides resistance to acid and fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. f) The Partial Plate Armour 'Melebrist' (-3 to accuracy) [22,+17] It sustains your constitution. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. g) The Robe of Curunir (-40,-40) [38,+0] (+10) It can be activated for ball of lightning (100) every 500 turns if it is being worn. It can be used to store a spell. It increases your speed by 10. It sustains your strength, intelligence, dexterity, constitution and charisma. It provides immunity to electricity and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. h) The Robe of Belegaer [2,+20] (+5) It provides light (radius 1) forever. It increases your stealth, searching and luck by 5. It provides immunity to acid, electricity and cold. It provides immunity to paralysis. It provides resistance to dark and blindness. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Marda, rider of gold Laronth on level 45 of Tol Eressea. i) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. j) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. k) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Pair of Metal Shod Boots 'Beluch' [6,+0] It sustains your intelligence. It makes you completely fearless. It provides resistance to acid, cold, sound, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Prince Imrahil the Proud on level 35 of Dol Amroth. m) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2) It increases your attack speed by 2. It is especially deadly against natural creatures. It provides resistance to disenchantment. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Worm on level 68 of Erebor. n) The Long Sword 'Sereghathol' (E:25, L:2) (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk on level 52 of Illusory Castle. o) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It must be wielded two-handed. It poisons your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater basilisk on level 67 of Erebor. p) The Blade of Chaos 'Daedheloth' (6d5) (+18,+28) [-50] q) The Halberd 'Osondir' (3d5) (+6,+9) (+3) It can be wielded two-handed. It increases your charisma by 3. It does extra damage from fire. It is especially deadly against giants. It strikes at undead with holy wrath. It provides resistance to fire and sound. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Worm on level 70 of Erebor. r) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2) It can be activated for magic arrow (10d10) every 20+d20 turns if it is being worn. It increases your strength and constitution by 2. It provides resistance to electricity, light, dark and blindness. It fires missiles with extra might. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Herumor, Lord of the Haradrim on level 25 of Near Harad. s) The Seeker Arrow of Gondor (10d8) (+10,+20) It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sarko, rider of gold Foronth on level 99 of Orodruin. t) The Sceptre of Numenor (-3 to speed) It can be activated for dispel good (level*5) every 300+d300 turns if it is being worn. It can be used to store a spell. It decreases your strength, constitution, charisma, speed and luck by 3. It renders you incorporeal. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Worm on level 70 of Erebor. u) The Key of Thorin It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. v) The Cup of Thror It can be activated for alchemy every 500 turns. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. w) The Red Arrow of Gondor It can be activated for mass human summoning every 1000 turns. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. x) The Parchment - Map of Thror It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [Home Inventory - Caras Galadhon ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dread on level 35 of The Helcaraxe. b) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. c) The Tome of Etelawyr II d) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution , charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Radagast the Brown on level 60 of Emyn Luin. e) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater Balrog in the town of Khazad-dum . f) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser kraken on level 35 of The Helcaraxe. g) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser kraken on level 35 of The Helcaraxe. h) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 40 of Isengard. i) The Silmaril of Flames (+2) It can be activated for invulnerability (dur 8+d8) every 1000 turns if it is being worn. It grants you the power of banish evil if it is being worn. It provides light (radius 5) forever. It increases your strength by 2. It provides resistance to fire, light, dark, shards, nether, nexus and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It drains mana and experience. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Worm on level 79 of Angband. j) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength by 2. It sustains your strength. It makes you completely fearless. It allows you to sense the presence of trolls. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snow-troll on level 64 of Dol Guldur. k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Large Mithril Shield of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Amlach, son of Imlach on level 85 of Angband. n) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It makes you completely fearless. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 80 of Angband. o) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and nether. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. p) The Set of Leather Gloves 'Cammithrim' [1,+10] q) The Dagger of Samwise (E:10, L:1) (1d4) (+4,+6) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides resistance to fire and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Chaos on level 85 of Angband. r) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. s) The Spear 'Aiglos' (3d6) (+15,+25) [+5] (+4) It can be activated for ball of lightning (100) every 500 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom and dexterity by 4. It does extra damage from electricity and frost. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of undead. It provides immunity to paralysis. It provides resistance to electricity, cold and light. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Fire on level 85 of Angband. t) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching) It can be wielded two-handed. It increases your searching, infravision and ability to tunnel by 10. It is especially deadly against giants. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Chaos on level 85 of Angband. u) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons . It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. v) The Harp of Thorin (+2 to stealth) It can be activated for mass charm every 750 turns if it is being worn. It grants you the power of remove fear if it is being worn. It increases your charisma, stealth, infravision, ability to tunnel and luck by 2. It sustains your charisma. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. [The Museum Inventory - Bree ] a) The Wand of Digging of Thrain (17 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. b) The Ring of Power of Akhorahil the Blind (+4 to stealth) It increases your strength, dexterity and stealth by 4. It makes you invisible. It sustains your constitution. It provides resistance to sound. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 52 of Barad-Dur. c) The Ring of Power of Akhorahil the Blind (+2) It provides light (radius 4) forever. It increases your strength, intelligence and wisdom by 2. It makes you invisible. It sustains your wisdom. It provides resistance to fire, poison and sound. It allows you to fly. It produces a fiery sheath. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 85 of Angband. d) The Ring of Power of Ren the Unclean (+4) It increases your strength by 4. It makes you invisible. It sustains your charisma. It provides immunity to paralysis. It provides resistance to nexus and chaos. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 61 of Barad-Dur. e) The Ring of Power of Ji Indur Dawndeath (+3) It increases your strength by 3. It makes you invisible. It sustains your wisdom. It provides resistance to confusion, sound, shards and nether. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 85 of Angband. f) The Ring of Power of Uvatha the Horseman (+2 to infravision) It increases your dexterity and infravision by 2. It makes you invisible. It sustains your strength. It provides resistance to confusion and nether. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . g) The Ring of the Blacklocks (+3) It increases your dexterity, ability to tunnel and luck by 3. It makes you invisible. It sustains your dexterity. It provides resistance to nexus. It produces an anti-magic shell. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Red Balrog in the town of Gondolin . h) The Ring of the Stonefoots [+6] (+3) It provides light (radius 3) forever. It increases your charisma and ability to tunnel by 3. It makes you invisible. It sustains your charisma. It provides resistance to shards. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black reaver on level 70 of Angband. i) The Ring of the Firebeards (+5,+10) (+3) It increases your strength and ability to tunnel by 3. It makes you invisible. It sustains your strength. It makes you completely fearless. It provides resistance to fire. It allows you to sense the presence of good beings. It drains mana. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gold Thunderlord in the town of Minas Anor . j) The Ring of the Broadbeams [+10] (+3) It increases your intelligence and ability to tunnel by 3. It makes you invisible. It sustains your intelligence. It provides resistance to blindness and sound. It allows you to sense the presence of non-living things. It drains experience. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . k) The Ring of the Stiffbeards (+5,+10) [+5] (+3) It increases your constitution and ability to tunnel by 3. It makes you invisible. It sustains your constitution. It provides resistance to disenchantment. It allows you to sense the presence of undead. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. l) The Necklace of Girion [10,+0] (+5) It can be activated for grow mushrooms every 50+d50 turns if it is being worn. It increases your charisma by 5. It sustains your charisma. It provides resistance to poison and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven warrior on level 26 of Mirkwood. m) The Amulet of Cardandir (+5) {100% off} It increases your dexterity by 5. It makes you completely fearless. It provides resistance to poison, dark, blindness and chaos . It speeds your regenerative powers. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Jewelry Shop. n) The Black Banner of Gondor (-3) It can be activated for summon undead every 666+d333 turns if it is being worn. It provides light (radius 1) forever. It decreases your stealth by 3. It makes you invisible. It provides resistance to dark, nether and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Pearl 'Nimphelos' (+1) It grants you the power of dazzle if it is being worn. It provides light (radius 3) forever. It increases your searching and infravision by 1. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 66 of Erebor. r) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater Balrog in the town of Khazad-dum . s) The Galvorn Plate Mail of Eol (-4 to accuracy) [40,+20] (+2) It can be activated for heal 1000 hit points every 888 turns if it is being worn. It increases your constitution by 2. It sustains your constitution. It makes you completely fearless. It provides resistance to life draining, acid, cold, dark, confusion, nether, nexus and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Fire on level 85 of Angband. t) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 85 of Angband. u) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Withered Heath. v) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. w) The Leather Jerkin of Tom Bombadil [40,+0] (+1) It grants you the power of teleport if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 1. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Fire on level 85 of Angband. x) The Cloak of Thingol [1,+18] (+3) It can be activated for recharging every 70 turns if it is being worn. It increases your dexterity and charisma by 3. It provides immunity to paralysis. It provides resistance to life draining, acid, fire and cold. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. a) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. b) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Skeleton Man of Harad on level 67 of Dol Guldur. c) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 68 of Angband. d) The Pair of Hard Leather Boots 'Galma' [3,+8] It sustains your intelligence, constitution and charisma. It provides resistance to shards. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) It must be wielded two-handed. It increases your strength, constitution and ability to tunnel by 3. It does extra damage from acid and fire. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, light, dark and chaos. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Withered Heath. f) The Dagger of Rilia (2d4) (+4,+3) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dagorrog on level 75 of Angband. g) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. h) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cold-drake on level 35 of The Helcaraxe. i) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) It increases your dexterity and stealth by 3. It provides resistance to acid, electricity, fire and cold. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Fire on level 85 of Angband. j) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. k) The Long Sword 'Aldung' (2d5) (+3,-3) It does extra damage from electricity. It produces chaotic effects. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against giants. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. l) The Spear of Caradhras (4d6) (+15,+15) (+4) It can be activated for stone to mud every 5 turns if it is being worn. It increases your intelligence, wisdom, searching, infravision, ability to tunnel and speed by 4. It does extra damage from fire. It is especially deadly against dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to life draining, fire and light. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 85 of Angband. m) The Lochaber Axe of Arginden (3d8) (+17,+10) (+1) It can be wielded two-handed. It increases your intelligence and constitution by 1. It does extra damage from frost. It drains life from your foes. It is especially deadly against dragons. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser kraken on level 35 of The Helcaraxe. n) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Fire on level 85 of Angband. o) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It can be wielded two-handed. It can be activated for confuse monster every 15 turns if it is being worn. It provides light (radius 1) forever. It increases your stealth by 2. It does extra damage from fire. It fights against evil with holy fury. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Light Crossbow of Brand (x3) (+5,+7) (+10) It can be activated for explosive rune every 200 turns if it is being worn. It increases your stealth by 10. It provides resistance to cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Thunder on level 85 of Angband. q) The Arrow of Nivrim (1d4) (+16,+11) It does extra damage from acid, electricity and fire. It poisons your foes. It is especially deadly against orcs. It is a great bane of demons. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Mage Staff of Saruman (1d4) (+5,+5)(80%) (+4) It can be activated for ball of cold (48) every 400 turns if it is being worn. It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, speed and spell power by 4. It increases your mana capacity by 80%. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Naugladur, Lord of Nogrod on level 70 of Emyn Luin. [The Museum Inventory - Caras Galadhon ] a) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 101 of Utumno. b) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 101 of Utumno. c) The Long Sword of Dernhelm (3d5) (+20,+25) (+5) It provides light (radius 1) forever. It increases your stealth, speed and luck by 5. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is a great bane of undead. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining and disenchantment. It allows you to see invisible monsters. It allows you to sense the presence of unique beings. It has been blessed by the gods. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fuinur, Lord of the Haradrim on level 90 of Angmar. d) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. e) The Arrow of Emmor (1d4) (+29,+20) It does extra damage from acid, electricity and fire. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 101 of Utumno.