[ToME 2.0.0 Character Dump] Name : Vendalith Age 67 STR: 18/152 Sex : Male Height 61 INT: 12 Race : Spectre Human Weight 122 WIS: 14 Class : Loremaster Social Class 43 DEX: 18/60 Body : Eol, the Dark Elf CON: 18/65 Chr: 13 14 + To Melee Hit 41 Level 35 Max Hit Points 630 + To Melee Damage 47 Experience 831651 Cur Hit Points -117 + To Ranged Hit 57 Max Exp 831651 Max SP (Mana) 18 + To Ranged Damage 66 Exp to Adv. 990000 Cur SP (Mana) 18 AC 131+42 Gold 940848 Loan 0 Loan time 0 (Miscellaneous Abilities) Fighting : Legendary[7] Perception : Good Blows/Round: 7 Bows/Throw : Heroic Searching : Very Good Shots/Round: 1 Saving Throw: Poor Disarming : Poor Wpn.dmg/Rnd: 329 Stealth : Bad Magic Device: Good Infra-Vision: 110 feet Tactic: berserker Explor: running (Character Background) You are one of several children of a Townsman. You are a credit to the family. You have brown eyes, curly blond hair, and a dark complexion. [Miscellaneous information] Cth monsters: ON Zlike monsters: ON Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: OFF Arena Levels: OFF Persistent Dungeons: OFF Recall Depth: Mordor: Level 44 (2200') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 50 (2500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') The Old Forest: Level 25 (1250') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 29 (1450') The Helcaraxe: Level 40 (2000') Your body was Eol, the Dark Elf. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 48th Yavie of the 2890th year of the third age. Your adventured lasted 5 days. Your Attributes: You are dead. You are very smart (INT +4). You can speak. You can open doors. You can bash doors. Your eyes are sensible to bright light. You can cast a ball of acid. You can cast a ball of electricity. You can cast a ball of fire. You can cast a ball of cold. You can cast a ball of nether. You can cause mortal wounds. You can cast a bolt of mana. You can blind. You can use confusion. You can heal yourself. You can blink. You can go between. You can create darkness. You can magically summon monsters. You can magically summon a demon. You can magically summon an undead. You can magically summon a dragon. You are immortal. You can switch locations with another being. You can cause mold to grow near you. You can destroy walls. You can mystify pets. You can wake up a pet. You have a hallucinatory insanity. You are moronic (-4 INT/WIS). You have remarkable infravision (+3). You are stunned. Your eyes are sensitive to infrared light. You can see invisible creatures. You can fly. You have free action. You regenerate quickly. You can sense the presence of orcs. You can sense the presence of trolls. You can sense the presence of dragons. You can sense the presence of spiders. You can sense the presence of giants. You can sense the presence of demons. You can sense presence of undead. You can sense the presence of evil beings. You can sense the presence of animals. You can sense the presence of dragonriders. You can sense the presence of good beings. You can sense the presence of non-living things. You can sense the presence of unique beings. You are lucky. You reflect arrows and bolts. You are resistant to acid. You are resistant to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to confusion. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your strength is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your strength is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your ability to score critical hits is affected by your equipment. Skills (points left: 0) - Combat 23.050 [0.700] - Weaponmastery 01.000 [0.700] - Archery 01.000 [0.700] . Barehand-combat 45.100 [0.700] - Sneakiness 01.420 [0.700] . Stealth 01.000 [0.700] . Disarming 05.200 [0.700] - Magic 05.484 [0.600] . Magic-Device 03.000 [1.000] - Spirituality 05.200 [0.700] . Prayer 30.000 [0.500] - Monster-lore 03.970 [1.100] . Summoning 00.000 [0.500] . Corpse-preservation 03.100 [0.700] . Possession 12.000 [0.500] . Symbiosis 03.500 [0.500] . Mimicry 01.000 [0.500] - Misc 00.000 [0.000] You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved no princesses. You have defeated 1988 enemies. [Corruptions] You can cause mold to grow near you. You have a hallucinatory insanity. You are moronic (-4 INT/WIS). You have remarkable infravision (+3). You are telepathic. [Character Equipment] a) (nothing) d) a Light Crossbow of Extra Might (x5) (+16,+19) It provides resistance to cold. It fires missiles with extra might. e) an Indestructible Ring of Slaying (+9,+10) It cannot be harmed by acid, cold, lightning or fire. f) The Ring of Flare (+3) The mighty ring of the Thunderlord Flare that makes the wearer strong and healthy. It was once a ring of power and has been given to Flare by Celegorm when he arrived on Minddle-earth with a full weyr of Thunderlords. It can be activated for... dimension door every 100 turns ...if it is being worn. It grants you the power of... swap position ...if it is being worn. It affects your strength. It affects your constitution. It affects your charisma. It affects your searching. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of dragonriders. It cannot be harmed by acid, cold, lightning or fire. k) an Amulet of Regeneration m) The Phial of Galadriel (+4) A small crystal phial, with the light of Earendil's Star contained inside. Its light is imperishable, and near it darkness cannot endure. It is from a group of Elven items once entrusted to Hobbits It can be activated for... illumination every 10+d10 turns ...if it is being worn. It provides light (radius 3) forever. It affects your searching. It affects your luck. It cannot be harmed by acid, cold, lightning or fire. n) The Soft Leather Armour of the Sandworm [30,+5] (+5 to stealth) This powerful piece of armour was made using the remains of the Sandworm Queen. It affects your strength. It affects your stealth. It affects your infravision. It affects your ability to tunnel. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. o) The Cloak of Halegorn [1,+2] It sustains your strength. It sustains your wisdom. It provides immunity to cold. It makes you completely fearless. It provides resistance to fire. It provides resistance to shards. It provides resistance to nexus. It provides resistance to chaos. It cannot be harmed by acid, cold, lightning or fire. p) (nothing) s) a Jewel Encrusted Crown of Might [0,+8] (+3) {@w1} It affects your strength. It affects your dexterity. It affects your constitution. It sustains your strength. It sustains your dexterity. It sustains your constitution. It provides immunity to paralysis. It provides resistance to nether. It cannot be harmed by acid. u) (nothing) x) (nothing) z) an Ultimate Mimic (529 hp) {) 26 Bolts (1d5) (+1,+5) |) a Magical Gnomish Shovel of Earthquakes (1d2) (+8,+17) (+3) It grants you the power of... stone to mud ...if it is being worn. It affects your strength. It affects your ability to tunnel. It can cause earthquakes. [Character Inventory] a) 2 Books of Beginner Cantrips b) a Spellbook of See the Music c) The Gem of Hate {cure hunger} It can be activated for... cure hunger d) 2 Potions of Healing e) 6 Scrolls of Phase Door f) 8 Scrolls of Teleportation g) 4 Scrolls of Word of Recall h) a Wooden Rod of the Istari of Trap Location (20/20) {@z1} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. i) a Golden Rod of Nothing (125/125) j) a Mithril Rod of Recall (160/160) {@z3} k) The Iron Helm of Knowledge [6,+20] (-6) {@w1} This helm, designed by Petty-Dwarves ages ago to act as the brain of a long lost project, is made of finest glass. Its light banishes all secrets, and makes audible whispers from the deceased. It can be activated for... whispers from beyond 100+d200 turns ...if it is being worn. It affects your luck. It provides light. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. l) 21 Bolts of Flame (1d5) (+8,+11) It does extra damage from fire. It cannot be harmed by fire. m) 28 Arrows of Slay Dragon (1d4) (+9,+9) It is especially deadly against dragons. n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Parchment titled ``Planar Travel Made Easy'' {cure conf} It can be activated for... cure confusion b) 5 Sprigs of Athelas c) 3 Scrolls of *Identify* d) a Wooden Rod of Nothing (10/10) e) The Ring of Power of Uvatha the Horseman (+5) It affects your intelligence. It makes you invisible. It provides resistance to cold. It provides resistance to confusion. It allows you to levitate. It drains experience. It cannot be droped while cursed. It cannot be harmed by acid, cold, lightning or fire. f) The Cloak 'Colluin' [1,+20] A cape worn by a hero from Valinor, a land utterly beyond the strife of Elements. It can be activated for... resistance (20+d20 turns) every 111 turns ...if it is being worn. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to poison. It allows you to sense the presence of good beings. It cannot be harmed by acid, cold, lightning or fire. g) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) This fiery, shining blade earned its sobriquet "Foe-Hammer" from dying orcs who dared to come near hidden Gondolin. It affects your searching. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire. It provides resistance to light. It provides light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Gondolin ] a) Boccob's Unifinished Works {cure halluc} It can be activated for... cure hallucination b) 4 Scrolls of Identify c) a Golden Rod of Nothing (125/125) d) a Wand of Teleport Other (0 charges) e) a Staff of Perception (17 charges) f) a Ring of Levitation g) a Ring of Invisibility h) a Dwarven Lantern i) The Cloak 'Colannon' [1,+15] (+3 to speed) {@w2} A crystal-blue cape of fine silk worn by a silent messenger of the forces of Law. Somehow, its wearer is always able to escape trouble. It can be activated for... teleport every 45 turns ...if it is being worn. It affects your stealth. It affects your speed. It provides resistance to acid. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. j) The Cloak of Mimicry [Hound] of Glion [1,+13] It sustains your strength. It provides immunity to acid. It makes you completely fearless. It provides resistance to electricity. It provides resistance to nexus. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. k) a Metal Cap of Regeneration [3,+5] It speeds your regenerative powers. l) a Metal Cap of Beauty [3,+7] (+4) It affects your charisma. It sustains your charisma. m) The Dagger 'Belangil' (2d4) (+6,+9) (+2) A frosty dagger surrounded in a nimbus of ice with a hilt of elk horn and an edge to wound the wind. It can be activated for... frost ball (48) every 5+d5 turns ...if it is being worn. It affects your dexterity. It affects your speed. It affects your attack speed. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. n) The Dagger of Nielomion (1d4) (+5,-4) (+3) It affects your wisdom. It produces chaotic effects. It is very sharp and make your foes bleed. It is especially deadly against giants. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. o) The Rapier 'Forasgil' (1d6) (+12,+19) A slender, tapered blade whose wielder strikes icy blows with deadly accuracy. It does extra damage from frost. It is especially deadly against natural creatures. It provides resistance to cold. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. p) a War Hammer of Westernesse (3d3) (+15,+14) (+2) It can be wielded two-handed. It affects your strength. It affects your dexterity. It affects your constitution. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It allows you to sense the presence of trolls. It allows you to sense the presence of giants. It can resist being shattered by morgul beings. q) a Spectral Morning Star (2d6) (+8,+8) It can be activated for... wraith-form every 50+d50 turns ...if it is being worn. It strikes at undead with holy wrath. It provides resistance to life draining. It allows you to see invisible monsters. It drains life. [Home Inventory - Lothlorien ] a) a Symbiotic Spellbook [Life in symbiosis] b) a Spellbook of Listen to the Music c) 8 Potions of Cure Light Insanity d) 5 Potions of Cure Serious Insanity e) 7 Scrolls of Satisfy Hunger f) a Silver Rod of Nothing (100/100) g) a Silver Rod of Nothing (100/100) h) a Silver Rod of Nothing (100/100) i) 3 Staffs of Perception (19 charges) j) 4 Staffs of Perception (15 charges) k) 2 Staffs of Speed (5 charges) l) a Ring of Slaying (+6,+8) m) a Brass Lantern of *Brightness* (with 12978 turns of light) It provides light (radius 5) when fueled. It provides resistance to dark. It cannot be harmed by fire. n) The Anchor of Space-Time A powerful stone that provides a strong light for any who wields it. It is rumored that it may even protect the wearer from the passing of the time. It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. o) Elven Blue Dragon Scale Mail (-2) [30,+16] (+3 to stealth) It can be activated for... breathe lightning (100) every 90+d90 turns ...if it is being worn. It affects your stealth. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to poison. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. p) The Full Plate Armour of Isildur [25,+25] (+1) A gleaming steel suit covering the wearer from neck to foot, with runes of warding and stability deeply engraved into its surface. It affects your constitution. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to confusion. It provides resistance to sound. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. q) The Robe of Incanus [2,+20] (+3) Gandalf's long, flowing robe. It provides insight and allows thewearer to see things not seen by all. It grants you the power of... weigh magic ...if it is being worn. It can be used to store a spell. It affects your intelligence. It affects your wisdom. It affects your searching. It sustains your intelligence. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. r) a Robe of Permanence [2,+8] It sustains your strength. It sustains your intelligence. It sustains your wisdom. It sustains your dexterity. It sustains your constitution. It sustains your charisma. It provides resistance to life draining. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to sound. It cannot be harmed by acid, cold, lightning or fire. s) The Leather Scale Mail of Uindur (-1) [11,+6] It sustains your constitution. It provides immunity to acid. It provides immunity to fire. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to confusion. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. t) The Cloak of Thorongil [1,+10] A cloak of shimmering green and brown that grants sight beyond sight and shakes off holding magics, worn by Aragorn son of Arathorn in his youth as he adventured under the name of Thorongil. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. u) The Steel Helm of Hammerhand [6,+20] (+3) A great helm as steady as the heroes of the Westdike. Mighty were the blows of Helm, the Hammerhand! It grants you the power of... berserk ...if it is being worn. It affects your strength. It affects your dexterity. It affects your constitution. It sustains your strength. It sustains your dexterity. It sustains your constitution. It makes you completely fearless. It provides resistance to acid. It provides resistance to cold. It provides resistance to dark. It provides resistance to nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. v) The Dagger of Rilia (2d4) (+4,+3) A large stiletto dagger that glistens with odourless poison, to which the wearer seems oddly immune. It can be activated for... stinking cloud (12) every 4+d4 turns ...if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. w) Kavlax the Many-Headed's corpse It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Gondolin ] a) Boccob's Unifinished Works {cure halluc} It can be activated for... cure hallucination b) 4 Scrolls of Identify c) a Golden Rod of Nothing (125/125) d) a Wand of Teleport Other (0 charges) e) a Staff of Perception (17 charges) f) a Ring of Levitation g) a Ring of Invisibility h) a Dwarven Lantern i) The Cloak 'Colannon' [1,+15] (+3 to speed) {@w2} A crystal-blue cape of fine silk worn by a silent messenger of the forces of Law. Somehow, its wearer is always able to escape trouble. It can be activated for... teleport every 45 turns ...if it is being worn. It affects your stealth. It affects your speed. It provides resistance to acid. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. j) The Cloak of Mimicry [Hound] of Glion [1,+13] It sustains your strength. It provides immunity to acid. It makes you completely fearless. It provides resistance to electricity. It provides resistance to nexus. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. k) a Metal Cap of Regeneration [3,+5] It speeds your regenerative powers. l) a Metal Cap of Beauty [3,+7] (+4) It affects your charisma. It sustains your charisma. m) The Dagger 'Belangil' (2d4) (+6,+9) (+2) A frosty dagger surrounded in a nimbus of ice with a hilt of elk horn and an edge to wound the wind. It can be activated for... frost ball (48) every 5+d5 turns ...if it is being worn. It affects your dexterity. It affects your speed. It affects your attack speed. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. n) The Dagger of Nielomion (1d4) (+5,-4) (+3) It affects your wisdom. It produces chaotic effects. It is very sharp and make your foes bleed. It is especially deadly against giants. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. o) The Rapier 'Forasgil' (1d6) (+12,+19) A slender, tapered blade whose wielder strikes icy blows with deadly accuracy. It does extra damage from frost. It is especially deadly against natural creatures. It provides resistance to cold. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. p) a War Hammer of Westernesse (3d3) (+15,+14) (+2) It can be wielded two-handed. It affects your strength. It affects your dexterity. It affects your constitution. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It allows you to sense the presence of trolls. It allows you to sense the presence of giants. It can resist being shattered by morgul beings. q) a Spectral Morning Star (2d6) (+8,+8) It can be activated for... wraith-form every 50+d50 turns ...if it is being worn. It strikes at undead with holy wrath. It provides resistance to life draining. It allows you to see invisible monsters. It drains life.