[ToME 2.3.1 Character Sheet] Name : Etelawyr Age 40 STR: 28 Sex : Male Height 164 INT: 32 Race : Demon (Lygrog) Weight 50 WIS: 40 Class : Monk Social Class 81 DEX: 37 Body : Player CON! 30 God : Tulkas CHR: 23 + To Melee Hit 31 Level 34 Max Hit Points 628 + To Melee Damage 22 Experience 794077 Cur Hit Points 628 + To Ranged Hit 31 Max Exp 794077 Max SP (Mana) 324 + To Ranged Damage 0 Exp to Adv. 875000 Cur SP (Mana) 324 AC 1+173 Gold 114868 Piety 20220 (Miscellaneous Abilities) Fighting : Legendary[10]Perception : Bad Blows/Round: 9 Bows/Throw : Superb Searching : Bad Shots/Round: 1 Saving Throw: Superb Disarming : Fair Mel.dmg/Rnd: 216-1350 Stealth : Superb Magic Device: Legendary[10]Infra-Vision: 60 feet Tactic: normal Explor: normal (Character Background) You have only recently been corrupted, and you consider that to have been your true birth. Your piercing black eyes radiate contempt. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barad-Dur: Level 38 (1900') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 50 (2500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 24 (1200') Moria: Level 49 (2450') The Small Water Cave: Level 34 (1700') The Land Of Rhun: Level 40 (2000') The Helcaraxe: Level 34 (1700') a Lost Temple: Level 16 (800') Your body is a Player. You are currently on level 49 of Moria. You have defeated 3772 enemies. You saved Bree from a dreadful Nazgul. You saved 37 princesses. You found 1 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 52nd Yavie of the 2890th year of the third age. You have been adventuring for 9 days. ekmnosz{@ Add Str : ........+ Add Int : ..3...... Add Wis : 4.3...... Add Dex : .4....... Add Con : ........+ Add Chr : ..3...... Mul SPower: ........+ Add Speed : ........+ Add Blows : 4........ Sust Str : ........+ Sust Int : ........+ Sust Wis : ........+ Sust Dex : ........+ Sust Con : ........+ Sust Chr : ........+ Invisible : ..+...... Mul life : ......... Sens Fire : ......... Reflect : ......... Free Act : ........+ Hold Life : +.......+ Res Acid : ........+ Res Elec : ........+ Res Fire : ........+ Res Cold : ........+ Res Pois : .+......+ Res Fear : ........+ Res Lite : ........+ Res Dark : ........+ Res Blind : ..+.....+ Res Conf : ..+.....+ Res Sound : ........+ Res Shard : ......... Res Neth : ......... Res Nexus : ......... Res Chaos : ..+.....+ Res Disen : ........+ Levitate : ........+ Lite : ........+ See Invis : +.......+ Digestion : ........+ Regen : ........+ Activate : ++....... Blessed : ++....... Fly : ........+ Orc.ESP : ........+ Troll.ESP : ........+ Dragon.ESP: ........+ Giant.ESP : ........+ Demon.ESP : ........+ Undead.ESP: ........+ Evil.ESP : ........+ Animal.ESP: ........+ Nlive.ESP : ........+ Corruption list: Demon Hide: Increases your armour class by your level Provides immunity to fire at level 40 But reduces speed by your level / 7 Ancalagon's Breath: Fires an acid ball. Damage=level Radius 1+(level/30) Level=9, Cost=9, Stat=DEX, Difficulty=15 Glaurung's Gaze: Tries to make a monster your pet. Power=level Level=12, Cost=12, Stat=CHR, Difficulty=18 Blink: You can teleport yourself short distances (10 squares). Level=3, Cost=3, Stat=WIS, Difficulty=12 Eat Rock: You can consume solid rock with food benefit, leaving an empty space behind. Level=8, Cost=12, Stat=CON, Difficulty=18 Swap Position: You can switch locations with another being, unless it resists teleportation. Level=15, Cost=12, Stat=DEX, Difficulty=16 Illuminate: You can emit bright light that illuminates an area. Damage=2d(level/2) Radius=(level/10)+1 Level=3, Cost=2, Stat=INT, Difficulty=10 Detect Curses: You can feel the danger of evil magic. It detects cursed items in the inventory Level=7, Cost=14, Stat=WIS, Difficulty=14 Polymorph: You can polymorph yourself at will. Level=18, Cost=20, Stat=CON, Difficulty=18 Resist Elements: You can harden yourself to the ravages of the elements. Level dependant chance of gaining resistances to the four elements and poison. Duration=20 + d20 Level=10, Cost=12, Stat=CON, Difficulty=12 Skills (points left: 18) - Combat 21.600 [0.900] . Weaponmastery 01.000 [0.600] . Archery 01.000 [0.700] . Barehand-combat 38.800 [0.900] - Sneakiness 10.190 [1.100] . Stealth 22.900 [1.100] . Disarming 02.000 [1.100] . Dodging 38.500 [0.700] - Magic 02.012 [0.800] . Magic-Device 38.100 [1.300] . Meta 00.000 [0.500] . Temporal 00.000 [0.500] . Mind 00.000 [0.500] - Spirituality 36.500 [0.900] . Prayer 02.500 [0.500] . Mindcraft 01.000 [0.300] . Music 00.000 [0.300] - Monster-lore 02.100 [1.100] . Corpse-preservation 01.000 [0.500] . Possession 00.000 [0.100] . Symbiosis 01.700 [0.500] [Fates] You are fated to meet a Dark mushroom patch on level 14. [Character Equipment] e) a Blessed Ring of Extra Attacks [+2] (+4 attacks) {100% off} It can be activated for spinning around every 50+d25 turns if it is being worn. It increases your wisdom and attack speed by 4. It provides resistance to life draining. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. k) a Lucky Amulet of the Serpents [+3] (+4) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity and luck by 4. It provides resistance to poison. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young gold dragon on level 27 of Mirkwood. m) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 3. It makes you invisible. It provides resistance to blindness and chaos. It cannot be harmed by fire. It was given to you as a reward. n) (nothing) o) a Feathered Cloak of Electricity [1,+9] s) (nothing) z) (nothing) {) (nothing) [Character Inventory] a) The Fourteenth Eye of Sauron b) The Box of Wizardry It can be activated for Destruction every 100 turns. You found it in the remains of a Half-orc on level 35 of Moria. c) The Torch of Isengard It can be activated for teleport (range 100) every 100 turns. You found it lying on the ground on level 27 of Mirkwood. d) 49 Rations of Cram e) a Lembas f) 5 Sprigs of Athelas g) 2 Potions of Cure Serious Insanity h) a Potion of Slow Poison i) 2 Scrolls of Dispel Undead j) a Moonstone Rod of Disarming (75/75) k) a Golden Rod of Recall (125/125) {z@0} l) a Golden Rod of Disarming (125/125) m) The Wand of Digging of Thrain (7 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. n) a Staff of Healing[2|29] (3 charges) o) a Staff of Identify[6|21] (8 charges) p) a Dazzling Amulet of of War (+3 attacks) {100% off} It grants you the power of illuminate if it is being worn. It provides light (radius 5) forever. It increases your strength, dexterity and attack speed by 3. It provides resistance to light. It drains mana and experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Magic shop. q) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Rod Tip of Recall (80 Mana to cast) b) a Rod Tip of Polymorph (25 Mana to cast) c) The Amulet of Faramir (+18,+0) [+8] (+5) It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. d) The Key of Orthanc It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. e) The Hard Studded Leather of Elegloth (-1 to accuracy) [7,+1] It sustains your intelligence, wisdom and dexterity. It provides immunity to fire and cold. It provides resistance to acid, light, confusion, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. f) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. g) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. h) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. j) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. k) The Club of Celch (1d4) (-7,-3) {cursed} It does extra damage from fire. It fights against evil with holy fury. It drains experience. It induces random teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. l) The Parchment - Map of Thror [Home Inventory - Gondolin ] a) The Ring of Power of Uvatha the Horseman (+2) It increases your dexterity and charisma by 2. It makes you invisible. It sustains your strength. It provides resistance to dark and blindness. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . b) The Pearl 'Nimphelos' (+1) It grants you the power of dazzle if it is being worn. It provides light (radius 3) forever. It increases your searching and infravision by 1. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lurtz, Uruk Captain of the White Hand on level 22 of Mirkwood. c) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . [Home Inventory - Minas Anor ] a) The Ring of Finden (+2) It increases your intelligence and attack speed by 2. It sustains your intelligence and charisma. It provides immunity to paralysis. It provides resistance to poison. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Multi-hued drake on level 36 of Barad-Dur. b) The Ring of Osteluch (-6) {cursed} It decreases your intelligence by 6. It makes you invisible. It sustains your intelligence, wisdom and constitution. It provides resistance to nexus. It induces random teleportation. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. c) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. d) The Key of Thorin It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [Home Inventory - Caras Galadhon ] a) The Ring of Isserim (+3 to infravision) It increases your constitution and infravision by 3. It sustains your intelligence, constitution and charisma. It provides resistance to electricity and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black wraith in the town of Minas Anor . b) a Ring of Speed (+8) {100% off} It increases your speed by 8. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. c) The Necklace of Girion [10,+0] (+5) It can be activated for grow mushrooms every 50+d50 turns if it is being worn. It increases your charisma by 5. It sustains your charisma. It provides resistance to poison and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Wolf Pelt 'Dirna' [1,+7] It sustains your wisdom. It provides resistance to life draining, poison, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) The Set of Gauntlets 'Paurnen' [2,+15] g) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2) It increases your attack speed by 2. It is especially deadly against natural creatures. It provides resistance to disenchantment. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) The Long Sword 'Rodrion' (2d5) (+13,+18) (+2) It increases your strength and intelligence by 2. It poisons your foes. It produces chaotic effects. It is especially deadly against giants. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)