[ToME 2.3.1 Character Sheet] Name : Joukahainen Age 150 STR! 29 Sex : Male Height 94 INT! 33 Race : Zombie Wood-Elf Weight 103 WIS! 24 Class : Archer Social Class 33 DEX! 36 Body : Player CON! 40 God : Nobody CHR: 25 + To Melee Hit 20 Level 50 Max Hit Points 1224 + To Melee Damage 24 Experience 16733544 Cur Hit Points 1224 + To Ranged Hit 68 Max Exp 16733544 Max SP (Mana) 182 + To Ranged Damage 20 Exp to Adv. ***** Cur SP (Mana) 182 AC 27+78 Gold 616804 (Miscellaneous Abilities) Fighting : Superb Perception : Bad Blows/Round: 4 Bows/Throw : Legendary[50]Searching : Bad Shots/Round: 5 Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 96 Stealth : Legendary[7] Magic Device: Bad Infra-Vision: 50 feet Tactic: berserker Explor: normal (Character Background) You are one of several children of a Nandorin Ranger. You have light grey eyes, straight silver hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 107 (5350') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 33 (1650') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') Your body is a Player. You are currently in the town of Gondolin. You have defeated 15844 enemies. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 93 princesses. You saved Arda and became a famed King. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 46th Hrive of the 2890th year of the third age. You have been adventuring for 114 days. adefkmnopsuxz{|@ Add Int : .....14...3..... Add Wis : .....1.......... Add Con : ...*..4......... Add Chr : .....1.......... Mul Mana : ..........+..... Add Stea. : ......4......... Add Tun.. : ..............6. Add Speed : ..**..4......... Slay Evil : .............+.. Sust Str : ................ Sust Int : ................ Sust Wis : .......+........ Sust Dex : .......+.+...... Sust Con : ................ Sust Chr : .........+...... Invisible : .....+.......... Mul life : ...............+ Sens Fire : ................ Reflect : ......+......... Free Act : .........+++.... Hold Life : .........+.....+ Res Acid : ......+......... Res Elec : ......+...+..... Imm Fire : ......*......... Res Cold : ......+........+ Res Pois : ........+.+....+ Res Fear : ................ Res Lite : ...+...++......+ Res Dark : ..........+..... Res Blind : .....+.......... Res Conf : ...+...++....... Res Sound : ........+....... Res Shard : ........++...... Res Neth : .........+...... Res Nexus : ......++........ Res Chaos : ...+...++....... Res Disen : .......+........ Aura Fire : ......+......... Levitate : ..........+..... See Invis : ...............+ Digestion : ...............+ Xtra Might: .+.............+ Xtra Shots: .+.............. Activate : ..........+..... Fly : ......+......... TLord.ESP : ......+......... Full ESP : ....+........... Skills (points left: 0) - Combat 50.000 [0.800] . Weaponmastery 01.500 [0.500] - Archery 50.000 [0.850] . Sling-mastery 00.000 [0.500] . Bow-mastery 00.000 [0.500] . Crossbow-mastery 50.000 [0.500] . Boomerang-mastery 00.000 [0.500] . Antimagic 44.700 [0.500] - Sneakiness 13.275 [0.900] . Stealth 40.900 [0.500] . Disarming 01.500 [0.900] - Magic 00.000 [0.200] . Magic-Device 00.000 [1.100] . Udun 00.000 [0.400] - Spirituality 05.900 [0.500] . Prayer 00.000 [0.500] - Monster-lore 02.500 [0.500] . Corpse-preservation 00.800 [0.800] . Symbiosis 01.000 [0.300] Abilities * Ammo creation * Tree walking [Fates] You are fated to find a Potion of Cure Light Wounds on level 8. You may find a Potion of Resist Cold on level 9. You may meet a Chaffinch on level 1. You are fated to meet a Newt on level 1. You are fated to meet a Giant green frog on level 17. You are fated to meet a Singing, happy drunk on level 14. You may meet a Soldier ant on level 11. You are fated to find a Short Bow on level 1. You are fated to find a Potion of Berserk Strength on level 3. [Character Equipment] a) a Shattered Dark Sword (0d0) (-7,-5) It generates an antimagic field. You found it in the remains of an Ancient bronze dragon on level 38 of Mordor. d) a Heavy Crossbow named Joukahainen's Crossbow of the Haradrim (x5) (+16,+20) It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Great Wyrm of Many Colours on level 99 of Mount Doom. e) an Indestructible Ring of Speed (+15) {100% off} It increases your speed by 15. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. f) The Ring of Auglir (+13) {100% off} It increases your constitution and speed by 13. It provides resistance to light and chaos. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. k) an Indestructible Amulet of Telepathy m) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 1. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Cloak of Oionur [1,+10] It sustains your wisdom and dexterity. It provides resistance to light, nexus, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) a Dragon Shield [8,+18] s) The Iron Crown 'Arodrech' [0,+21] It sustains your dexterity and charisma. It provides immunity to paralysis. It provides resistance to life draining, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . u) The Set of Gauntlets of Eol [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to store a spell. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. x) a Pair of Metal Shod Boots of Free Action [6,+6] z) (nothing) {) 23 Seeker Bolts of Slay Evil (4d5) (+15,+12) {90% off} It fights against evil with holy fury. You made it yourself. |) a Shovel of Digging (+6) [Character Inventory] a) 5 Potions of Healing b) a Potion of *Healing* c) a Potion of Life d) 19 Scrolls of Teleportation e) 21 Scrolls of Satisfy Hunger f) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} g) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) h) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1) j) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] k) 27 Seeker Bolts of Frost (4d5) (+12,+14) l) 20 Seeker Bolts of Acid (4d5) (+17,+16) {90% off} It does extra damage from acid. It cannot be harmed by acid. You made it yourself. m) 26 Seeker Bolts of Venom (4d5) (+13,+16) {90% off} It poisons your foes. You made it yourself. n) 27 Seeker Bolts of Flame (4d5) (+14,+16) {90% off} It does extra damage from fire. It cannot be harmed by fire. You made it yourself. o) a Seeker Bolt of Slay Evil (4d5) (+6,+13) {90% off} It fights against evil with holy fury. You made it yourself. p) 25 Seeker Bolts of Slay Animal (4d5) (+15,+15) {90% off} It is especially deadly against natural creatures. You made it yourself. q) 26 Seeker Bolts of Slay Undead (4d5) (+14,+15) {90% off} It strikes at undead with holy wrath. You made it yourself. r) 23 Seeker Bolts of Wounding (4d5) (+18,+22) {90% off} You made it yourself. s) 19 Seeker Bolts of Wounding (4d5) (+19,+19) {90% off} You made it yourself. t) 16 Seeker Bolts of Wounding (4d5) (+17,+18) {90% off} You made it yourself. u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 6 Sprigs of Athelas b) 40 Potions of Cure Light Insanity c) 20 Potions of Cure Serious Insanity d) 22 Potions of Speed e) 5 Potions of Enlightenment f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 58 of Mordor. g) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 72 of Erebor. i) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 72 of Erebor. j) The Amulet 'Bregoril' (+3) It provides light (radius 1) forever. It increases your strength, wisdom, charisma, stealth and infravision by 3. It sustains your strength, wisdom and charisma. It makes you completely fearless. It provides resistance to life draining, electricity, fire, light, dark and sound. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Cantoras, the Skeletal Lord on level 99 of Mount Doom. k) The Amulet of Earagon (+2) It increases your wisdom and charisma by 2. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to sound, shards and nexus. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. l) a Polished Black Dragon Scale Mail (-2 to accuracy) [30,+17] It can be activated for breathe acid (130) every 90+d90 turns if it is being worn. It provides resistance to acid. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 72 of Erebor. m) a Polished Bronze Dragon Scale Mail (-2 to accuracy) [30,+20] n) The Mithril Plate Mail of Arguin (-3 to accuracy) [35,+14] It provides immunity to cold. It provides resistance to life draining , cold, dark and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 72 of Erebor. o) The Cloak 'Colluin' [1,+20] It can be activated for resistance (20+d20 turns) every 111 turns if it is being worn. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of good beings. It cannot be harmed by acid, cold, lightning or fire. p) The Fur Cloak of Winduina [3,+4] It sustains your wisdom, dexterity and constitution. It provides immunity to electricity. It makes you completely fearless. It provides resistance to light and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. q) a Fur Cloak of Air [3,+4] It allows you to breathe without air. It was given to you as a reward. r) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Seraph on level 72 of Erebor. t) a Large Leather Shield of Reflection [4,+8] u) 14 Seeker Bolts 'Nenien' (4d5) (+16,+18) (+1) {90% off} It increases your intelligence, dexterity, constitution and charisma by 1 . It does extra damage from fire. It poisons your foes. It is especially deadly against giants. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. v) 23 Seeker Bolts of Venom (4d5) (+15,+11) {90% off} It poisons your foes. You made it yourself. [Home Inventory - Gondolin ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. b) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master mystic on level 59 of Mordor. c) 4 Potions of Speed {100% off} d) a Scroll of Rune of Protection e) 2 Scrolls of *Destruction* f) The Ring of Findo (+5 to searching) It increases your intelligence and searching by 5. It sustains your intelligence. It provides resistance to dark and nether. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. g) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 58 of Mordor. h) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 83 of Angband. i) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bill the Stone Troll in the town of Bree . j) The Rhino Hide Armour of Andil (-1 to accuracy) [8,+5] It provides immunity to acid and electricity. It makes you completely fearless. It provides resistance to acid, light, confusion and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golgarach, the Living Rock on level 36 of Heart of the Earth. k) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 72 of Erebor. m) a Set of Gauntlets of Power (+2,+3) [2,+8] (+3) n) a Dark Sword (3d7) (-6,-4) o) 13 Bolts 'Uluch' (1d5) (+29,+14) (+1 attack) {90% off} It provides light (radius 1) forever. It increases your attack speed by 1. It does extra damage from electricity and fire. It poisons your foes. It produces chaotic effects. It is especially deadly against dragons. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. p) 28 Bolts of Slay Dragon (1d5) (+16,+14) {90% off} It is especially deadly against dragons. You made it yourself. q) 17 Seeker Bolts 'Anauglin' (4d5) (+14,+10) (+2 to speed) {90% off} It increases your constitution and speed by 2. It poisons your foes. It is a great bane of dragons. It strikes at demons with holy wrath. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. r) 17 Seeker Bolts of Flame (4d5) (+11,+12) {90% off} It does extra damage from fire. It cannot be harmed by fire. You made it yourself. s) 18 Seeker Bolts of Flame (4d5) (+11,+10) {90% off} It does extra damage from fire. It cannot be harmed by fire. You made it yourself. t) 9 Seeker Bolts of Slay Dragon (4d5) (+15,+12) {90% off} It is especially deadly against dragons. You made it yourself. u) 20 Seeker Bolts of Slay Demon (4d5) (+12,+10) {90% off} It strikes at demons with holy wrath. You made it yourself. v) 16 Seeker Bolts of Slay Animal (4d5) (+13,+8) {90% off} It is especially deadly against natural creatures. You made it yourself. [Home Inventory - Minas Anor ] a) 5 Potions of Resistance b) a Potion of New Life c) a Scroll of Protection from Evil d) The Phial of Galadriel (+4) e) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, shards and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. g) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) The Steel Helm of Hammerhand [6,+19] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. i) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . j) a Two-Handed Sword of Greater Life (3d6) (+15,+17)(60%) It must be wielded two-handed. It increases your hit points by 60%. It provides resistance to life draining. You bought it from the Black Market. k) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. l) 28 Bolts of Slay Demon (1d5) (+16,+15) {90% off} It strikes at demons with holy wrath. You made it yourself. m) 11 Seeker Bolts of Slay Demon (4d5) (+14,+13) n) 22 Seeker Bolts of Lightning (4d5) (+13,+14) {90% off} It does extra damage from electricity. It cannot be harmed by electricity. You made it yourself. o) 16 Seeker Bolts of Venom (4d5) (+14,+16) {90% off} It poisons your foes. You made it yourself. p) 21 Seeker Bolts of Frost (4d5) (+12,+12) {90% off} It does extra damage from frost. It cannot be harmed by cold. You made it yourself. q) 28 Seeker Bolts of Frost (4d5) (+8,+14) {90% off} It does extra damage from frost. It cannot be harmed by cold. You made it yourself. r) 28 Seeker Bolts of Frost (4d5) (+6,+15) {90% off} It does extra damage from frost. It cannot be harmed by cold. You made it yourself. s) 12 Seeker Bolts of Flame (4d5) (+6,+11) {90% off} It does extra damage from fire. It cannot be harmed by fire. You made it yourself. t) 13 Seeker Bolts of Slay Demon (4d5) (+12,+16) {90% off} It strikes at demons with holy wrath. You made it yourself. u) 17 Seeker Bolts of Slay Demon (4d5) (+13,+11) {90% off} It strikes at demons with holy wrath. You made it yourself. v) 7 Seeker Bolts of Slay Dragon (4d5) (+13,+10) {90% off} It is especially deadly against dragons. You made it yourself. w) 22 Seeker Bolts of Slay Demon (4d5) (+15,+8) {90% off} It strikes at demons with holy wrath. You made it yourself. x) 17 Seeker Bolts of Slay Demon (4d5) (+11,+10) {90% off} It strikes at demons with holy wrath. You made it yourself. [The Mathom-house Inventory - Bree ] a) The Tome of Joukahainen It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. b) Baalzebub's Tormented Box It can be activated for stat loss. You found it in the remains of a Dread on level 60 of Mordor. c) The Gem of Fire It can be activated for Ruination. You found it in the remains of a Master mystic on level 63 of Mordor. d) The Gem of Venom It can be activated for decreasing Dexterity. You found it in the remains of a Dreadlord on level 65 of Mordor. e) The Gem of Ghosts It can be activated for cure confusion every 500 turns. You found it in the remains of a Hell knight on level 49 of Mordor. f) The Mirror of Alternate Dimensions It can be activated for light area (dam 2d15) every 100 turns. You found it lying on the ground on level 36 of Mordor. g) The Ebon Cube of Darkness It can be activated for stat loss. You found it in the remains of a Master mystic on level 59 of Mordor. h) Raal's Tome of Unconventional Warfare It can be activated for cure cuts every 100 turns. You found it in the remains of a Hell knight on level 49 of Mordor. i) Valdarbon's Automatic Alchemist It can be activated for confusion. You found it in the remains of a Half-orc on level 36 of Moria. j) The Tome of Elven Household Magic It can be activated for create hunger. You found it in the remains of a Demonologist on level 39 of Moria. k) Benetar's Mana Battery It can be activated for death. l) The Skull of Vecna It can be activated for decreasing Wisdom . You found it in the remains of a Seraph on level 72 of Erebor. m) The Immortal Skull of Benetar It can be activated for cure insanity every 200 turns. You found it in the remains of a Master mystic on level 59 of Mordor. n) Heward's Excellent Experimental Earmuffs It can be activated for gain corruption every 10 turns. You found it in the remains of a Black orc on level 39 of Moria. o) Agannazar's Antique Acorn It can be activated for blindness. You found it lying on the ground on level 63 of Mordor. p) Pytar's Portable Pandemonium It can be activated for teleport (range 100) every 100 turns. You found it in the remains of a Master mystic on level 48 of Mordor. q) Jor's Book of Impossible Occurences It can be activated for cure confusion every 100 turns. You found it in the remains of a Master mystic on level 59 of Mordor. r) 9 Mushrooms of Cure Serious Wounds {100% off} s) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 60 of Dol Guldur. t) a Rod Tip of Recall (80 Mana to cast) u) The Wand of Digging of Thrain (12 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. v) The Ring of Power of Khamul, the Black Easterling (+4% of critical hits) It increases your intelligence, charisma and ability to score critical hits by 4. It makes you invisible. It sustains your wisdom and charisma. It provides resistance to confusion, nether, nexus and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khamul, the Black Easterling on level 92 of Mount Doom. w) The Ring of Power of Dwar, Dog Lord of Waw (+4) It increases your intelligence, wisdom and charisma by 4. It makes you invisible. It sustains your constitution. It provides resistance to fire, light, confusion and disenchantment. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 72 of Erebor. x) The Ring of Power of Uvatha the Horseman (+3 to searching) It increases your constitution and searching by 3. It makes you invisible. It sustains your charisma. It provides immunity to paralysis. It provides resistance to cold and confusion. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . a) The Ring of Power of Ren the Unclean (+2 to searching) It increases your wisdom, searching and infravision by 2. It makes you invisible. It makes you completely fearless. It provides resistance to light, confusion, nether and chaos. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 60 of Erebor. b) The Ring of Power of Ji Indur Dawndeath It makes you invisible. It sustains your strength. It makes you completely fearless. It provides resistance to fire and chaos. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 70 of Erebor. c) The Ring of Quenorien (+4 to stealth) It increases your wisdom and stealth by 4. It sustains your strength and wisdom. It provides resistance to dark and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. d) The Ring of Sherameth [+11] (+3% of critical hits) It can be activated for ball of acid and resist acid every 50+d50 turns if it is being worn. It increases your ability to score critical hits by 3. It sustains your intelligence and charisma. It makes you completely fearless. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 61 of Dol Guldur. e) The Ring 'Anwenth' (+2) It increases your constitution by 2. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to acid, sound and chaos. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. f) The Ring of Ladenel (+4) {100% off} It increases your intelligence by 4. It provides resistance to fire, chaos and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. g) The Ring of Egloth (+2) It increases your strength, wisdom and attack speed by 2. It sustains your charisma. It provides resistance to cold, sound, shards and chaos. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. h) The Ring of Gwinahir (+5) {100% off} It increases your speed by 5. It sustains your intelligence. It provides immunity to paralysis. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. i) The Ring 'Celdanion' (+6) {100% off} It increases your constitution and speed by 6. It sustains your intelligence, wisdom and dexterity. It provides resistance to confusion. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. j) The Ring of Lornenna (+4) {100% off} It increases your wisdom and speed by 4. It makes you invisible. It sustains your charisma. It provides resistance to fire. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. k) The Ring 'Celos' (+8) {100% off} It increases your infravision and speed by 8. It sustains your strength. It provides resistance to poison and chaos. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. l) The Ring 'Fearen' (+7) {100% off} It increases your searching and speed by 7. It sustains your dexterity. It provides resistance to electricity, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. m) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark . It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 67 of Erebor. n) a Ring of Invisibility It makes you invisible. You found it in the remains of Smeagol on level 10 of Orc Cave. o) The Ring of Durin (+2) It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. p) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 59 of Mordor. q) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 71 of Erebor. r) The Blue Stone 'Toris Mejistos'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. s) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution , charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 76 of Angband. u) a Blue Dragon Scale Mail (-2 to accuracy) [30,+16] v) a White Dragon Scale Mail (-2 to accuracy) [30,+13] w) a Red Dragon Scale Mail (-2 to accuracy) [30,+16] x) a Green Dragon Scale Mail (-2 to accuracy) [30,+16] a) a Pseudo Dragon Scale Mail (-2 to accuracy) [30,+5] b) a Gold Dragon Scale Mail (-2 to accuracy) [30,+1] c) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, sound, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, poison, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 66 of Mordor. e) The Metal Brigandine Armour of Nedhor (+2 to accuracy) [19,+1] {cursed} It provides immunity to fire. It provides resistance to cold. It drains experience. It induces random teleportation. It fills you with the Black Breath. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master thief on level 62 of Mordor. f) The Splint Mail 'Iriandost' (-70,-47) [19,+13](40%) It increases your hit points by 40%. It provides immunity to acid and electricity. It provides resistance to cold, poison, light, dark, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. g) The Metal Lamellar Armour of Berad (-56,-37) [23,+13](40%) It increases your hit points by 40%. It sustains your intelligence and dexterity. It provides immunity to paralysis. It provides resistance to life draining and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Cat Lord on level 62 of Mordor. h) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) The Ribbed Plate Armour 'Geldo' (-64,-17) [28,+9](40%) It increases your hit points by 40%. It sustains your charisma. It provides immunity to acid. It provides resistance to life draining, acid, dark, shards, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 60 of Erebor. j) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, blindness and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and chaos. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 76 of Angband. m) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 58 of Mordor. n) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. o) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. q) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It can be wielded two-handed. It increases your constitution by 3. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) It increases your dexterity, stealth and searching by 4. It does extra damage from acid. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Dagger of Rilia (2d4) (+4,+3) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. u) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. v) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) It increases your dexterity and stealth by 3. It provides resistance to acid, electricity, fire and cold. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. w) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light . It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. x) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. a) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. b) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. c) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to light, nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. e) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) It must be wielded two-handed. It increases your strength by 2. It does extra damage from fire. It poisons your foes. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against trolls. It provides immunity to paralysis. It provides resistance to fire and poison. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It drains life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 60 of Erebor. f) The Flamberge of Valin (3d7) (-3,+6) (+1 attack) It must be wielded two-handed. It provides light (radius 1) forever. It increases your charisma and attack speed by 1. It does extra damage from fire. It poisons your foes. It is a great bane of dragons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. g) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It must be wielded two-handed. It poisons your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . h) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. i) The Halberd 'Osondir' (3d5) (+6,+9) (+3) It can be wielded two-handed. It increases your charisma by 3. It does extra damage from fire. It is especially deadly against giants. It strikes at undead with holy wrath. It provides resistance to fire and sound. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. j) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) It can be wielded two-handed. It can be activated for word of recall every 200 turns if it is being worn. It increases your dexterity and charisma by 3. It does extra damage from fire and frost. It provides immunity to paralysis. It provides resistance to fire, cold and light. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. k) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed} It provides light (radius 1) forever. It decreases your intelligence, dexterity and infravision by 2. It does extra damage from fire. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It provides resistance to fire and light. It allows you to sense the presence of spiders and demons. It speeds your regenerative powers. It drains life. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed} It can be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness, sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom , dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Long Bow of Dante (x4) (+7,+13) (+1) It provides light (radius 1) forever. It increases your strength, wisdom, constitution and charisma by 1. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) a Seeker Bolt of Acid (4d5) (+15,+16) {100% off} It does extra damage from acid. It cannot be harmed by acid. You stole it from the Expensive Black Market. r) The Arrow of Dagung (1d4) (+9,+11) It does extra damage from acid, electricity and fire. It is a great bane of dragons. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 66 of Mordor. s) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. t) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk on level 30 of Moria. u) a Novice warrior corpse v) Ulfast, Son of Ulfang's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfast, Son of Ulfang on level 50 of Mordor. w) Scatha the Worm's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 59 of Mordor. x) Smaug the Golden's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 46 of The Sacred Land Of Mountains. a) Itangast the Fire Drake's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 46 of The Sacred Land Of Mountains. b) Angamaite of Umbar's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Angamaite of Umbar on level 59 of Dol Guldur. c) The Watcher in the Water's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. d) Maeglin, the Traitor of Gondolin's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the wilderness or in a town. e) a Parchment - Adventurer's Guide to Middle-earth f) The Mage Staff of Mahallin (1d4) (+7,+8) [+2] (+3) It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence and spell power by 3. It sustains your intelligence. It provides resistance to blindness and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead.