[Angband 3.0.5 Character Dump] Name Elron Self RB CB EB Best Sex Male Age 51 STR: 18/94 +1 +2 +6 18/184 Race Dunadan Height 82 INT: 18/88 +2 +2 +2 18/148 Class Ranger Weight 199 WIS: 18/79 +2 +0 +2 18/119 Title Pathfinder Status 8 DEX: 18/98 +2 +1 +2 18/148 HP -234/566 Maximize Y CON: 18/83 +3 +1 +4 18/163 SP 189/202 Preserve N CHR! 18/100 +2 +1 +0 18/130 Level 36 Armor [33,+58] Saving Throw Superb Cur Exp 1091375 Fight (+22,+25) Stealth Very Good Max Exp 1091375 Melee (+29,+46) Fighting Legendary Adv Exp 1155000 Shoot (+30,+6) Shooting Legendary MaxDepth Lev 47 Blows 5/turn Disarming Superb Gold 305213 Shots 1/turn Magic Device Heroic Perception Very Good Burden 254.6 lbs Infra 0 ft Searching Very Good You are the illegitimate but acknowledged child of a Serf. You are a credit to the family. You have brown eyes, straight black hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+++.... Blind:.........+... Elec:......+.+.... Confu:......+..+... Fire:......+.+.... Sound:......+...... Cold:......+.+.... Shard:............. Pois:............. Nexus:+............ Fear:......++..... Nethr:............. Lite:..........+.. Chaos:............. Dark:............. Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:....+........ Stea.:............. Feath:............. Sear.:.........+... PLite:..........+.. Infra:............. Regen:............. Tunn.:............. Telep:............. Speed:...........+. Invis:+......+.+... Blows:............. FrAct:.......+..+.. Shots:............. HLife:............. Might:............. [Last Messages] > Your Iron Helm 'Holhenneth' glows bright white... > An image forms in your mind... > You sense the presence of doors! > You sense the presence of treasure! > You sense the presence of objects! > You sense the presence of monsters! > You activate it... > The Phial of Galadriel wells with clear light... > You are surrounded by a white light. > You hit the Baby gold dragon. <2x> > You have slain the Baby gold dragon. > You have found 35 gold pieces worth of copper. > The rubble turns into mud! > It breathes gas. > You die. [Character Equipment] a) The Morning Star 'Bloodspike' (2d6) (+7,+21) (+4) It increases your strength by 4. It slays animals, orcs, and trolls. It is branded with poison. It provides resistance to nexus. It grants you the ability to see invisible things. It cannot be harmed by the elements. b) a Heavy Crossbow (x4) (+8,+6) c) an Onyx Ring of Damage (+11) d) an Emerald Ring of Constitution (+4) It increases your constitution by 4. It sustains your constitution. e) a Carved Oak Amulet of Slow Digestion It slows your metabolism. f) The Phial of Galadriel (charging) It lights the dungeon around you. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. h) The Cloak of Thorongil [1,+10] It provides resistance to acid and fear. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. i) a Large Metal Shield of Resistance [5,+8] It provides resistance to acid, lightning, fire, and cold. It cannot be harmed by the elements. j) The Iron Helm 'Holhenneth' [5,+10] (+2) It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. k) The Set of Leather Gloves 'Cammithrim' [1,+8] It provides resistance to light. It sustains your constitution. It lights the dungeon around you. It grants you immunity to paralysis. It activates for magic missile (2d6) every 2 turns. It cannot be harmed by the elements. l) a Pair of Soft Leather Boots of Speed [2,-2] (+6) It increases your speed by 6. [Character Inventory] a) 3 Books of Magic Spells [Magic for Beginners] b) a Book of Magic Spells [Conjurings and Tricks] c) 5 Books of Magic Spells [Incantations and Illusions] d) a Book of Magic Spells [Sorcery and Evocations] e) 2 Books of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. f) 17 Purple Potions of Cure Critical Wounds g) 3 Crimson Potions of Healing h) 10 Grey Potions of Restore Life Levels i) 2 Light Blue Potions of Enlightenment j) a Cyan Potion of Self Knowledge k) 6 Aluminum-Plated Rods of Recall It cannot be harmed by electricity. l) a Brass Rod of Detection It cannot be harmed by electricity. m) 9 Nickel-Plated Rods of Light n) a Rusty Wand of Teleport Other (10 charges) o) a Walnut Staff of Speed (7 charges) p) 2 Beryl Rings of Resist Poison It provides resistance to poison. q) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. r) Metal Brigandine Armour of Resist Acid (-3) [19,+8] It provides resistance to acid. It cannot be harmed by acid. s) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity by 3. It increases your speed by 3. It provides resistance to acid and shards. It cannot be harmed by the elements. t) a Long Sword of Slay Undead (2d5) (+10,+10) It slays undead. u) a Bastard Sword of Extra Attacks (3d4) (+5,+8) (+1) It increases your attack speed by 1. v) The Spear 'Nimloth' (1d6) (+11,+13) (+3) It increases your stealth and speed by 3. It slays undead. It is branded with frost. It provides resistance to cold. It is blessed by the gods. It grants you the ability to see invisible things. It cannot be harmed by the elements. w) 21 Bolts (1d5) (+5,+4) [Home Inventory] a) a Book of Magic Spells [Raal's Tome of Destruction] It cannot be harmed by the elements. b) a Dark Red Potion of Restore Intelligence c) 6 Blue Speckled Potions of Restore Dexterity d) 2 Tangerine Potions of Restore Constitution e) a Jade Ring of Strength (+3) It increases your strength by 3. It sustains your strength. f) a Tortoise Shell Ring of Intelligence (+3) It increases your intelligence by 3. It sustains your intelligence. g) a Silver Ring of Dexterity (+4) It increases your dexterity by 4. It sustains your dexterity. h) a Bronze Amulet of Searching (+5) It increases your searching by 5. i) Black Dragon Scale Mail (-2) [30,+15] (charging) It provides resistance to acid. It activates for breathe acid (130) every 450+d450 turns. It cannot be harmed by the elements. j) Chain Mail (Dwarven) (-2) [14,+16] (+2) It increases your strength and constitution by 2. It increases your infravision by 2. It grants you immunity to paralysis. It cannot be harmed by acid or fire. k) Augmented Chain Mail (Dwarven) (-2) [16,+19] (+1) It increases your strength and constitution by 1. It increases your infravision by 1. It grants you immunity to paralysis. It cannot be harmed by acid or fire. l) Leather Scale Mail of Resistance (-1) [11,+12] It provides resistance to acid, lightning, fire, and cold. It cannot be harmed by the elements. m) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom and charisma by 3. It provides resistance to confusion. It cannot be harmed by the elements. n) The Set of Gauntlets 'Paurhach' [2,+15] (charging) It provides resistance to fire. It speeds your regeneration. It activates for fire bolt (9d8) every 8+d8 turns. It cannot be harmed by the elements. o) The Dagger 'Nimthanc' (2d4) (+4,+6) It is branded with frost. It provides resistance to cold. It activates for frost bolt (6d8) every 7+d7 turns. It cannot be harmed by the elements. p) a Broad Sword (Defender) (2d5) (+6,+8) [+5] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, lightning, fire, and cold. It sustains your strength. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. q) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) It increases your strength and constitution by 2. It increases your speed by 2. It slays demons and all evil creatures. It is branded with poison. It provides resistance to lightning, light, and dark. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. r) a Long Sword of Westernesse (2d5) (+4,+9) (+1) It increases your strength, dexterity, and constitution by 1. It slays orcs, trolls, and giants. It grants you immunity to paralysis and the ability to see invisible things. s) a Long Sword of Extra Attacks (2d5) (+2,+3) (+2) It increases your attack speed by 2. t) an Executioner's Sword of Slay Evil (4d5) (+9,+7) It slays all evil creatures. u) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) It increases your intelligence by 2. It slays trolls, giants, and demons. It is branded with fire and frost. It provides resistance to fire and cold. It sustains your intelligence. It slows your metabolism. It cannot be harmed by the elements. v) an Orcish Pick of Earthquakes (1d3) (+11,+18) (+4) It increases your strength by 4. It increases your tunneling by 4. It is branded with acid. It creates earthquakes on impact. w) a Long Bow of Extra Might (x3) (+6,+9) (+1) It increases your shooting power by 1. x) a Long Bow of Accuracy (x3) (+20,+8) [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : no (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)