[Theme 1.1.3 Character Sheet] Name : The Fury III Age 21 STR! 40 Sex : Male Height 56 INT! 29 Race : RohanKnight Weight 80 WIS: 39 Class : Wainrider Social Class 1 DEX: 40 Body : Player CON! 40 God : Nobody CHR! 40 + To Melee Hit 115 Level 50 Max Hit Points 4125 + To Melee Damage 96 Experience 41813113 Cur Hit Points 4125 + To Ranged Hit 59 Max Exp 41813113 Max SP (Mana) 252 + To Ranged Damage 16 Exp to Adv. ***** Cur SP (Mana) 252 AC 39+158 Gold 2302279 (Miscellaneous Abilities) Fighting : Legendary[80]Perception : Superb Blows/Round: 14 Bows/Throw : Legendary[10]Searching : Superb Shots/Round: 1 Saving Throw: Heroic Disarming : Fair Mel.dmg/Rnd: 70d6+1344 Stealth : Fair Magic Device: Superb Infra-Vision: 80 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Serf. You have brown eyes, wavy brown hair, and an average complexion. [Miscellaneous information] Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barad-Dur: Level 66 (3300') Angband: Level 100 (5000') Barrow-Downs: Level 10 (500') Orodruin: Level 99 (4950') Nether Realm: Level 696 (34800') Cirith Ungol: Level 50 (2500') The Void: Level 150 (7500') Orc Cave: Level 21 (1050') Erebor: Level 72 (3600') The Old Forest: Level 19 (950') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Helcaraxe: Level 40 (2000') Forodwaith: Level 80 (4000') Emyn Luin: Level 70 (3500') Angmar: Level 90 (4500') Isengard: Level 40 (2000') Utumno: Level 117 (5850') Your body is a Player. You are currently in the town of Caras Galadhon. You have defeated 11948 enemies. You destroyed Melkor forever and have been elevated to the status of Vala by Eru Iluvatar. Arda will forever be free. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved Bree from a dreadful Nazgul. You saved 82 princesses. You saved Arda and became a famed King. You found 1 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 21st Quelle of the 2890th year of the third age. You have been adventuring for 35 days. adefkmnopsuxz{|@ Add Str : ........4....... Add Int : ....4........... Add Wis : ....4....3...5.. Add Dex : .3.34.....4..5.. Add Con : *..3....4....... Add Chr : *..34....3...54. Add Stea. : ...3...1........ Add Sear. : ...344.....4.... Add Infra : ....4......4.... Add Tun.. : ...........4.... Add Speed : .3*............+ Add Blows : ...3............ Slay Evil : ++.............. Slay Und. : ++...........+.. Slay Demon: +............... Slay Troll: +............... Sharpness : +............... Poison Brd: .+.............. Elec Brand: +............... Fire Brand: +............+.. Cold Brand: +............... Sust Str : +...+..+........ Sust Int : +...+.++........ Sust Wis : +............... Sust Dex : +............... Sust Con : +..+............ Sust Chr : +.....+......... Invisible : ............+... Mul life : +..............+ Sens Fire : ................ Reflect : ................ Free Act : ++.+...++.+...+. Hold Life : ..+.......+..... Imm Acid : .+.++.++*.+..... Imm Elec : .+.++.*+........ Imm Fire : ++..+.*+........ Imm Cold : *+.++..*........ Res Pois : ....+..+........ Res Fear : ......+........+ Res Lite : ...++..+........ Res Dark : +............... Res Blind : ...++........... Res Conf : ...++...++....+. Res Sound : .+.+..+.+....... Res Shard : ....+.+++....... Imm Neth : ..*++........... Res Nexus : ...+............ Res Chaos : ...+....+....... Res Disen : ....+..+........ Aura Fire : .......+.......+ NoTeleport: .+.............. AntiMagic : +............... WraithForm: ..+............. Lite : +............... See Invis : +.+............. Digestion : +............... Regen : ++++............ Activate : +...++....+...+. Drain Exp : ..+............. Blessed : +.............+. Cursed : .+++............ Hvy Curse : ..+............. Precogn. : +............... Fly : .......+........ Climb : ...........+.... Orc.ESP : ........+....... Corruption list: Balrog Aura: Surrounds you with a fiery aura But it can burn scrolls when you read them Balrog Strength: Provides 3 strength and 1 constitution But it reduces charisma by 1 and dexterity by 3 Demon Spirit: Increases your intelligence by 1 But reduce your charisma by 2 Anti-teleportation: Prevents all teleportations, be it of you or monsters Ancalagon's Breath: Fires an acid ball. Damage=level Radius 1+(level/30) Level=9, Cost=9, Stat=DEX, Difficulty=15 Smaug's Breath: Fires a fire ball. Damage=2*level Radius 1+(level/20) Level=20, Cost=10, Stat=CON, Difficulty=18 Teleport: Teleports the player at will. Distance 10+4*level squares Level=7, Cost=7, Stat=WIS, Difficulty=15 Glaurung's Spell: Fires a mind blasting bolt (psi damage). Psi Damage (3+(level-1)/5)d3 Level=5, Cost=3, Stat=WIS, Difficulty=15 Vampiric Drain: You can drain life from a foe like a vampire. Drains (level+1d(level))*(level/10) hitpoints, heals you and satiates you. Doesn't work on all monsters Level=4, Cost=5, Stat=CON, Difficulty=9 Carcharoth's Nose: You can detect nearby precious metal (treasure). Radius 25 Level=3, Cost=2, Stat=INT, Difficulty=12 Huan's Nose: You can detect nearby monsters. Radius 25 Level=5, Cost=4, Stat=INT, Difficulty=15 Blink: You can teleport yourself short distances (10 squares). Level=3, Cost=3, Stat=WIS, Difficulty=12 Eat Rock: You can consume solid rock with food benefit, leaving an empty space behind. Level=8, Cost=12, Stat=CON, Difficulty=18 Swap Position: You can switch locations with another being, unless it resists teleportation. Level=15, Cost=12, Stat=DEX, Difficulty=16 Shriek: Fires a sound ball and aggravates monsters. Damage=level*4, Radius=8, centered on player Level=4, Cost=4, Stat=CON, Difficulty=6 Illuminate: You can emit bright light that illuminates an area. Damage=2d(level/2) Radius=(level/10)+1 Level=3, Cost=2, Stat=INT, Difficulty=10 Detect Curses: You can feel the danger of evil magic. It detects cursed items in the inventory Level=7, Cost=14, Stat=WIS, Difficulty=14 Berserk: You can drive yourself into a berserk frenzy. It grants super-heroism. Duration=10+1d(level) Level=8, Cost=8, Stat=STR, Difficulty=14 Polymorph: You can polymorph yourself at will. Level=18, Cost=20, Stat=CON, Difficulty=18 Midas touch: You can turn ordinary items to gold. Turns a non-artifact object into 1/3 its value in gold Level=10, Cost=5, Stat=INT, Difficulty=12 Grow Mold: You can cause mold to grow near you. Summons up to 8 molds around the player Level=1, Cost=6, Stat=CON, Difficulty=14 Resist Elements: You can harden yourself to the ravages of the elements. Level dependant chance of gaining resistances to the four elements and poison. Duration=20 + d20 Level=10, Cost=12, Stat=CON, Difficulty=12 Skills (points left: 0) - Combat 50.000 [0.800] - Weaponmastery 50.000 [1.050] - Sword-mastery 50.000 [1.000] . Critical-hits 08.000 [0.500] . Archery 01.500 [0.600] - Sneakiness 10.055 [0.900] . Stealth -3.000 [0.500] . Disarming 10.100 [0.900] - Magic 09.968 [0.800] . Magic-Device 16.450 [1.150] . Udun 00.000 [0.400] - Spirituality 06.470 [0.900] . Prayer 06.600 [0.700] . Mindcraft 07.800 [0.400] - Monster-lore 06.800 [0.500] . Symbiosis 33.100 [0.400] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You are fated to find a Small wooden chest on level 9. You may meet a Blubbering idiot on level 9. You may find a Ration of Cram on level 40. You are fated to meet a Sanctimonious-looking preacher on level 1. You may meet a Swordsman on level 72. You may meet a Boil-covered wretch on level 1. You may find a Scroll of Darkness on level 5. [Character Equipment] a) The Long Sword of Tulkas (5d6) (+21,+26) [+50](200%) (+10) It is part of the trinity of the ultimate weapons. It can be activated for healing(7000), curing every 500 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution, charisma and luck by 10. It increases your hit points by 200%. It does extra damage from electricity, fire and frost. It is very sharp and can cut your foes. It is especially deadly against trolls. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to fire and dark. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It produces an anti-magic shell. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. d) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Munchkin on level 66 of Erebor. e) The Ring 'Fuin' (+15 to speed) {cursed} It grants you the power of teleport if it is being worn. It increases your speed and luck by 15. It provides immunity to nether. It provides resistance to life draining. It renders you incorporeal. It allows you to breathe without air. It allows you to see invisible monsters. It speeds your regenerative powers. It drains experience. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tik'srvzllat on level 696 of Nether Realm. f) The Ring 'Armeldon' (+3 attacks) {cursed} It increases your dexterity, constitution, charisma, stealth, searching and attack speed by 3. It sustains your constitution. It provides immunity to paralysis. It provides resistance to acid, electricity, cold, light, blindness, confusion, sound, nether, nexus and chaos. It speeds your regenerative powers. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Man of Harad on level 61 of Dol Guldur. k) The Amulet of Gwath [+5] (+4 to searching) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your intelligence, wisdom, dexterity, charisma, searching and infravision by 4. It sustains your strength and intelligence. It provides resistance to acid, electricity, fire, cold, poison, light, blindness, confusion, shards, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake in the town of Gondolin . m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Metal Lamellar Armour of Ariathuin (-3 to accuracy) [23,+10] It sustains your intelligence and charisma. It provides immunity to electricity and fire. It makes you completely fearless. It provides resistance to acid, sound and shards . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Oathbreaker on level 59 of Barad-Dur. o) The Snakeskin Cloak of Tiringlin [1,+10] (+1 to stealth) It increases your stealth by 1. It sustains your strength and intelligence. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, poison, light, shards and disenchantment. It allows you to fly. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Squint-eyed Southerner on level 41 of Barad-Dur. p) The Small Mithril Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, shards and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Balance in the town of Gondolin . s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to life draining and acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sir Physt on level 45 of Moria. z) a Greater draconic quylthulg (3300 hp) {) The Seeker Bolt of Eldur (4d5) (+11,+19) (+5) It increases your wisdom, dexterity and charisma by 5. It does extra damage from fire. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk in the town of Gondolin . |) The Rod of Annuminas (+4) It can be activated for rune of protection every 400 turns if it is being worn. It can be used to store a spell. It increases your charisma and luck by 4. It provides immunity to paralysis. It provides resistance to confusion. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Worm on level 65 of Erebor. [Character Inventory] a) 22 Rations of Cram b) 5 Potions of Cure Insanity c) 5 Potions of Healing d) 7 Potions of *Healing* e) 2 Potions of Life f) 2 Scrolls of *Identify* g) 7 Scrolls of *Destruction* h) 3 Scrolls of Genocide i) a Scroll of Mass Genocide j) a Silver Rod of Charging of Speed (100/100) k) a Silver Rod of Capacity of Perception (200/200) l) a Silver Rod of Home Summoning (100/100) m) a Golden Rod of Recall (125/125) n) a Golden Rod of Simplicity of Detection (125/125) o) a Mithril Rod of Charging of Restoration (160/160) p) a Tilkal Rod of Healing (200/200) q) a Ring of Clear Thought It can be activated for cure insanity every 200 turns if it is being worn. It sustains your intelligence and wisdom. It makes you completely fearless. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 687 of Nether Realm. r) The Ring 'Gwiluthir' (+6) It increases your strength, infravision and attack speed by 6. It sustains your strength. It provides resistance to nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nether wraith on level 692 of Nether Realm. s) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Perplexity on level 667 of Nether Realm. t) The Amulet of Aredhri(20%) (+1) It increases your constitution and charisma by 1. It increases your hit points by 20%. It sustains your constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, dark, shards and nether. It slows your metabolism. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Banshee on level 681 of Nether Realm. u) The Steel Helm of Moros [6,+5] v) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. w) The Red Arrow of Gondor It can be activated for mass human summoning every 1000 turns. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in a plain of grass. [Home Inventory - Bree ] a) Saruman's Unfinished Works It can be activated for confusion. You found it in the remains of a Druid on level 9 of Barrow-Downs. b) The Shard of Pottery that is Not Junk It can be activated for summon pet every 101 turns. You found it lying on the ground on level 64 of Barad-Dur. c) a Potion of Cure Insanity d) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire lord on level 69 of Erebor. e) a Rod Tip of Slow Monster (25 Mana to cast) f) The Ring of the Blacklocks (+3) It increases your dexterity, ability to tunnel and luck by 3. It makes you invisible. It sustains your dexterity. It provides resistance to nexus. It produces an anti-magic shell. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bronze Thunderlord in a plain of grass. g) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 65 of Barad-Dur. h) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Judge Mortis on level 60 of Erebor. i) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 65 of Barad-Dur. j) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Naugladur, Lord of Nogrod on level 70 of Emyn Luin. k) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. l) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 35 of Barad-Dur. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos . It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Black Banner of Gondor (-3) It can be activated for summon undead every 666+d333 turns if it is being worn. It provides light (radius 1) forever. It decreases your stealth by 3. It makes you invisible. It provides resistance to dark, nether and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Perplexity on level 63 of Erebor. o) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength by 2. It sustains your strength. It makes you completely fearless. It allows you to sense the presence of trolls. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 63 of Erebor. p) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, poison, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lorgan, Chief of the Easterlings on level 38 of Barad-Dur. q) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Swamp wight on level 65 of Barad-Dur. r) an Elven Great Eagle Down Coat of Resist Lightning [9,+8] (+2 to stealth) It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and nexus. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Worm on level 65 of Erebor. u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Eldrak on level 50 of Moria. v) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It must be wielded two-handed. It poisons your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a White Balrog on level 67 of Angband. [Home Inventory - Gondolin ] a) 99 Potions of Water Curing {quest} b) a Golden Rod of Enlightenment (125/125) c) The Wand of Digging of Thrain (0 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. d) The Ring of Eldair [-12] (-4) It decreases your strength, wisdom and charisma by 4. It sustains your wisdom. It provides resistance to fire, sound and chaos . It allows you to fly. It induces random teleportation. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mornungol on level 100 of Angband. e) a Ring of Wizardry(40%) (+2) It can be used to store a spell. It increases your spell power by 2. It increases your mana capacity by 40%. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 42 of Barad-Dur. f) The Ring 'Bered' (+1) {cursed} It increases your intelligence by 1. It sustains your intelligence. It makes you completely fearless. It provides resistance to poison and sound. It fills you with the Black Breath. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake in the town of Gondolin . g) a Ring of Extra Attacks (+3 attacks) {25% off} It can be activated for spinning around every 50+d25 turns if it is being worn. It increases your attack speed by 3. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Jewelry Shop. h) a Demonic Ring of Critical Hits (+8% of critical hits) It increases your ability to score critical hits by 8. It provides resistance to fire. It allows you to sense the presence of demons. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. i) The Bar Chain Mail of Losgar (-2 to accuracy) [18,+7] It sustains your intelligence. It provides immunity to electricity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, cold, poison and nexus. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. j) The Small Leather Shield of Gelana [2,+9] It provides immunity to cold. It provides resistance to light, dark and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lurtz, Uruk Captain of the White Hand on level 30 of The Helcaraxe. k) The Small Metal Shield of Quend [3,+8] It sustains your constitution and charisma. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to acid, light and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon in the town of Gondolin . l) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Munchkin on level 66 of Erebor. m) The Iron Helm of Lodri [5,+16] It provides light (radius 1) forever. It sustains your dexterity. It makes you completely fearless. It provides resistance to confusion and sound. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake in the town of Gondolin . n) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Khopesh 'Eldudhwen' (2d4) (+8,+3) (-7) {cursed} It decreases your intelligence by 7. It drains life from your foes. It is especially deadly against trolls. It strikes at demons with holy wrath. It prevents teleportation. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Thunder on level 65 of Erebor. p) The Long Sword of Dernhelm (3d5) (+20,+25) (+5) It provides light (radius 1) forever. It increases your stealth, speed and luck by 5. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is a great bane of undead. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining and disenchantment. It allows you to see invisible monsters. It allows you to sense the presence of unique beings. It has been blessed by the gods. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fuinur, Lord of the Haradrim on level 90 of Angmar. q) The Two-Handed Sword 'Nimbaras' (3d6) (+3,+0) (+1) It must be wielded two-handed. It increases your charisma by 1 . It produces chaotic effects. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Elenwe the Lost on level 40 of The Helcaraxe. r) a Halberd of the Vanyar (3d5) (+13,+23) [+11] (+2 to stealth) It can be wielded two-handed. It increases your intelligence, wisdom and stealth by 2. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It sustains your constitution. It provides immunity to acid. It makes you completely fearless. It provides resistance to life draining, electricity, fire, light, dark, blindness and nexus. It allows you to see invisible monsters. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Worm on level 65 of Erebor. s) The Lance of Eorlingas (3d8) (+3,+21) (+2) It must be wielded two-handed. It increases your strength, dexterity and speed by 2. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It makes you completely fearless. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon in the town of Gondolin . t) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) It can be wielded two-handed. It increases your strength, constitution and stealth by 3. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Telchar the Smith on level 80 of Angband. u) a Light Crossbow of the Haradrim (x4) (+15,+28) It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Munchkin on level 66 of Erebor. v) a Climbing Set [Home Inventory - Minas Anor ] a) a Silver Rod of Simplicity of Nothing (100/100) b) a Mithril Rod of Nothing (160/160) c) The Ring of Power of Hoarmurath of Dir (+3 to speed) It increases your strength, dexterity, stealth and speed by 3. It makes you invisible. It provides resistance to confusion and nether. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 94 of Angband. d) The Ring of Power of Khamul, the Black Easterling (+5) It increases your strength by 5. It makes you invisible. It sustains your strength, intelligence and dexterity. It provides resistance to electricity and chaos. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khamul, the Black Easterling on level 78 of Angband. e) The Ring of the Stonefoots [+6] (+3) It provides light (radius 3) forever. It increases your charisma and ability to tunnel by 3. It makes you invisible. It sustains your charisma. It provides resistance to shards. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. f) The Ring of the Firebeards (+5,+10) (+3) It increases your strength and ability to tunnel by 3. It makes you invisible. It sustains your strength. It makes you completely fearless. It provides resistance to fire. It allows you to sense the presence of good beings. It drains mana. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Thunder on level 91 of Angband. g) The Ring of the Broadbeams [+10] (+3) It increases your intelligence and ability to tunnel by 3. It makes you invisible. It sustains your intelligence. It provides resistance to blindness and sound. It allows you to sense the presence of non-living things. It drains experience. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Chaos on level 70 of Dol Guldur. h) The Ring of the Ironfists (+10,+10) (+3) It increases your wisdom and ability to tunnel by 3. It makes you invisible. It sustains your wisdom. It provides resistance to cold and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Chaos on level 70 of Dol Guldur. i) The Ring 'Fuina' (+2) It increases your wisdom by 2. It sustains your intelligence. It provides resistance to blindness and shards. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. j) The Ring of the Stiffbeards (+5,+10) [+5] (+3) It increases your constitution and ability to tunnel by 3. It makes you invisible. It sustains your constitution. It provides resistance to disenchantment. It allows you to sense the presence of undead. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. k) The Ring of Durin (+2) {cursed} It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. l) The Necklace of Girion [10,+0] (+5) It can be activated for grow mushrooms every 50+d50 turns if it is being worn. It increases your charisma by 5. It sustains your charisma. It provides resistance to poison and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Grima the Wormtongue, Agent of Saruman on level 30 of Mirkwood. m) The Silmaril of the Seas (+2) {cursed} It can be activated for word of recall every 200 turns if it is being worn. It grants you the power of banish evil if it is being worn. It provides light (radius 5) forever. It increases your intelligence by 2. It provides resistance to light, dark, nether , nexus and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It drains life and experience. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Worm on level 95 of Angband. n) The Hard Leather Armour 'Nienduir' (-35,-68) [6,+18](20%) It increases your hit points by 20%. It sustains your intelligence, dexterity, constitution and charisma. It provides immunity to fire. It provides resistance to shards and nether. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed} It decreases your strength and dexterity by 3. It provides immunity to fire and cold. It provides immunity to paralysis. It provides resistance to poison, nether and disenchantment. It drains mana. It induces random teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Many Colours on level 99 of Orodruin. p) The Blade of Chaos 'Stormbringer' (6d6) (+0,+0) (+2 attacks) It increases your strength, constitution and attack speed by 2. It produces chaotic effects. It drains life from your foes. It provides immunity to paralysis. It provides resistance to life draining, confusion, nether, nexus and chaos. It prevents teleportation. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Stormbringer on level 53 of Barad-Dur. q) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching) It can be wielded two-handed. It increases your searching, infravision and ability to tunnel by 10. It is especially deadly against giants. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Thunder on level 91 of Angband. t) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Balrog on level 91 of Angband. u) The Light Crossbow of Brand (x3) (+5,+7) (+10) It can be activated for explosive rune every 200 turns if it is being worn. It increases your stealth by 10. It provides resistance to cold . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Chaos on level 70 of Dol Guldur. v) The Bolt of Nionding (1d5) (+9,+11) (+4 to speed) It increases your dexterity and speed by 4. It does extra damage from electricity. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Master Archer. [Home Inventory - Caras Galadhon ] a) a Scroll of Craftsmanship b) a Ring of Vitality(40%) c) The Ring of Lomenenur (+13,+11) (+2% of critical hits) It increases your ability to score critical hits by 2. It provides resistance to cold, light, blindness, confusion, nether, nexus and chaos. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 682 of Nether Realm. d) a Radiant Ring of Speed (+13) It grants you the power of illuminate if it is being worn. It provides light (radius 3) forever. It increases your speed by 13. It provides resistance to light and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. e) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Tarrasque on level 99 of Angband. f) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser titan on level 70 of Dol Guldur. g) The Amulet of Faramir (+18,+0) [+8] (+5) It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Amlach, son of Imlach on level 13 of Orc Cave. h) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 40 of Isengard. i) The Key of Orthanc It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. j) The Pearl 'Nimphelos' (+1) It grants you the power of dazzle if it is being worn. It provides light (radius 3) forever. It increases your searching and infravision by 1. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Silmaril of Flames (+2) {cursed} It can be activated for invulnerability (dur 8+d8) every 1000 turns if it is being worn. It grants you the power of banish evil if it is being worn. It provides light (radius 5) forever. It increases your strength by 2. It provides resistance to fire, light, dark, shards, nether, nexus and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It drains mana and experience. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Many Colours on level 94 of Angband. l) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 61 of Erebor. m) The Hard Studded Leather 'Maewe' (-1 to accuracy) [7,+0] It sustains your strength. It provides immunity to acid. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, light and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. n) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Munchkin on level 688 of Nether Realm. o) an Ethereal Wolf Pelt of Air [1,+29] It can be activated for wraith-form every 50+d50 turns if it is being worn. It provides immunity to paralysis. It provides resistance to life draining. It allows you to breathe without air. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Munchkin on level 102 of Utumno. p) The Small Metal Shield 'Minyar' [3,+6] It sustains your intelligence and wisdom. It makes you completely fearless. It provides resistance to acid and sound. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 100 of Angband. r) The Steel Helm 'Brina' [6,+1] It sustains your dexterity. It makes you completely fearless. It provides resistance to confusion and chaos. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. s) The Set of Gauntlets of Eol [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to store a spell. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Naugladur, Lord of Nogrod on level 70 of Emyn Luin. t) The Short Sword 'Gilettar' (1d7) (+5,+8) (+2) It increases your attack speed by 2. It is especially deadly against natural creatures. It provides resistance to disenchantment. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Broad Sword 'Guthwine' (2d6) (+6,+7) (+1) It provides light (radius 1) forever. It increases your ability to score critical hits by 1. It is very sharp and can make your foes bleed. It is especially deadly against orcs. It makes you completely fearless. It provides resistance to blindness. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Olog on level 43 of Barad-Dur. v) The Broad Sword 'Glamdring' (2d5) (+5,+9) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. w) The Mighty Hammer 'Grond' (E:407345, L:32) (9d9) (+47,+31) [+8] (+3) It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It increases your dexterity by 3. It does extra damage from electricity. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It slows your metabolism. It speeds your regenerative powers. It produces a fiery sheath. It produces an anti-magic shell. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. x) The Cup of Thror [The Museum Inventory - Bree ] a) The Gem of Fire It can be activated for decreasing Strength. You found it in the remains of a Grand master mystic on level 55 of Barad-Dur. b) The Gem of Ice It can be activated for satisfy hunger every 100 turns. You found it in the remains of a Master vampire on level 86 of Angband. c) The Ebon Cube of Darkness It can be activated for satisfy hunger every 100 turns. You found it in the remains of an Emperor wight on level 50 of Barad-Dur. d) The Dagger ``Thanc'' It can be activated for confusion. You found it in the remains of a Dunlending on level 39 of Moria. e) The Tome of Elven Household Magic It can be activated for curing every 110 turns. You found it in the remains of a Snaga on level 35 of Moria. f) a Piece of the Mage Staff of Olorin It can be activated for death. You found it in the remains of a Dunlending on level 39 of Moria. g) The Gem of Time It can be activated for Destruction every 100 turns. You found it in the remains of an Emperor wight on level 50 of Barad-Dur. h) The Sixteenth Eye of Sauron It can be activated for paralyze. You found it in the remains of a Grand master mystic on level 55 of Barad-Dur. i) The Immortal Skull of Telepathy It can be activated for cure stun every 100 turns. You found it in the remains of a Dreadlord on level 78 of Angband. j) The Antique Acorn of Watchfulness It can be activated for summon pet every 101 turns. You found it in the remains of a Grand master mystic on level 55 of Barad-Dur. k) Gandalf's Portable Pandemonium It can be activated for cure confusion every 100 turns. You found it in the remains of an Emperor wight on level 42 of Barad-Dur. l) The Perfect Symbiote It can be activated for restore stats and life levels every 200 turns. You found it lying on the ground on level 23 of Mirkwood. m) a Parchment titled ''Of the Kinslaying Wars'' It can be activated for confusion. You found it lying on the ground on level 50 of Barad-Dur. n) The Ring of Power of Khamul, the Black Easterling (+3% of critical hits) It increases your charisma, infravision and ability to score critical hits by 3. It makes you invisible. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to cold, poison and blindness. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khamul, the Black Easterling in the town of Gondolin . o) The Ring of Power of The Witch-King of Angmar (+1 to infravision) It increases your constitution and infravision by 1. It makes you invisible. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to cold, light and blindness. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Witch-King of Angmar on level 106 of Utumno. p) The Ring of Bandantel (+1 to speed) It increases your intelligence, speed and ability to score critical hits by 1. It sustains your strength. It provides immunity to paralysis. It provides resistance to acid, sound, nether and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Basilisk on level 107 of Utumno. q) The Amulet of Dundainim (+4) It increases your wisdom and infravision by 4. It sustains your wisdom, constitution and charisma. It provides resistance to acid, fire, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon in the town of Gondolin . r) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 38 of Barad-Dur. s) The Augmented Chain Mail of Monen (-2 to accuracy) [16,+10] It sustains your charisma. It provides immunity to electricity and fire. It provides resistance to life draining, light, dark, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Thunder on level 114 of Utumno. t) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Thunder in the town of Gondolin . u) The Metal Brigandine Armour 'Ringri' (-3 to accuracy) [19,+13] It sustains your dexterity and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold, light, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 42 of Barad-Dur. v) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lugdush, the Uruk on level 51 of Barad-Dur. w) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Law on level 114 of Utumno. x) The Galvorn Plate Mail of Eol (-4 to accuracy) [40,+20] (+2) It can be activated for heal 1000 hit points every 888 turns if it is being worn. It increases your constitution by 2. It sustains your constitution. It makes you completely fearless. It provides resistance to life draining, acid, cold, dark, confusion, nether, nexus and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire adventurer in the town of Gondolin . a) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 86 of Angband. b) The Robe of Lenon [2,+10] It sustains your intelligence. It provides resistance to electricity, poison, confusion, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Worm on level 113 of Utumno. c) The Hard Leather Armour of Himring [6,+15] It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It provides resistance to poison, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Vecna, the Emperor Lich on level 85 of Angband. d) The Padded Armour of Arion [4,+15] It sustains your constitution. It provides immunity to fire. It provides resistance to fire, light, confusion, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake in the town of Gondolin . e) The Leather Jerkin of Tom Bombadil [40,+0] (+1) It grants you the power of teleport if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 1. It provides resistance to sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 88 of Angband. f) The Large Leather Shield of Ulmor [4,+17] It sustains your dexterity. It makes you completely fearless. It provides resistance to life draining and cold . It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Worm on level 114 of Utumno. g) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Mewlip Queen on level 31 of Moria. h) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and nexus. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon in the town of Gondolin . i) The Iron Crown of Thlas [0,+0] It sustains your strength and charisma. It makes you completely fearless. It provides resistance to fire, dark, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. j) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light, dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 86 of Angband. k) The Steel Helm of Tilon [6,+10] It provides light (radius 4) forever. It provides resistance to electricity, confusion, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 106 of Utumno. l) The Set of Mithril Gauntlets 'Brebras' [4,+21] It provides immunity to paralysis. It provides resistance to cold, dark, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Worm in the town of Gondolin . m) The Crusader Axe of Forlin (2d5) (+2,-6) (+2 to speed) It increases your intelligence, wisdom and speed by 2. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bill the Stone Troll in the town of Bree . n) The Reaper Axe 'Maland' (3d4) (+14,+12) (+1) It can be wielded two-handed. It increases your strength and dexterity by 1. It produces chaotic effects. It is especially deadly against orcs. It strikes at demons with holy wrath. It is a great bane of undead. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire yeek on level 107 of Utumno. o) The Light War Axe of Ulingris (2d5) (+13,+8) (+5) It increases your dexterity by 5. It does extra damage from electricity. It produces chaotic effects. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Worm in the town of Gondolin . p) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) It must be wielded two-handed. It increases your strength, constitution and ability to tunnel by 3. It does extra damage from acid and fire. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, light, dark and chaos. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 86 of Angband. q) The Rapier 'Forasgil' (1d6) (+12,+19) It does extra damage from frost. It is especially deadly against natural creatures. It provides resistance to cold and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Many Colours in the town of Gondolin . r) The Basilard 'Teith' (1d8) (+8,+6) (+4) It increases your strength by 4. It does extra damage from frost. It produces chaotic effects. It drains life from your foes. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master lich on level 41 of Barad-Dur. s) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Munchkin on level 67 of Angband. u) The Trident of Aladranor (1d8) (+22,+18) It can be wielded two-handed. It does extra damage from acid and fire. It drains life from your foes. It is a great bane of dragons. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Many Colours on level 114 of Utumno. v) The Beaked Axe of Hurin (2d6) (+12,+20) (+3) It must be wielded two-handed. It can be activated for berserker and +10 to speed (50) every 100+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and constitution by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It provides resistance to acid . It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Law in the town of Gondolin . w) The Halberd 'Osondir' (3d5) (+6,+9) (+3) It can be wielded two-handed. It increases your charisma by 3. It does extra damage from fire. It is especially deadly against giants. It strikes at undead with holy wrath. It provides resistance to fire and sound. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Munchkin on level 67 of Angband. x) The Guisarme of Istancar (2d5) (+15,+8) (+2 attacks) It can be wielded two-handed. It increases your strength, wisdom and attack speed by 2. It is a great bane of dragons. It is especially deadly against giants. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Balance in the town of Gondolin . a) The Quarterstaff of Olorin (2d9) (+10,+13) (+4) It can be activated for detection, probing and identify true every 1000 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma and searching by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It provides resistance to life draining, fire and nether. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 63 of Emyn Luin. b) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) It can be activated for identify spell every 10 turns if it is being worn. It can be used to store a spell. It increases your intelligence and wisdom by 4. It fights against evil with holy fury. It provides resistance to light. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Karrazix the Brave on level 68 of Angband. c) The Quarterstaff 'Valmar' (1d9) (+9,+20) (-3 to speed) {cursed} It can be wielded two-handed. It decreases your speed by 3. It produces chaotic effects. It is a great bane of dragons. It induces random teleportation. It fills you with the Black Breath. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young black dragon on level 85 of Angband. d) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It can be wielded two-handed. It can be activated for confuse monster every 15 turns if it is being worn. It provides light (radius 1) forever. It increases your stealth by 2. It does extra damage from fire. It fights against evil with holy fury. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 88 of Angband. e) The Two-Handed Flail 'Celron' (3d6) (+10,+9) (+1) It must be wielded two-handed. It increases your intelligence and wisdom by 1. It produces chaotic effects. It is especially deadly against dragons. It is especially deadly against giants. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) The Sling 'Eriarwe' (x3) (+10,+13) (+1 to speed) It increases your strength, intelligence, dexterity and speed by 1. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Worm on level 114 of Utumno. g) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Worm on level 86 of Angband. h) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon in the town of Gondolin . i) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons . It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Munchkin on level 67 of Angband. j) The Sceptre of Numenor (-3 to speed) {cursed} It can be activated for dispel good (level*5) every 300+d300 turns if it is being worn. It can be used to store a spell. It decreases your strength, constitution, charisma, speed and luck by 3. It renders you incorporeal. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 56 of Barad-Dur. [The Museum Inventory - Caras Galadhon ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lygrog on level 35 of Moria. b) The Pentagram of Lore It can be activated for decreasing Dexterity. You found it lying on the ground on level 23 of Mirkwood. c) Curunir's Alteration Manual It can be activated for light area (dam 2d15) every 100 turns. You found it lying on the ground on level 2 of a Lost Temple. d) a Parchment titled ``Magic for the Layman'' It can be activated for decreasing Dexterity. You found it lying on the ground on level 21 of Mirkwood. e) The Shopping Bag of Gaffer Gamgee It can be activated for summon monster. You found it lying on the ground on level 67 of Dol Guldur. f) The Crystal Ball of Godly Sights It can be activated for curing every 110 turns. You found it in the remains of a Dread on level 63 of Dol Guldur. g) The Hat of Radagast It can be activated for cuts. You found it in the remains of a Vampire orc on level 32 of Mirkwood. h) The Bottomless Bottle It can be activated for stat loss. You found it in the remains of a Grand master mystic on level 70 of Dol Guldur. i) a Parchment titled ``On Beren and Luthien'' It can be activated for aggravate. You found it in the remains of an Emperor wight on level 43 of Moria. j) The Medallion of Good Will It can be activated for summon monster. You found it in the remains of a Dread on level 64 of Dol Guldur. k) The True Totem of an Ostrich It can be activated for something weird every 5 turns. You found it in the remains of a Shade on level 43 of Moria. l) The Ring of Power of Akhorahil the Blind (+4 to speed) It increases your searching, speed and ability to score critical hits by 4. It makes you invisible. It sustains your intelligence. It provides resistance to acid, light and nexus. It allows you to see invisible monsters. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 69 of Dol Guldur. m) The Ring of Power of Dwar, Dog Lord of Waw (+2 to speed) It increases your speed and ability to score critical hits by 2 . It makes you invisible. It sustains your intelligence. It provides resistance to confusion, sound, shards and nether. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 69 of Dol Guldur. n) The Ring of Power of Hoarmurath of Dir (+1 to speed) It increases your stealth, infravision, speed and attack speed by 1. It makes you invisible. It sustains your wisdom. It makes you completely fearless. It provides resistance to confusion and nether. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 69 of Dol Guldur. o) The Ring of Power of Ji Indur Dawndeath (+4% of critical hits) It increases your dexterity, constitution, infravision and ability to score critical hits by 4. It makes you invisible. It sustains your charisma. It provides resistance to acid, confusion and chaos. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 60 of Emyn Luin. p) The Ring of Power of Hoarmurath of Dir (+4 to searching) It increases your intelligence, searching and infravision by 4. It makes you invisible. It provides resistance to light, dark, confusion and chaos. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 69 of Dol Guldur. q) The Ring of Power of Uvatha the Horseman It makes you invisible. It provides resistance to cold, poison, blindness and shards. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . r) The Ring of Power of Adunaphel the Quiet It makes you invisible. It makes you completely fearless. It provides resistance to light, dark, confusion and nether. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 66 of Barad-Dur. s) a Radiant Ring of Free Action It grants you the power of illuminate if it is being worn. It provides light (radius 5) forever. It provides immunity to paralysis. It provides resistance to light and blindness. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 23 of Mirkwood. t) a Ring of Speed (+13) {100% off} It increases your speed by 13. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Magic shop. u) The Amulet 'Giniloth' (+3) It increases your strength, dexterity , stealth, infravision and speed by 3. It sustains your intelligence and dexterity. It provides resistance to poison, confusion, nexus, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Worm on level 95 of Angband. v) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, blindness, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Headless on level 63 of Dol Guldur. w) The Robe of Curunir (-40,-40) [38,+0] (+10) It can be activated for ball of lightning (100) every 500 turns if it is being worn. It can be used to store a spell. It increases your speed by 10. It sustains your strength, intelligence, dexterity, constitution and charisma. It provides immunity to electricity and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. x) The Large Leather Shield of the Haradrim [4,+15] (+2) It can be activated for berserk strength every 50+d50 turns if it is being worn. It increases your strength and constitution by 2. It sustains your strength and constitution. It makes you completely fearless. It provides resistance to poison and blindness. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Munchkin on level 96 of Angband. a) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smeagol on level 32 of Moria. b) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Algroth Chieftain on level 43 of Moria. c) The Dragon Helm of Thrain [8,+10] It provides light (radius 2) forever. It sustains your charisma. It makes you completely fearless. It provides resistance to acid, electricity and sound. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mountain ogre on level 32 of Mirkwood. e) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Many Colours on level 94 of Angband. f) The Pair of Metal Shod Boots of Arthuil [6,+6] It sustains your intelligence, wisdom, dexterity and constitution. It provides resistance to electricity. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) The Crusader Axe of Mirion (2d5) (+26,+14) (+1 attack) It increases your constitution and attack speed by 1. It does extra damage from acid and electricity. It poisons your foes. It produces chaotic effects. It is a great bane of dragons. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. h) The Light War Axe of Helcar (2d5) (+3,+15) (+3) It increases your intelligence and charisma by 3. It does extra damage from frost. It sustains your dexterity. It provides immunity to cold . It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Law on level 98 of Angband. i) The Light War Axe 'Cam-tal-crist' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 61 of Erebor. j) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Dagger of Rilia (2d4) (+4,+3) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Thunder on level 91 of Angband. l) The Basilard of Eartath (1d8) (+1,+16) (+3 attacks) It provides light (radius 1) forever. It increases your strength, wisdom, dexterity and attack speed by 3. It is a great bane of dragons. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 46 of The Sacred Land Of Mountains. m) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It provides resistance to cold, poison and dark. It allows you to sense the presence of orcs and dragons. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Fire on level 99 of Orodruin. n) The Long Sword 'Herugrim' (3d5) (+8,+9) (+2) It can be activated for cure insanity every 200 turns if it is being worn. It increases your intelligence by 2. It is very sharp and can cut your foes. It provides immunity to paralysis. It provides resistance to dark and confusion. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Two-Handed Sword 'Anglachel' (3d6) (+13,+17) (+2) It must be wielded two-handed. It increases your strength by 2. It does extra damage from fire. It poisons your foes. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against trolls. It provides immunity to paralysis. It provides resistance to fire and poison. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It drains life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater Balrog on level 99 of Orodruin. q) The Executioner's Sword of Gundor (4d5) (+7,+15) (+5) It must be wielded two-handed. It provides light (radius 1) forever. It increases your constitution by 5. It does extra damage from acid. It produces chaotic effects. It is a great bane of dragons. It is especially deadly against orcs. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 60 of Dol Guldur. r) The Spear of Caradhras (4d6) (+15,+15) (+4) It can be activated for stone to mud every 5 turns if it is being worn. It increases your intelligence, wisdom, searching, infravision, ability to tunnel and speed by 4. It does extra damage from fire. It is especially deadly against dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to life draining, fire and light. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cold-drake on level 62 of Dol Guldur. s) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed) It increases your stealth, infravision and speed by 3. It does extra damage from frost. It strikes at undead with holy wrath. It provides resistance to cold and dark. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. t) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) It can be wielded two-handed. It increases your intelligence by 2. It does extra damage from fire and frost. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It sustains your intelligence. It provides resistance to fire and cold. It allows you to sense the presence of giants. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Munchkin on level 96 of Angband. u) The Halberd 'Legol' (3d5) (+16,+9) It can be wielded two-handed. It does extra damage from acid and frost. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 49 of The Sacred Land Of Mountains. v) The Guisarme of Cildirn (2d5) (+13,+3) (+2) It can be wielded two-handed. It increases your dexterity by 2. It does extra damage from acid. It produces chaotic effects. It is a great bane of dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Monastic lich on level 41 of Barad-Dur. w) The Battle Axe of Balda (2d8) (-3,-12) (+3) It can be wielded two-handed. It increases your intelligence and dexterity by 3. It does extra damage from electricity. It produces chaotic effects. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. x) The Trifurcate Spear of Taryon (2d9) (+0,+0) (+6) It provides light (radius 1) forever. It increases your constitution by 6. It does extra damage from frost. It produces chaotic effects. It is a great bane of dragons. It is a great bane of demons. It is especially deadly against natural creatures. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Thunder on level 71 of Angband. a) The War Hammer of Uthiath (3d3) (+31,-3) (+2) It can be wielded two-handed. It provides light (radius 1) forever. It increases your ability to tunnel by 2. It does extra damage from acid, electricity and frost. It can cause earthquakes. It is especially deadly against dragons. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Hunter on level 80 of Forodwaith. b) The Mace of Disruption 'Nguruthos' (7d8) (+18,+18) (+6) It must be wielded two-handed. It increases your strength and ability to tunnel by 6. It does extra damage from fire. It poisons your foes. It drains life from your foes. It is especially deadly against dragons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to fire. It provides resistance to dark, chaos and disenchantment. It prevents teleportation. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 99 of Orodruin. c) The Bolt 'Caressa' (1d5) (+8,+2) (+2 attacks) It provides light (radius 1) forever. It increases your attack speed by 2. It produces chaotic effects. It is especially deadly against dragons. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Many Colours on level 94 of Angband. d) The Sheaf Arrow 'Orian' (1d5) (+19,+19) It does extra damage from acid and frost. It poisons your foes . It is a great bane of demons. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Many Colours on level 94 of Angband. e) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Thunder on level 71 of Angband. f) The Harp of Thorin (+2 to stealth) It can be activated for mass charm every 750 turns if it is being worn. It grants you the power of remove fear if it is being worn. It increases your charisma, stealth, infravision, ability to tunnel and luck by 2. It sustains your charisma. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Eldrak on level 50 of Moria. g) a Climbing Set {100% off} h) The Necromancer of Dol Guldur's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. i) Grima the Wormtongue, Agent of Saruman's skeleton It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Grima the Wormtongue, Agent of Saruman on level 30 of Mirkwood. j) The Mage Staff of Ulantele (1d4) (-2,-4) [+5](40%) (+2) It can be wielded two-handed. It provides light (radius 1) forever. It increases your intelligence by 2. It increases your mana capacity by 40%. It sustains your intelligence. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol.