[Theme 1.1.3 Character Sheet] Name : Ock-Tang Age 13 STR: 40 Sex : Male Height 66 INT: 18 Race : Orc Barbarian Weight 151 WIS: 15 Class : Swordmaster Social Class 82 DEX: 29 Body : Player CON: 23 God : Aule the Smith CHR: 18 + To Melee Hit 162 Level 31 Max Hit Points 420 + To Melee Damage 123 Experience 148014 Cur Hit Points 420 + To Ranged Hit 45 Max Exp 148014 Max SP (Mana) 18 + To Ranged Damage 0 Exp to Adv. 202500 Cur SP (Mana) 18 AC 24+114 Gold 201669 Piety 394 (Miscellaneous Abilities) Fighting : Legendary[77]Perception : Fair Blows/Round: 7 Bows/Throw : Superb Searching : Fair Shots/Round: 1 Saving Throw: Excellent Disarming : Bad Mel.dmg/Rnd: 7d7+861 Stealth : Excellent Magic Device: Legendary[7] Infra-Vision: 30 feet Tactic: normal Explor: normal (Character Background) You are one of several children of an Uruk Chieftain from the orc-hold of Mount Gundabad. You have shining black eyes, no hair at all, and white scabby skin. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Barrow-Downs: Level 10 (500') Orc Cave: Level 22 (1100') The Withered Heath: Level 30 (1500') a Lost Temple: Level 19 (950') Your body is a Player. You are currently in the town of Bree. You have defeated 3515 enemies. You saved 25 princesses. You found 3 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 3rd Enderi of the 2890th year of the third age. You have been adventuring for 14 days. adefkmnopsuxz{|@ Add Str : ..6.......5..... Add Wis : 1............... Add Dex : 1.....3......... Add Con : 12.............. Add Stea. : 1...5........... Add Sear. : .....4.......... Add Tun.. : ..............6. Add Speed : ..6...3....7.... Sust Str : ..+............. Sust Int : +............... Sust Wis : +............... Sust Dex : ....+........... Sust Con : +............... Sust Chr : ................ Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : +......+........ Hold Life : +......+........ Res Acid : +.....+......... Res Elec : +.......+....... Imm Fire : +*.............. Res Cold : +............... Res Pois : +............... Res Fear : ..+............+ Res Lite : ................ Res Dark : +..............+ Res Blind : ................ Res Conf : ....+........... Res Sound : +.........+..... Res Shard : ......+......... Res Neth : .......+........ Res Nexus : ................ Res Chaos : ................ Res Disen : +............... Aura Elec : ........+....... Levitate : +............... See Invis : +......+........ Regen : +............... Activate : .+...+.+........ Full ESP : .........+...... Skills (points left: 0) - Combat 09.263 [0.900] - Weaponmastery 25.705 [0.950] . Sword-mastery 36.700 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 00.500 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 01.000 [0.900] . Stealth -1.000 [0.400] . Disarming 00.700 [0.900] - Magic 03.241 [0.300] . Magic-Device 36.350 [1.150] - Spirituality 25.250 [0.500] . Prayer 34.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You are fated to find a Staff of Disarm on level 12. [Character Equipment] a) a Short Sword (*Defender*) (1d7) (+81,+81) [+15] (+1 to stealth) It increases your wisdom, dexterity, constitution and stealth by 1. It sustains your intelligence, wisdom and constitution. It provides immunity to paralysis. It provides resistance to life draining, acid, electricity, fire, cold, poison, dark, sound and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill orc Archer on level 21 of Orc Cave. d) a Horn of Ulmo (+2) It can be activated for aggravate monster every 100 turns if it is being worn. It increases your constitution by 2. It provides immunity to fire. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 23 of The Withered Heath. e) a Rohirric Ring of Strength (+6) {100% off} It increases your strength and speed by 6. It sustains your strength. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Jewelry Shop. f) (nothing) k) The Amulet of Faramir (+18,+0) [+8] (+5) It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Boldor, King of the Yeeks on level 15 of Orc Cave. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Withered Heath. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) an Ethereal Feathered Cloak [1,+22] It can be activated for wraith-form every 50+d50 turns if it is being worn. It provides immunity to paralysis. It provides resistance to life draining and nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) a Large Mithril Shield of Electricity [8,+17] It provides resistance to electricity. It produces an electric sheath. It cannot be harmed by acid. It cannot be harmed by electricity. You found it lying in a vault on level 28 of The Withered Heath. s) a Golden Crown of Telepathy [0,+6] It gives telepathic powers. It cannot be harmed by acid. You found it lying in a vault on level 28 of The Withered Heath. u) a Set of Leather Gloves of Power (+5,+3) [1,+8] (+5) It increases your strength by 5. It provides resistance to sound. It was given to you as a reward. x) a Pair of Hard Leather Boots of Speed [3,+6] (+7) {100% off} It increases your speed by 7. You stole it from the Footwear Shop. z) (nothing) {) 96 Bolts (1d5) (+0,+0) |) a Magical Gnomish Shovel of Digging (+6) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 6. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 24 of The Withered Heath. [Character Inventory] a) The Boulder of Entmoot {D} It can be activated for Destruction every 100 turns. You found it in the remains of a Hill orc Shaman on level 14 of Mirkwood. b) The Staff of the Ithryn Luin {MG} It can be activated for mass genocide every 1000 turns. You found it lying in a vault on level 28 of The Withered Heath. c) a Parchment titled ``Magic for the Layman'' {H} It can be activated for heal 700 hit points every 100 turns. You found it lying in a vault on level 28 of The Withered Heath. d) The Skull of Ancient Wisdom {H} It can be activated for heal 700 hit points every 100 turns. You found it lying on the ground on level 29 of The Withered Heath. e) 5 Potions of Healing f) a Potion of Life g) 5 Potions of Enlightenment h) 11 Scrolls of Satisfy Hunger i) an Iron Rod of Trap Location (50/50) {@z1} j) a Moonstone Rod of Capacity of Perception (150/150) It can hold more mana. You found it lying in a vault on level 28 of The Withered Heath. k) a Moonstone Rod of Quickness of Light (75/75) It can cast spells faster. You bought it from the Magic Rod Market. l) a Silver Rod of Capacity of Disarming (200/200) {@z2} It can hold more mana. You found it lying in a vault on level 26 of The Withered Heath. m) a Golden Rod of Recall (125/125) n) a Mithril Rod of Charging of Detection (160/160) {@z4} It regenerates its mana faster. You found it lying on the ground on level 28 of The Withered Heath. o) a Mithril Rod of Disarming (160/160) p) a Light Crossbow of Accuracy (x3) (+21,+12) It was given to you as a reward. q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 23 of Mirkwood. b) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 23 of The Withered Heath. c) a Tome of the Eternal Flame d) a Spellbook of Enchant Weapon e) The Crumpled Scroll of Mass Resurrection f) a Rod Tip of Detection (80 Mana to cast) g) The Wand of Digging of Thrain (11 charges) h) a Ring of Invisibility i) The Necklace of Girion [10,+0] (+5) It can be activated for grow mushrooms every 50+d50 turns if it is being worn. It increases your charisma by 5. It sustains your charisma. It provides resistance to poison and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 26 of The Withered Heath. j) The Pearl 'Nimphelos' (+1) It grants you the power of dazzle if it is being worn. It provides light (radius 3) forever. It increases your searching and infravision by 1. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven priest on level 25 of Mirkwood. k) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Withered Heath. l) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Withered Heath. m) a Dwarven Hard Leather Cap [2,+4] (+2 to infravision) It increases your constitution and infravision by 2. It provides resistance to fire. It allows you to sense the presence of trolls and dragons. You found it lying on the ground on level 4 of a Lost Temple. n) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghost on level 21 of Mirkwood. o) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It can be wielded two-handed. It increases your constitution by 3. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 22 of Mirkwood. q) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Dagger of Rilia (2d4) (+4,+3) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) a Dagger of Extra Attacks (1d4) (+2,+4) (+2 attacks) t) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It provides light (radius 1) forever. It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. u) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) It increases your dexterity and stealth by 3. It provides resistance to acid, electricity, fire and cold. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. w) 4 Battle Axes (2d8) (+0,+0) x) The Parchment - Map of Thror [The Museum Inventory - Bree ] a) Smeagol's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smeagol on level 22 of Orc Cave.