[Angband 3.0.6 alpha 1 Character Dump] Name Jeda Self RB CB EB Best Sex Male Age 105 STR: 18/67 +1 +5 +2 18/147 Race High-Elf Height 91 INT: 17 +3 -2 +0 18 Class Warrior Weight 170 WIS: 17 -1 -2 +7 18/30 Title Commando Status 39 DEX: 17 +3 +2 +2 18/60 HP -21/568 Maximize Y CON: 18/88 +1 +2 +4 18/158 SP 0/0 Preserve Y CHR: 18/19 +5 -1 +3 18/89 Level 32 Armor [27,+72] Saving Throw Superb Cur Exp 354208 Fight (+11,+10) Stealth Excellent Max Exp 354208 Melee (+17,+20) Fighting Legendary Adv Exp 400000 Shoot (+24,+22) Shooting Legendary MaxDepth 3650 ft Blows 6/turn Disarming Excellent Gold 269843 Shots 1/turn Magic Device Superb Burden 152.8 lbs Perception Poor Speed +7 Infra 40 ft Searching Poor You are the only child of a Telerin Ranger. You have light grey eyes, wavy black hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:......++..... Blind:............. Elec:......+...... Confu:.........+... Fire:+.....+...... Sound:............. Cold:......+.+.+.. Shard:............. Pois:............. Nexus:...........+. Fear:.......+....+ Nethr:............. Lite:............+ Chaos:............. Dark:......+...... Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:..........+.. Stea.:......+...... Feath:...........+. Sear.:............. PLite:............. Infra:............. Regen:............. Tunn.:............. Telep:............. Speed:..+.......... Invis:.......+....+ Blows:+............ FrAct:.......+..... Shots:............. HLife:............. Might:............. [Last Messages] > You have slain the Cold hound. > You hit the Cold hound. <2x> > You have slain the Cold hound. > You hit the Cold hound. <2x> > You have slain the Cold hound. > You hit the Cold hound. <2x> > You have slain the Cold hound. > There is a wall in the way! > You failed to pick the lock. > You have picked the lock. > There is a wall in the way! > It breathes shards. > You have been given a deep gash. > You die. > Illegal object choice (default)! [Character Equipment] a) The Broken Sword 'Narsil' (3d2) (+6,+10) (+2) It increases your strength and dexterity by 2. It increases your attack speed by 2. It slays orcs and trolls. It provides resistance to fire. It is blessed by the gods. It cannot be harmed by the elements. b) a Heavy Crossbow of Power (x4) (+13,+22) c) a Moonstone Ring of Speed (+7) It increases your speed by 7. d) an Aquamarine Ring of Constitution (+4) It increases your constitution by 4. It sustains your constitution. e) an Ivory Amulet of Wisdom (+4) It increases your wisdom by 4. It sustains your wisdom. f) a Brass Lantern (with 14536 turns of light) It cannot be harmed by fire. g) Double Chain Mail of Elvenkind (-2) [16,+16] (+2 to stealth) {dark} It increases your stealth by 2. It provides resistance to acid, lightning, fire, cold, and dark. It cannot be harmed by the elements. h) The Cloak of Thorongil [1,+10] It provides resistance to acid and fear. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. i) a Small Leather Shield of Resist Cold [2,+8] It provides resistance to cold. It cannot be harmed by cold. j) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom and charisma by 3. It provides resistance to confusion. It cannot be harmed by the elements. k) The Set of Gauntlets 'Paurnimmen' [2,+15] It provides resistance to cold. It slows your metabolism. It activates for frost bolt (6d8) every 7+d7 turns. It cannot be harmed by the elements. l) a Pair of Hard Leather Boots of Stability [3,+8] It provides resistance to nexus. It makes you fall like a feather. [Character Inventory] a) a Book of Magic Spells [Raal's Tome of Destruction] It cannot be harmed by the elements. b) 17 Red Potions of Heroism c) 9 Blue Speckled Potions of Cure Critical Wounds {25% off} d) 2 Azure Potions of Healing e) 3 Crimson Potions of Restore Life Levels f) 16 Scrolls titled "um vlyaus" of Phase Door g) a Scroll titled "oxynih solbar" of Teleport Level {!*} h) a Scroll titled "der danvom" of Identify i) 3 Scrolls titled "ha sat socre" of Recharging j) 3 Scrolls titled "fari wah frifu" of *Destruction* k) a Tungsten Rod of Trap Location (charging) {@z5} l) 3 Lead-Plated Rods of Door/Stair Location (1 charging) {@z6} m) 2 Mithril Rods of Recall {@z1 !d!k!v!z plz don't steal me} It cannot be harmed by electricity. n) 3 Brass Rods of Illumination {@z4} o) a Tungsten Wand of Teleport Other (0 charges) p) a Magnesium Wand of Stone to Mud (4 charges) q) 2 Maple Staffs of Teleportation (2 charges) {!*!*, 50% off} r) 3 Ivory Staffs of Perception (22 charges) {@u7} s) an Elm Staff of Speed (5 charges) t) 16 Bolts of Frost (1d5) (+9,+12) It is branded with frost. It cannot be harmed by cold. u) 23 Bolts (1d5) (+3,+5) {@f0 =g} [Home Inventory] a) 12 Red Potions of Heroism b) 3 Metallic Blue Potions of Berserk Strength c) 8 Blue Speckled Potions of Cure Critical Wounds {25% off} d) 2 Azure Potions of Healing e) a Metallic Purple Potion of Life f) 2 Crimson Potions of Restore Life Levels g) 3 Metallic Green Potions of Restore Strength {25% off} h) 6 Black Potions of Restore Dexterity {25% off} i) 21 Scrolls titled "sta zunwah" of Teleportation j) 12 Scrolls titled "der danvom" of Identify {@r4} k) 2 Scrolls titled "mi bandan" of *Identify* l) 2 Scrolls titled "ha sat socre" of Recharging m) 3 Scrolls titled "x vomarze" of Banishment n) a Gold Wand of Clone Monster (6 charges) o) 3 Elm Staffs of Speed (14 charges) p) 2 Tortoise Shell Rings of Resist Poison It provides resistance to poison. q) a Beryl Ring of Damage (+8) r) Bronze Dragon Scale Mail (-2) [30,+16] It provides resistance to confusion. It activates for breathe confusion (120) every 450+d450 turns. It cannot be harmed by the elements. s) a Pair of Hard Leather Boots of Free Action [3,+5] It grants you immunity to paralysis. t) The Dagger 'Dethanc' (2d4) (+7,+9) It is branded with electricity. It provides resistance to lightning. It activates for lightning bolt (4d8) every 6+d6 turns. It cannot be harmed by the elements. u) a Rapier (Defender) (1d6) (+15,+15) [+5] (+1 to stealth) {!*} It increases your stealth by 1. It provides resistance to acid, lightning, fire, and cold. It sustains your wisdom. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. v) a Great Axe of Westernesse (4d4) (+9,+15) (+2) It increases your strength, dexterity, and constitution by 2. It slays orcs, trolls, and giants. It grants you immunity to paralysis and the ability to see invisible things. w) a War Hammer of Extra Attacks (3d3) (+5,+10) (+1) It increases your attack speed by 1. x) 22 Bolts of Frost (1d5) (+8,+8) It is branded with frost. It cannot be harmed by cold. [Options] Adult: Allow purchase of stats using points : yes (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)