[Theme 1.1.3 Character Sheet] Name : Sssarah Age 39 STR! 40 Sex : Female Height 132 INT! 40 Race : Demon (Lygrog) Weight 53 WIS! 40 Class : Sorceror Social Class 91 DEX! 40 Body : Player CON! 40 God : Nobody CHR! 40 + To Melee Hit -65 Level 50 Max Hit Points 1884 + To Melee Damage -51 Experience 59799016 Cur Hit Points 1884 + To Ranged Hit -65 Max Exp 59799016 Max SP (Mana) 4337 + To Ranged Damage 0 Exp to Adv. ***** Cur SP (Mana) 4337 AC 28+72 Gold 14419298 (Miscellaneous Abilities) Fighting : Very Bad Perception : Fair Blows/Round: 1 Bows/Throw : Very Bad Searching : Fair Shots/Round: 1 Saving Throw: Legendary[2] Disarming : Good Mel.dmg/Rnd: nil! Stealth : Legendary[2] Magic Device: Heroic Infra-Vision: 1410 feet Tactic: coward Explor: normal (Character Background) You were one of the first beings to be corrupted, and you consider that to have been your true birth. Your piercing black eyes radiate like abyssal agates. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barad-Dur: Level 66 (3300') Angband: Level 100 (5000') Barrow-Downs: Level 10 (500') Orodruin: Level 99 (4950') Nether Realm: Level 696 (34800') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 25 (1250') The Void: Level 150 (7500') Paths of the Dead: Level 70 (3500') Orc Cave: Level 21 (1050') Erebor: Level 72 (3600') The Old Forest: Level 18 (900') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Withered Heath: Level 30 (1500') Forodwaith: Level 80 (4000') Emyn Luin: Level 60 (3000') Dol Amroth: Level 35 (1750') Angmar: Level 90 (4500') Near Harad: Level 24 (1200') Isengard: Level 40 (2000') Utumno: Level 127 (6350') Your body was a Player. You have defeated 28890 enemies. You destroyed Melkor forever and have been elevated to the status of Vala by Eru Iluvatar. Arda will forever be free. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved 31 princesses. You saved Arda and became a famed Queen. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 9th Quelle of the 2890th year of the third age. Your adventure lasted 23 days. Your Attributes: You are dead, killed by Ripe Old Age in the town of Osgiliath. You can breath fire. You can smell nearby monsters. You can switch locations with another being. You can polymorph yourself at will. You can create a spear of darkness. Your eyes are sensitive to infrared light. You can see invisible creatures. You can breathe without air. You levitate just over the ground. You can climb high mountains. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are very lucky. You have a firm hold on your life force. You reflect arrows and bolts. You are incorporeal. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are immune to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your speed is affected by your equipment. Corruption list: Balrog Wings: Creates ugly, but working, wings allowing you to fly But it reduces charisma by 4 and dexterity by 2 Smaug's Breath: Fires a fire ball. Damage=2*level Radius 1+(level/20) Level=20, Cost=10, Stat=CON, Difficulty=18 Huan's Nose: You can detect nearby monsters. Radius 25 Level=5, Cost=4, Stat=INT, Difficulty=15 Swap Position: You can switch locations with another being, unless it resists teleportation. Level=15, Cost=12, Stat=DEX, Difficulty=16 Polymorph: You can polymorph yourself at will. Level=18, Cost=20, Stat=CON, Difficulty=18 Skills (points left: 0) . Archery 01.000 [0.300] - Sneakiness 13.710 [1.100] . Stealth 25.000 [0.600] . Disarming 01.000 [0.200] - Magic 50.000 [1.200] . Magic-Device 30.300 [1.300] . Spell-power 50.000 [0.600] . Sorcery 50.000 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Necromancy 00.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 48.350 [0.550] . Prayer 00.000 [0.500] - Monster-lore 01.500 [0.500] . Mimicry 01.300 [0.400] Abilities * Perfect casting [Fates] You may meet a Green worm mass on level 1. You are fated to meet a Moth on level 20. You may find a Soft Leather Armour on level 6. [Character Equipment] e) a Ring of Wizardry(40%) (+2) k) a Sorcerous Amulet of Infravision (-16,-5)(200%)(200%) (+10) {cursed} It increases your infravision and spell power by 10. It increases your mana capacity and hit points by 200%. It is cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Crystal drake on level 127 of Utumno. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord on level 49 of Moria. n) The Partial Plate Armour 'Rhude' (-71,-56) [22,+13](20%) It increases your hit points by 20%. It provides immunity to acid and electricity. It makes you completely fearless. It provides resistance to acid and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-ogre on level 69 of The Sacred Land Of Mountains. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Massive Iron Crown of Morgoth [0,+8] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 100 of Angband. z) (nothing) {) (nothing) [Character Inventory] a) an Indestructible Tome of Magical Energy b) 2 Fireproof Tomes of the Eternal Flame It cannot be harmed by fire. You bought it from the Forbidden Library. c) 2 Indestructible Tomes of the Blowing Wind d) 2 Indestructible Tomes of the Impenetrable Earth e) an Indestructible Tome of the Everrunning Wave f) 2 Fireproof Tomes of Translocation g) 2 Fireproof Tomes of the Tree h) a Fireproof Tome of Knowledge i) an Indestructible Tome of the Time j) a Fireproof Tome of Meta Spells k) 2 Indestructible Tomes of the Mind l) The Thirteenth Eye of Sauron It can be activated for genocide every 500 turns. You found it in the remains of a Dark elven warlock on level 31 of Moria. m) The Medallion of Good Will It can be activated for cure insanity every 200 turns. You found it in the remains of a Dread on level 144 of The Void. n) One Rune to Rule them All It can be activated for genocide every 500 turns. You found it in the remains of an Oathbreaker on level 91 of Angband. o) 7 Potions of Cure Insanity p) 44 Potions of Healing q) 10 Potions of *Healing* r) 6 Potions of Life s) 21 Potions of Restore Mana t) 2 Scrolls of Mass Genocide u) a Dazzling Ring of Clear Thought It can be activated for cure insanity every 200 turns if it is being worn. It grants you the power of illuminate if it is being worn. It provides light (radius 3) forever. It sustains your intelligence and wisdom. It makes you completely fearless. It provides resistance to light and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 127 of Utumno. v) The Spell of Mandos [50,+35] It is the ultimate armor. It can be activated for invulnerability (4+d8) every 800 turns if it is being worn. It provides resistance to life draining , acid, electricity, fire, cold, poison, light, dark, blindness, confusion, sound, shards, nether, nexus, chaos and disenchantment. It allows you to levitate. It allows you to fly. It allows you to sense the presence of dragons. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. w) (nothing) [Home Inventory - Bree ] a) The Ring 'Echore' (+4 to searching) It increases your searching and infravision by 4. It provides immunity to paralysis. It provides resistance to blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. b) a Draconic Ring of Constitution (+2,+5) [+6] (+6) It increases your constitution by 6. It sustains your constitution. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 58 of The Sacred Land Of Mountains. c) The Ring of Randilmo (+8) It increases your wisdom, dexterity, speed and attack speed by 8. It sustains your strength and constitution. It provides resistance to electricity and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 105 of Utumno. d) a Radiant Ring of Speed (+10) It grants you the power of illuminate if it is being worn. It provides light (radius 5) forever. It increases your speed by 10. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightcrawler on level 86 of Orodruin. e) a Radiant Ring of Speed (+9) f) The Necklace of Girion [10,+0] (+5) It can be activated for grow mushrooms every 50+d50 turns if it is being worn. It increases your charisma by 5. It sustains your charisma. It provides resistance to poison and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. g) The Amulet of Illimrodh (+2) It increases your strength, wisdom and constitution by 2. It provides resistance to blindness. It allows you to levitate. It slows your metabolism. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fire-drake on level 95 of Angband. h) a Sorcerous Amulet of Weaponmastery (-4,-46) [+4](140%)(140%) (+7) It increases your strength, constitution and spell power by 7. It increases your mana capacity and hit points by 140%. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 127 of Utumno. i) a Sorcerous Amulet of Devotion (+10,+42)(120%)(120%) (+6) It provides light (radius 1) forever. It increases your wisdom, charisma and spell power by 6. It increases your mana capacity and hit points by 120%. It sustains your wisdom and charisma. It provides resistance to life draining, fire, light and dark. It can re-curse itself. You found it in the remains of a Nightcrawler on level 95 of Orodruin. j) a Sorcerous Amulet of Wisdom (-53,-14)(120%)(120%) (+6) It increases your wisdom and spell power by 6. It increases your mana capacity and hit points by 120%. It sustains your wisdom. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 53 of The Sacred Land Of Mountains. k) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 40 of Isengard. m) The Silmaril of Flames (+2) {cursed} It can be activated for invulnerability (dur 8+d8) every 1000 turns if it is being worn. It grants you the power of banish evil if it is being worn. It provides light (radius 5) forever. It increases your strength by 2. It provides resistance to fire, light, dark, shards, nether, nexus and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It drains mana and experience. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 127 of Utumno. n) The Silmaril of the Seas (+2) {cursed} It can be activated for word of recall every 200 turns if it is being worn. It grants you the power of banish evil if it is being worn. It provides light (radius 5) forever. It increases your intelligence by 2. It provides resistance to light, dark, nether, nexus and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It drains life and experience. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 92 of Angband. o) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and nexus. It cannot be harmed by acid, cold, lightning or fire. p) The Robe of Great Luck [2,+0] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Zombie Shadow drake on level 72 of Erebor. q) The Robe 'Lingron' (-34,-21) [2,+10](20%) It increases your hit points by 20%. It sustains your strength. It provides immunity to electricity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, poison and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ibun, Son of Mim on level 99 of Orodruin. r) The Small Mithril Shield of Thorin [3,+25] (+4) s) a Mage Staff of Sorcery (1d4) (+9,-73)(80%)(80%) (+4) [Home Inventory - Gondolin ] a) The Ring of the Ironfists (+10,+10) (+3) It increases your wisdom and ability to tunnel by 3. It makes you invisible. It sustains your wisdom. It provides resistance to cold and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Perplexity on level 70 of The Sacred Land Of Mountains. b) The Ring 'Eringor' (+1 to stealth) It can be used to store a spell. It increases your dexterity and stealth by 1. It sustains your strength, wisdom and dexterity. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 69 of The Sacred Land Of Mountains. c) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Worm in the town of Gondolin . d) a Sorcerous Amulet of Devotion (-76,-19)(80%)(80%) (+4) {cursed} It provides light (radius 1) forever. It increases your wisdom, charisma and spell power by 4. It increases your mana capacity and hit points by 80%. It sustains your wisdom and charisma. It provides resistance to life draining, fire, light and dark. It is heavily cursed. It can re-curse itself. You found it in the remains of a Great Worm of Fire on level 85 of Angband. e) a Sorcerous Amulet of Wisdom (-70,-22)(120%)(120%) (+6) {cursed} f) a Dwarven Lantern of the Magi (+3) g) The Black Banner of Gondor (-3) It can be activated for summon undead every 666+d333 turns if it is being worn. It provides light (radius 1) forever. It decreases your stealth by 3. It makes you invisible. It provides resistance to dark , nether and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Worm on level 69 of The Sacred Land Of Mountains. h) The Metal Scale Mail 'Mired' (-49,-45) [13,+14](20%) It increases your hit points by 20%. It sustains your wisdom. It provides resistance to life draining, electricity and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 72 of Erebor. i) The Galvorn Plate Mail of Eol (-4 to accuracy) [40,+20] (+2) It can be activated for heal 1000 hit points every 888 turns if it is being worn. It increases your constitution by 2. It sustains your constitution. It makes you completely fearless. It provides resistance to life draining, acid, cold, dark, confusion, nether, nexus and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. j) The Robe 'Cuingwil' [2,+7] It provides immunity to cold. It provides resistance to electricity, cold, light and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 70 of The Sacred Land Of Mountains. k) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 53 of The Sacred Land Of Mountains. l) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) m) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 85 of Angband. n) The Seeker Arrow of Gondor (10d8) (+10,+20) o) The Red Arrow of Gondor It can be activated for mass human summoning every 1000 turns. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater titan Priest on level 84 of Angband. p) The Mage Staff of Saruman (1d4) (+5,+5)(80%) (+4) It can be activated for ball of cold (48) every 400 turns if it is being worn. It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, speed and spell power by 4. It increases your mana capacity by 80%. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire on level 70 of Angband. q) a Mage Staff of the Sindar (1d4) (+14,+8)(100%) (+5) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 5. It increases your mana capacity by 100%. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ungoliant, the Unlight on level 82 of Angband. r) a Mage Staff of Sorcery (1d4) (-23,-65)(40%)(40%) (+2) s) a Mage Staff of Wizardry (1d4) (-4,-14)(60%) (+3) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 3. It increases your mana capacity by 60%. You found it in the remains of Carcharoth, the Jaws of Thirst on level 89 of Angband. [Home Inventory - Minas Anor ] a) The Skeleton of Nob It can be activated for light absorption every 80 turns. You found it in the remains of a Black orc on level 52 of The Sacred Land Of Mountains. b) The Ring of the Broadbeams [+10] (+3) c) a Sorcerous Amulet of Charisma (-46,-7)(100%)(100%) (+5) d) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. e) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 70 of The Sacred Land Of Mountains. f) The Amulet of Faramir (+18,+0) [+8] (+5) It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) The Ring Mail 'Uinel' (-32,-13) [12,+9](20%) It increases your hit points by 20%. It provides immunity to acid. It provides resistance to life draining , light, confusion, shards, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, blindness, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dread on level 53 of The Sacred Land Of Mountains. i) The Robe of Curunir (-40,-40) [38,+0] (+10) It can be activated for ball of lightning (100) every 500 turns if it is being worn. It can be used to store a spell. It increases your speed by 10. It sustains your strength, intelligence, dexterity, constitution and charisma. It provides immunity to electricity and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. j) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and sound. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 54 of The Sacred Land Of Mountains. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 68 of The Sacred Land Of Mountains. l) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3) It grants you the power of panic hit if it is being worn. It increases your intelligence, dexterity, charisma , stealth, searching and speed by 3. It provides immunity to paralysis. It provides resistance to light and dark. It allows you to levitate. It allows you to sense the presence of good beings and unique beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) n) The Beaked Axe of Dain Ironfoot (2d6) (+8,+10) (+3) o) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2) p) The Arrow of Mithrion (1d4) (+11,+11) It does extra damage from acid and fire. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 33 of Mirkwood. q) a Mage Staff of Sorcery (1d4) (-46,-19)(40%)(40%) (+2) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 2. It increases your mana capacity and hit points by 40%. You found it in the remains of a Dread on level 65 of The Sacred Land Of Mountains. [Home Inventory - Caras Galadhon ] a) a Sprig of Athelas b) The Ring of Elion (+1) It increases your intelligence by 1. It provides resistance to fire, blindness, confusion and chaos. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Golden drake on level 37 of Moria. c) The Ring of Durin (+2) {cursed} d) a Lucky Amulet of Brilliance (+7) It provides light (radius 1) forever. It increases your intelligence, wisdom and luck by 7. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. e) The Amulet 'Berumbor' (+4) It increases your intelligence and wisdom by 4. It provides resistance to blindness, confusion, sound and nexus. It allows you to see invisible monsters. It prevents teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young black dragon on level 39 of Moria. f) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Brodda, the Easterling on level 48 of Moria. g) The Anchor of Space-Time h) The Pearl 'Nimphelos' (+1) It grants you the power of dazzle if it is being worn. It provides light (radius 3) forever. It increases your searching and infravision by 1. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven priest on level 28 of Mirkwood. i) The Double Ring Mail of Amant (-2 to accuracy) [15,+0] It provides immunity to acid and electricity. It provides resistance to acid, electricity and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Prince Imrahil the Proud on level 35 of Dol Amroth. j) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven lord on level 46 of The Sacred Land Of Mountains. k) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, chaos and disenchantment. It allows you to sense the presence of orcs . It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 48 of The Sacred Land Of Mountains. l) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Withered Heath. m) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire elf on level 45 of The Sacred Land Of Mountains. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Great Eagle Down Coat 'Thirya' [9,+9] It sustains your wisdom. It provides immunity to fire. It provides resistance to electricity, fire, cold and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Water troll on level 36 of Moria. p) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk Archer on level 35 of Moria. q) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snow-troll on level 45 of Moria. r) The Morning Star 'Maegnas-in-sereg' (2d6) (+8,+22) (+4) [The Museum Inventory - Bree ] a) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Worm on level 70 of The Sacred Land Of Mountains. b) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. c) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution , charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 100 of Angband. d) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Many Colours on level 127 of Utumno. e) The Ring of Precognition It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Halfling slinger on level 127 of Utumno. f) The Blue Stone 'Coimir'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your luck by 2. It increases your hit points by 40%. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining and nether. It allows you to breathe underwater. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. g) The Red Dragon Scale Mail of Tangion (-2 to accuracy) [30,+16] It can be activated for breathe fire (200) every 90+d90 turns if it is being worn. It provides immunity to acid. It provides resistance to acid and fire. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Chaos on level 85 of Angmar. h) The Multi-Hued Dragon Scale Mail 'Lothronfaun' (-4 to accuracy) [30,+25] It can be activated for star ball (150) every 1000 turns if it is being worn. It provides light (radius 1) forever. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire, cold, poison, light and dark. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) The Pseudo Dragon Scale Mail 'Carras' (-2 to accuracy) [30,+26] It can be activated for breathe light/darkness (200) every 60+d90 turns if it is being worn. It provides immunity to acid. It provides resistance to fire, light, dark and chaos. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Grand master mystic on level 127 of Utumno. j) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 70 of The Sacred Land Of Mountains. l) a Pair of Metal Shod Boots of Speed [6,+9] (+9) It increases your speed by 9. You found it in the remains of a Dark dwarven warrior on level 37 of Moria. m) The Dagger of Samwise (E:10, L:1) (1d4) (+4,+6) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides resistance to fire and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bronze drake on level 67 of Angband. n) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining , cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young multi-hued dragon on level 98 of Angband. o) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Olog on level 45 of Moria. p) The Long Sword of Dernhelm (3d5) (+20,+25) (+5) It provides light (radius 1) forever. It increases your stealth, speed and luck by 5. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is a great bane of undead. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining and disenchantment. It allows you to see invisible monsters. It allows you to sense the presence of unique beings. It has been blessed by the gods. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fuinur, Lord of the Haradrim on level 90 of Angmar. q) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. r) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity , light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 99 of Angband. s) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. t) The Two-Handed Sword 'Anglachel' (3d6) (+13,+17) (+2) It must be wielded two-handed. It increases your strength by 2. It does extra damage from fire. It poisons your foes. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against trolls. It provides immunity to paralysis. It provides resistance to fire, poison and sound. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It drains life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 88 of Orodruin. u) The Blade of Chaos 'Daedheloth' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. v) The Beaked Axe of Hurin (2d6) (+12,+20) (+3) It must be wielded two-handed. It can be activated for berserker and +10 to speed (50) every 100+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and constitution by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It provides resistance to acid . It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. w) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Thunder on level 127 of Utumno. x) The Sceptre of Numenor (-3 to speed) {cursed} It can be activated for dispel good (level*5) every 300+d300 turns if it is being worn. It can be used to store a spell. It decreases your strength, constitution, charisma, speed and luck by 3. It renders you incorporeal. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Fire on level 70 of The Sacred Land Of Mountains. a) The Rod of Annuminas (+4) It can be activated for rune of protection every 400 turns if it is being worn. It can be used to store a spell. It increases your charisma and luck by 4. It provides immunity to paralysis. It provides resistance to confusion. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gold Thunderlord on level 70 of The Sacred Land Of Mountains. b) The Cup of Thror It can be activated for alchemy every 500 turns. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [The Museum Inventory - Caras Galadhon ] a) The Ultimate Slime Mold It can be activated for cure blindness every 100 turns. You found it in the remains of a Hill giant on level 32 of Mirkwood. b) The Small Sword 'Ingor' (1d6) (+16,+23) (+1) It increases your strength and constitution by 1. It does extra damage from acid. It produces chaotic effects. It drains life from your foes. It strikes at demons with holy wrath. It is a great bane of undead. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Weaponsmith. c) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk on level 33 of Moria. d) The Trident of Osse (4d8) (+15,+19) (+4) It can be activated for teleport away every 200 turns if it is being worn. It increases your dexterity by 4. It is especially deadly against dragons. It is especially deadly against natural creatures. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to life draining and nether. It allows you to breathe underwater. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Man of Harad on level 50 of The Sacred Land Of Mountains.