[ToME 2.3.1 Character Sheet] Name : Abysean Age 262 STR! 40 Sex : Neuter Height 70 INT! 40 Race : Ent Hermit Weight 108 WIS! 40 Class : Sorceror Social Class 1 DEX! 40 Body : Player CON! 40 God : Eru Iluvatar CHR! 40 + To Melee Hit -12 Level 50 Max Hit Points 809 + To Melee Damage -2 Experience 36764387 Cur Hit Points 809 + To Ranged Hit -6 Max Exp 36764387 Max SP (Mana) 2463 + To Ranged Damage 13 Exp to Adv. ***** Cur SP (Mana) 2463 AC 29+151 Gold 7480813 Piety 38397 (Miscellaneous Abilities) Fighting : Very Bad Perception : Very Bad Blows/Round: 4 Bows/Throw : Very Bad Searching : Bad Shots/Round: 1 Saving Throw: Very Good Disarming : Good Mel.dmg/Rnd: 4d4-8 Stealth : Bad Magic Device: Heroic Infra-Vision: 1310 feet Tactic: coward Explor: running (Character Background) You are of an unknown generation of the Ents. You have green skin and unflexible members. [Miscellaneous information] Joke monsters: OFF Maximize mode: OFF Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 116 (5800') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 35 (1750') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 15 (750') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 34 (1700') The Sandworm lair: Level 30 (1500') A lost temple: Level 28 (1400') Your opponents are behaving stupidly. Your body is a Player. You are currently on level 116 of Angband. You have defeated 21454 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 44 princesses. You saved Arda and became a famed Ruler. You found 3 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 29th Hrive of the 2890th year of the third age. You have been adventuring for 97 days. adefkmnopsuxz{|@ Add Str : ..32....4*...... Add Int : ...22..2.*...... Add Wis : ...22..2.*...4.+ Add Dex : ...2.....*...4.. Add Con : ..32....4*4..... Add Chr : ..32...2.*...... Mul Mana : +...+..........+ Mul SPower: +............... Add Stea. : ...2...2........ Add Sear. : ..3............. Add Infra : .........*...... Add Tun.. : ..............6. Add Speed : .*.2.3.2.....4.+ Slay Drag.: .............+.. Cold Brand: .............+.. Sust Str : ................ Sust Int : ...++.+......... Sust Wis : ...++........... Sust Dex : ................ Sust Con : ......+...+..... Sust Chr : ...+.......+.... Invisible : .......+....+... Mul life : ......+........+ Sens Fire : ...............+ Reflect : ................ Free Act : ...+....+....... Hold Life : ...+++.......... Imm Acid : .......+*+...... Imm Elec : ......*..+.+.... Imm Fire : .+*....+.+.+.... Imm Cold : ...*..++.++..... Res Pois : .........+...... Res Fear : ................ Res Lite : .....+...+...... Res Dark : .....+...+...... Res Blind : ...+....+....... Res Conf : .....+.+++...... Res Sound : ........+....... Res Shard : ................ Res Neth : .........+.+.... Res Nexus : .........+...... Res Chaos : .....+.++....... Res Disen : ................ Lite : .+..+....+...+.. See Invis : ..++.+...+.....+ Digestion : ....+..........+ Regen : ....+.....+..... Activate : .+++.+.+..+..... Cursed : .........+...... Hvy Curse : ....+....+...... Prm Curse : .........+...... Fly : ..+............. Orc.ESP : .....+..+......+ Troll.ESP : ...............+ Evil.ESP : ....+..........+ TLord.ESP : ..+............. Good.ESP : ....+........... Full ESP : ...+.....+...... Skills (points left: 0) . Archery 01.100 [0.400] . Barehand-combat 00.000 [0.200] . Boulder-throwing 00.000 [0.600] - Sneakiness 01.500 [0.900] . Stealth -4.-100 [0.500] . Disarming 00.500 [0.000] - Magic 50.000 [1.000] . Magic-Device 30.500 [1.000] . Spell-power 50.000 [0.600] . Sorcery 50.000 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Udun 00.400 [0.400] . Necromancy 30.600 [0.900] . Runecraft 00.900 [0.900] . Thaumaturgy 02.700 [0.900] - Spirituality 11.000 [0.550] . Prayer 07.500 [0.500] - Monster-lore 03.150 [0.500] . Corpse-preservation 00.800 [0.800] . Symbiosis 25.200 [0.500] . Mimicry 07.700 [0.500] Abilities * Perfect casting * Tree walking * Undead Form [Fates] You may find a Catapult Trap Set on level 4. You may meet a Scrawny cat on level 8. You are fated to find a Mushroom of Restore Constitution on level 35. You are fated to find a Ring of Aggravate Monster on level 8. You are fated to meet a Rock lizard on level 11. [Character Equipment] a) a Mage Staff of Wizardry (1d4) (+8,+8)(100%) (+5) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 5. It increases your mana capacity by 100%. You found it in the remains of a Fallen angel on level 85 of Angband. d) The Light Crossbow 'Cubragol' (x3) (+10,+13) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 75 of Angband. e) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 60 of Erebor. f) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 114 of Angband. k) The Blue Stone 'Toris Mejistos' [Manathrust](40%) (+2) {cursed} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It has a spell stored inside. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tselakus, the Dreadlord on level 70 of Paths of the Dead. n) The Double Chain Mail of Miondi (-37,-13) [16,+17](40%) It increases your hit points by 40%. It sustains your intelligence and constitution. It provides immunity to electricity. It provides resistance to cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 72 of Erebor. o) The Shadow Cloak of Luthien [Genocide] [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It has a spell stored inside. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to blindness, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. s) The Massive Iron Crown of Morgoth [0,+3] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 111 of Angband. u) The Set of Gauntlets 'Paurnimmen' [Essence of Speed] [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It has a spell stored inside. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm in the town of Khazad-dum . x) The Pair of Soft Leather Boots of Lostarie [2,+10] It sustains your charisma. It provides resistance to electricity, fire and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 70 of The Sacred Land Of Mountains. z) a Master quylthulg (3000 hp) {) The Seeker Bolt 'Talquen' (4d5) (+21,+23) (+4 to speed) It provides light (radius 1) forever. It increases your wisdom, dexterity and speed by 4. It does extra damage from frost. It is especially deadly against dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 112 of Angband. |) a Magical Mattock of Digging (+6) {!k!d!s!v} It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 6. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 100 of Angband. [Character Inventory] a) a Fireproof Tome of the Blowing Wind {!k!s!d!v} It cannot be harmed by electricity. It cannot be harmed by fire. You found it in the remains of Saruman of Many Colours on level 61 of Erebor. b) a Fireproof Tome of the Everrunning Wave {!k!s!d!v} It cannot be harmed by fire. You bought it from the Forbidden Library. c) a Fireproof Tome of Translocation {!k!s!d!v} It cannot be harmed by fire. You bought it from the Black Market. d) a Fireproof Tome of Knowledge {!k!s!d!v} It cannot be harmed by fire. e) The Tome of Abysean {!k!s!d!v} It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) a Runestone {SoP !k!s!d!v} g) Benetar's Portable Plague (charging) It can be activated for cure insanity every 200 turns. You found it in the remains of a Grave wight on level 100 of Angband. h) a Sprig of Athelas i) 9 Potions of *Healing* j) 21 Potions of Restore Mana k) a Silver Rod of the Istari of Recall (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Nightwalker on level 79 of Angband. l) The Ring 'Anielya' (+9) It increases your dexterity, charisma and speed by 9. It makes you invisible. It sustains your dexterity. It provides resistance to acid, sound and chaos. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 89 of Angband. m) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Dagger of Celerinar (1d4) (+26,+18) (+2 to speed) It increases your speed by 2. It does extra damage from acid. It produces chaotic effects. It drains life from your foes. It is a great bane of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 112 of Angband. o) The Bolt 'Nilyatarn' (1d5) (+19,+9) (+2 to speed) It increases your intelligence, speed and attack speed by 2. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 112 of Angband. p) The Seeker Bolt 'Celen' (4d5) (+21,+14) (+2 to speed) It increases your constitution and speed by 2. It does extra damage from electricity. It produces chaotic effects. It drains life from your foes. It strikes at demons with holy wrath. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon in the town of Gondolin . q) a Climbing Set {!k!s!d!v} r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 8 Tomes of Magical Energy b) a Fireproof Tome of the Eternal Flame It cannot be harmed by fire. You found it in the remains of The Mouth of Sauron on level 72 of Angband. c) 5 Tomes of the Blowing Wind {!k!s!d!v} d) 2 Fireproof Tomes of the Impenetrable Earth It cannot be harmed by acid. It cannot be harmed by fire. You bought it from the Library. e) 2 Fireproof Tomes of the Everrunning Wave {!k!s!d!v} It cannot be harmed by fire. You bought it from the Forbidden Library. f) 2 Fireproof Tomes of Translocation {!k!s!d!v} It cannot be harmed by fire. You bought it from the Black Market. g) a Fireproof Tome of the Tree It cannot be harmed by fire. h) 4 Fireproof Tomes of Knowledge {!k!s!d!v} It cannot be harmed by fire. i) a Fireproof Tome of the Time It cannot be harmed by fire. You found it in the remains of Saruman of Many Colours on level 61 of Erebor. j) 3 Fireproof Tomes of Meta Spells It cannot be harmed by fire. You found it in the remains of a Lesser black reaver on level 64 of Dol Guldur. k) a Fireproof Unholy Tome of the Hellflame {!k!s!d!v} It cannot be harmed by fire. You bought it from the Black Market. l) 4 Holy Tomes of Eru Iluvatar m) 19 Sprigs of Athelas n) a Silver Rod of Capacity of Nothing (200/200) It can hold more mana. You found it in the remains of a Nightwalker on level 99 of Mount Doom. o) an Adamantite Rod of Nothing (200/200) p) 3 Rod Tips of Recall (80 Mana to cast) {!*!*} q) a Rod Tip of Enlightenment (40 Mana to cast) r) 3 Rod Tips of Healing (120 Mana to cast) s) The Ring 'Eglion' (+8) It increases your speed by 8. It sustains your strength and intelligence. It provides resistance to light, confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 99 of Mount Doom. t) The Amulet 'Cirrie' (+6) It increases your charisma and searching by 6. It sustains your constitution. It makes you completely fearless. It provides resistance to acid, electricity and nether. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 101 of Angband. u) The Ribbed Plate Armour of Barwe (-52,-33) [28,+9](20%) It increases your hit points by 20%. It sustains your wisdom and constitution. It provides immunity to cold. It makes you completely fearless. It provides resistance to life draining, electricity, light and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature gold dragon on level 72 of Erebor. v) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, nexus and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . w) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. x) a Climbing Set {!k!s!d!v} [Home Inventory - Gondolin ] a) Benetar's Portable Plague It can be activated for cure insanity every 200 turns. You found it in the remains of a Nether wraith on level 60 of Erebor. b) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. c) The Golden Horn of the Thunderlords (6 charges) {100% off} It was given to you as a reward. d) The Ring of Power of Hoarmurath of Dir (+5 to speed) It increases your strength and speed by 5. It makes you invisible. It sustains your strength and dexterity. It provides immunity to paralysis. It provides resistance to light and nexus. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 68 of Dol Guldur. e) The Ring of Power of Dwar, Dog Lord of Waw (+1 attack) It increases your attack speed by 1. It makes you invisible. It provides resistance to fire, sound and nexus. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 68 of Dol Guldur. f) The Ring of Power of Uvatha the Horseman It makes you invisible. It sustains your wisdom and constitution. It provides resistance to shards. It allows you to levitate. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . g) The Ring of Gilith (+4% of critical hits) It increases your strength and ability to score critical hits by 4. It sustains your strength and dexterity. It provides resistance to poison. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 27 of The Sandworm lair. h) The Ring 'Galainde' (+3 attacks) It increases your stealth and attack speed by 3. It sustains your wisdom and constitution. It provides resistance to blindness and shards. It allows you to levitate. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. i) The Ring of Durin (+2) It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. j) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend in the town of Khazad-dum . k) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Queen Ant on level 38 of Mordor. l) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 46 of Moria. o) The Metal Brigandine Armour of Rahar (-3 to accuracy) [19,+12] It provides immunity to acid, fire and cold. It makes you completely fearless. It provides resistance to sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in a plain of grass. p) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. q) The Thunderlord Coat of Seregrod [9,+11] It sustains your constitution. It provides immunity to cold. It provides resistance to fire, cold, poison, light , chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 80 of Angband. r) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 95 of Angband. s) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 98 of Angband. t) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 34 of The Land Of Rhun. u) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. w) The Pair of Soft Leather Boots of Angwar [2,+11] It sustains your dexterity and constitution. It provides resistance to life draining, acid, fire, confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Footwear Shop. x) The Sling 'Vaiatan' (x2) (+15,+12) (+2 to speed) It provides light (radius 1) forever. It increases your intelligence, constitution and speed by 2. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [Home Inventory - Minas Anor ] a) Jor's Buckler of Missile Attraction It can be activated for acquirement every 3000 turns. You found it lying on the ground on level 19 of Mirkwood. b) a Silver Rod of the Istari of Nothing (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. It was given to you as a reward. c) The Ring 'Niendir' (+1 to speed) It increases your strength, intelligence, dexterity, searching, infravision, speed and attack speed by 1. It sustains your intelligence, dexterity, constitution and charisma. It provides resistance to fire, poison, light, blindness, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 60 of Erebor. d) a Ring of Speed (+12) It increases your speed by 12. You found it in the remains of a Great Wyrm of Law on level 70 of Erebor. e) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 61 of Erebor. f) The Ring 'Lendirth' (+3 to infravision) It increases your wisdom, dexterity and infravision by 3. It provides resistance to acid, cold, confusion and nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. g) The Ring of Eollos [+15] (+1 to speed) It can be activated for ball of lightning and resist lightning every 50+d50 turns if it is being worn. It increases your intelligence and speed by 1. It sustains your strength and charisma. It provides immunity to paralysis. It provides resistance to electricity, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 61 of Erebor. h) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 62 of Erebor. i) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 61 of Erebor. j) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll Chieftain on level 60 of Erebor. l) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Draebor, the Imp on level 39 of Moria. m) The Splint Mail 'Isilweth' (-2 to accuracy) [19,+13] It sustains your strength, intelligence and constitution. It provides immunity to acid and electricity. It provides resistance to nether, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 68 of Dol Guldur. n) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 60 of Erebor. o) The Soft Leather Armour of Nardalir [4,+0] It sustains your wisdom and charisma. It provides immunity to acid and fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. p) The Cord Armour of Estir [6,+13] It sustains your strength and intelligence. It provides immunity to electricity and cold. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 91 of Angband. q) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. r) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. s) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 60 of Erebor. t) The Hard Leather Cap 'Vatandor' [2,+8] It sustains your strength, intelligence and wisdom. It provides immunity to paralysis. It provides resistance to dark, chaos and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 61 of Erebor. u) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6) w) a Climbing Set {!k!s!d!v} [Home Inventory - Lothlorien ] a) a Runestone {ID !k!s!d!v} b) The Gem of Ice It can be activated for heal 700 hit points every 100 turns. You found it lying on the ground on level 65 of Dol Guldur. c) Cathal's Corrupting Cymbal It can be activated for heal 700 hit points every 100 turns. You found it lying on the ground on level 45 of Moria. d) a Rod Tip of Havoc (90 Mana to cast) e) The Ring of Power of Ren the Unclean (+4 to infravision) It increases your infravision by 4. It makes you invisible. It sustains your strength. It makes you completely fearless. It provides resistance to poison, light and shards. It allows you to fly. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 63 of Erebor. f) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 103 of Angband. g) The Ring 'Anweth' It can be used to store a spell. It sustains your constitution. It provides immunity to paralysis. It speeds your regenerative powers. It induces random teleportation. It aggravates nearby creatures. It fills you with the Black Breath. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. h) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. i) The Bronze Dragon Scale Mail 'Fuilwe' (-2 to accuracy) [30,+28] It can be activated for breathe confusion (120) every 90+d90 turns if it is being worn. It sustains your wisdom, dexterity and constitution. It provides immunity to acid and electricity. It provides resistance to confusion, sound, nether and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 64 of Erebor. j) The Chain Mail of Elladhel (-11,-42) [14,+2](20%) It increases your hit points by 20%. It sustains your strength and charisma. It provides immunity to electricity. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghoul on level 45 of Paths of the Dead. k) The Double Ring Mail of Winglach (-72,-25) [15,+9](20%) It increases your hit points by 20%. It sustains your intelligence. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to cold and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 45 of The Sacred Land Of Mountains. l) The Partial Plate Armour of Hildi (+1 to accuracy) [22,+9] {cursed} It sustains your strength. It provides resistance to nether and chaos. It induces random teleportation. It fills you with the Black Breath. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 60 of Erebor. m) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Polyphemus, the Blind Cyclops on level 72 of Angband. n) The Robe of Endil [2,+11] {cursed} It provides immunity to electricity. It provides resistance to acid, dark and disenchantment. It drains experience. It induces random teleportation. It aggravates nearby creatures. It fills you with the Black Breath. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelugon on level 67 of Angband. o) The Thunderlord Coat of Marda [9,+25] (+5) It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, cold, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature gold dragon on level 71 of Erebor. p) The Fur Cloak of Frodh [3,+9] (+3 to stealth) It increases your stealth by 3. It sustains your dexterity. It makes you completely fearless. It provides resistance to life draining, electricity, light and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 27 of The Sandworm lair. q) a Shadow Cloak of Air [6,+16] (+1 to stealth) It increases your stealth by 1. It provides resistance to light and dark . It allows you to breathe without air. You found it in the remains of an Osyluth on level 67 of Angband. r) The Golden Crown of Anaerch [0,+12] It sustains your wisdom. It provides resistance to acid, electricity, fire, poison, dark and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor. s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. t) The Iron Helm 'Calionach' [5,+11] It sustains your strength and dexterity. It provides immunity to paralysis. It provides resistance to electricity , cold and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 65 of Erebor. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 70 of Angband. v) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. w) The Silver Arrow of Anorod (3d4) (+17,+25) It does extra damage from frost. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 68 of Erebor. x) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fundin Bluecloak on level 63 of Dol Guldur. [The Mathom-house Inventory - Bree ] a) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 26 of A lost temple. b) The Demonhorn of Elluil [2,+9] It provides light (radius 2) forever. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 27 of The Sandworm lair. c) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 22 of The Sandworm lair. d) The Ration of Food 'Curin' It cannot be harmed by acid, cold, lightning or fire. e) The Ring of Power of The Witch-King of Angmar (+2 to speed) It increases your dexterity and speed by 2. It makes you invisible. It sustains your strength and wisdom. It provides resistance to cold, blindness and nether. It allows you to fly. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Witch-King of Angmar on level 100 of Angband. f) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25] It can be activated for star ball (150) every 1000 turns if it is being worn. It provides light (radius 1) forever. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire, cold, poison, light and dark. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. g) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light, dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Cantoras, the Skeletal Lord on level 86 of Angband. h) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk Archer on level 32 of The Land Of Rhun. i) The Dragon Helm of Thrain [8,-12] It provides immunity to paralysis. It provides resistance to sound. It drains experience. It induces random teleportation. It fills you with the Black Breath. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature blue dragon on level 26 of Mirkwood. k) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . m) The Long Sword of the Dawn (E:25, L:2) (3d5) (+20,+20) (+3 to infravision) It can be activated for summon the Legion of the Dawn every 500+d500 turns if it is being worn. It increases your charisma and infravision by 3. It does extra damage from fire. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, light, blindness and chaos. It speeds your regenerative powers. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Vecna, the Emperor Lich on level 94 of Angband. n) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment . It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ettin in the town of Gondolin . o) The Two-Handed Sword 'Bregiril' (3d6) (+3,+11) (+3 to speed) It must be wielded two-handed. It increases your intelligence and speed by 3. It is especially deadly against orcs. It is a great bane of undead. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature white dragon on level 60 of Erebor. p) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga on level 72 of Erebor. q) The Halberd of Beredh (3d5) (+18,+22) (+4) It can be wielded two-handed. It increases your strength and dexterity by 4. It does extra damage from frost. It produces chaotic effects. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. r) The Battle Axe of Arfinarn (2d8) (+1,+4) (+1 attack) It can be wielded two-handed. It increases your attack speed by 1. It produces chaotic effects. It drains life from your foes. It is a great bane of dragons. It is a great bane of demons. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. s) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) It can be activated for fire ball (300) every 200+d200 turns if it is being worn. It decreases your charisma by 4. It does extra damage from fire. It provides immunity to fire. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) The Mace of Leglin (2d4) (+1,+6) {cursed} It can be wielded two-handed. It provides light (radius 1) forever. It can cause earthquakes. It drains experience. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 60 of Dol Guldur. u) The Small Wooden Boomerang 'Gelonamen' (1d4) (+5,+4) {cursed} It is especially deadly against giants. It is a great bane of demons. It prevents teleportation. It drains experience. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 14 of Orc Cave.