[Theme 1.1.3 Character Sheet] Name : Drardoth Age 153 STR! 33 Sex : Male Height 163 Int! 31 32 Race : Green Dragon Weight 140 WIS! 40 Class : Paladin Social Class 1 DEX! 34 Body : Player Con! 40 40 God : Tulkas Chr! 24 25 + To Melee Hit 116 Level 50 Max Hit Points 2847 + To Melee Damage 91 Experience 21629686 Cur Hit Points 2847 + To Ranged Hit 116 Max Exp 21661191 Max SP (Mana) 737 + To Ranged Damage 0 Exp to Adv. ***** Cur SP (Mana) 737 AC 6+112 Gold 3049145 Piety 145495 (Miscellaneous Abilities) Fighting : Legendary[70]Perception : Superb Blows/Round: 11 Bows/Throw : Legendary[35]Searching : Superb Shots/Round: 1 Saving Throw: Good Disarming : Fair Mel.dmg/Rnd: 1023-3641 Stealth : Superb Magic Device: Heroic Infra-Vision: 140 feet Tactic: normal Explor: normal (Character Background) You were born in the Blue Mountains, awakened by a powerful evil Wizard. Since then you have destroyed two weak-willed enemies of the Dark. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barad-Dur: Level 66 (3300') Angband: Level 83 (4150') Barrow-Downs: Level 10 (500') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Withered Heath: Level 30 (1500') The Helcaraxe: Level 40 (2000') a Lost Temple: Level 31 (1550') Forodwaith: Level 77 (3850') Emyn Luin: Level 70 (3500') Dol Amroth: Level 35 (1750') Near Harad: Level 25 (1250') Isengard: Level 40 (2000') Tol Eressea: Level 45 (2250') Your body is a Player. You are currently on level 83 of Angband. You have defeated 17340 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 82 princesses. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 18th Quelle of the 2890th year of the third age. You have been adventuring for 32 days. efghijkmnosxz{@ Add Str : ..............+ Add Int : .5............. Add Wis : .5*.3.......... Add Dex : 6....3......... Add Con : ..............+ Mul Mana : ......+........ Mul SPower: ......+........ Add Stea. : 6...3......4... Add Sear. : .5........44... Add Infra : ....3.6........ Add Speed : .5*..3.3....... Add Blows : ....3.......... Sust Str : .+.+....+...... Sust Int : ............... Sust Wis : .+............. Sust Dex : ...++...+...... Sust Con : +..+.+........+ Sust Chr : ............... Invisible : .+..+.......... Mul life : ...+..+.......+ Sens Fire : ............... Reflect : ............... Free Act : ...........+..+ Hold Life : ..++...+....... Imm Acid : .+......*...... Res Elec : .....+......... Imm Fire : ........*.+.... Res Cold : .+............. Res Pois : +...+.........+ Res Fear : ............... Res Lite : .......+....... Res Dark : .+...+.++...... Res Blind : ..........+.... Res Conf : +...+..++...... Res Sound : .+......+...... Res Shard : .+............. Res Neth : ++............. Res Nexus : .+............. Res Chaos : .......+....... Res Disen : ....+...+...... Aura Fire : ..........+.... Levitate : ++............. Lite : ..........+.... See Invis : ..+....+..+.... Digestion : .+............. Regen : ...+........... Activate : ...+.+.+....... Drain Exp : .+..+.......... Blessed : ..+............ Cursed : .+..+.......... Hvy Curse : .+..+.......... Fly : ..............+ Orc.ESP : .......+....... Full ESP : ..............+ Skills (points left: 87) - Combat 18.800 [0.800] . Weaponmastery 01.000 [0.800] . Barehand-combat 50.000 [1.300] - Sneakiness 06.400 [0.900] . Stealth -9.-600 [0.500] . Disarming 06.400 [0.900] - Magic 27.370 [0.900] . Magic-Device 28.800 [1.050] . Spell-power 30.000 [0.600] . Air 20.200 [0.600] . Necromancy 01.000 [0.300] - Spirituality 15.700 [1.000] . Prayer 50.000 [1.400] . Mindcraft 50.000 [0.600] - Monster-lore 03.500 [0.500] . Summoning 01.700 [0.500] . Corpse-preservation 00.800 [0.800] Abilities * Extra Max Blow(1) * Perfect casting [Fates] You are fated to find a Potion of Clumsiness on level 1. You are fated to find a Cloak on level 1. You are fated to find a Rune [Self] on level 3. You are fated to find a Potion of Heroism on level 9. You are fated to find a Jug of Milk on level 1. You may meet a Giant grey bat on level 1. [Character Equipment] e) The Ring of Daiand (+6% of critical hits) It increases your dexterity, stealth and ability to score critical hits by 6. It sustains your constitution. It provides resistance to poison, confusion and nether. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Jewelry Shop. f) The Ring of Power of Uvatha the Horseman (+5 to speed) It increases your intelligence, wisdom, searching and speed by 5. It makes you invisible. It sustains your strength and wisdom. It provides resistance to acid, cold, dark, sound, shards, nether and nexus. It allows you to levitate. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . g) a Blessed Ring of Speed [+4] (+11) {100% off} It increases your wisdom and speed by 11. It provides resistance to life draining. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. h) a Ring of Vitality(40%) It can be activated for satisfy hunger every 100 turns if it is being worn. It increases your hit points by 40%. It sustains your strength, dexterity and constitution. It provides resistance to life draining. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. i) The Ring of Power of Hoarmurath of Dir (+3 attacks) It increases your wisdom, stealth, infravision, attack speed and ability to score critical hits by 3. It makes you invisible. It sustains your dexterity. It provides resistance to poison, confusion and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 76 of Angband. j) The Ring 'Vornin' [+15] (+3 to speed) It can be activated for ball of lightning and resist lightning every 50+d50 turns if it is being worn. It increases your dexterity and speed by 3. It sustains your constitution. It provides resistance to electricity and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young white dragon on level 74 of Angband. k) a Sorcerous Amulet of Infravision (+79,+61)(120%)(120%) (+6) {cursed} It increases your infravision and spell power by 6. It increases your mana capacity and hit points by 120%. It is cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Flying skull on level 53 of Paths of the Dead. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Padded Armour of Anweth [4,+10] It sustains your strength and dexterity. It provides immunity to acid and fire. It provides resistance to dark, confusion, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. o) (nothing) s) a Blazing Jewel Encrusted Crown of Seeing [0,+11] (+4 to searching) It provides light (radius 3) forever. It increases your searching by 4. It provides resistance to fire and blindness. It allows you to see invisible monsters. It produces a fiery sheath. It cannot be harmed by acid. You found it in the remains of a Great Storm Worm on level 68 of Angband. x) a Rogue's Pair of Soft Leather Boots of Free Action [2,+10] (+4 to stealth) {} It grants you the power of panic hit if it is being worn. It increases your stealth, searching and luck by 4. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) (nothing) {) (nothing) [Character Inventory] a) 3 Indestructible Tomes of the Blowing Wind b) 3 Fireproof Tomes of the Impenetrable Earth c) 3 Fireproof War Tomes of Tulkas {!v!k!d} It cannot be harmed by fire. You bought it from the Black Market. d) a Parchment titled ``Concerning Hobbits'' {mass geno} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Dreadmaster on level 35 of The Helcaraxe. e) The Perfect Symbiote {mass geno} It can be activated for mass genocide every 1000 turns. You found it in the remains of an Emperor wight on level 48 of Barad-Dur. f) 6 Sprigs of Athelas {!*} g) 8 Potions of Healing h) 10 Potions of Restore Mana i) 7 Scrolls of Teleport Level {!*} j) 4 Scrolls of Word of Recall {!*} k) 2 Scrolls of *Identify* {25% off} l) a Scroll of *Remove Curse* m) 2 Indestructible Scrolls of *Destruction* {!*} n) a Scroll of Genocide {!*} o) 2 Scrolls of Mass Genocide {!*} p) a Silver Rod of Capacity of Disarming (200/200) {@z1} It can hold more mana. You bought it from the Magic Rod Market. q) a Tilkal Rod of Nothing (200/200) r) a Partial Totem of a Fire hulk s) a Partial Totem of a Greater titan t) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 43 of Barad-Dur. u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Ring of the Firebeards (+5,+10) (+3) It increases your strength and ability to tunnel by 3. It makes you invisible. It sustains your strength. It makes you completely fearless. It provides resistance to fire. It allows you to sense the presence of good beings. It drains mana. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Red Balrog in the town of Gondolin . b) a Rohirric Ring of Constitution (+6) {100% off} It increases your constitution and speed by 6. It sustains your constitution. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Jewelry Shop. c) a Dazzling Ring of Speed (+10) {100% off} It grants you the power of illuminate if it is being worn. It provides light (radius 5) forever. It increases your speed by 10. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. d) a Ring of Speed (+12) {100% off} It increases your speed by 12. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. e) The Blue Stone 'Coimir'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your luck by 2. It increases your hit points by 40%. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining and nether. It allows you to breathe underwater. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. f) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Worm on level 57 of Barad-Dur. h) The Amulet of Haredhel (+4) It increases your strength, searching and infravision by 4. It sustains your wisdom. It provides resistance to electricity and poison. It allows you to levitate. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. i) a Blazing Amulet of Spell It provides light (radius 3) forever. It can be used to store a spell. It provides resistance to fire. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young gold dragon on level 41 of Barad-Dur. j) The Amulet of Faramir (+18,+0) [+8] (+5) It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golfimbul, the Hill Orc Chief on level 21 of Orc Cave. k) a Radiant Amulet of Regeneration {100% off} It grants you the power of illuminate if it is being worn. It provides light (radius 4) forever. It provides resistance to light . It speeds your regenerative powers. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Jewelry Shop. l) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 3. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Fire on level 58 of Barad-Dur. n) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 40 of Isengard. o) The Key of Orthanc It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Black Banner of Gondor (-3) It can be activated for summon undead every 666+d333 turns if it is being worn. It provides light (radius 1) forever. It decreases your stealth by 3. It makes you invisible. It provides resistance to dark, nether and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Red Balrog in the town of Gondolin . q) The Pearl 'Nimphelos' (+1) It grants you the power of dazzle if it is being worn. It provides light (radius 3) forever. It increases your searching and infravision by 1. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser black reaver on level 44 of Barad-Dur. r) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Withered Heath. s) The Iron Crown 'Areth' [0,+12] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity and sound. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) a Dragon Helm of Water Breathing [8,+15] It provides resistance to fire. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Perplexity on level 54 of Barad-Dur. [Home Inventory - Gondolin ] a) a Potion of *Healing* b) a True Totem of Maeglin, the Traitor of Gondolin c) The Ring of Hirie (+4) {100% off} It increases your strength, wisdom, charisma and speed by 4. It makes you invisible. It sustains your intelligence and wisdom. It provides resistance to acid, light and sound. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. d) a Ring of Critical Hits of the Elements (+7% of critical hits) It increases your strength, intelligence and ability to score critical hits by 7. It provides resistance to acid, electricity, fire, cold and poison. It renders you especially vulnerable to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young white dragon on level 74 of Angband. e) The Robe of Belegaer [2,+20] (+5) It provides light (radius 1) forever. It increases your stealth, searching and luck by 5. It provides immunity to acid, electricity and cold. It provides immunity to paralysis. It provides resistance to dark and blindness. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Marda, rider of gold Laronth on level 45 of Tol Eressea. f) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Worm on level 68 of Angband. [Home Inventory - Minas Anor ] a) a Piece of the Mage Staff of Olorin {food} It can be activated for satisfy hunger every 100 turns. You found it in the remains of a Black wraith on level 41 of Paths of the Dead. b) 4 Potions of *Healing* c) 5 Scrolls of *Destruction* {!*} d) The Ring of the Blacklocks (+3) It increases your dexterity, ability to tunnel and luck by 3. It makes you invisible. It sustains your dexterity. It provides resistance to nexus. It produces an anti-magic shell. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 70 of Erebor. e) a Rohirric Ring of Strength (+5) It increases your strength and speed by 5. It sustains your strength. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 49 of The Sacred Land Of Mountains. f) a Dazzling Ring of Constitution (+3) g) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. h) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Perplexity on level 54 of Barad-Dur. i) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Naugladur, Lord of Nogrod on level 70 of Emyn Luin. j) a Sorcerous Amulet of Regeneration (+25,+68)(60%)(60%) (+3) It increases your spell power by 3. It increases your mana capacity and hit points by 60%. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 44 of Barad-Dur. k) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tom the Stone Troll in the town of Bree . l) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser black reaver on level 40 of Barad-Dur. m) The Filthy Rag of Ghan-buri-Ghan [34,+3](40%) (+2) It grants you the power of poison dart if it is being worn. It increases your strength, wisdom and constitution by 2. It increases your hit points by 40%. It sustains your strength, wisdom and constitution. It provides resistance to fire, cold, poison and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Eldrak Priest on level 50 of Moria. n) The Robe of Curunir (-40,-40) [38,+0] (+10) It can be activated for ball of lightning (100) every 500 turns if it is being worn. It can be used to store a spell. It increases your speed by 10. It sustains your strength, intelligence, dexterity, constitution and charisma. It provides immunity to electricity and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) a Robe of Permanence [2,+15] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to electricity. It provides resistance to life draining, acid, electricity, fire, cold and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Worm on level 70 of Erebor. p) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to light and blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. q) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Perplexity on level 54 of Barad-Dur. r) The Key of Thorin It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Cup of Thror It can be activated for alchemy every 500 turns. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) The Red Arrow of Gondor It can be activated for mass human summoning every 1000 turns. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightcrawler on level 72 of Erebor. u) The Parchment - Map of Thror It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [Home Inventory - Caras Galadhon ] a) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master vampire on level 58 of Dol Guldur. b) The Tome of Drardoth c) a Rune [Armageddon] {quest} d) a Potion of *Healing* e) 7 Scrolls of *Destruction* {!*} f) The Crumpled Scroll of Mass Resurrection g) The Wand of Digging of Thrain (34 charges) {!d!s!v} h) a True Totem of The Necromancer of Dol Guldur i) The Ring of the Stonefoots [+6] (+3) It provides light (radius 3) forever. It increases your charisma and ability to tunnel by 3. It makes you invisible. It sustains your charisma. It provides resistance to shards. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightcrawler on level 77 of Forodwaith. j) The Ring of the Broadbeams [+10] (+3) It increases your intelligence and ability to tunnel by 3. It makes you invisible. It sustains your intelligence. It provides resistance to blindness and sound. It allows you to sense the presence of non-living things. It drains experience. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightcrawler on level 77 of Forodwaith. k) The Ring of the Ironfists (+10,+10) (+3) It increases your wisdom and ability to tunnel by 3. It makes you invisible. It sustains your wisdom. It provides resistance to cold and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightcrawler on level 77 of Forodwaith. l) The Ring of the Stiffbeards (+5,+10) [+5] (+3) It increases your constitution and ability to tunnel by 3. It makes you invisible. It sustains your constitution. It provides resistance to disenchantment. It allows you to sense the presence of undead. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a White Balrog on level 77 of Forodwaith. m) The Ring of Durin (+2) {cursed} It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. n) a Sorcerous Amulet of Protection from Evil (-32,-51)(40%)(40%) (+2) {cursed} It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your spell power by 2. It increases your mana capacity and hit points by 40%. It allows you to sense the presence of evil beings. It has been blessed by the gods. It is heavily cursed. It can re-curse itself. You found it in the remains of a Shadow on level 45 of Barad-Dur. o) The Necklace of Girion [10,+0] (+5) It can be activated for grow mushrooms every 50+d50 turns if it is being worn. It increases your charisma by 5. It sustains your charisma. It provides resistance to poison and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Worm on level 65 of Barad-Dur. q) The Silmaril of the Seas (+2) It can be activated for word of recall every 200 turns if it is being worn. It grants you the power of banish evil if it is being worn. It provides light (radius 5) forever. It increases your intelligence by 2. It provides resistance to light, dark, nether, nexus and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It drains life and experience. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 77 of Forodwaith. r) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, light and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light, dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Hard Leather Cap 'Norlatar' [2,+7] It sustains your dexterity. It provides resistance to light, blindness and chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The Dragon Helm of Thrain [8,+10] It sustains your wisdom. It provides resistance to life draining, electricity, poison and chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.