[ToME 2.3.1 Character Sheet] Name : Afelwyr the Green Age 306 STR! 18/*** Sex : Neuter Height 69 INT! 18/*** Race : Ent Hermit Weight 125 WIS! 18/*** Class : Thaumaturgist Social Class 1 DEX! 18/*** Body : Player CON! 18/*** God : Eru Iluvatar CHR! 18/*** + To Melee Hit 45 Level 50 Max Hit Points 1127 + To Melee Damage 34 Experience 87491815 Cur Hit Points 1119 + To Ranged Hit 51 Max Exp 87491815 Max SP (Mana) 0 + To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 0 AC 50+157 Gold 35826172 Piety -200000 (Miscellaneous Abilities) Fighting : Superb Perception : Bad Blows/Round: 4 Bows/Throw : Superb Searching : Bad Shots/Round: 1 Saving Throw: Legendary[2] Disarming : Good Mel.dmg/Rnd: 4d4+136 Stealth : Excellent Magic Device: Legendary[27]Infra-Vision: 1310 feet Tactic: coward Explor: normal (Character Background) You are of an unknown generation of the Ents. You have green skin and unflexible members. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 105 (5250') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Nether Realm: Level 667 (33350') Submerged Ruins: Level 50 (2500') Halls of Mandos: Level 2 (100') Cirith Ungol: Level 50 (2500') The Void: Level 135 (6750') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 51 (2550') Orc Cave: Level 18 (900') Erebor: Level 72 (3600') Moria: Level 34 (1700') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Land Of Rhun: Level 34 (1700') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 32 (1600') Your body was a Player. You have defeated 36340 enemies. You tried to destroy Melkor forever, but died in the attempt. Arda will be quiet, but not free from evil. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 97 princesses. You saved Arda and became a famed Ruler. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the Yestare of the 2891st year of the third age. Your adventure lasted 196 days. Your Attributes: You are dead, killed by Ripe Old Age in the Encircling Sea. You can grow trees. You can restore lost life forces. Your eyes are sensitive to infrared light. You can see invisible creatures. You can breathe without air. You levitate just over the ground. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are very lucky. You have a firm hold on your life force. You reflect arrows and bolts. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Skills (points left: 0) - Combat 04.300 [0.500] . Weaponmastery 00.400 [0.400] . Archery 00.-200 [0.000] . Barehand-combat 00.000 [0.200] . Boulder-throwing 03.000 [0.600] - Sneakiness 07.755 [0.900] . Stealth 03.900 [0.500] . Disarming 00.500 [0.000] - Magic 50.000 [0.950] . Magic-Device 50.000 [1.050] . Spell-power 00.000 [0.600] . Mana 00.000 [0.600] . Fire 01.400 [0.700] . Water 06.300 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 05.600 [0.700] . Conveyance 12.600 [0.700] . Divination 10.500 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 00.000 [0.700] . Runecraft 00.000 [0.700] . Thaumaturgy 50.000 [1.000] - Spirituality 48.510 [0.550] . Prayer 36.000 [0.500] . Mindcraft 01.700 [0.500] - Monster-lore 00.000 [0.500] . Summoning 01.000 [0.300] . Symbiosis 01.000 [0.300] Abilities * Perfect casting * Tree walking [Fates] You may meet an Aimless-looking merchant on level 1. You may meet a Mean-looking mercenary on level 12. You may find a Ring of Levitation on level 1. You may find a Mushroom of Naivety on level 1. You may meet a Black naga on level 1. You are fated to find a Scroll of Light on level 10. You are fated to meet a Dark elven mage on level 9. You are fated to meet a Mean-looking mercenary on level 19. You are fated to find a Wand of Manathrust on level 4. You are fated to meet a Raven on level 1. You may find a Rune [Knowledge] on level 19. You may find a Sabre on level 1. You are fated to find a Hard Leather Cap on level 1. You may meet a Boil-covered wretch on level 1. You may find an Essence of Confusion on level 13. You are fated to find something special on level 13. You are fated to meet a Salamander on level 1. You may find a Magic Trap Set on level 1. You are fated to find a Small Sword on level 1. [Character Equipment] a) a Mage Staff of Wizardry [Ent's Potion] (1d4) (+8,+10)(100%) (+5) It can be wielded two-handed. It has a spell stored inside. It increases your spell power by 5. It increases your mana capacity by 100%. You found it lying in a vault on level 146 of The Void. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 54 of Mordor. e) The Ring of Power 'Vilya' (+12,+12) (+3) (charging) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwalker on level 131 of The Void. f) The Ring of Power 'Nenya' (+9,+9) (+2) (charging) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 97 of Mount Doom. k) The Blue Stone 'Toris Mejistos' [Teleportation](40%) (+2) {cursed} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It has a spell stored inside. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 54 of Mordor. n) The Gold Dragon Scale Mail 'Saerienon' (-2 to accuracy) [30,+19] It can be activated for breathe sound (130) every 90+d90 turns if it is being worn. It sustains your charisma. It provides immunity to fire and cold. It provides resistance to life draining, poison, dark, sound and disenchantment. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. o) a Snakeskin Cloak of Air [1,+11] It allows you to breathe without air. You found it in the remains of a Nightcrawler on level 65 of Dol Guldur. p) The Shield of Deflection 'Dinde' [10,+26] It sustains your charisma. It provides immunity to acid. It provides resistance to electricity, fire, poison, shards and nexus. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 128 of The Void. s) The Massive Iron Crown of Morgoth [0,+11] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 105 of Angband. u) The Set of Gauntlets of Eol [Identify] [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It has a spell stored inside. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 85 of Angband. x) a Pair of Metal Shod Boots of Speed [6,+14] (+12) It increases your speed by 12. You bought it from the Rare Footwear Shop. z) a Silent watcher (2383 hp) {) The Bolt of Eindor (1d5) (+23,+14) (+1) It increases your strength and constitution by 1. It does extra damage from frost. It poisons your foes. It is a great bane of dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. |) The Dwarven Shovel called 'Super Spade' (+3) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and ability to tunnel by 3. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. [Character Inventory] a) a Fireproof Holy Tome of Eru Iluvatar {!k!k!d!d!v!s} It cannot be harmed by fire. You bought it from the Forbidden Library. b) The Tome of Afelwyr the Green {!k!k!d!d!v!s} It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. c) Jor's Buckler of Missile Attraction {Restore} It can be activated for restore stats and life levels every 200 turns. You found it in the remains of a Quasit on level 54 of Mordor. d) Agannazar's Antique Acorn (charging) {Heal 700} It can be activated for heal 700 hit points every 100 turns. You found it lying on the ground on level 32 of The Helcaraxe. e) Agannazar's Antique Acorn (charging) {Heal 700} It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Marilith on level 97 of Mount Doom. f) Agannazar's Antique Acorn (charging) {Heal 700} It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Quasit on level 54 of Mordor. g) 94 Potions of Healing {25% off} h) 38 Potions of *Healing* i) 35 Potions of Restore Mana j) a Scroll of *Identify* k) 2 Scrolls of *Remove Curse* l) 10 Scrolls of Genocide {25% off} m) 2 Scrolls of Mass Genocide n) an Iron Rod of the Istari of Disarming (100/100) {!k!k!d!d!v!s} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You bought it from the Black Market. o) a Moonstone Rod of the Istari of Speed (150/150) {!k!k!d!d!v!s} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Dark elven lord on level 68 of Erebor. p) a Silver Rod of the Istari of Detection (164/200) {!k!k!d!d!v!s} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of an Emperor wight on level 41 of Paths of the Dead. q) a Golden Rod of the Istari of Healing (186/250) {!k!k!v!v!d!s} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Nightwalker on level 83 of Angband. r) a Mithril Rod of the Istari of Healing (262/320) {!k!k!d!d!v!s} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Barbazu on level 65 of Paths of the Dead. s) a Mithril Rod of Home Summoning (140/160) {!k!k!d!d!v!s} t) a Wand of Essence of Speed[1|39] of Plenty (11 charges) You found it in the remains of a Ghast on level 147 of The Void. u) a Staff of Remove Curses[5|50] (7 charges) v) a Staff of Mana[5|35] (1 charge) w) The Robe of Great Luck [-30,+11] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 145 of The Void. [Home Inventory - Bree ] a) Kelek's Wormhole Machine {Teleport} It can be activated for teleport (range 100) every 100 turns. You found it in the remains of a Snaga Shaman on level 17 of Orc Cave. b) The Crumpled Scroll of Mass Resurrection c) The Wand of Digging of Thrain (16 charges) d) The Ring of Findoros [+15] (+1 to stealth) It increases your stealth by 1. It provides resistance to electricity , cold, sound, shards and nexus. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. e) The Ring 'Amith' (+3 to speed) It increases your constitution, infravision, speed and ability to score critical hits by 3. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 66 of Erebor. f) The Ring of Uiadorost (+5) It increases your dexterity, searching, infravision and speed by 5. It makes you invisible. It sustains your charisma. It provides resistance to acid, confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 66 of Paths of the Dead. g) a Ring of Speed (+10) It increases your speed by 10. You found it in the remains of a Nightwalker on level 98 of Mount Doom. h) The Ring of Angwarir (+7) It increases your dexterity, constitution and speed by 7. It sustains your intelligence, wisdom and constitution. It provides resistance to light and shards. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Speed Ring Market. i) The Ring of Dalque (+5) It increases your dexterity, speed and ability to score critical hits by 5. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to sound. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 75 of Angband. j) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwalker on level 84 of Angband. k) a Ring of Nether Resistance l) an Indestructible Ring of Blindness Resistance m) The Ring of Forin (+2) It increases your wisdom and constitution by 2. It makes you invisible. It sustains your constitution. It provides resistance to sound and chaos. It allows you to fly. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature bronze dragon on level 62 of Dol Guldur. n) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 60 of Paths of the Dead. o) an Amulet of Doom [+5] (+10) It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 10. It cannot be dropped while cursed. It can re-curse itself. You found it lying on the floor of a special level. p) The Amulet of Arthist (+3) It increases your strength, dexterity, charisma and stealth by 3. It sustains your wisdom. It provides resistance to nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 46 of Paths of the Dead. q) The Amulet of Atarth (-4,-4) (+3 to searching) It can be used to store a spell. It increases your intelligence and searching by 3. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to blindness, confusion, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. r) The Amulet of Glossa (+2) It provides light (radius 1) forever. It increases your wisdom, charisma and stealth by 2. It sustains your wisdom and charisma. It provides resistance to life draining, fire, poison, light, dark, confusion and nexus. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. s) The Amulet 'Curathie' (+3 to stealth) It can be used to store a spell. It increases your stealth by 3. It sustains your constitution . It provides immunity to paralysis. It provides resistance to confusion and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature gold dragon on level 41 of Mordor. t) a Dwarven Lantern of the Magi [Globe of Light] (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It has a spell stored inside. It increases your intelligence, wisdom and charisma by 1. It makes you invisible. It provides resistance to blindness and shards. It cannot be harmed by fire. It was given to you as a reward. u) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser black reaver on level 65 of Paths of the Dead. v) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 50 of Paths of the Dead. w) a Climbing Set It allows you to climb mountains. [Home Inventory - Gondolin ] a) 2 Fireproof Books of Beginner Cantrips {!k!k!d!d!v!s} It cannot be harmed by fire. You bought it from the Book Store. b) The Crystal Ball of Godly Sights {Mass Genocide} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Ghoul on level 56 of Paths of the Dead. c) 3 Potions of New Life d) a Wooden Rod of the Istari of Nothing (20/20) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You bought it from the Black Market. e) a Moonstone Rod of the Istari of Nothing (150/150) f) a Wand of Stone Prison[2|14] of Plenty (1 charge) g) The Golden Horn of the Thunderlords (6 charges) {100% off} h) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghoulking on level 56 of Paths of the Dead. i) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 75 of Angband. j) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 75 of Angband. k) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. l) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 64 of Mordor. n) The Heavy Crossbow of Beluron (x7) (+28,+20) (+3 to speed) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and speed by 3. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 97 of Angband. o) The Silver Bolt 'Balefire' (6d5) (+20,+15) It provides light (radius 1) forever. It does extra damage from fire. It is a great bane of demons. It is a great bane of undead. It allows you to sense the presence of demons and undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 97 of Angband. p) The Mage Staff of Forochel (3d4) (-7,+1)(60%) (+3 to infravision) It can be wielded two-handed. It increases your intelligence, wisdom, infravision and spell power by 3. It increases your mana capacity by 60%. It sustains your intelligence and wisdom. It provides immunity to cold. It provides resistance to blindness. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) The Mage Staff of Aelth (1d4) (+10,+10) [+6](80%) It can be wielded two-handed. It can be used to store a spell. It increases your mana capacity by 80%. It sustains your intelligence and wisdom. It provides resistance to confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 99 of Mount Doom. r) a Mage Staff of Wizardry (1d4) (+10,+10)(60%) (+3) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 3. It increases your mana capacity by 60%. You found it in the remains of a Demilich on level 65 of Erebor. s) a Mage Staff (1d4) (+10,+10) It can be wielded two-handed. It can be used to store a spell. [Home Inventory - Minas Anor ] a) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 15 of Orc Cave. b) The Ring Mail 'Ostolion' (-2 to accuracy) [12,+5] It sustains your strength and intelligence. It provides immunity to electricity. It provides resistance to poison, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 42 of Paths of the Dead. c) The Double Ring Mail of Naewe (-2 to accuracy) [15,+18] It sustains your intelligence and constitution. It provides immunity to electricity. It provides resistance to life draining, acid, cold, light and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 79 of Angband. d) The Metal Brigandine Armour 'Orlin' (-16,-9) [19,+13](20%) It increases your hit points by 20%. It provides immunity to acid and fire. It provides resistance to fire, cold, dark, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 104 of Angband. e) The Full Plate Armour of Athorn (-41,-60) [25,+10](20%) It increases your hit points by 20%. It provides immunity to acid and fire. It provides resistance to acid, cold, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 93 of Angband. f) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2) It can be activated for heal 1000 hit points every 888 turns if it is being worn. It increases your constitution by 2. It sustains your constitution. It makes you completely fearless. It provides resistance to life draining, acid, cold, dark, confusion, nether, nexus and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 89 of Angband. h) The Filthy Rag of the Wight [1,+10] (+6 to searching) It increases your intelligence, searching and spell power by 6 . It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. i) The Rhino Hide Armour of Borth (-18,-21) [8,+17](40%) It increases your hit points by 40%. It sustains your intelligence. It provides immunity to electricity. It provides resistance to electricity, poison, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Stone and Hide Armour 'Angwar' (-57,-13) [15,+10](20%) It increases your hit points by 20%. It sustains your intelligence and charisma. It provides immunity to fire. It provides resistance to acid, light and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. l) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. m) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to poison, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Oriental vampire on level 66 of Erebor. n) The Small Metal Shield of Finth [3,+8] It sustains your charisma. It provides immunity to electricity and cold. It makes you completely fearless. It provides resistance to poison. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 47 of Paths of the Dead. o) The Large Leather Shield of Losseril [4,+11] It sustains your wisdom. It provides immunity to electricity. It provides resistance to dark, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga on level 26 of A lost temple. p) The Large Metal Shield of Mardar [5,+4] It sustains your intelligence. It provides immunity to fire and cold. It provides resistance to electricity and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Swordsman on level 54 of Mordor. q) The Dragon Shield 'Denya' [8,+23] It sustains your dexterity. It provides immunity to acid and cold. It provides resistance to electricity, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 99 of Mount Doom. r) The Shield of Deflection 'Lainuros' [10,+21] It provides immunity to electricity and fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to light, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 75 of Angband. s) a Golden Crown of the Magi [Identify] [0,+12] (+3) It has a spell stored inside. It increases your intelligence and spell power by 3. It sustains your intelligence. It provides resistance to life draining, acid, electricity, fire, cold and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. t) a Jewel Encrusted Crown of the Magi [0,+16] (+2) It can be used to store a spell. It increases your intelligence and spell power by 2. It sustains your intelligence. It provides resistance to life draining, acid, electricity, fire, cold and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. u) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It can be activated for remove fear and cure poison every 5 turns if it is being worn. It increases your dexterity and charisma by 5. It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master lich on level 56 of Paths of the Dead. v) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 54 of Mordor. [Home Inventory - Lothlorien ] a) a Tome of Magical Energy b) 11 Fireproof Holy Tomes of Eru Iluvatar {!k!k!d!d!v!s} It cannot be harmed by fire. You bought it from the Forbidden Library. c) a Fireproof Book of Beginner Cantrips {!k!k!d!d!v!s} It cannot be harmed by fire. You bought it from the Book Store. d) Raistlin's Ready Ranger {Cure Insanity} It can be activated for cure insanity every 200 turns. You found it in the remains of a Death quasit on level 35 of Mordor. e) 12 Sprigs of Athelas f) 14 Potions of Life g) a Potion of Invulnerability h) a Silver Rod of the Istari of Nothing (200/200) i) a Silver Rod of the Istari of Nothing (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. It was given to you as a reward. j) 3 Rod Tips of Healing (120 Mana to cast) k) an Indestructible Ring of Speed (+13) It increases your speed by 13. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 131 of The Void. l) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) an Indestructible Ring of Lordly Protection [+21] It provides immunity to paralysis. It provides resistance to life draining, poison, blindness, confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 131 of The Void. n) The Metal Scale Mail of Iannar (-2 to accuracy) [13,+14] It provides immunity to acid, electricity and fire. It provides resistance to life draining, fire, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 93 of Angband. o) The Partial Plate Armour of Avardagor (-32,-30) [22,+16](20%) It increases your hit points by 20%. It sustains your constitution. It provides immunity to acid, electricity and fire. It provides resistance to light and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 144 of The Void. p) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) The Small Leather Shield of Breith [2,+17] It provides immunity to electricity and fire. It provides resistance to electricity and disenchantment. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 148 of The Void. r) The Shield of Deflection 'Elindon' [10,+30] It sustains your strength and intelligence. It provides resistance to fire, nexus and chaos. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 134 of The Void. s) a Mage Staff of Power (1d4) (+10,+10) (+12) t) The Mage Staff of Earfin [Ent's Potion] (1d4) (+11,+11) [+5](60%) (+3) It can be wielded two-handed. It provides light (radius 1) forever. It has a spell stored inside. It increases your spell power by 3. It increases your mana capacity by 60%. It sustains your wisdom. It provides resistance to blindness and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 131 of The Void. u) a Mage Staff of Mana (1d4) (+10,+10)(100%) It can be wielded two-handed. It can be used to store a spell. It increases your mana capacity by 100%. You found it in the remains of a Nightwalker on level 99 of Mount Doom. [The Mathom-house Inventory - Bree ] a) The Ring of Power of Adunaphel the Quiet (+1 to speed) It increases your dexterity, charisma, stealth, infravision, speed, attack speed and ability to score critical hits by 1. It makes you invisible. It sustains your constitution. It makes you completely fearless. It provides resistance to electricity, dark, blindness and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 60 of Paths of the Dead. b) The Ring of Power of Akhorahil the Blind (+1 to speed) It increases your dexterity, constitution and speed by 1. It makes you invisible. It provides resistance to cold and dark. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 62 of Paths of the Dead. c) The Ring of Power of Ji Indur Dawndeath (+2 attacks) It increases your strength, stealth and attack speed by 2. It makes you invisible. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to cold, sound and shards. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 55 of Paths of the Dead. d) The Ring of Power of Dwar, Dog Lord of Waw (+4) It increases your wisdom, dexterity and charisma by 4. It makes you invisible. It provides resistance to electricity and fire. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 61 of Dol Guldur. e) The Ring of Power of Uvatha the Horseman (+1 attack) It increases your attack speed by 1. It makes you invisible. It provides immunity to paralysis. It provides resistance to fire, nether and chaos. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . f) The Ring of Power of The Witch-King of Angmar (+5) It increases your wisdom and constitution by 5. It makes you invisible. It provides resistance to dark, nether and chaos. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Witch-King of Angmar on level 148 of The Void. g) The Ring of Power of Hoarmurath of Dir (+3) It increases your intelligence, dexterity and constitution by 3. It makes you invisible. It provides resistance to acid, cold and nexus. It allows you to see invisible monsters. It drains experience . It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 61 of Dol Guldur. h) The Ring of Power of Ren the Unclean (+1 to infravision) It increases your wisdom and infravision by 1. It makes you invisible. It sustains your intelligence and constitution. It provides resistance to nexus, chaos and disenchantment. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 52 of Paths of the Dead. i) The Ring of Power of Khamul, the Black Easterling It makes you invisible. It sustains your strength and intelligence. It makes you completely fearless. It provides resistance to fire. It allows you to fly. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khamul, the Black Easterling on level 94 of Mount Doom. j) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom , dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 63 of Paths of the Dead. k) The Ring of Durin (+2) {cursed} It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. l) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Gondolin . m) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 70 of Angband. n) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 53 of Paths of the Dead. p) The Phial of Undeath (-5) It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Angamaite of Umbar on level 18 of Mirkwood. q) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 57 of Mordor. r) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25] It can be activated for star ball (150) every 1000 turns if it is being worn. It provides light (radius 1) forever. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire, cold, poison, light and dark. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 65 of Paths of the Dead. v) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 79 of Angband. w) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Thunderlord Coat of Marda [9,+25] (+5) {cursed} It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, cold, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 70 of Dol Guldur. a) The Iron Crown of Beruthiel [0,+20] (-5) It decreases your strength, dexterity and constitution by 5. It provides immunity to paralysis. It provides resistance to life draining. It allows you to see invisible monsters. It gives telepathic powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 79 of Angband. b) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 63 of Mordor. c) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. d) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sarko, rider of gold Foronth on level 97 of Mount Doom. f) The Dragon Helm of Thrain [8,+10] It provides light (radius 2) forever. It sustains your intelligence and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll Priest on level 84 of Angband. h) The Pair of Metal Shod Boots of the Machine [6,+24] (+3) It increases your intelligence, ability to tunnel and speed by 3. It provides resistance to confusion, shards and chaos. It allows you to sense the presence of non-living things. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) The Light War Axe of Ice (2d5) (+3,+15) (+3) It increases your intelligence and charisma by 3. It does extra damage from frost. It sustains your dexterity. It provides immunity to cold. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 99 of Mount Doom. j) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2) It can be activated for mass genocide every 1000 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 2. It does extra damage from frost. It is especially deadly against orcs. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to cold. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 87 of Angband. k) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. l) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides resistance to fire and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 99 of Mount Doom. m) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It provides resistance to cold and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature red dragon on level 95 of Angband. n) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in a plain of grass. o) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 54 of Mordor. p) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Law drake on level 37 of The Land Of Rhun. q) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave ogre on level 66 of Dol Guldur. r) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. s) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) The Spear of Melkor (4d6) (+12,+24) (-4 to stealth) {cursed} It decreases your wisdom and stealth by 4. It poisons your foes. It provides resistance to light, dark, blindness, confusion and nether. It allows you to sense the presence of good beings. It drains mana and life. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 93 of Angband. u) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1) It can be activated for cure serious wounds every 3+d3 turns if it is being worn. It increases your strength and dexterity by 1. It is especially deadly against orcs. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature multi-hued dragon on level 97 of Mount Doom. v) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) It can be activated for identify spell every 10 turns if it is being worn. It can be used to store a spell. It increases your intelligence and wisdom by 4. It fights against evil with holy fury. It provides resistance to light. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dreadmaster on level 66 of Paths of the Dead. w) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4) It can be wielded two-handed. It can be activated for drain life (90) every 70 turns if it is being worn. It increases your wisdom and infravision by 4. It does extra damage from frost. It is especially deadly against orcs. It provides resistance to cold, light and nexus. It allows you to sense the presence of orcs, trolls and giants. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sarko, rider of gold Foronth on level 97 of Mount Doom. x) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4) It must be wielded two-handed. It increases your strength and constitution by 4. It does extra damage from electricity and fire. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against natural creatures. It makes you completely fearless. It provides resistance to electricity, fire and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 97 of Angband. a) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. b) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2) It can be activated for magic arrow (10d10) every 20+d20 turns if it is being worn. It increases your strength and constitution by 2. It provides resistance to electricity, light, dark and blindness. It fires missiles with extra might. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 99 of Mount Doom. c) The Seeker Bolt 'Scale-piercer' (8d5) (+15,+20) It is a great bane of dragons. It makes you completely fearless. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. d) The Drum of the Sky (+2 to speed) It increases your wisdom, charisma, stealth, speed and luck by 2. It provides resistance to acid, electricity, fire, cold and sound. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 78 of Angband. e) The Harp of Daeron (+1 to speed) It increases your wisdom, charisma, stealth, speed and luck by 1. It provides resistance to acid, electricity, fire, cold and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 93 of Mount Doom. f) The Horn of Boromir (+3) It can be activated for mass human summoning every 1000 turns if it is being worn. It increases your strength and constitution by 3. It makes you completely fearless. It provides resistance to fire. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Novice rogue on level 51 of Illusory Castle. g) Uldor the Accursed's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uldor the Accursed on level 38 of The Land Of Rhun. h) Medusa, the Gorgon's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Medusa, the Gorgon on level 32 of Mirkwood.