[ToME 2.2.7 Character Dump] Name : Aesterin Age 171 STR! 40 Sex : Female Height 59 INT! 28 Race : Skeleton Wood-Elf Weight 90 WIS! 33 Class : Ranger Social Class 53 DEX! 40 Body : Player CON! 40 God : Melkor Bauglir CHR! 35 + To Melee Hit 70 Level 50 Max Hit Points 1127 + To Melee Damage 71 Experience 15911222 Cur Hit Points -12 + To Ranged Hit 77 Max Exp 15911222 Max SP (Mana) 189 + To Ranged Damage 24 Exp to Adv. ***** Cur SP (Mana) 32 AC 56+133 Gold 3084450 Piety 34305 (Miscellaneous Abilities) Fighting : Legendary[20]Perception : Excellent Blows/Round: 6 Bows/Throw : Legendary[70]Searching : Excellent Shots/Round: 1 Saving Throw: Very Good Disarming : Very Good Mel.dmg/Rnd: 24d4+426 Stealth : Heroic Magic Device: Superb Infra-Vision: 50 feet Tactic: confident Explor: normal (Character Background) You are one of several children of an Avarin Warrior. You have light grey eyes, straight black hair, and a fair complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: ON Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 90 (4500') Barrow-Downs: Level 10 (500') Mount Doom: Level 85 (4250') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 25 (1250') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 15 (750') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 37 (1850') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') Your body was a Player. You have defeated 12701 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 43 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 56th Hrive of the 2890th year of the third age. Your adventure lasted 124 days. Your Attributes: You are dead, killed by Ancalagon the Black on level 90 of Angband. You can drive yourself into a berserk frenzy. You can cast magic missiles. You are able to control the space/time continuum. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You can climb high mountains. You have free action. You regenerate quickly. Your appetite is small. You can sense the presence of orcs. You can sense the presence of evil beings. You are very lucky. You have a firm hold on your life force. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. The space-time continuum cannot be disrupted near you. Your strength is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon strikes at evil with extra force. Your weapon strikes at undead with holy wrath. Your weapon strikes at demons with holy wrath. Your weapon is especially deadly against trolls. Your weapon is especially deadly against dragons. Corruption list: Anti-teleportation: Prevents all teleportations, be it of you or monsters Skills (points left: 0) - Combat 31.440 [0.800] . Weaponmastery 12.500 [0.500] - Archery 50.000 [0.950] . Sling-mastery 00.000 [0.300] . Bow-mastery 03.300 [0.300] . Crossbow-mastery 01.200 [0.300] . Boomerang-mastery 00.000 [0.300] - Sneakiness 01.190 [0.950] . Disarming 03.000 [1.000] - Magic 26.816 [0.700] . Magic-Device 16.400 [1.100] . Conveyance 04.500 [0.500] . Divination 11.500 [0.500] . Nature 50.000 [0.500] . Udun 01.200 [0.400] - Spirituality 01.000 [0.300] . Prayer 00.000 [0.500] - Monster-lore 00.700 [0.700] . Corpse-preservation 00.800 [0.800] Abilities * Ammo creation * Tree walking [Fates] You are fated to meet a Mangy-looking leper on level 20. You may meet a Pitiful-looking beggar on level 20. You are fated to meet a Giant black ant on level 9. You may find a Potion of Speed on level 1. You may find a Scroll of Light on level 10. You are fated to meet a Giant white mouse on level 16. You are fated to find a Rod Tip of Nothing on level 12. You are fated to meet a Giant brown bat on level 4. [Character Equipment] a) a Spectral Shadow Blade of Gondolin (4d4) (+13,+16) (+4 to stealth) {DINRIS} It can be activated for wraith-form every 50+d50 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, constitution and stealth by 4. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, dark and disenchantment. It allows you to see invisible monsters. It allows you to sense the presence of evil beings . It drains life. It cannot be harmed by acid. It cannot be harmed by fire. You bought it from the Black Market. d) a Long Bow of Extra Might (x7) (+19,+24) {NEEM EYE} It provides resistance to nexus. It fires missiles with extra might. You found it lying on the ground on level 70 of The Sacred Land Of Mountains. e) The Ring of Menya (+8,+10) (+3) It increases your strength, wisdom and constitution by 3. It sustains your dexterity. It provides resistance to dark, blindness , sound and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. f) an Indestructible Ring of Speed (+13) It increases your speed by 13. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Jewelry Shop. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 60 of Erebor. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 68 of Erebor. n) The Bronze Dragon Scale Mail of Lumith (-2 to accuracy) [30,+19] It can be activated for breathe confusion (120) every 90+d90 turns if it is being worn. It sustains your wisdom, constitution and charisma. It provides immunity to electricity and cold. It provides immunity to paralysis. It provides resistance to cold, confusion, nether and nexus. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 60 of Erebor. o) an Elven Cloak of Protection [4,+18] (+3 to stealth) It increases your stealth, searching and luck by 3. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 25 of Mirkwood. p) The Demonshield 'Earan' [5,+12] It sustains your strength. It provides immunity to acid, electricity and fire. It makes you completely fearless. It provides resistance to light and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 61 of Erebor. x) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to sound. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) (nothing) {) 17 Silver Arrows of Wounding (3d4) (+19,+24) |) The Mattock of Golach (+6,+5) (+2 to speed) It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, ability to tunnel, speed and attack speed by 2. It drains life from your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. [Character Inventory] a) a Fireproof Tome of the Tree It cannot be harmed by fire. You found it in the remains of Ungoliant, the Unlight on level 75 of Angband. b) a Fireproof Unholy Tome of the Hellflame It cannot be harmed by fire. You bought it from the Black Market. c) a Fireproof Book of Beginner Cantrips It cannot be harmed by fire. You bought it from the Book Store. d) The Tome of Aesterin It cannot be harmed by acid, cold, lightning or fire. e) The Tome of Elven Household Magic {Heal 700} It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Bat of Gorgoroth on level 50 of Moria. f) The Skull of Ancient Wisdom {Heal 700} It can be activated for heal 700 hit points every 250 turns. You found it lying on the ground on level 64 of Mordor. g) The Clay Tablets of Antiquity {Mass Geno} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Shade on level 34 of Moria. h) Raistlin's Ready Ranger {Teleport 100} It can be activated for teleport (range 100) every 45 turns. You found it in the remains of a Hezrou on level 50 of Mordor. i) Tenser's Torch of Spontaneous Combustion {Exp & Stats} It can be activated for restore stats and life levels every 750 turns. You found it lying on the ground on level 71 of Erebor. j) The Toenail of Vecna {Sanity Boost} It can be activated for cure insanity. You found it in the remains of a Barbazu on level 70 of Angband. k) 5 Fireproof Scrolls of Satisfy Hunger It cannot be harmed by fire. You bought it from the Alchemy shop. l) a Silver Rod of Recall (100/100) m) a Golden Rod of Cheapness of Acid Balls (125/125) It can cast spells for a lesser mana cost. You found it lying in a vault on level 24 of The Sandworm lair. n) a Mithril Rod of Capacity of Lightning Balls (320/320) It can hold more mana. You found it in the remains of Hela, Queen of the Dead on level 80 of Angband. o) The Sheaf Arrow of Dionar (1d5) (+12,+12) {Dragons & Undead} It is a great bane of dragons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bronze Thunderlord on level 80 of Angband. p) 26 Arrows of Andelo (1d4) (+18,+10) {90% off} It does extra damage from acid and electricity. It is especially deadly against dragons. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. q) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) {Giants & Anything} It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 72 of Erebor. r) The Seeker Arrow of Gondor (10d8) (+10,+20) {Evil & Demons} It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 72 of Erebor. s) 9 Silver Arrows of Slay Undead (3d4) (+13,+12) It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid. It cannot be harmed by fire. You found it lying in a vault on level 69 of Erebor. t) 15 Silver Arrows of Slay Demon (3d4) (+13,+10) It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of an Ethereal dragon on level 60 of Erebor. u) 25 Silver Arrows of Wounding (3d4) (+13,+13) It fights against evil with holy fury. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of an Ancient blue dragon on level 72 of Erebor. v) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) w) (nothing) [Home Inventory - Bree ] a) a Fireproof Tome of Translocation It cannot be harmed by fire. You bought it from the Black Market. b) 16 Sprigs of Athelas {75% off} c) 4 Potions of Cure Insanity d) 14 Potions of Healing e) a Moonstone Rod of the Istari of Fire Balls (150/150) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You bought it from the Black Market. f) a Silver Rod of Capacity of Cold Balls (200/200) It can hold more mana. You found it in the remains of a Keeper of Secrets on level 60 of Erebor. g) The Ring of Serata (+3) It increases your strength and intelligence by 3. It sustains your intelligence, wisdom, dexterity and charisma. It provides resistance to electricity, nether, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature blue dragon on level 60 of Erebor. h) a Ring of Accuracy (+21) You bought it from the Black Market. i) a Ring of Speed (+12) It increases your speed by 12. You bought it from the Rare Jewelry Shop. j) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 65 of Erebor. k) The Ring of Durin (+2) It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. l) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater titan on level 68 of Erebor. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Icky Queen on level 20 of The Old Forest. n) The Phial of Undeath (-5) It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 37 of Moria. o) The Soft Leather Armour of the Sandworm [30,+9] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. p) The Feathers Cloak 'Golad' [1,+10] (+4 to stealth) It increases your stealth by 4. It provides immunity to acid. It provides resistance to electricity, fire, light and confusion. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 17 of Mirkwood. q) a Dwarven Metal Cap of Seeing [3,+8] (+4 to searching) It increases your constitution, searching and infravision by 4. It provides resistance to fire and blindness. It allows you to see invisible monsters. It allows you to sense the presence of trolls and dragons. You found it lying on the ground on level 34 of Cirith Ungol. r) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {Int+ & Conf Res?} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 69 of Erebor. s) The Pair of Soft Leather Boots of Agoth [2,+15] It sustains your dexterity. It provides resistance to acid, fire, cold, confusion, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Footwear Shop. [Home Inventory - Gondolin ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 66 of Erebor. b) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill orc on level 36 of Mordor. c) a Parchment titled ``Demigods and their Uses'' {Escape!!} It can be activated for teleport level. d) 3 Potions of Cure Insanity e) 2 Potions of *Healing* f) 2 Scrolls of *Destruction* {25% off} g) a Scroll of Mass Genocide h) a Fireproof Staff of Genocide[1|5] (2 charges) It cannot be harmed by fire. You bought it from the Black Market. i) 2 Staffs of Genocide[1|5] (3 charges) {25% off} j) Polished Black Dragon Scale Mail of Defense (-2 to accuracy) [30,+26] It can be activated for breathe acid (130) every 90+d90 turns if it is being worn. It sustains your charisma. It provides resistance to acid. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord in the town of Bree . k) Polished Red Dragon Scale Mail of Defense (-2 to accuracy) [30,+23] It can be activated for breathe fire (200) every 90+d90 turns if it is being worn. It sustains your intelligence. It provides resistance to fire. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm in the town of Gondolin . l) The Shield of Deflection 'Borwe' [10,+20] It sustains your intelligence and constitution. It provides immunity to paralysis. It provides resistance to electricity, light, nexus and disenchantment. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Jack of Shadows on level 71 of Erebor. m) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon in the town of Gondolin . n) The Bastard Sword of Gonaeglur (3d4) (+12,+18) (+3 to speed) It can be wielded two-handed. It increases your wisdom, charisma and speed by 3. It does extra damage from electricity and fire. It is especially deadly against dragons. It is especially deadly against orcs. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 72 of Erebor. o) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3) It can be wielded two-handed. It increases your intelligence by 3. It does extra damage from fire. It is especially deadly against natural creatures. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ymir, the Ice Giant on level 72 of Erebor. p) a Gnomish Shovel of Digging (+6,+9) (+4) It increases your ability to tunnel by 4. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Mining Supply store. [Home Inventory - Minas Anor ] a) Cathal's Corrupting Cymbal {Cure LSD} It can be activated for cure hallucination. You found it lying on the ground on level 38 of Cirith Ungol. b) 12 Potions of Detonations c) 10 Fireproof Scrolls of Teleportation It cannot be harmed by fire. You bought it from the Black Market. d) a Golden Rod of the Istari of Nothing (250/250) e) an Adamantite Rod of Nothing (200/200) f) The Golden Horn of the Thunderlords (4 charges) {100% off} g) The Ring of Edaid (+3) It increases your dexterity and constitution by 3. It sustains your intelligence and wisdom. It provides resistance to acid, fire, confusion and disenchantment. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Acidic cytoplasm on level 53 of Mordor. h) a Ring of Critical Hits (+8% of critical hits) i) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Keeper of Secrets on level 60 of Erebor. j) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young bronze dragon on level 20 of Mirkwood. l) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. m) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature multi-hued dragon on level 60 of Erebor. n) The Spear of Melkor (4d6) (+12,+24) (-4 to stealth) It decreases your wisdom and stealth by 4. It poisons your foes . It provides resistance to light, dark, blindness, confusion and nether. It allows you to sense the presence of good beings. It drains mana and life. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 72 of Erebor. o) The Glaive of Narsil (2d6) (+19,+16) (+2 attacks) It can be wielded two-handed. It increases your constitution, charisma and attack speed by 2. It does extra damage from frost. It poisons your foes. It drains life from your foes. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 72 of Erebor. p) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. q) The Heavy Crossbow 'Elperant' (x7) (+20,+11) (+3 to speed) It increases your dexterity and speed by 3. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 72 of Angband. r) 25 Bolts of Slay Evil (1d5) (+12,+8) {90% off} It fights against evil with holy fury. You made it yourself. s) The Seeker Bolt of Tuorimar (4d5) (+24,+17) (+2 attacks) {Fr,Ps,Troll,Undead,} It provides light (radius 1) forever. It increases your attack speed by 2. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It drains life from your foes. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at undead with holy wrath. It fights against evil with holy fury. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. t) The Horn of Boromir (+3) {Major Summon} It can be activated for mass human summoning every 1000 turns if it is being worn. It increases your strength and constitution by 3. It makes you completely fearless. It provides resistance to fire. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 26 of The Helcaraxe. u) Climbing Set It allows you to climb mountains. v) a Mage Staff of Power (1d4) (+11,+2) (+10) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 10. You found it in the remains of Eilinel the Entrapped on level 47 of Moria. w) a Mage Staff of Wizardry (1d4) (+6,+4)(100%) (+5) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 5. It increases your mana capacity by 100%. You found it in the remains of Saruman of Many Colours on level 60 of Erebor. [Home Inventory - Lothlorien ] a) 21 Fireproof Scrolls of Satisfy Hunger It cannot be harmed by fire. You bought it from the Alchemy shop. b) 3 Scrolls of *Destruction* {25% off} c) The Ring of Umaeru (+3 to speed) It increases your strength, constitution, infravision, speed and attack speed by 3. It makes you invisible. It sustains your intelligence and wisdom. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire and chaos. It allows you to fly. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. d) The Amulet 'Breth' (+8) It increases your strength, wisdom and searching by 8 . It sustains your intelligence. It provides resistance to poison, light and shards. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ranger chieftain on level 70 of Angband. e) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 82 of Angband. f) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 65 of Mordor. g) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 86 of Angband. h) The Robe of Great Luck [-30,-13] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 71 of Erebor. i) The Thunderlord Coat of Marda [9,+25] (+5) It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, cold, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 71 of Erebor. j) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 34 of Cirith Ungol. k) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) It increases your strength, constitution and attack speed by 2. It produces chaotic effects. It drains life from your foes. It provides immunity to paralysis. It provides resistance to life draining, confusion, nether, nexus and chaos. It prevents teleportation. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Stormbringer on level 82 of Angband. l) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death quasit on level 50 of Moria. m) The Arrow of Agothath (1d4) (+19,+10) {All except Animal} It does extra damage from acid and electricity. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 67 of Erebor. n) The Sheaf Arrow of Valama (1d5) (+20,+6) {El,Fr,Ps,Troll,Demon} It does extra damage from electricity and frost. It poisons your foes . It is especially deadly against trolls. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 34 of Moria. o) The Arrow 'Brerest' (1d4) (+8,+10) {Fr,Dr,Demon,Undead} It does extra damage from frost. It is a great bane of dragons. It is especially deadly against orcs. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You bought it from the General Store. p) 33 Arrows of Acid (1d4) (+13,+16) q) 23 Flight Arrows of Venom (1d3) (+15,+10) It poisons your foes. You found it in the remains of a Great Storm Wyrm on level 68 of Erebor. r) 23 Arrows of Slay Evil (1d4) (+16,+12) s) 95 Arrows of Slay Demon (1d4) (+9,+9) {90% off} It strikes at demons with holy wrath. You found it in the remains of an Ethereal dragon on level 44 of Mordor. t) 24 Silver Arrows of Frost (3d4) (+8,+15) u) 27 Silver Arrows of Slay Animal (3d4) (+14,+9) It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of an Ancient multi-hued dragon on level 60 of Erebor. v) 12 Silver Arrows of Wounding (3d4) (+12,+18) It fights against evil with holy fury. It cannot be harmed by acid. It cannot be harmed by fire. You bought it from the Black Market. w) 81 Silver Arrows (3d4) (+10,+10) x) 57 Silver Arrows (3d4) (+9,+10) It fights against evil with holy fury. It cannot be harmed by acid. It cannot be harmed by fire. [The Mathom-house Inventory - Bree ] a) Benetar's Mana Battery It can be activated for Ruination. You found it lying on the ground on level 14 of The Old Forest. b) The Crystal Ball of The Witch-King of Angmar It can be activated for decreasing Strength. c) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Strygalldwir on level 43 of Moria. d) The Broken Sword 'Arath' (1d2) (-3,-1) (+2 attacks) It increases your wisdom, constitution and attack speed by 2. It does extra damage from electricity. It poisons your foes. It produces chaotic effects. It drains life from your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. e) The Long Sword of Marmahare (2d5) (+8,+8) It provides light (radius 1) forever. It does extra damage from acid. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against trolls. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. f) The Long Sword 'Aenie' (2d5) (+10,+3) (-7) It decreases your strength by 7. It does extra damage from acid. It produces chaotic effects. It is especially deadly against trolls. It fills you with the Black Breath. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snotling on level 21 of The Old Forest. g) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. h) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2 . It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill troll on level 42 of Moria.