[ToME 2.3.1 Character Sheet] Name : Theurg Age 22 STR! 18/*** Sex : Female Height 52 INT! 18/*** Race : Vampire RohanKnight Weight 71 WIS! 18/*** Class : Swordmaster Social Class 1 DEX! 18/190 Body : Player CON! 18/*** God : Yavanna Kementari CHR! 18/*** + To Melee Hit 154 Level 50 Max Hit Points 1414 + To Melee Damage 131 Experience 32639919 Cur Hit Points 1414 + To Ranged Hit 82 Max Exp 32639919 Max SP (Mana) 427 + To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 425 AC 48+204 Gold 612272 Piety 53288 (Miscellaneous Abilities) Fighting : Legendary[100Perception : Heroic Blows/Round: 14 Bows/Throw : Legendary[25]Searching : Heroic Shots/Round: 1 Saving Throw: Bad Disarming : Poor Mel.dmg/Rnd: 70d5+1834 Stealth : Bad Magic Device: Legendary[22]Infra-Vision: 120 feet Tactic: berserker Explor: brisk (Character Background) You are one of several children of a Serf. You have brown eyes, straight black hair, and a very fair complexion. [Miscellaneous information] Joke monsters: ON Maximize mode: OFF Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 116 (5800') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 51 (2550') Maze: Level 37 (1850') Orc Cave: Level 13 (650') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') A lost temple: Level 24 (1200') Your body is a Player. You are currently in the town of Gondolin. You have defeated 11232 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved Bree from a dreadful Nazgul. You saved 97 princesses. You saved Arda and became a famed Queen. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 28th Quelle of the 2890th year of the third age. You have been adventuring for 42 days. abdefkmnopqsuvxz{|@ Add Str : 3..3.4....44.....6. Add Int : ...3..252...3...... Add Wis : ...3.42.25......... Add Dex : 3..3.......4.4..... Add Con : ...3...5..44....... Add Chr : ...3.4.525......... Mul Mana : ............+...... Add Stea. : ........2.......... Add Sear. : ......2..5....4..6. Add Infra : ......2.......4..6. Add Tun.. : ..............4..6. Add Speed : 3.*3.4..2.......4.+ Add Blows : ....3.............. Chaotic : ................+.. Vampiric : .+................. Slay Evil : +...............+.. Slay Demon: .+..............+.. Slay Orc : .................+. Slay Troll: .+..............++. Slay Giant: .+...............+. Slay Drag.: .+...............+. Sharpness : ++................. Acid Brand: ................++. Fire Brand: .+................. Sust Str : ...+............... Sust Int : .......+........... Sust Wis : .........+......... Sust Dex : ...+.....+......... Sust Con : ...+...+........... Sust Chr : .......+.+......... Invisible : ........+.......... Mul life : ..................+ Sens Fire : ................... Reflect : .......+........... Free Act : +..+...+..+.++..... Hold Life : ...+..............+ Imm Acid : .......+++*+.+...+. Imm Elec : ...*...+.+.++...... Imm Fire : ..+..+..+..+......* Imm Cold : .......*+..+......+ Res Pois : ...+.+..+...+.....+ Res Fear : .....+.+..........+ Res Lite : ...........+....... Res Dark : .........+..+....++ Res Blind : ......++...+....... Res Conf : .......+..+.......+ Res Sound : ..........+........ Res Shard : ..........+........ Res Neth : ..................+ Res Nexus : .......+........... Res Chaos : ..........+........ Res Disen : ...+.+...+.......+. Aura Fire : .......+..........+ Levitate : ...+........+...... Lite : .........+.+.+....+ See Invis : +.++..+....+....... Digestion : +..+............... Regen : +..+..............+ Activate : ..++.++.++.+++...+. Aggravate : ......++..........+ Blessed : .+..............+.. Cursed : ....+..+........... Hvy Curse : .......+........... Fly : ..................+ Climb : ..............+..+. Orc.ESP : ..........+......+. Troll.ESP : ..................+ Dragon.ESP: ...........+....... TLord.ESP : .......+...+....... Full ESP : ......+............ Corruption list: Balrog Aura: Surrounds you with a fiery aura But it can burn scrolls when you read them Balrog Wings: Creates ugly, but working, wings allowing you to fly But it reduces charisma by 4 and dexterity by 2 Balrog Strength: Provides 3 strength and 1 constitution But it reduces charisma by 1 and dexterity by 3 Balrog Form: Allows you to turn into a Balrog at will You need Balrog Wings, Balrog Aura and Balrog Strength to activate it Demon Spirit: Increases your intelligence by 1 But reduce your charisma by 2 Demon Hide: Increases your armour class by your level Provides immunity to fire at level 40 But reduces speed by your level / 7 Demon Breath: Provides fire breath But gives a small chance to spoil potions when you quaff them Demon Realm: Provides access to the demon school skill and the use of demonic equipment You need Demon Spirit, Demon Hide and Demon Breath to activate it Anti-teleportation: Prevents all teleportations, be it of you or monsters Troll Blood: Troll blood flows in your veins, granting increased regeneration It also enables you to feel the presence of other troll beings But it will make your presence more noticeable and aggravating Vampiric Teeth: Your teeth allow you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Vampire: You are a Vampire. As such you resist cold, poison, darkness and nether. Your life is sustained, but you cannot stand the light of the sun. Skills (points left: 0) - Combat 42.410 [0.900] - Weaponmastery 49.966 [1.150] . Sword-mastery 50.000 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 05.100 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 06.500 [0.900] . Stealth -8.000 [0.400] . Disarming 04.700 [0.900] - Magic 10.390 [0.500] . Magic-Device 47.500 [1.150] . Demonology 50.000 [1.500] - Spirituality 06.700 [0.500] . Prayer 50.000 [0.500] - Monster-lore 02.900 [0.500] . Mimicry 35.200 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You may find a Parchment - Deep Thoughts on level 2. You may find a Brass Lantern on level 1. You are fated to meet a Village idiot on level 1. You may find a Scroll of Identify on level 1. You are fated to find a Rune [Self] on level 15. [Character Equipment] a) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+3 to speed) It increases your strength, dexterity and speed by 3. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. b) The Demonblade of Ingron (4d6) (+9,+10) {!k} It does extra damage from fire. It drains life from your foes. It is very sharp and can cut your foes. It is especially deadly against dragons. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Library. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . e) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sauron, the Sorcerer on level 111 of Angband. f) a Ring of Extra Attacks (+3 attacks) {cursed} It increases your attack speed by 3. It is cursed. You found it in the remains of an Ancient red dragon on level 66 of Mordor. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 59 of Mordor. m) The Palantir of Orthanc (+2) (charging) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 57 of Mordor. n) The Thunderlord Coat of Marda [9,+25] (+5) It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, cold, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 59 of Mordor. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 76 of Angband. q) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, shards and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 57 of Mordor. u) The Set of Gauntlets of Eol [Ent's Potion] [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It has a spell stored inside. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 63 of Mordor. v) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It provides light (radius 1) forever. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 44 of Mordor. x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) (nothing) {) The Bolt of Rangon (1d5) (+11,+20) (+4 to speed) {100% off} It increases your speed by 4. It does extra damage from acid. It produces chaotic effects. It is especially deadly against trolls. It strikes at demons with holy wrath. It is a great bane of undead. It fights against evil with holy fury. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 103 of Angband. [Character Inventory] a) 2 Fireproof Tomes of the Impenetrable Earth {!k} It cannot be harmed by acid. It cannot be harmed by fire. You found it lying on the floor of a special level. b) 2 Fireproof Tomes of the Tree {!k} It cannot be harmed by fire. You bought it from the Library. c) 2 Fireproof Forest Tomes of Yavanna {!k} It cannot be harmed by fire. You bought it from the Forbidden Library. d) Raal's Tome of Unconventional Warfare {LiteAbs} It can be activated for light absorption every 80 turns. You found it in the remains of a Hezrou on level 35 of Mordor. e) 4 Potions of *Healing* f) 13 Potions of Restore Mana g) 11 Scrolls of Teleportation h) an Iron Rod of the Istari of Recall (100/100) {!k!da@2} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You bought it from the Black Market. i) a Silver Rod of Illumination (100/100) {!k!da@0} j) a Golden Rod of the Istari of Healing (250/250) {!k} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Neil, the Sorceror on level 72 of Erebor. k) a Golden Rod of Capacity of Disarming (250/250) {!k!da@1} It can hold more mana. You bought it from the Black Market. l) a Mithril Rod of Perception (160/160) {!k!da@3} m) an Adamantite Rod of Capacity of Speed (400/400) {!k!d} It can hold more mana. You found it in the remains of an Archlich on level 89 of Angband. n) an Adamantite Rod of the Istari of Healing (400/400) {!k!d} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of an Osyluth on level 87 of Angband. o) an Adamantite Rod of Enlightenment (200/200) {!k!da@4} p) an Adamantite Rod of Cheapness of Detection (200/200) {!k!da@5} It can cast spells for a lesser mana cost. You found it in the remains of an Archlich on level 63 of Mordor. q) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 116 of Angband. r) The Dark Sword 'Mormegil' (E:9621152, L:48) (6d7) (+53,+25) [-20] (+2 to speed) It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from acid, electricity and fire. It poisons your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It makes you invisible. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It allows you to sense the presence of trolls and good beings. It drains mana, life and experience. It induces random teleportation. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lokkak, the Ogre Chieftain on level 50 of Moria. s) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. t) 58 Empty Bottles {!k} u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hell knight on level 99 of Mount Doom. b) 6 Sprigs of Athelas {!k} c) 12 Potions of Healing d) a Silver Rod of Cheapness of Nothing (100/100) {!k} It can cast spells for a lesser mana cost. You bought it from the Black Market. e) a Ring of Damage (+16) f) an Amulet of Lightning Resistance {!k} It provides resistance to electricity. It cannot be harmed by electricity. You bought it from the Magic shop. g) The Phial of Galadriel (+4) h) The Bar Chain Mail of Tarithang (-2 to accuracy) [18,+14] It sustains your strength, intelligence and wisdom. It provides immunity to electricity and cold . It provides resistance to acid, fire and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bronze Thunderlord on level 86 of Angband. i) a Mouse Fur of Air [1,+6] {!k} j) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 50 of Illusory Castle. l) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 72 of Erebor. [Home Inventory - Gondolin ] a) 2 Fireproof Tomes of the Everrunning Wave {!k} It cannot be harmed by fire. You bought it from the Forbidden Library. b) 27 Potions of Cure Insanity {!k} c) a Scroll of *Remove Curse* d) a Ring of Slaying (+10,+17) You found it in the remains of an Ancient white dragon on level 69 of Angband. e) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution , charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelugon on level 111 of Angband. g) The Amulet of Varwe (+4,+4) [+3] (+2) It increases your strength, constitution and searching by 2. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity, confusion and disenchantment. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 82 of Angband. h) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Judge Fear on level 50 of Moria. i) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos . It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 63 of Mordor. j) The Anchor of Space-Time k) The White Dragon Scale Mail of Vardor (-2 to accuracy) [30,+19] It can be activated for breathe frost (110) every 90+d90 turns if it is being worn. It sustains your dexterity. It provides immunity to electricity. It provides resistance to electricity, cold, dark, confusion and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Cloak 'Holcolleth' [1,+6] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 62 of Mordor. m) The Feathers Cloak of Carri [1,+14] It sustains your dexterity. It provides immunity to acid. It provides resistance to fire and nether. It allows you to fly. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 72 of Erebor. n) The Large Leather Shield 'Mirin' [4,+11] It sustains your strength. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, shards, nether, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 85 of Angband. o) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and nether. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature red dragon on level 48 of Mordor. p) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young multi-hued dragon in the town of Gondolin . q) The Pair of Hard Leather Boots of Arniern [3,+14] It provides resistance to life draining, poison, light, confusion, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Footwear Shop. r) The Pair of Metal Shod Boots of the Machine [6,+24] (+3) It increases your intelligence, ability to tunnel and speed by 3. It provides resistance to confusion, shards and chaos. It allows you to sense the presence of non-living things. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) It increases your dexterity, stealth and searching by 4. It does extra damage from acid . It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 63 of Mordor. t) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. u) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes . It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. v) The Dark Sword 'Saldion' (3d7) (+15,+23) (+3 attacks) It generates an antimagic field. It increases your intelligence and attack speed by 3. It does extra damage from acid. It produces chaotic effects. It is especially deadly against giants. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 72 of Erebor. w) The Sling of Thonwend (x5) (+14,+5) (+3 to speed) It increases your intelligence, wisdom and speed by 3. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 56 of Mordor. [Home Inventory - Minas Anor ] a) The Demonshield of Edhranya [5,+12] It sustains your intelligence. It provides resistance to acid, fire, poison, nexus and chaos. It speeds your regenerative powers. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Forbidden Library. b) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Barbazu on level 72 of Angband. c) Kelek's Wormhole Machine It can be activated for satisfy hunger every 100 turns. You found it in the remains of a Spectre in the town of Minas Anor . d) The Crumpled Scroll of Mass Resurrection e) The Great Rod Tip of Home Summoning (75 Mana to cast) f) a Ring of Speed (+14) g) The Ring of Barahir (+1) h) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 57 of Mordor. i) an Amulet of Doom [+3] (+5) j) The Amulet of Ingwe (+3) k) a Dwarven Lantern of the Magi (+2) {!k} It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 2. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. l) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, dark, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 44 of Mordor. m) The Cord Armour of Eldor (-65,-56) [6,+4](20%) It increases your hit points by 20%. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to electricity, fire, cold and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 44 of Mordor. n) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light , dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater mummy on level 97 of Angband. o) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 57 of Mordor. p) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. q) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) r) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) s) The Bolt of Doroth (1d5) (+7,+7) (+3 to speed) It increases your constitution, charisma and speed by 3. It is especially deadly against dragons. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 57 of Mordor. t) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater basilisk on level 47 of Mordor. u) a Metal Boomerang (Defender) (4d5) (+7,+12) [+3] (+3 to stealth) {!k} It increases your stealth by 3. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and poison. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed} It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord in a plain of grass. w) a Drum of the Eldar (+2) It increases your strength and charisma by 2. It provides resistance to acid and nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dreadmaster on level 48 of Mordor. x) The Mage Staff 'Oiomarin' (1d4) (+4,+0)(60%) (+3) [Home Inventory - Lothlorien ] a) a Tome of Translocation b) 4 Morphic Oils of Spider {!k} c) 99 Potions of Water Curing {quest} d) 40 Scrolls of Magic Mapping {!k} e) 27 Scrolls of Object Detection {!k} f) The Blue Stone 'Toris Mejistos'(40%) (+2) g) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 52 of Mordor. h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It makes you completely fearless. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) The Thunderlord Coat of Trone [9,+20] (+4 to speed) j) The Fur Cloak of Silin [3,+1] It sustains your dexterity. It provides resistance to fire, cold and chaos. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. k) a Mouse Fur of Immolation [1,+11] {!k} It provides resistance to fire. It produces a fiery sheath. It cannot be harmed by acid. It cannot be harmed by fire. It was given to you as a reward. l) a Pair of Soft Leather Boots of Speed [2,+6] (+9) {!k} It increases your speed by 9. You stole it from the Footwear Shop. m) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to poison. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Dagger of Uthlathun (1d4) (+9,+9) (+3 attacks) It increases your strength, dexterity, constitution, charisma and attack speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) q) The Glaive of Pain (E:45, L:3) (9d6) (+0,+30) It can be wielded two-handed. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Novice mindcrafter on level 65 of The Sacred Land Of Mountains. [The Mathom-house Inventory - Bree ] a) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 72 of Erebor. b) The Cord Armour of Estelost [6,+12] It provides immunity to fire. It provides resistance to electricity, fire, cold, light and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 72 of Erebor. c) The Cloak of Thingol [1,+18] (+3) It can be activated for recharging every 70 turns if it is being worn. It increases your dexterity and charisma by 3. It provides immunity to paralysis. It provides resistance to acid, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 72 of Erebor. d) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire lord on level 72 of Erebor. e) The Fauchard of Eleva (1d10) (+3,-3) (+2 attacks) It can be wielded two-handed. It provides light (radius 1) forever. It increases your constitution and attack speed by 2. It produces chaotic effects. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. f) The Lance of Eorlingas (3d8) (+3,+21) (+2) It must be wielded two-handed. It increases your strength, dexterity and speed by 2. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It makes you completely fearless. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor.