[ToME 2.3.1 Character Sheet] Name : Cucred Age 47 STR: 31 Sex : Neuter Height 46 INT: 8 Race : Dwarf Barbarian Weight 159 WIS: 10 Class : Swordmaster Social Class 43 DEX: 23 Body : Player CON: 33 God : Manwe Sulimo CHR: 8 + To Melee Hit 70 Level 32 Max Hit Points 643 + To Melee Damage 48 Experience 229059 Cur Hit Points -157 + To Ranged Hit 30 Max Exp 229059 Max SP (Mana) 11 + To Ranged Damage 0 Exp to Adv. 300000 Cur SP (Mana) 11 AC 35+80 Gold 113313 Piety -19641 (Miscellaneous Abilities) Fighting : Legendary[37]Perception : Bad Blows/Round: 6 Bows/Throw : Superb Searching : Bad Shots/Round: 2 Saving Throw: Fair Disarming : Bad Mel.dmg/Rnd: 6d4+288 Stealth : Bad Magic Device: Legendary[7] Infra-Vision: 90 feet Tactic: normal Explor: running (Character Background) You are the only child of a Dwarven Miner. You are a credit to the family. You have dark brown eyes, straight black hair, a one foot beard, and a dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 29 (1450') Barrow-Downs: Level 10 (500') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Your body was a Player. You have defeated 4746 enemies. You saved 29 princesses. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 53rd Yavie of the 2890th year of the third age. Your adventure lasted 10 days. Your Attributes: You are dead, killed by a Great Swamp Wyrm on level 29 of Mirkwood. You can use secret passages. You are poisoned. Your eyes are sensitive to infrared light. You levitate just over the ground. You have free action. You regenerate quickly. Your appetite is small. You are unlucky. You reflect arrows and bolts. You are surrounded with electricity. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to darkness. You are resistant to confusion. You are resistant to blasts of shards. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your constitution is sustained. Your strength is affected by your equipment. Your constitution is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your weapon shocks your foes. Your weapon burns your foes. Your weapon freezes your foes. Your weapon strikes at evil with extra force. Your weapon strikes at undead with holy wrath. Your weapon strikes at demons with holy wrath. Skills (points left: 64) - Combat 37.613 [0.900] - Weaponmastery 38.355 [0.950] . Sword-mastery 36.700 [0.700] . Axe-mastery 00.000 [0.500] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 01.500 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 01.700 [0.900] . Stealth -1.000 [0.400] . Disarming 06.600 [0.900] - Magic 01.567 [0.300] . Magic-Device 36.400 [1.150] - Spirituality 06.000 [0.400] . Prayer 00.000 [0.500] . Mindcraft 01.300 [0.400] - Monster-lore 00.000 [0.500] . Mimicry 01.300 [0.400] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Character Equipment] a) The Dagger 'Nimthanc' (E:86788, L:27) (1d4) (+24,+14) {@A2!d!s!v!k} It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from electricity, fire and frost. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It makes you invisible. It provides resistance to fire, cold and blindness. It slows your metabolism. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) a Ring of Flying f) a Ring of Flames [+15] It can be activated for ball of fire and resist fire every 50+d50 turns if it is being worn. It provides resistance to fire. It cannot be harmed by fire. You bought it from the Rare Jewelry Shop. k) The Amulet of Foril (+3 to searching) It increases your constitution and searching by 3. It sustains your constitution. It provides resistance to shards. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 16 of The Old Forest. m) a Brass Lantern (with 6294 turns of light) It provides light (radius 2) when fueled. It cannot be harmed by fire. n) a Dwarven Double Ring Mail of Resistance (-2) [15,+12] (+2) It increases your strength, constitution and infravision by 2. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, dark and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young bronze dragon on level 23 of Mirkwood. o) a Fur Cloak of Protection [3,+8] p) a Large Leather Shield of Reflection [4,+11] s) an Iron Helm [5,+8] {25% off} u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) a Pair of Metal Shod Boots [6,+8] {90% off} z) (nothing) {) 12 Rounded Pebbles (1d2) (+2,+7) |) a Gnomish Shovel of Digging (+5) It increases your ability to tunnel by 5. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) a Parchment titled ``Magic for the Layman'' {@A1!d!s!v!k tele} It can be activated for teleport (range 100) every 100 turns. You found it lying on the ground on level 2 of Barrow-Downs. b) 7 Rations of Food c) 6 Flasks of oil d) 94 Potions of Water Curing {quest} e) 7 Scrolls of Word of Recall {@r0!*!*} f) 15 Scrolls of Identify {@r1!d} g) an Iron Rod of Trap Location (50/50) {@z1!d!s!v!k} h) an Iron Rod of Illumination (45/50) {@z2!d!s!v!k} i) a Rod Tip of Door/Stair Location (10 Mana to cast) j) a Wand of Tidal Wave[5|24] (7 charges) k) a Wand of Noxious Cloud[7|30] (9 charges) l) a Staff of Disarm[2|13] (11 charges) {@u1!d!v!s!k} m) a Staff of Recovery[3|15] (10 charges) n) a Ring of Damage (+7) o) The Tulwar of Eoloth (2d4) (+6,+4) (+2) p) The Dark Sword of Bragol (3d7) (+0,+6) (+1 attack) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Tome of Translocation b) a Book of Teleportation c) The Cunning Plan of Zog It can be activated for cure confusion every 100 turns. You found it in the remains of a Black orc on level 20 of Orc Cave. d) 3 Lembases e) a Wooden Rod of Nothing (10/10) f) a Copper Rod of Nothing (20/20) g) an Iron Rod of Nothing (50/50) h) a Silver Rod of Nothing (100/100) i) a Rod Tip of Light (15 Mana to cast) j) a Wand of Manathrust[1|18] (13 charges) k) The Wand of Digging of Thrain (17 charges) l) a Staff of Remove Curses[2|15] (9 charges) m) a Ring of Confusion Resistance n) a Ring of Invisibility o) an Elven Double Chain Mail of Resist Lightning (-2 to accuracy) [16,+13] (+2 to It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. p) a Cloak of Mist [1,+6] {!*} q) The Set of Gauntlets 'Gilirionn' (+8 to damage) [2,+4] It sustains your constitution. It provides resistance to life draining and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 22 of Orc Cave. r) a Dagger of Slay Demon (1d4) (+7,+2) s) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) a Sabre of Slay Demon (1d7) (+6,+7) u) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. v) 21 Bolts of Wounding (1d5) (+15,+10) [Home Inventory - Lothlorien ] a) The Shrunken Head of Nightmares It can be activated for cure hallucination every 100 turns. You found it lying on the ground on level 23 of Mirkwood. b) The Tome of Collected Weird Magic (charging) It can be activated for acquirement every 3000 turns. You found it in the remains of a Gelatinous cube on level 17 of The Old Forest. c) a Potion of Healing d) a Scroll of *Identify* e) a Moonstone Rod of Nothing (75/75) f) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, poison and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. g) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. h) a Dagger of Slaying (4d5) (+7,+6) It poisons your foes . It is very sharp and can make your foes bleed. It was given to you as a reward. i) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll on level 25 of Mirkwood. j) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It provides resistance to cold, dark and nether. It allows you to sense the presence of orcs and dragons. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll on level 25 of Mirkwood. k) a Scimitar of Gondolin (2d5) (+8,+8) (+3) It provides light (radius 1) forever. It increases your strength and constitution by 3. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to dark. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of evil beings . It cannot be harmed by acid. It cannot be harmed by fire. It was given to you as a reward. l) The Beaked Axe 'Curin' (2d6) (+4,+4) (+1) It must be wielded two-handed. It increases your intelligence by 1. It does extra damage from electricity. It is very sharp and can cut your foes. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest.