[ToME 2.3.1 Character Sheet] Name : Roer Age 22 STR: 40 Sex : Neuter Height 56 INT: 18 Race : RohanKnight Weight 78 WIS: 20 Class : Polearmmaster Social Class 9 DEX: 21 Body : Player CON: 30 God : Tulkas CHR: 29 + To Melee Hit 74 Level 33 Max Hit Points 562 + To Melee Damage 83 Experience 564720 Cur Hit Points 562 + To Ranged Hit 33 Max Exp 564720 Max SP (Mana) 36 + To Ranged Damage 13 Exp to Adv. 605000 Cur SP (Mana) 36 AC 41+53 Gold 59815 Piety 10490 (Miscellaneous Abilities) Fighting : Legendary[22]Perception : Poor Blows/Round: 5 Bows/Throw : Superb Searching : Poor Shots/Round: 1 Saving Throw: Bad Disarming : Very Bad Mel.dmg/Rnd: 10d6+415 Stealth : Good Magic Device: Legendary[7] Infra-Vision: 140 feet Tactic: furious Explor: brisk (Character Background) You are one of several children of a Landed Knight. You have brown eyes, straight auburn hair, and a dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barrow-Downs: Level 10 (500') Paths of the Dead: Level 40 (2000') Maze: Level 25 (1250') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') The Sandworm lair: Level 30 (1500') A lost temple: Level 16 (800') Your body is a Player. You are currently in the town of Bree. You have defeated 5029 enemies. You saved 33 princesses. You found 2 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 54th Yavie of the 2890th year of the third age. You have been adventuring for 11 days. adefkmnopsuxz{|@ Add Str : 3.....5....6...+ Add Int : .....3...2...... Add Wis : ...3.3.......... Add Dex : ....1........... Add Con : 3..........6...+ Add Chr : .....3.......... Add Stea. : ......53........ Add Sear. : .......3........ Add Infra : ...3..5....6.... Add Tun.. : ......5.......5. Add Speed : ...............+ Slay Evil : +............... Slay Demon: +............... Slay Troll: +............... Slay Drag.: +............... Sust Str : ................ Sust Int : .........+...... Sust Wis : ................ Sust Dex : ................ Sust Con : ...+......+..... Sust Chr : ................ Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : +.........+..... Hold Life : +............... Res Acid : ......+..+...... Res Elec : ......+..+...... Res Fire : ......++.+...... Res Cold : .........+...... Res Pois : ....+.+......... Res Fear : +........+.....+ Res Lite : ..........+..... Res Dark : +..+.......+.... Res Blind : ...+............ Res Conf : +............... Res Sound : ................ Res Shard : ................ Res Neth : ................ Res Nexus : ................ Res Chaos : ................ Res Disen : ................ Aura Fire : .......+........ Levitate : .........+...... Lite : +.........+..... See Invis : +............... Activate : ....+.....+..... Evil.ESP : +............... Animal.ESP: ......+......... Skills (points left: 15) - Combat 22.376 [0.900] - Weaponmastery 20.641 [1.150] . Sword-mastery 00.000 [0.300] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 37.400 [0.700] . Archery 02.700 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 04.340 [0.900] . Stealth 01.600 [0.400] . Disarming 02.000 [0.900] - Magic 02.920 [0.300] . Magic-Device 36.000 [1.150] - Spirituality 05.220 [0.400] . Prayer 08.000 [0.500] . Mindcraft 20.200 [0.500] - Monster-lore 05.000 [0.500] . Corpse-preservation 00.800 [0.800] . Symbiosis 01.300 [0.400] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Character Equipment] a) a Glaive of Gondolin (2d6) (+12,+10) (+3) It can be wielded two-handed. It provides light (radius 1) forever. It increases your strength and constitution by 3. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, dark and confusion . It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It cannot be harmed by acid. It cannot be harmed by fire. You found it lying on the ground on level 25 of The Old Forest. d) a Long Bow of Accuracy (x3) (+8,+13) e) a Ring of Damage (+13) You bought it from the Black Market. f) The Ring of Ulmir (+12 to damage) (+3) It increases your wisdom and infravision by 3. It sustains your constitution. It provides resistance to dark and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature black dragon in the town of Gondolin . k) an Amulet of the Serpents [+1] (+1) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 1. It provides resistance to poison. You found it lying on the ground on level 13 of Mirkwood. m) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 3. It cannot be harmed by fire. It was given to you as a reward. n) The Soft Leather Armour of the Sandworm [30,+3] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. o) an Elven Cloak of Immolation [4,+21] (+3 to stealth) It increases your stealth, searching and luck by 3. It provides resistance to fire. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. p) (nothing) s) a Golden Crown of the Magi [Divine Aim] [0,+15] (+2) It has a spell stored inside. It increases your intelligence by 2. It sustains your intelligence. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 25 of The Sandworm lair. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+11] (+6 to infravision) It increases your strength, constitution and infravision by 6. It provides resistance to dark. You bought it from the Footwear Shop. z) a Silent watcher (971 hp) {) 51 Arrows (1d4) (+0,+0) |) a Gnomish Shovel of Digging (+5) [Character Inventory] a) The Crystal Ball of Godly Sights It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 2 of A lost temple. b) a Potion of Speed c) 14 Potions of Cure Critical Wounds d) a Potion of Healing e) 11 Scrolls of Teleportation f) a Scroll of Teleport Level g) 10 Scrolls of Word of Recall h) 24 Scrolls of Identify i) 8 Scrolls of Satisfy Hunger j) a Mithril Rod of Disarming (160/160) k) a Wand of Firewall[4|8] l) a Wand of Noxious Cloud[1|25] (8 charges) m) a Wand of Teleport Away[5|21] n) a Wand of Slow Monster[4|22] {good} o) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity , speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) 18 Arrows of Slay Evil (1d4) (+5,+5) It fights against evil with holy fury. You found it in the remains of a Mature white dragon in the town of Gondolin . r) 41 Empty Bottles s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Bottomless Bottle It can be activated for cure fear every 100 turns. You found it lying in a vault on level 28 of The Sandworm lair. b) 14 Mushrooms of Cure Serious Wounds {100% off} c) a Potion of Cure Light Insanity d) a Potion of Cure Serious Insanity e) 4 Scrolls of *Identify* f) a Scroll of Reset Recall g) a Staff of Remove Curses[1|16] (5 charges) h) a Ring of Nether Resistance i) a Ring of Nexus Resistance j) The Metal Scale Mail of Estaras (-2 to accuracy) [13,+7] It sustains your intelligence, wisdom and constitution. It provides immunity to electricity. It makes you completely fearless. It provides resistance to poison and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bert the Stone Troll in the town of Bree . k) The Hard Studded Leather 'Alarya' (-1 to accuracy) [7,+13] It sustains your wisdom and charisma. It provides immunity to acid and cold. It provides resistance to life draining. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 25 of The Sandworm lair. l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, blindness and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) The Leather Jacket of Lostar (-1 to accuracy) [12,+6] It sustains your dexterity and constitution. It provides immunity to fire. It provides resistance to light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sangahyando of Umbar on level 24 of The Old Forest. n) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It can be activated for remove fear and cure poison every 5 turns if it is being worn. It increases your dexterity and charisma by 5. It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 25 of The Sandworm lair. o) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 25 of The Sandworm lair. p) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to levitate. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4) It provides light (radius 1) forever. It increases your searching by 4. It does extra damage from electricity. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It makes you completely fearless. It provides resistance to electricity, fire and blindness. It allows you to sense the presence of orcs, trolls and giants. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 25 of The Sandworm lair. r) The Halberd 'Osondir' (3d5) (+6,+9) (+3) It can be wielded two-handed. It increases your charisma by 3. It does extra damage from fire. It is especially deadly against giants. It strikes at undead with holy wrath. It provides resistance to fire and sound. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Heavy Lance of Fearsil (4d8) (+17,-8) (+2 attacks) It must be wielded two-handed. It increases your strength and attack speed by 2. It does extra damage from acid and electricity. It produces chaotic effects. It drains life from your foes. It fights against evil with holy fury. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 25 of The Sandworm lair. [Home Inventory - Gondolin ] a) a Wand of Essence of Speed[1|12] (5 charges) b) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . c) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. d) a Climbing Set [Home Inventory - Lothlorien ] a) a Potion of Cure Critical Insanity b) a Potion of Healing c) a Scroll of Teleport Level d) 2 Scrolls of *Identify* e) 15 Scrolls of Magic Mapping f) an Iron Rod of Nothing (50/50) g) an Amulet of Slow Digestion It slows your metabolism. You bought it from the Magic shop. h) a Spectral Dagger (1d4) (+2,+4) i) a Spectral Main Gauche (1d5) (+7,+3) It can be activated for wraith-form every 50+d50 turns if it is being worn. It strikes at undead with holy wrath. It provides resistance to life draining. It allows you to see invisible monsters. It drains life. It was given to you as a reward. j) a Spear of *Slay Undead* (1d6) (+7,+3) (+1) [The Mathom-house Inventory - Bree ] a) The Ring 'Namal' {cursed} It sustains your intelligence. It provides immunity to paralysis. It allows you to fly. It induces random teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. b) The Pair of Soft Leather Boots 'Angron' [2,+9] {cursed} It sustains your intelligence. It provides resistance to light and shards. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 25 of The Sandworm lair. c) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.