[ToME 2.3.1 Character Sheet] Name : Grodo Age 30 STR! 37 Sex : Male Height 39 INT: 32 Race : Hobbit Weight 58 WIS: 28 Class : Archer Social Class 61 DEX: 40 Body : Player Con: 40 40 God : Nobody CHR! 33 + To Melee Hit 42 Level 48 Max Hit Points 1088 + To Melee Damage 40 Experience 5204198 Cur Hit Points -15 + To Ranged Hit 63 Max Exp 5204198 Max SP (Mana) 153 + To Ranged Damage 8 Exp to Adv. 5600000 Cur SP (Mana) 153 AC 36+105 Gold 1197978 (Miscellaneous Abilities) Fighting : Heroic Perception : Fair Blows/Round: 4 Bows/Throw : Legendary[47]Searching : Fair Shots/Round: 4 Saving Throw: Good Disarming : Very Good Mel.dmg/Rnd: 8d5+160 Stealth : Excellent Magic Device: Superb Infra-Vision: 60 feet Tactic: normal Explor: normal (Character Background) ou are one of several children of a Hobbit Burglar. You are a credit to the family. You have dark brown eyes, straight brown hair, and a dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 67 (3350') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 31 (1550') The Sandworm lair: Level 30 (1500') Your body was a Player. You have defeated 4621 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 20 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 15th Quelle of the 2890th year of the third age. Your adventure lasted 29 days. Your Attributes: You are dead, killed by a Bronze golem on level 67 of Angband. You can switch locations with another being. You can create food. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. You regenerate quickly. You have ESP. You are lucky. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are completely immune to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. The space-time continuum cannot be disrupted near you. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your weapon is especially deadly against trolls. Your weapon is especially deadly against giants. Skills (points left: 8) - Combat 50.000 [0.800] . Weaponmastery 00.000 [0.500] - Archery 50.000 [0.850] . Sling-mastery 50.000 [0.800] . Bow-mastery 00.000 [0.500] . Crossbow-mastery 00.000 [0.500] . Boomerang-mastery 00.000 [0.500] - Sneakiness 14.800 [0.900] . Stealth 05.000 [0.400] . Disarming 20.500 [0.900] - Magic 02.064 [0.200] . Magic-Device 20.400 [1.100] - Spirituality 13.680 [0.400] . Prayer 00.000 [0.500] . Mindcraft 40.200 [0.500] - Monster-lore 00.000 [0.500] . Mimicry 01.000 [0.300] Abilities * Ammo creation [Fates] You may meet a Boil-covered wretch on level 1. [Character Equipment] a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) a Sling of Extra Might (x5) (+8,+8) It provides resistance to acid. It fires missiles with extra might. You found it lying on the ground on level 1 of Barrow-Downs. e) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 55 of The Sacred Land Of Mountains. f) The Ring of Nimlaian (+4 to stealth) It increases your constitution and stealth by 4. It makes you invisible. It sustains your intelligence and wisdom. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. k) The Amulet of Echana (+2 to infravision) It increases your constitution and infravision by 2. It sustains your wisdom and dexterity. It makes you completely fearless. It provides resistance to acid, electricity, cold, poison, confusion, nether and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. m) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, light, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 48 of The Sacred Land Of Mountains. o) a Feathers Cloak of Protection [1,+12] It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lokkak, the Ogre Chieftain on level 40 of Moria. s) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 41 of Mordor. x) a Pair of Soft Leather Boots of Speed [2,+7] (+8) It increases your speed by 8. You found it in the remains of a Novice mindcrafter on level 12 of Mirkwood. z) (nothing) {) 12 Iron Shots of Frost (1d4) (+12,+8) {90% off} It does extra damage from frost. It cannot be harmed by cold. You made it yourself. |) an Orcish Pick of Digging (+5) It increases your ability to tunnel by 5. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 53 of The Sacred Land Of Mountains. [Character Inventory] a) 10 Potions of Cure Insanity b) 10 Potions of Cure Critical Wounds c) 5 Potions of Healing d) 26 Scrolls of Teleportation e) 15 Scrolls of Teleport Level f) 15 Scrolls of Satisfy Hunger g) a Moonstone Rod of Quickness of Disarming (50/75) h) a Silver Rod of Capacity of Recall (200/200) It can hold more mana. You found it in the remains of a Dreadmaster on level 50 of Mordor. i) an Adamantite Rod of Cheapness of Perception (200/200) j) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 60 of The Sacred Land Of Mountains. k) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave troll on level 52 of The Sacred Land Of Mountains. l) 14 Rounded Pebbles of Hadir (1d2) (+16,+12) {90% off} It does extra damage from acid. It poisons your foes. It is especially deadly against giants. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. m) 10 Rounded Pebbles of Slay Evil (1d2) (+7,+12) {90% off} It fights against evil with holy fury. You made it yourself. n) 14 Iron Shots of Venom (1d4) (+8,+14) {90% off} It poisons your foes. You made it yourself. o) 23 Iron Shots of Flame (1d4) (+9,+8) {90% off} It does extra damage from fire. It cannot be harmed by fire. You made it yourself. p) 20 Iron Shots of Slay Dragon (1d4) (+6,+12) {90% off} It is especially deadly against dragons. You made it yourself. q) 16 Iron Shots of Slay Undead (1d4) (+10,+8) {90% off} It strikes at undead with holy wrath. You made it yourself. r) 14 Mithril Shots of Acid (3d4) (+8,+11) {90% off} It does extra damage from acid. It cannot be harmed by acid. You made it yourself. s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) Boccob's Unfinished Works It can be activated for gain corruption every 10 turns. You found it in the remains of a Dark elven warlock on level 56 of The Sacred Land Of Mountains. b) The Gem of Ghosts It can be activated for restore stats and life levels every 200 turns. You found it lying on the ground on level 1 of Barrow-Downs. c) Raal's Tome of Unconventional Warfare It can be activated for summon pet every 101 turns. You found it lying on the ground on level 56 of The Sacred Land Of Mountains. d) 3 Sprigs of Athelas e) a Moonstone Rod of Nothing (75/75) f) a Silver Rod of Detection (100/100) g) a Silver Rod of Simplicity of Nothing (100/100) h) a Golden Rod of Nothing (125/125) i) a Mithril Rod of Nothing (160/160) j) an Adamantite Rod of Quickness of Nothing (200/200) k) a Rod Tip of Recall (80 Mana to cast) l) a Rod Tip of Enlightenment (40 Mana to cast) m) a Rod Tip of Curing (35 Mana to cast) n) a Staff of Vision[4|21] of Plenty (10 charges) o) an Amulet of Telepathy It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Queen Ant on level 45 of The Sacred Land Of Mountains. p) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 31 of The Land Of Rhun. q) a Dagger (*Defender*) (1d4) (+6,+1) [+7] (+2 to stealth) It increases your wisdom, dexterity, constitution and stealth by 2. It sustains your strength. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, acid, electricity, fire, cold and poison. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Sword Smith. r) The Rapier 'Forasgil' (1d6) (+12,+19) s) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} t) 26 Rounded Pebbles of Frost (1d2) (+7,+10) {90% off} It does extra damage from frost. It cannot be harmed by cold. You made it yourself. u) 16 Iron Shots of Caran (1d4) (+7,+4) {90% off} It does extra damage from electricity. It is especially deadly against dragons. It is especially deadly against trolls. It is a great bane of demons. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. v) a Mage Staff of Mana (1d4) (+3,-16)(40%) [Home Inventory - Gondolin ] a) an Amulet of Reflection b) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 2. It makes you invisible. It provides resistance to blindness and shards. It cannot be harmed by fire. It was given to you as a reward. c) a Dragon Helm [8,+14] It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. d) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) It can be wielded two-handed. It increases your strength, constitution and stealth by 3. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . e) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It makes you completely fearless. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . f) 26 Seeker Bolts of Slay Evil (4d5) (+15,+14) g) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) [Home Inventory - Minas Anor ] a) a Potion of *Healing* b) a Potion of Life c) a Potion of New Life d) a Wooden Rod of Quickness of Door/Stair Location (10/10) It can cast spells faster. You bought it from the Black Market. e) 2 Rod Tips of Enlightenment (40 Mana to cast) f) a Staff of Genocide[1|11] (4 charges) g) The Ring of Eondon (+2 attacks) It increases your attack speed by 2. It makes you invisible. It makes you completely fearless. It provides resistance to electricity, fire, dark, blindness and nexus. It allows you to levitate. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. h) a Ring of Speed (+7) i) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom , dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 64 of The Sacred Land Of Mountains. j) a Feanorian Lamp of Illumination It grants you the power of illuminate if it is being worn. It provides light (radius 3) forever. It cannot be harmed by fire. You bought it from the Black Market. k) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. l) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 48 of Mordor. m) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. n) The Large Leather Shield of the Haradrim [4,+15] (+2) It can be activated for berserk strength every 50+d50 turns if it is being worn. It increases your strength and constitution by 2. It sustains your strength and constitution. It makes you completely fearless. It provides resistance to poison and blindness. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Barbazu on level 54 of Mordor. o) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and nexus. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature black dragon on level 48 of Mordor. p) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. q) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tselakus, the Dreadlord on level 64 of Mordor. s) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2) It increases your attack speed by 2. It is especially deadly against natural creatures. It provides resistance to disenchantment. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. t) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. v) 18 Sheaf Arrows of Acid (1d5) (+11,+10) w) 16 Rounded Pebbles of Slay Evil (1d2) (+6,+3) {90% off} It fights against evil with holy fury. You made it yourself. [Home Inventory - Lothlorien ] a) 2 Sprigs of Athelas b) 57 Potions of Cure Insanity c) The Wand of Digging of Thrain (17 charges) d) The Golden Horn of the Thunderlords (4 charges) {100% off} It was given to you as a reward. e) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Baphomet the Minotaur Lord on level 70 of The Sacred Land Of Mountains. f) an Amulet of Anti-Magic g) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. h) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+16] (+2 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 46 of The Sacred Land Of Mountains. j) The Mithril Chain Mail of Atalin (-1 to accuracy) [28,+12] It sustains your intelligence and constitution. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. k) The Soft Leather Armour of the Sandworm [30,+1] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. l) The Soft Leather Armour of Brenel [4,+8] It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to light, dark, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lokkak, the Ogre Chieftain on level 40 of Moria. m) The Hard Studded Leather of Girdor (-35,-5) [7,+10](20%) It increases your hit points by 20%. It provides immunity to acid. It provides resistance to poison, sound, nether, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature gold dragon on level 47 of The Sacred Land Of Mountains. n) a Large Metal Shield of Reflection [5,+19] It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. o) a Shield of Deflection of Resistance [10,+26] It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 72 of Erebor. p) a Dwarven Metal Cap of Seeing [3,+5] (+3 to searching) It increases your constitution, searching and infravision by 3. It provides resistance to fire and blindness. It allows you to see invisible monsters. It allows you to sense the presence of trolls and dragons. You found it in the remains of a Young blue dragon on level 31 of Mirkwood. q) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature bronze dragon on level 50 of The Sacred Land Of Mountains. r) The Steel Helm of Hammerhand [6,+19] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. s) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) It increases your dexterity and stealth by 3. It provides resistance to acid, electricity, fire and cold. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 47 of The Sacred Land Of Mountains. t) The Two-Handed Sword of Estaramin (3d6) (+15,+21) (+5 to speed) It must be wielded two-handed. It increases your strength, constitution and speed by 5. It does extra damage from electricity. It is very sharp and can cut your foes. It is especially deadly against trolls. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. u) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. v) The Beaked Axe of Hurin (2d6) (+12,+20) (+3) It must be wielded two-handed. It can be activated for berserker and +10 to speed (50) every 100+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and constitution by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It provides resistance to acid . It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Novice mindcrafter on level 33 of Mirkwood. w) a Venomous Quarterstaff of the Thunderlords (1d9) (+12,+12) (+2 to searching) It can be wielded two-handed. It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your searching by 2. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to poison, light and nexus. It allows you to fly. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It induces random teleportation. You found it in the remains of an Ancient white dragon on level 45 of The Sacred Land Of Mountains.